Opening Night: Difference between revisions
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'''Opening Night''' is a [[microgame]] found in ''[[WarioWare: Smooth Moves]]'' in [[9-Volt]]/[[18-Volt]]'s stage. It features sprites from classic [[NES]] games, as well as music. | '''Opening Night''' is a [[microgame]] found in ''[[WarioWare: Smooth Moves]]'' in [[9-Volt]]/[[18-Volt]]'s stage. It features sprites from classic [[NES]] games, as well as music. The concept of having 8-bit characters playing in concert makes it resemble the canceled NES game ''[[Donkey Kong no Ongaku Asobi]]''. | ||
==Gameplay== | ==Gameplay== |
Revision as of 18:55, September 13, 2018
- Not to be confused with Opening Night!
Template:Minigame-infobox Opening Night is a microgame found in WarioWare: Smooth Moves in 9-Volt/18-Volt's stage. It features sprites from classic NES games, as well as music. The concept of having 8-bit characters playing in concert makes it resemble the canceled NES game Donkey Kong no Ongaku Asobi.
Gameplay
The object is to wave the Wii Remote back and forth to conduct the orchestra through a music track (see below). Once done, the player's Mii (the conductor) will bow to the audience.
- Level 1: Conduct Mario, Luigi and Link to play very short music including:
- Super Mario Bros. 3 athletic theme
- Super Mario Bros. 3 Boom Boom/Koopaling victory theme
- Super Mario Bros. 3 lose theme
- Super Mario Bros. overworld/lose theme
- Donkey Kong level start theme
- Level 2: Conduct Mario, Luigi, Link, Toad and Pit to play short music including:
- Super Mario Bros. 3 level goal theme
- Mario Bros. main theme
- Dr. Mario level settings theme
- Clu Clu Land main theme
- Level 3: Conduct Mario, Luigi, Link, Pit, Samus, Princess Peach, and Donkey Kong to play long music including:
- Kid Icarus underworld theme
- Super Mario Bros. level goal theme
- Excitebike main theme
- The Legend of Zelda overworld theme