Treehouse: Difference between revisions

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{{redirectshere|Treehouse|the level in ''[[Luigi's Mansion: Dark Moon]]''|[[Tree House]]}}
{{redirect|Treehouse|the level in ''[[Luigi's Mansion: Dark Moon]]''|[[Tree House]]}}
[[File:Treehouse logo.png|thumb|200px|The logo for Treehouse.]]
[[File:Treehouse logo.png|thumb|200px|The logo for Treehouse.]]
'''Treehouse''' is the product development division of [[Nintendo|Nintendo of America]]<ref name="NWR">[http://www.nintendoworldreport.com/interview/2205/the-treehouse-interview Nintendo World Report: The Treehouse Interview]</ref>. Though the name is often used to refer solely to the localization department, "Treehouse" englobes the localization team, audio-visual department, product management and quality assurance work<ref name="Kotaku">[http://kotaku.com/inside-the-treehouse-the-people-who-help-make-nintendo-1301809672 Kotaku: Nintendo's Secret Weapon]</ref>.
'''Treehouse''' is the product development division of [[Nintendo|Nintendo of America]]<ref name="NWR">[http://www.nintendoworldreport.com/interview/2205/the-treehouse-interview Nintendo World Report: The Treehouse Interview]</ref>. Though the name is often used to refer solely to the localization department, "Treehouse" englobes the localization team, audio-visual department, product management and quality assurance work<ref name="Kotaku">[http://kotaku.com/inside-the-treehouse-the-people-who-help-make-nintendo-1301809672 Kotaku: Nintendo's Secret Weapon]</ref>.

Revision as of 03:46, May 20, 2017

"Treehouse" redirects here. For the level in Luigi's Mansion: Dark Moon, see Tree House.
The logo for Treehouse.
The logo for Treehouse.

Treehouse is the product development division of Nintendo of America[1]. Though the name is often used to refer solely to the localization department, "Treehouse" englobes the localization team, audio-visual department, product management and quality assurance work[2].

Treehouse handles English, French, and Spanish localizations for the North American market and at one point planned to expand to Brazilian Portuguese[3]. Treehouse started as an initiative to address the lackluster quality of the English localization of Nintendo games during the 8-bits and 16-bits era[2]. The department often translates games as they are being developed and thus often communicates with the Japanese development teams [1]. The Japanese developers also consult Treehouse to prevent overly Japanese-specific cultural content from being included in the games, as to ensure Nintendo games have an "international" feel[2].

The "Treehouse" name finds its root in Donkey Kong Country; the team handling the North American localization of the game was "locked away" from the rest of NOA due to Nintendo's high secrecy toward the game and was codenamed "Treehouse" after Donkey Kong's residence[2]. As Treehouse expanded, the name stuck.

Notable members

References