User:Eldritchdraaks/sandbox: Difference between revisions

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|type=Flying|items=N/A|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1|#=109}}}}</onlyinclude>
|type=Flying|items=N/A|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1|#=109}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=White Clubba|image={{{image|[[File:WhiteClubbaPM.png]]}}}|hp=12|atk=5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]]|moves=Heavy Club (5), Swift Club (2 x 3)|tattle=This is a White Clubba. They live in cold climates. Who knows why they moved here... Max HP: 12, Attack Power: 5, Defense Power: 0 They sometimes attack consecutively. They're pretty powerful. It's tough to swing such big clubs! Ice attacks won't work on them, so break out fire if you have it.
<onlyinclude>{{#ifeq:{{{transcludesection|White Clubba}}}|White Clubba| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=White Clubba|image={{{image|[[File:WhiteClubbaPM.png]]}}}|hp=12|atk=5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]]|moves=Heavy Club (5), Swift Club (2 x 3)|tattle=This is a White Clubba. They live in cold climates. Who knows why they moved here... Max HP: 12, Attack Power: 5, Defense Power: 0 They sometimes attack consecutively. They're pretty powerful. It's tough to swing such big clubs! Ice attacks won't work on them, so break out fire if you have it.
|type=Ground|items=None|lvl=23|run=32|strong=Ice|weak=Fire (+2), Egg Missile (+2)|sleep=Good, 4|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Fair|hurricane=Fair|coins=1 + 3-6|#=}}}}</onlyinclude>
|type=Ground|items=None|run=32|strong=Ice|weak=Fire (+2), Egg Missile (+2)|sleep=Good, 4|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Fair|hurricane=Fair|coins=1 + 3-6|#=110}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Swoopula|image={{{image|[[File:Swoopula PM.png]][[File:PMSwoopulaRoost.png]]}}}|hp=8|atk=2|def=0|lvl=22|location=[[Crystal Palace]]|moves=Kissy-Kiss (2 x 5, recovers health according to damage)|tattle=This is a Swoopula. Swoopulas attack from the air and cling to you to suck your HP. Max HP: 8, Attack Power: 2, Defense Power: 0 Hit {{button|n64|A}} repeatedly to fight it off or else it'll keep sucking your HP. You can't jump high enough to attack them while they're hanging from the ceiling. An earthquake attack ought to work, though. Flying party members, like Bow or Parakarry, can also attack them with ease. If they fall and begin to flap around, you can attack them by jumping as well.
|type=Elevated or Flying|items=[[Volt Shroom]]|lvl=22|run=40|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-4|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Gray Magikoopa|image={{{image|[[File:PMGMagikoopaGround.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Crystal Palace]]|moves=Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3)|tattle=This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
|type=Ground or Flying|items=N/A|lvl=21|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Crystal King|role=boss|image={{{image|[[File:PMCrystalKing.png]]}}}|hp=70|atk=6|def=2|lvl=85|location=[[Crystal Palace]]|moves=Bit Spit (4 x 1-3), Ice Bolt (6, Freeze - Good, 2), Icy Breath (8), Summon Bits (creates Crystal Bits), Make Illusions, Make Parallusions, Recover (20 HP; HP < 38; twice only)|tattle=This is the Crystal King. He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... Max HP: 70, Attack Power: 6, Defense Power: 2 He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP gets low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?
|type=Ground or Flying|items=N/A|lvl=85|run=N/A|strong=Ice|weak=Fire Shell (+2)|sleep=Poor, 2|dizzy=Fair, 2|shock=Fair, 2|shrink=Immune|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Crystal Bit|role=support|image={{{image|[[File:PMCrystalBitCube.png]][[File:PMCrystalBitDiamond.png]][[File:PMCrystalBitSphere.png]]}}}|hp=1|atk=0|def=0|lvl=1|location=[[Crystal Palace]]|moves=N/A|tattle=This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King.
|type=Flying|items=N/A|lvl=1|run=N/A|strong=Ice|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Crystal King|role=support}} (copy)|image={{{image|[[File:PMCrystalKing.png]]}}}|hp=70|atk=5|def=0|lvl=1|location=[[Crystal Palace]]|moves=N/A|tattle=I think this is a deceptive duplicate of the Crystal King. Since it's just an illusion, all of your attacks will just go through it. Max HP: 70, Attack Power: 5, Defense Power: 0 Just a reminder, Mario... You must damage the real one.
|type=Ground or Flying|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Lee|role=boss|image={{{image|[[File:Lee PM.png]]}}}|hp=20|atk=5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbutt (5), Copy (copies current partner)|tattle=This is Lee, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 20, Attack Power: 5, Defense Power: 0 He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
|type=Ground|items=N/A|lvl=1|run=0|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=Poor, 3|dizzy=Fair, 3|shock=Fair, 3|shrink=Fair, 3|stop=Good, 4/5|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Goombario|role=boss|Goombario???}} (Lee}})|image={{{image|[[File:Goombario Sprite.png]]}}}|hp=20|atk=1/2/3|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbonk (1/2/3 x 2), Tattle (no effect)|tattle=It's Lee disguised as me. His Max HP is 20. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 2|shrink=Good, 2|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Kooper|role=boss|Kooper???}} (Lee}})|image={{{image|[[File:Kooper Sprite.png]]}}}|hp=20|atk=2/3/5|def=1 (standing), 0 (flipped)|lvl=1|location=[[Toad Town]] Dojo|moves=Shell Toss (2/3/5), Stand Up|tattle=This is Lee disguised as Kooper. His Max HP is 20. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Bombette|role=boss|Bombette???}} (Lee}})|image={{{image|[[File:Bombette Sprite.png]]}}}|hp=20|atk=2/3/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Body Slam (2/3/5)|tattle=This is Lee disguised as Bombette. His Max HP is 20. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Parakarry|role=boss|Parakarry???}} (Lee}})|image={{{image|[[File:Parakarry Sprite.png]]}}}|hp=20|atk=2/3/5|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Sky Dive (2/3/5)|tattle=This is Lee disguised as Parakarry. His Max HP is 20. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
|type=Flying|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Lady Bow|role=boss|Bow???}} (Lee}})|image={{{image|[[File:Lady Bow Sprite.png]]}}}|hp=20|atk=1|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Smack (1 x 4/5/6)|tattle=This is Lee disguised as Bow. His Max HP is 20. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
|type=Flying|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Watt|role=boss|Watt??}} (Lee}})|image={{{image|[[File:Watt Paper Mario.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Electro Dash (3/4/5)|tattle=This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
|type=Flying|items=N/A|lvl=1|run=0|strong=Electric|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=N/A|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Sushie|role=boss|Sushie???}} (Lee}})|image={{{image|[[File:Sushie Paper Mario.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Belly Flop (3/4/5)|tattle=This is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Lakilester|role=boss|Lakilester???}} (Lee}})|image={{{image|[[File:Lakilester Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Spiny Flip (3/4/5)|tattle=This is Lee disguised as Lakilester. His Max HP is 20. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.
|type=Flying|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Fair, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=The Master|role=boss|The Master (1)|image={{{image|[[File:TheMasterFirst PM.png]]}}}|hp=50|atk=6|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Focus Punch (6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 50, Attack Power: 6, Defense Power: 0 If he's the best in the Dojo, he must be pretty tough!
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=Fair, 2|shrink=Good, 2|stop=Fair, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=The Master|role=boss|The Master (2)|image={{{image|[[File:The Master Second.png]]}}}|hp=75|atk=8|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Slide Kick (8), Double Combo (5 + 6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 75, Attack Power: 8, Defense Power: 0 He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all!
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Poor, 1|dizzy=Fair, 2|shock=Fair, 2|shrink=Poor, 2|stop=Fair, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=The Master|role=boss|The Master (3)|image={{{image|[[File:The Master Second.png]]}}}|hp=99|atk=10|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Slide Kick (10), Double Combo (5 + 6), Triple Combo (5 + 6 + 7)|tattle=He is The Master. He owns the Dojo--and he's the strongest member. Max HP: 99, Attack Power: 10, Defense Power: 1 He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him.
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Poor, 1|dizzy=Poor, 1|shock=Poor, 2|shrink=Poor, 2|stop=Poor, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Ember|image={{{image|[[File:PMEmberField.png]]}}}|hp=10|atk=4|def=0|lvl=24|location=[[Star Way]]|moves=Fire Hop (4), Fireball Barrage (3, Partner)|tattle=This is an Ember. Embers are fiery monsters forged from uncanny blue fire. Max HP: 10, Attack Power: 4, Defense Power: 0 They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us.
|type=Hover, Fiery|items=[[Shooting Star (item)|Shooting Star]]|lvl=24|run=24|strong=Fire|weak=Ice (+2), Water (+2)|sleep=Immune|dizzy=Good, 4|shock=Immune|shrink=Good, 3|stop=Good, 4/5|fright=Fair|airlift=N/A|hurricane=Good|coins=1 + 4-6|#=}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><
<onlyinclude>{{#ifeq:{{{transcludesection|Swoopula}}}|Swoopula| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=Swoopula|image={{{image|[[File:Swoopula PM.png]]}}}|hp=8|atk=2|def=0|lvl=22|location=[[Crystal Palace]]|moves=Kissy-
|}
|}



Revision as of 17:47, January 7, 2017

Comprehensive lists of enemy stats from the game Paper Mario.

Enemy Stats

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Goomba)
    • Bold: Boss. (Ex: Bowser)
    • Underline: Support enemy/object/part. (Ex: Crystal Bit)
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
    • Ceiling - Cannot by hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
  • Strong: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star)
  • Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration in turns. "Good" is substantially more than 50%, "Fair" is approximately 50%, "Poor" is less than 50%, "Immune" means that the attack will never work.
  • Fright?: The chances of the enemy running away with the Fright Jar and Bow's Spook.
  • Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
  • Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
    • Kalmar's Up and Away functions like Hurricane -- any enemies immune to Hurricane will also be immune to this move. Up and Away has near perfect accuracy against anything not immune to it, however, and thus is not listed in the chart.
  • Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
  • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
    • If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required with A Button to get a guaranteed run from the enemy.
    • If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press A Button and will always flee from them successfully.
    • With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.
Note 2: Albino Dino and Dark Paratroopa are enemies found in the game's coding, they cannot be encountered in normal gameplay.

Enemy Stats chart

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Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary


Template:PMbestiary

Template:PMbestiary

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Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

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Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

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Template:PMbestiary

Template:PMbestiary

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Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

Template:PMbestiary

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Template:PMbestiary |}

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