Jump Board Scene: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(I don't think this has an official name in any version of the game (the game numbers its loops); the closest would be the Atari 8-bt version, where it's "The Jump Board Scene" in the manual.)
No edit summary
Line 1: Line 1:
{{rename|Jump Board Scene}}
{{italic title|id=yes}}
{{levelbox
{{levelbox
|title=Stage 2
|title=Jump Board Scene
|code=Stage 2
|code=Round 2
|image=[[File:DKJ Arcade Stage 2 Screenshot.png]]
|image=[[File:DKJ Arcade Stage 2 Screenshot.png]]
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
Line 9: Line 7:
|after=[[Stage 3 (Donkey Kong Jr.)|>>]]
|after=[[Stage 3 (Donkey Kong Jr.)|>>]]
}}
}}
'''Stage 2''' is the second [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It takes place in the jungle just as the first did but this area is less natural.
The '''Jump Board Scene'''<ref>''Donkey Kong Junior'' Atari computer version manual</ref>, also called '''the jump board'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 2'''<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 46.</ref>, is the second [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It takes place in the jungle just as the first did but this area is less natural.


==Gameplay==
==Gameplay==
[[Donkey Kong Jr.]] once again has to climb to the top of the area. This time chains have replaced the vines of stage 1 and, instead of the old [[Snapjaw]]s, [[Mario]] throws [[Nitpicker]]s at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the [[key]] to get Mario to push [[Donkey Kong]] further away.
[[Donkey Kong Jr.]] once again has to climb to the top of the area. This time chains have replaced the vines of the first round and, instead of the old [[Snapjaw]]s, [[Mario]] throws [[Nitpicker]]s at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the [[key]] to get Mario to push [[Donkey Kong]] further away.


In the arcade release, completing this level treats the player to a cinematic where a helicopter airlifting Donkey Kong's cage is flying across the screen, Donkey Kong Jr. is in pursuit via a parasol, and the message tells the player to "Keep Going to Mario's Hideout." However, this scene was cut from the NES port due to space limitations.
In the arcade release, completing this level treats the player to a cinematic where a helicopter airlifting Donkey Kong's cage is flying across the screen, Donkey Kong Jr. is in pursuit via a parasol, and the message tells the player to "Keep Going to Mario's Hideout." However, this scene was cut from the NES port due to space limitations.


==Names in other languages==
{{foreign names
|Fre=le tremplin<ref name=int/>
|FreM=the trampoline
|Ger=das Sprungbrett<ref name=int/>
|GerM=the springboard
|Ita=il trampolino<ref name=int/>
|ItaM=the trampoline
|Spa=el trampolín<ref name=int/>
|SpaM=the trampoline
}}
==References==
<references/>
{{DKJR}}
{{DKJR}}
[[Category:Donkey Kong levels]]
[[Category:Donkey Kong levels]]
[[Category:Donkey Kong Jr.]]
[[Category:Donkey Kong Jr.]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Revision as of 18:19, December 6, 2021

Template:Levelbox The Jump Board Scene[1], also called the jump board[2] or Round 2[3], is the second level of the game Donkey Kong Jr. It takes place in the jungle just as the first did but this area is less natural.

Gameplay

Donkey Kong Jr. once again has to climb to the top of the area. This time chains have replaced the vines of the first round and, instead of the old Snapjaws, Mario throws Nitpickers at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the key to get Mario to push Donkey Kong further away.

In the arcade release, completing this level treats the player to a cinematic where a helicopter airlifting Donkey Kong's cage is flying across the screen, Donkey Kong Jr. is in pursuit via a parasol, and the message tells the player to "Keep Going to Mario's Hideout." However, this scene was cut from the NES port due to space limitations.

Names in other languages

Language Name Meaning Notes
French le tremplin[2] the trampoline
German das Sprungbrett[2] the springboard
Italian il trampolino[2] the trampoline
Spanish el trampolín[2] the trampoline

References

  1. ^ Donkey Kong Junior Atari computer version manual
  2. ^ Jump up to: a b c d e Donkey Kong Junior Atari computer version manual (International)
  3. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 46.