Dream Equestrian: Difference between revisions

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(rewriting this. Also decided that the gameplay could just be in the introduction of this page.)
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[[File:Dreamequestrian.png|thumb|250px|Dream Equestrian]]
{{Event-infobox
'''Dream Equestrian''' is a dream event in ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''. It takes place at [[Moo Moo Meadows]] from ''[[Mario Kart Wii]]''.
|image=[[File:Dreamequestrian.png|thumb|250px]]
|appeared_in=[[Mario & Sonic at the London 2012 Olympic Games (Wii)|''Mario & Sonic at the London 2012 Olympic Games'' (Wii)]]
|type=[[Dream Event]]
|info=In this event, teams race wagons to avoid dropping eggs and compete to reach the goal in the '''fastest time'''.
|controls=
}}
 
'''Dream Equestrian''' is a [[Dream Event]] that appears exclusively in ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''. It is set in [[Moo Moo Meadows]] from ''[[Mario Kart Wii]]''. The objective is to make it to the goal as fast as possible while keeping seven [[Yoshi Egg]]s safe in a wagon. The Yoshi Eggs contains [[White Yoshi|White]], [[Black Yoshi|Black]], [[Pink Yoshi|Pink]], [[Yellow Yoshi|Yellow]], [[Light Blue Yoshi|Light Blue]], [[Blue Yoshi|Blue]], and [[Red Yoshi]]s. The team tilts with the Wii Remote to turn and balance, and the team shakes to speed up. If there are multiple teams, they go one after another. The starting Olympic Record is held by Team [[Peach]] at 1 minute 55.724 seconds.


==Introduction==
==Introduction==
Before the event starts, [[Kamek]] flies over the course. He pulls out a telescope and spots [[Toad]] at the goal line wanting some Yoshi eggs. Then, Kamek spots the players on their horses at the starting line, and he then intervenes.
Before the event starts, [[Kamek]] flies over the course. He pulls out a telescope and spots [[Toad]] at the goal line wanting some Yoshi eggs. Then, Kamek spots the players on their horses at the starting line, and he then sets out to intervene.


==Gameplay==
==Course Layout==
Like the regular equestrian event, players, as a team, can whip their horse for a boost in speed and jump. Players are trying to get to the end with the fastest time while also avoiding dropping the Yoshi eggs and dodging obstacles. The eggs contains White, Black, Pink, Yellow, Light Blue, Blue, and Red Yoshis.
After the team is introduced and the introduction is shown or skipped, the team starts going. At the start of the track, Kamek appears but does nothing but shakes his wand and the team takes a turn to the left. After the first [[Boost Pad]], there is a turn to the right with Moo Moos on the sides and a Boost Pad at the end. Then there is a bridge where the player needs to jump with {{button|wii|2}} when the word "Jump!" appears after a countdown from three or an egg would be lost. This is followed by a Boost Pad and very slight right turn and a slight turn to the left. After another Boost Pad, there is a sharp turn to the right. After a left turn is another Boost Pad followed by a slight right turn. Here Monty Moles start to move underground and jump out of a hole and do this three times while the player takes a left. After a right with two Moo Moos, Kamek starts casting magic on four haybales causing them to catch on fire and roll down hill. After a left turn, the team goes down hill while avoiding burning haybales cast down by Kamek's magic twice. This is the first time the camera goes in front of the team. After the camera goes back behind the team, the team enters a cave where Kamek shots down stalactites which the team needs to avoid. After doing this a total of three times, Kamek tries to bring the cave down on the team, but they are able to escape through a waterfall by jumping when the word "Jump!" appears after a count down. If the team doesn't jump, they lose an egg. After jumping, the camera shows the front side. Soon after, a Chain Chomp appears and disrupts the balance of the team three times by tearing up the stone bridge. To regain balance, the team must either tilt left or right, depending on what is shown or lose an egg each time. After the three tilts, the team needs to shake up and down ten times in order to jump a short straight distance away from the goal line without losing an egg.


==Obstacles==
==Obstacles==
*[[Monty Mole]]
*[[Monty Mole]]s
*[[Moo Moo]]
*[[Moo Moo]]s
*[[Chain Chomp]]
*[[Chain Chomp]]
*[[Kamek]]
*[[Kamek]]
*Dash Panels
*Burning Haybales
*Burning Haybale
 
==Rules==
''In this event, teams race wagons to avoid dropping eggs and compete to reach the goal in the fastest time.''


==Controls==
==Controls==
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*Speed up: Swing Wii Remote
*Speed up: Swing Wii Remote
*Jump: {{button|wii|2}}
*Jump: {{button|wii|2}}
*Avoid obstacles and balance the wagon so you '''don't drop any eggs'''.


*''Avoid obstacles and balance the wagon so you don't drop any eggs.''
===Tips===
*Action slows down if the wagon gets caught on a Monty Mole hole. An egg will ''drop if you don't react''' in time.
*When the action slows, everyone follow the guides and tilt the Wii Remote together to '''maintain balance'''.
*It's a good idea to call out to each other and cooperate when controlling '''movement''' and '''speed'''.


===Tips===
==Challenges==
*''Action slows down if the wagon gets caught on a Monty Mole hole. An egg will drop if you don't react in time.''
The Veteran Rider challenge is achieved by reaching the goal with all eggs a number of times in this event. The criteria for unlocking each achievement are as follows:
*''When the action slows, everyone follow the guides and tilt the Wii Remote together to maintain balance.''
*Lv. 1- Reach the finish line without breaking any eggs
*''It's a good idea to call out to each other and cooperate when controlling movement and speed.''
*Lv. 2- Finish 3 times without breaking any eggs
*Lv. 3- Finish 5 times without breaking any eggs


==Names in other languages==
==Names in other languages==

Revision as of 13:49, February 5, 2019

Template:Event-infobox

Dream Equestrian is a Dream Event that appears exclusively in Mario & Sonic at the London 2012 Olympic Games. It is set in Moo Moo Meadows from Mario Kart Wii. The objective is to make it to the goal as fast as possible while keeping seven Yoshi Eggs safe in a wagon. The Yoshi Eggs contains White, Black, Pink, Yellow, Light Blue, Blue, and Red Yoshis. The team tilts with the Wii Remote to turn and balance, and the team shakes to speed up. If there are multiple teams, they go one after another. The starting Olympic Record is held by Team Peach at 1 minute 55.724 seconds.

Introduction

Before the event starts, Kamek flies over the course. He pulls out a telescope and spots Toad at the goal line wanting some Yoshi eggs. Then, Kamek spots the players on their horses at the starting line, and he then sets out to intervene.

Course Layout

After the team is introduced and the introduction is shown or skipped, the team starts going. At the start of the track, Kamek appears but does nothing but shakes his wand and the team takes a turn to the left. After the first Boost Pad, there is a turn to the right with Moo Moos on the sides and a Boost Pad at the end. Then there is a bridge where the player needs to jump with Two Button when the word "Jump!" appears after a countdown from three or an egg would be lost. This is followed by a Boost Pad and very slight right turn and a slight turn to the left. After another Boost Pad, there is a sharp turn to the right. After a left turn is another Boost Pad followed by a slight right turn. Here Monty Moles start to move underground and jump out of a hole and do this three times while the player takes a left. After a right with two Moo Moos, Kamek starts casting magic on four haybales causing them to catch on fire and roll down hill. After a left turn, the team goes down hill while avoiding burning haybales cast down by Kamek's magic twice. This is the first time the camera goes in front of the team. After the camera goes back behind the team, the team enters a cave where Kamek shots down stalactites which the team needs to avoid. After doing this a total of three times, Kamek tries to bring the cave down on the team, but they are able to escape through a waterfall by jumping when the word "Jump!" appears after a count down. If the team doesn't jump, they lose an egg. After jumping, the camera shows the front side. Soon after, a Chain Chomp appears and disrupts the balance of the team three times by tearing up the stone bridge. To regain balance, the team must either tilt left or right, depending on what is shown or lose an egg each time. After the three tilts, the team needs to shake up and down ten times in order to jump a short straight distance away from the goal line without losing an egg.

Obstacles

Controls

Basics

  • Move left/right: Tilt Wii Remote
  • Speed up: Swing Wii Remote
  • Jump: Two Button
  • Avoid obstacles and balance the wagon so you don't drop any eggs.

Tips

  • Action slows down if the wagon gets caught on a Monty Mole hole. An egg will drop if you don't react' in time.
  • When the action slows, everyone follow the guides and tilt the Wii Remote together to maintain balance.
  • It's a good idea to call out to each other and cooperate when controlling movement and speed.

Challenges

The Veteran Rider challenge is achieved by reaching the goal with all eggs a number of times in this event. The criteria for unlocking each achievement are as follows:

  • Lv. 1- Reach the finish line without breaking any eggs
  • Lv. 2- Finish 3 times without breaking any eggs
  • Lv. 3- Finish 5 times without breaking any eggs

Names in other languages

Language Name Meaning
Japanese ドリーム馬術
Dorīmu Bajutsu
Dream Equestrian