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The level begins in a small room with a trapdoor. In the [[Game Boy Advance]] version, a short trail of [[banana]]s leads to the trapdoor. If only one [[Kong]] is active, a [[DK Barrel]] is found beneath the trapdoor. The battle starts when the Kongs enter through the trapdoor. | The level begins in a small room with a trapdoor. In the [[Game Boy Advance]] version, a short trail of [[banana]]s leads to the trapdoor. If only one [[Kong]] is active, a [[DK Barrel]] is found beneath the trapdoor. The battle starts when the Kongs enter through the trapdoor. | ||
The fight takes place in a corridor with a pit on each side. In the Game Boy Advance version, there is a spinning, spiky turbine in the left pit. Belcha repeatedly spits out a [[barrel]] as it slowly hops to the left, attempting to force [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] into the turbine. If the Kongs fall into the left pit, they lose a life. | The fight takes place in a corridor with a pit on each side. In the Game Boy Advance version, there is a spinning, spiky turbine in the left pit. Belcha repeatedly spits out a [[barrel]] as it slowly hops to the left, attempting to force [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] into the turbine. If the Kongs fall into the left pit, they lose a life. In the Game Boy Advance version, the player falls through the turbine if they have only one Kong. If they have both Kongs, they will lose one and the turbine becomes intangible from that point on. To attack Belcha, the Kong must jump on the barrel to release the yellow [[Knik-Knak]] within. By doing so, Belcha starts gnashing its teeth. The Kongs must jump on the yellow Knik-Knak to flip it over and throw it into Belcha while its mouth is still open. This causes Belcha to burp, which propels it backward. The Kongs must continue the pattern of throwing a yellow Knik-Knak into Belcha's mouth until it falls into the pit on the right, trapping it and ending the battle. The Kongs can defeat Belcha by throwing a minimum of two yellow Knik-Knaks into its mouth, depending on how quick they are and if they did not miss any throws. | ||
In the Game Boy Advance version, the player falls through the turbine if they have only one Kong. If they have both Kongs, they will lose one and the turbine becomes intangible from | |||
that point on. To attack Belcha, the Kong must jump on the barrel to release the yellow [[Knik-Knak]] within. By doing so, Belcha starts gnashing its teeth. The Kongs must jump on the yellow Knik-Knak to flip it over and throw it into Belcha while its mouth is still open. This causes Belcha to burp, which propels it backward. The Kongs must continue the pattern of throwing a yellow Knik-Knak into Belcha's mouth until it falls into the pit on the right, trapping it and ending the battle. The Kongs can defeat Belcha by throwing a minimum of two yellow Knik-Knaks into its mouth, depending on how quick they are and if they did not miss any throws. | |||
When Belcha is defeated, it leaves behind a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]. If the Kongs return to Belcha's Barn and defeat Belcha again, they are rewarded a [[bear coin]] instead. | When Belcha is defeated, it leaves behind a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]. If the Kongs return to Belcha's Barn and defeat Belcha again, they are rewarded a [[bear coin]] instead. |