Donkey Kong Country 2 (Game Boy Advance): Difference between revisions

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Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it's up to Diddy to save his uncle, and alongside Dixie, who insisted on joining him, starts his journey.
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it's up to Diddy to save his uncle, and alongside Dixie, who insisted on joining him, starts his journey.
[[File:DKC2 GBA intro DK kidnapped.png|thumb|left|240px|Donkey Kong is held captive in Kaptain K. Rool's airship, the Flying Krock]]
[[File:DKC2 GBA intro DK kidnapped.png|thumb|240px|Donkey Kong is held captive in Kaptain K. Rool's airship, the Flying Krock]]
The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].
The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].


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==Gameplay==
==Gameplay==
===Abilities===
===Abilities===
[[File:Team-up DKC2.png|thumb|The Kongs use the team up move.]]
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The player controls [[Diddy Kong]] and [[Dixie Kong]], whose basic abilities include [[jump]]ing, climbing, and swimming. The [[Kong]]s usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like ''Donkey Kong Country'', Diddy can perform a [[Cartwheel Attack|cartwheel attack]] and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the [[Helicopter Spin]], where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more [[List of enemies|enemies]] that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The player controls [[Diddy Kong]] and [[Dixie Kong]], whose basic abilities include [[jump]]ing, climbing, and swimming. The [[Kong]]s usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like ''Donkey Kong Country'', Diddy can perform a [[Cartwheel Attack|cartwheel attack]] and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the [[Helicopter Spin]], where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more [[List of enemies|enemies]] that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.


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===Modes===
===Modes===
{{multiframe
{{multiframe
|[[File:DKC2 GBA player selection.png]]<br>[[File:DKC2 GBA mode selection.png]]
|[[File:DKC2 GBA player selection.png]][[File:DKC2 GBA mode selection.png]]
|The Game Boy Advance version has two mode select screens: player selection (top) and a gameplay selection between the main game and two exclusive modes (bottom).
|The Game Boy Advance version has two mode select screens: player selection (left) and a gameplay selection between the main game and two exclusive modes (right).
|size=240
|size=480
|align=right
|align=right
}}
}}
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
When starting a new file, the player has the option to choose between one or two player modes.
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
{|class="wikitable dktable-brown"width=65%
{|class="wikitable dktable-brown"width=65%
|-
|-
!Icon
!Title
!Title
!Description
!Description
|-
|-
|[[File:DKC2 1-player icon.png]]
|'''One Player'''
|'''One Player'''
|The single player mode: the player controls both Diddy and Dixie.
|The single player mode: the player controls both Diddy and Dixie.
|-
|-
|[[File:DKC2 2-player team icon.png]]
|'''TWO Player Team'''
|'''TWO Player Team'''
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|-
|[[File:DKC2 2-player contest icon.png]]
|'''TWO Player Contest'''
|Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie. This mode does not appear in the Game Boy Advance version.
|-
|[[File:DKC2 music test icon.png]]
|'''Music Test'''
|A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest".
|-
|[[File:DKC2 cheat mode icon.png]]
|'''Cheat Mode'''
|A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test". In the Game Boy Advance version, the mode was renamed to "Cheats", and is accessed from the Options sub-menu. The remake features more cheats than the original, each of which has to be spelled out using letters.
|}
|}
{{br|left}}
{{br|left}}
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==Characters==
==Characters==
===Kong Klan===
===Kong Family===
Diddy and Dixie are assisted by four members of the [[Kong Family|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.
Diddy and Dixie are assisted by four members of the [[Kong Family]].


{|class="wikitable dktable-brown"width=100%
{|class="wikitable dktable-brown"width=100%
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!Description
!Description
|-
|-
|align="center"|[[File:Diddy DKC sprite.png]]
|align="center"|[[File:DKC2GBADiddyKongSprite.png]]
|style="text-align:center"|[[Diddy Kong]]
|style="text-align:center"|[[Diddy Kong]]
|Diddy Kong returns from ''[[Donkey Kong Country]]'' as the main character of ''Donkey Kong Country 2''. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an [[End of Level Target]], Diddy performs on his boombox.
|Diddy Kong returns from ''[[Donkey Kong Country]]'' as the main character of ''Donkey Kong Country 2''. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an [[End of Level Target]], Diddy performs on his boombox.
|-
|-
|align="center"|[[File:Dixie Kong DKC2 sprite.png]]
|align="center"|[[File:DKC2GBADixieKongSprite.png]]
|style="text-align:center"|[[Dixie Kong]]
|style="text-align:center"|[[Dixie Kong]]
|Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
|Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
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|-
|-
|align="center"|[[File:Candy Kong DKC2 GBA.png]]
|align="center"|[[File:Candy Kong DKC2 GBA.png]]
|style="text-align:center"|[[Candy Kong]] (Game Boy Advance version only)
|style="text-align:center"|[[Candy Kong]]
|Candy Kong makes a few cameos in the [[Game Boy Advance]] version. She appears near the end of the opening cutscene, is the assistant host of the [[Swanky's Bonus Bonanza|Bonus Bonanza]], and appears with the Kong Family in the "Cast of Characters" part of the ending.
|Candy Kong makes a few cameos. She appears near the end of the opening cutscene, is the assistant host of the [[Swanky's Bonus Bonanza|Bonus Bonanza]], and appears with the Kong Family in the "Cast of Characters" part of the ending.
|-
|-
|align="center"|[[File:Cranky Kong DKC2 sprite.png]]
|align="center"|[[File:DKC2GBACrankyKongSprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Cranky Kong]]
|Cranky Kong is the host of the [[Monkey Museum]], the successor to his [[Cranky's Cabin|cabin]] from ''Donkey Kong Country''. Cranky provides level hints to the Kongs at a fee. In the Game Boy Advance version, the Monkey Museum was renamed to [[Cranky's Hut]], and he also hosts the [[Expresso's Racing]] bonus game.  
|Cranky Kong is found at [[Cranky's Hut]]. Cranky provides level hints to the Kongs at a fee, and he also hosts the [[Expresso's Racing]] bonus game.  
|-
|-
|align="center"|[[File:DK DKC2 sprite.png]]
|align="center"|[[File:DKC2GBADonkeyKongSprite.png]]
|style="text-align:center"|[[Donkey Kong]]
|style="text-align:center"|[[Donkey Kong]]
|Donkey Kong is the titular character of the ''Donkey Kong'' franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|Donkey Kong is the titular character of the ''Donkey Kong'' franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|-
|-
|align="center"|[[File:Funky Kong DKC2 sprite.png]]
|align="center"|[[File:DKC2GBAFunkyKongSprite.png]]
|style="text-align:center"|[[Funky Kong]]
|style="text-align:center"|[[Funky Kong]]
|Funky Kong operates a flight rental service, [[Funky's Flights II]], which is the successor to [[Funky's Flights]] from the previous game. He leases the [[Biplane Barrel]] to Diddy and Dixie, allowing them to travel back to worlds they have previously visited. In the Game Boy Advance version, Funky hosts a challenge in each world, and allows the Kongs to use the [[Gyrocopter]] from the world map.
|Funky Kong operates a flight rental service, [[Funky's Flights II]], which is the successor to [[Funky's Flights]] from the previous game. Funky hosts a challenge in each world, and allows the Kongs to use the [[Gyrocopter]] from the world map.
|-
|-
|align="center"|[[File:Swanky Kong DKC2 sprite.png]]
|align="center"|[[File:Swanky Kong DKC2 GBA sprite.png]]
|style="text-align:center"|[[Swanky Kong]]
|style="text-align:center"|[[Swanky Kong]]
|Swanky debuts in the game and is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s.
|Swanky debuts in the game and is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s.
|-
|-
|align="center"|[[File:Wrinkly Kong DKC2 sprite.png]]
|align="center"|[[File:DKC2GBATinyKongSprite.png]]
|style="text-align:center"|[[Tiny Kong]]
|Tiny Kong makes a few cameos in the [[Funky's Flights (Bonus Game)|Funky's Flights]] bonus game.
|-
|align="center"|[[File:DKC2GBAWrinklyKongSprite.png]]
|style="text-align:center"|[[Wrinkly Kong]]
|style="text-align:center"|[[Wrinkly Kong]]
|Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress. In the Game Boy Advance version, Diddy and Dixie can obtain the [[Scrapbook]] from Wrinkly, who provides hints on the photograph location.
|Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. Diddy and Dixie can obtain the [[Scrapbook]] from Wrinkly, who provides hints on the photograph location.
|}
|}


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!width=7% |Last level appearance
!width=7% |Last level appearance
|-
|-
|align="center"|[[File:Clapper DKC2 sprite.png]]
|align="center"|[[File:DKC2 GBA Clapper sprite.png]]
|style="text-align:center"|[[Clapper]]
|style="text-align:center"|[[Clapper]]
|Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] below.
|Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] below.
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|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
|align="center"|[[File:Enguarde DKC sprite.png]]
|align="center"|[[File:Enguarde DKCGBA sprite.png]]
|style="text-align:center"|[[Enguarde]]
|style="text-align:center"|[[Enguarde]]
|Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the [[super move|Superstab]], which allows Enguarde to break open some walls.
|Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the [[super move|Superstab]], which allows Enguarde to break open some walls.
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|-  
|-  
|align="center"|[[File:Expresso DKC2 GBA sprite.png]]
|align="center"|[[File:Expresso DKC2 GBA sprite.png]]
|style="text-align:center"|[[Expresso]] (Game Boy Advance version only)
|style="text-align:center"|[[Expresso]]
|In the remake, Expresso the ostrich is featured in the Bonus Game, [[Expresso's Racing]]. During the adventure, Expresso is owned by [[Cranky Kong]], who wants to train him into becoming a racing bird. Unlike other Animal Friends, Expresso does not appear in any of the main levels to help Diddy and Dixie. The Kongs must use [[Golden Feather]]s to boost Expresso's stats and allow him to win tougher races.
|Expresso the ostrich is featured in the Bonus Game, [[Expresso's Racing]]. During the adventure, Expresso is owned by [[Cranky Kong]], who wants to train him into becoming a racing bird. Unlike other Animal Friends, Expresso does not appear in any of the main levels to help Diddy and Dixie. The Kongs must use [[Golden Feather]]s to boost Expresso's stats and allow him to win tougher races.
|colspan=2, align="center" |None (Expresso's Racing only)
|colspan=2, align="center" |[[Expresso's Racing]]
|-
|-
|align="center"|[[File:Glimmer DKC2 sprite.png]]
|align="center"|[[File:Glimmer DKC2 GBA sprite.png]]
|style="text-align:center"|[[Glimmer]]
|style="text-align:center"|[[Glimmer]]
|Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.  
|Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.  
|colspan=2, align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|colspan=2, align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|-  
|-  
|align="center"|[[File:Rambi DKC2 sprite.png]]
|align="center"|[[File:DKC2GBARambiSprite.png]]
|style="text-align:center"|[[Rambi]]
|style="text-align:center"|[[Rambi]]
|Rambi the rhino is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level.
|Rambi the rhino is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Rattly DKC2 sprite.png]]
|align="center"|[[File:Rattly DKC2 GBA sprite.png]]
|style="text-align:center"|[[Rattly]]
|style="text-align:center"|[[Rattly]]
|Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-  
|-  
|align="center"|[[File:Squawks DKC2 sprite.png]]
|align="center"|[[File:Squawks DKC2GBA sprite.png]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|Squawks is a green parrot who flies the Kongs to higher areas. He can shoot pellets from its mouth, allowing him to defeat stronger enemies like [[Zinger]]s.
|Squawks is a green parrot who flies the Kongs to higher areas. He can shoot pellets from its mouth, allowing him to defeat stronger enemies like [[Zinger]]s.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-  
|-  
|align="center"|[[File:Quawks DKC2 sprite.png]]
|align="center"|[[File:Quawks DKC2 GBA.png]]
|[[Quawks|An indigo relative of Squawks]] appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends down the hive and around the Zingers.
|[[Quawks|A purple relative of Squawks]] appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends down the hive and around the Zingers.
|colspan=2, align="center"|[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]
|colspan=2, align="center"|[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]
|-  
|-  
|align="center"|[[File:Squitter DKC2 sprite.png]]
|align="center"|[[File:DKC2 GBA Squitter sprite.png]]
|style="text-align:center"|[[Squitter]]
|style="text-align:center"|[[Squitter]]
|Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
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!width=7% |Last level appearance
!width=7% |Last level appearance
|-
|-
|align="center"|[[File:Cat O 9 Tails DKC2.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Cat O' 9 Tails]]
|style="text-align:center"|[[Cat O' 9 Tails]]
|Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
|Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
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|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
|align="center"|[[File:Click Clack DKC2.png]]
|align="center"|[[File:ClickClack DKC2GBA sprite.png]]
|style="text-align:center"|[[Click-Clack]]
|style="text-align:center"|[[Click-Clack]]
|Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
|Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
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|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
|align="center"|[[File:Flitter DKC2.png]]
|align="center"|[[File:DKC2 GBA Flitter sprite.png]]
|style="text-align:center"|[[Flitter]]
|style="text-align:center"|[[Flitter]]
|Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
|Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Mini Necky DKC2.png]]
|align="center"|[[File:MiniNecky DKC2GBA sprite.png]]
|style="text-align:center"|[[Mini-Necky]]
|style="text-align:center"|[[Mini-Necky]]
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Neek DKC2.png]]
|align="center"|[[File:Neek DKC2GBA sprite.png]]
|style="text-align:center"|[[Neek]]
|style="text-align:center"|[[Neek]]
|Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
|Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Screech DKC2.png]]
|align="center"|[[File:DKC2 GBA Screech sprite.png]]
|style="text-align:center"|[[Screech]]
|style="text-align:center"|[[Screech]]
|Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|colspan=2, align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|colspan=2, align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|-
|align="center"|[[File:Spiny DKC2.png]]
|align="center"|[[File:DKC2 GBA Spiny sprite.png]]
|style="text-align:center"|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|style="text-align:center"|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
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|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
|align="center"|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|align="center"|[[File:Zinger DKC2GBA sprite.png]] [[File:Zinger DKC2GBA red sprite.png]]
|style="text-align:center"|[[Zinger]]
|style="text-align:center"|[[Zinger]]
|Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it. Red Zingers are invincible.
|Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it. Red Zingers are invincible.
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!width=7% |Last level appearance
!width=7% |Last level appearance
|-
|-
|align="center"|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|align="center"|[[File:DKC2 GBA Purple Flotsam.png]] [[File:DKC2 GBA Yellow Flotsam.png]]
|style="text-align:center"|[[Flotsam]]
|style="text-align:center"|[[Flotsam]]
|Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right.
|Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both purple and yellow Flotsams: the purple ones continue moving in a single direction while the yellow ones move around from left to right.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Lockjaw DKC2.png]]
|align="center"|[[File:Lockjaw DKC2GBA sprite.png]]
|style="text-align:center"|[[Lockjaw]]
|style="text-align:center"|[[Lockjaw]]
|Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
|Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Puftup DKC2.png]] [[File:Puftup DKC2 alt.png]]
|align="center"|[[File:Puftup DKC2GBA.png]]
|style="text-align:center"|[[Puftup]]
|style="text-align:center"|[[Puftup]]
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Shuri DKC2.png]]
|align="center"|[[File:Shuri DKC2GBA sprite.png]]
|style="text-align:center"|[[Shuri]]
|style="text-align:center"|[[Shuri]]
|Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approch a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approch a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Snapjaw DKC2 sprite.png]]
|align="center"|[[File:Snapjaw DKC2GBA sprite.png]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in.
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in.
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!width=7% |Last level appearance
!width=7% |Last level appearance
|-
|-
|align="center"|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|align="center"|[[File:DKC2 GBA Brown Kaboing.png]] [[File:DKC2 GBA Green Kaboing.png]]
|style="text-align:center"|[[Kaboing]]
|style="text-align:center"|[[Kaboing]]
|Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
|Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Kaboom DKC2.png]]
|align="center"|[[File:Kaboom DKC2GBA.png]]
|style="text-align:center"|[[Kaboom]]
|style="text-align:center"|[[Kaboom]]
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approaches one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approaches one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
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|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|-
|align="center"|[[File:Kackle DKC2 blue.png]]
|align="center"|[[File:Kackle DKC2 GBA.png]]
|style="text-align:center"|[[Kackle]]
|style="text-align:center"|[[Kackle]]
|Kackles are large, skeletal Kremlings who only appear in [[Haunted Hall]]. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer.
|Kackles are large, skeletal Kremlings who only appear in [[Haunted Hall]]. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer.
|colspan=2, align="center"|[[Haunted Hall]]
|colspan=2, align="center"|[[Haunted Hall]]
|-
|-
|align="center"|[[File:Kannon DKC2 enemy.png]]
|align="center"|[[File:Kannon DKC2 GBA.png]]
|style="text-align:center"|[[Kannon]]
|style="text-align:center"|[[Kannon]]
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Klampon DKC2.png]]
|align="center"|[[File:Klampon DKC2 GBA sprite.png]]
|style="text-align:center"|[[Klampon]]
|style="text-align:center"|[[Klampon]]
|Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
|Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Klank DKC2 blue.png]]
|align="center"|[[File:Klank DKC2 GBA.png]]
|style="text-align:center"|[[Klank]]
|style="text-align:center"|[[Klank]]
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
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|align="center"|[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]
|align="center"|[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]
|-
|-
|align="center"|[[File:Klinger DKC2.png]]
|align="center"|[[File:Klinger DKC2 GBA sprite.png]]
|style="text-align:center"|[[Klinger]]
|style="text-align:center"|[[Klinger]]
|Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
|Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
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|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|-
|align="center"|[[File:Kloak DKC2.png]]
|align="center"|[[File:Kloak DKC2GBA sprite.png]]
|style="text-align:center"|[[Kloak]]
|style="text-align:center"|[[Kloak]]
|A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
|A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
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|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|-
|align="center"|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|align="center"|[[File:DKC2 GBA Green Klobber.png]] [[File:DKC2 GBA Yellow Klobber.png]] [[File:DKC2 GBA Gray Klobber.png]]
|style="text-align:center"|[[Klobber]]
|style="text-align:center"|[[Klobber]]
|Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
|Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
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|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|-
|align="center"|[[File:Klomp DKC2.png]]
|align="center"|[[File:DKC2 GBA Klomp sprite.png]]
|style="text-align:center"|[[Klomp]]
|style="text-align:center"|[[Klomp]]
|Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
|Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
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|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|-
|-
|align=center|[[File:Klubba DKC2 sprite.png]]
|align=center|[[File:Klubba DKC2 GBA.png]]
|style="text-align:center"|[[Klubba]]
|style="text-align:center"|[[Klubba]]
|Klubba is a large Kremling who operates a tollbooth, [[Klubba's Kiosk]], in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 [[Kremkoin]]s to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Kudgel whacks them out using his cudgel. In the Game Boy Advance version, Klubba hosts a firefly collecting mini-game.
|Klubba is a large Kremling who operates a tollbooth, [[Klubba's Kiosk]], in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 [[Kremkoin]]s to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Kudgel whacks them out using his cudgel. In the Game Boy Advance version, Klubba hosts a firefly collecting mini-game.
|colspan=2, align="center"|[[Klubba's Kiosk]]
|colspan=2, align="center"|[[Klubba's Kiosk]]
|-
|-
|align="center"|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|align="center"|[[File:DKC2 GBA Green Krockhead.png]] [[File:DKC2 GBA Red Krockhead.png]]
|style="text-align:center"|[[Krockhead]]
|style="text-align:center"|[[Krockhead]]
|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air.
|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air.
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|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|-
|-
|align="center"|[[File:Krook DKC2.png]]
|align="center"|[[File:DKC2 GBA Krook sprite.png]]
|style="text-align:center"|[[Krook]]
|style="text-align:center"|[[Krook]]
|Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
|Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
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|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
|align="center"|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|align="center"|[[File:Kruncha DKC2 GBA sprite.png]] [[File:Kruncha DKC2 GBA sprite 3.png]] [[File:Kruncha DKC2 GBA sprite 2.png]]
|style="text-align:center"|[[Kruncha]]
|style="text-align:center"|[[Kruncha]]
|Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
|Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
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|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
|align="center"|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|align="center"|[[File:DKC2 GBA Yellow Kutlass.png]] [[File:Kutlass DKC2 GBA green.png]]
|style="text-align:center"|[[Kutlass]]
|style="text-align:center"|[[Kutlass]]
|Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
|Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
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!width=10% |Name
!width=10% |Name
!Description
!Description
!width=7%|Level appearance
!width=7% |First level appearance
!width=7% |Last level appearance
|-
|-
|align="center"|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|align="center"|[[File:Krow DKC2 GBA Sprite.png]]
|style="text-align:center"|[[Krow]]
|style="text-align:center"|[[Krow]]
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated.
|align="center"|[[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]<br>[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|colspan=2 align="center"|[[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]
|-
|-
|align="center"|[[File:Kleever DKC2.png]]
|align="center"|[[File:Kleever GBA sprite.png]]
|style="text-align:center"|[[Kleever]]
|style="text-align:center"|[[Kleever]]
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces. In the Game Boy Advance version, during the boss battle against Kerozene, he sometimes sends out a few small Kleevers to attack the Kongs.
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|align="center"|[[Kleever's Kiln]]
|align="center"|[[Kleever's Kiln]]
|align="center"|[[Stronghold Showdown]]
|-
|-
|align="center"|[[File:Kudgel DKC2.png]]
|align="center"|[[File:Kudgel DKC2 GBA.png]]
|style="text-align:center"|[[Kudgel]]
|style="text-align:center"|[[Kudgel]]
|Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|align="center"|[[Kudgel's Kontest]]
|colspan=2 align="center"|[[Kudgel's Kontest]]
|-
|-
|align="center"|[[File:King Zing DKC2.png]]
|align="center"|[[File:DKC2 GBA King Zing sprite.png]]
|style="text-align:center"|[[King Zing]]
|style="text-align:center"|[[King Zing]]
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|align="center"|[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]
|align="center"|[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]
|align="center"|[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]
|-
|align="center"|[[File:Krow DKC2 GBA Sprite.png]]
|style="text-align:center"|[[Kreepy Krow]]
|Krow's ghost who appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|colspan=2 align="center"|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|-
|-
|align="center"|[[File:Kerozene.png]]
|align="center"|[[File:Kerozene.png]]
|style="text-align:center"|[[Kerozene]] (Game Boy Advance version only)
|style="text-align:center"|[[Kerozene]]
|Kerozene is a massive, orange Kremling who only appears in the Game Boy Advance version, at the end of [[K. Rool's Keep]]. He attacks the Kongs with his giant hands and by breathing fire at them. The Kongs can attack Kerozene by hitting his face with a kannonball. He sometimes sends small Kleevers to attack the Kongs.
|Kerozene is a massive, orange Kremling who only appears in the Game Boy Advance version, at the end of [[K. Rool's Keep]]. He attacks the Kongs with his giant hands and by breathing fire at them. The Kongs can attack Kerozene by hitting his face with a kannonball. He sometimes sends small Kleevers to attack the Kongs.
|align="center"|[[Stronghold Showdown]]
|colspan=2 align="center"|[[Stronghold Showdown]]
|-
|-
|align="center"|[[File:Kaptain K Rool DKC2.png]]
|align="center"|[[File:DKC2GBAKaptainK.RoolSprite.png]]
|style="text-align:center"|[[King K. Rool|Kaptain K. Rool]]
|style="text-align:center"|[[King K. Rool|Kaptain K. Rool]]
|Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|align="center"|[[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]<br>[[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]
|align="center"|[[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]
|align="center"|[[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]
|}
|}


==Items and objects==
==Items==
{{quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
{{quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
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!Description
!Description
|-
|-
|align="center"|[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Animal crate]]s
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|-
|align="center"|[[File:Banana DKC SNES.png]]
|style="text-align:center"|[[Banana]]s
|style="text-align:center"|[[Banana]]s
|Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.  
|Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.  
|-
|-
|align="center"|[[File:Banana Bunch DKC SNES.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Banana Bunch]]es
|style="text-align:center"|[[Banana Bunch]]es
|Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
|Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
|-
|-
|align="center"|[[File:Banana Coin.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Banana Coin|Banana Bunch Coin]]s
|style="text-align:center"|[[Banana Coin|Banana Bunch Coin]]s
|Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|-
|-
|align="center"|[[File:Crate DKC2.png]]
|align="center"|[[File:Photograph DKC2GBA sprite.png]]
|style="text-align:center"|[[Crate]]s
|style="text-align:center"|[[Photograph|Camera]]s
|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|Cameras give [[photograph]]s that are used to fill the [[Scrapbook]], which Wrinkly gives the Kong. There are a total 40 photographs, and there are a few ways that the Kongs can obtain them. Some are obtained by defeating an enemy with a camera icon over its head, others are hidden in a level, and some photographs are obtained by fully completing a Kong's mini-game or challenge.
|-
|-
|align="center"|[[File:End of Level Target.png]]
|align="center"|[[File:DK Coin DKC2 GBA.png]]
|style="text-align:center"|[[End of Level Target]]
|style="text-align:center"|[[DK Coin|Cranky's Video Game Hero Coin]]s
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin|Banana Bunch Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
|-
|-
|align="center"|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|align="center"|[[File:DKC2 GBA Red Balloon.png]] [[File:DKC2 GBA Green Balloon.png]] [[File:DKC2 GBA Blue Balloon.png]]
|style="text-align:center"|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|style="text-align:center"|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|-
|-
|align="center"|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|align="center"|[[File:Golden Feather DKC2 GBA.png]]
|style="text-align:center"|[[Golden Feather]]s
|A Golden Feather is hidden in every level. Diddy and Dixie can use Golden Feathers to upgrade Expresso's stats in the Expresso's Racing bonus game.
|-
|align="center"|[[File:Letter K DKC GBA.png]] [[File:Letter O DKC GBA.png]] [[File:Letter N DKC GBA.png]] [[File:Letter G DKC GBA.png]]
|style="text-align:center"|[[K-O-N-G Letters]]
|style="text-align:center"|[[K-O-N-G Letters]]
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|-
|-
|align="center"|[[File:Kannonball.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Kremkoin]]s
|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|}
 
==Objects==
===Mechanisms===
{|class="wikitable dktable-brown"width=100%
|-
!width=15% |Image
!width=10% |Name
!Description
|-
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Animal crate]]s
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|-
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Crate]]s
|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|-
|align="center"|{{no image|40px}}
|style="text-align:center"|[[End of Level Target]]
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin|Banana Bunch Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|-
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Kannonball]]s
|style="text-align:center"|[[Kannonball]]s
|Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Kannon (cannon)|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Kannon (cannon)|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|-
|-
|align="center"|[[File:Rope DKC2 sprite.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Rope (species)|Rope]]s
|style="text-align:center"|[[Rope (species)|Rope]]s
|While not technically an object, Ropes are a species of ghostly ropes who repeatedly vanish and reappear. Aside from this, they are used by the Kongs like normal [[rope]]s.
|While not technically an object, Ropes are a species of ghostly ropes who repeatedly vanish and reappear. Aside from this, they are used by the Kongs like normal [[rope]]s.
|-
|-
|align="center"|[[File:Treasure Chest DKC2.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Bunch Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Bunch Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
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===Barrels===
===Barrels===
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' series. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dktable-brown"width=100%
|-
|-
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!Description
!Description
|-
|-
|align="center"|[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Animal Barrel]]
|style="text-align:center"|[[Animal Barrel]]
|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|-
|-
|align="center"|[[File:DKC2 Barrel.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Barrel]]s
|style="text-align:center"|[[Barrel]]s
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|-
|-
|align="center"|[[File:Blast Barrel DKC2 sprite.png]] [[File:Barrel Cannon.png]] [[File:Barrel Cannon DKC2 sprite.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. There are two other types of Barrel Kannons: [[Blast Barrel]]s, which automatically blast the Kongs in the direction it faces, and Arrow Barrels, which are very similar to Blast Barrels except that the Kongs have slight control of the direction they move in upon being blasted out.
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. There are two other types of Barrel Kannons: [[Blast Barrel]]s, which automatically blast the Kongs in the direction it faces, and Arrow Barrels, which are very similar to Blast Barrels except that the Kongs have slight control of the direction they move in upon being blasted out.
|-
|-
|align="center"|[[File:Biplane Barrel.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Biplane Barrel]]
|The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Funky Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin|Banana Bunch Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge. In the [[Game Boy Advance]] remake, it is replaced by the [[Gyrocopter]], which can be used from the world map at any time (provided the Kongs have completed the Aerial Loop challenge).
|-
|align="center"|[[File:Bonus Barrel.png]]
|style="text-align:center"|[[Bonus Barrel]]s
|style="text-align:center"|[[Bonus Barrel]]s
|Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|-
|-
|align="center"|[[File:Dixie Barrel.png]] [[File:Diddy Barrel.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|-
|-
|align="center"|[[File:DK Barrel.png]]
|align="center"|[[File:DK Barrel DKC GBA sprite.png]]
|style="text-align:center"|[[DK Barrel]]s  
|style="text-align:center"|[[DK Barrel]]s  
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|-
|-
|align="center"|[[File:Invincibility Barrel.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Invincibility Barrel|Exclamation Point Barrel]]s
|style="text-align:center"|[[Invincibility Barrel|Exclamation Point Barrel]]s
|Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|-
|-
|align="center"|[[File:Golden Barrel.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Golden Barrel]]
|style="text-align:center"|[[Golden Barrel]]
|The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|-
|-
|align="center"|[[File:Krockhead Barrel.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Krockhead Barrel]]s
|style="text-align:center"|[[Krockhead Barrel]]s
|Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|-
|-
|align="center"|[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Plus and Minus Barrels]]
|style="text-align:center"|[[Plus and Minus Barrels]]
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|-
|-
|align="center"|[[File:Rotatable Barrel.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Rolling Barrel|Rotatable Barrel]]s
|style="text-align:center"|[[Rolling Barrel|Rotatable Barrel]]s
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|-
|-
|align="center"|[[File:Star Barrel.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Star Barrel]]s
|style="text-align:center"|[[Star Barrel]]s
|Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|-
|-
|align="center"|[[File:Steerable Barrel.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Steerable Barrel]]s
|style="text-align:center"|[[Steerable Barrel]]s
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|-
|-
|align="center"|[[File:TNT Barrel.png]]
|align="center"|{{no image|40px}}
|style="text-align:center"|[[TNT Barrel]]s
|style="text-align:center"|[[TNT Barrel]]s
|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|}
===Collectibles===
There are a few unique items that are collectibles, which the Kongs are required to collect in order to complete the game. They appear in most levels.
{|class="wikitable dktable-brown"width=100%
|-
|-
!width=15% |Image
|align="center"|[[File:Warp Barrel sprite GBA.png]]
!width=10% |Name
|style="text-align:center"|[[Warp Barrel]]s
!Description
|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|-
|align="center"|[[File:DK Coin sprite.png]]
|style="text-align:center"|[[DK Coin|Cranky's Video Game Hero Coin]]s
|Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest. In the Game Boy Advance version, the total was increased to 68 due to some additional tasks and minigames.
|-
|align="center"|[[File:Kremkoin.png]]
|style="text-align:center"|[[Kremkoin]]s
|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|-
|align="center"|[[File:Golden Feather DKC2 GBA.png]]
|style="text-align:center"|[[Golden Feather]]s (GBA version)
|A Golden Feather is hidden in every level in the Game Boy Advance version. Diddy and Dixie can use Golden Feathers to upgrade Expresso's stats in the Expresso's Racing bonus game.
|-
|align="center"|[[File:Photograph DKC2GBA sprite.png]]
|style="text-align:center"|[[Photograph]]s<br>(GBA version)
|Photographs are used to fill the [[Scrapbook]], which Wrinkly gives the Kongs in the Game Boy Advance version. There are a total 40 photographs, and there are a few ways that the Kongs can obtain them. Some are obtained by defeating an enemy with a camera icon over its head, others are hidden in a level, and some photographs are obtained by fully completing a Kong's mini-game or challenge.
|}
|}


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==Cheats==
==Cheats==
[[File:Cheats menu DKC2 GBA.png|thumb|The Cheats menu in the Game Boy Advance version. The player is entering the "WELLARD" cheat]]
[[File:Cheats menu DKC2 GBA.png|thumb|The Cheats menu in the Game Boy Advance version. The player is entering the "WELLARD" cheat]]
In the original version, when the player starts a new file, they can press Down numerous times to navigate down to the hidden Cheat Mode option. While highlighting the option, the player can press a combination of buttons to enter one of two [[cheat code|cheat]]s:
The Cheats menu can be accessed under Options, where the player instead inputs a cheat from a keypad of capital letters. There are nine cheats that they can enter.
*One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
*One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down
The Game Boy Advance version has its own Cheats menu (under Options), where the player instead inputs a cheat from a keypad of capital letters. There are nine cheats that they can enter.
{|class="dktable-brown"width=25%
{|class="dktable-brown"width=25%
!Cheat
!Cheat
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|}
|}


==Differences in other versions==
==Differences from the original==
In addition to regional differences, there are two main revisions of the SNES release.<ref>https://dkcspeedruns.com/Version_Differences#Donkey_Kong_Country_2</ref><ref>http://www.dkc-atlas.com/forum/viewtopic.php?t=151&f=7</ref> Changes from the first version:
;V1.1
*[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] and [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] both have their bonus areas' color schemes swapped from the previous version.
*[[King Zing]] moves faster during [[King Zing Sting]].
*Infinite throwing jump [[List of Donkey Kong Country 2: Diddy's Kong Quest glitches|glitch]] fixed.
*Various bugs fixed.
{{stub|section=yes}}
 
===Game Boy Advance===
[[File:Kerozene DKC2 GBA Battle.png|thumb|The battle against the added boss, Kerozene.]]
[[File:Kerozene DKC2 GBA Battle.png|thumb|The battle against the added boss, Kerozene.]]
In the [[Game Boy Advance]] version of the game, various changes have been made to the game, including:
In the [[Game Boy Advance]] version of the game, various changes have been made to the game, including:
Line 921: Line 905:
==Glitches==
==Glitches==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest glitches}}
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest glitches}}
===Castle Crush glitch===
{{Damage|1}}
'''Note:''' This glitch only works in the SNES and [[Wii U]] versions.
[[File:Castle Crush Glitch.png|thumb|right|Two examples of the glitch's effects.]]
To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>[https://www.youtube.com/watch?v=1D95R9h7Jqw YouTube]; one of the top comments also explains some of the technical aspects of the glitch</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to  either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.


==Quotes==
==Quotes==
Line 947: Line 924:
==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' - The overall game's plot was similar to that of ''Donkey Kong Jr.'', where Donkey Kong was abducted by an old foe (Mario in the case of ''Donkey Kong Jr.'', and K. Rool in ''Donkey Kong Country 2''), with the main protagonist (the eponymous character in ''Jr.'', Diddy and Dixie in ''Donkey Kong Country 2'') having to travel from their home to the main villain's home to save Donkey Kong.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' - The remake references the original, as when the monkeys defeat [[Kerozene]] Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
*''[[Super Mario Bros.]]'' - The instruction manual's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
*''[[Donkey Kong 64]]'' - In Funky's Minigames "Kongnapped" and "Kongnapped 2", [[Tiny Kong]] appears.
*''[[Super Mario (series)|Super Mario]]'' series - Mario makes an appearance as a video game hero as first place or second place depending on the number of [[DK Coin|Cranky's Video Game Hero Coin]]s obtained. Yoshi also appears in second or third place in the SNES version and third place or ranked out in the GBA version depending on the number of coins obtained.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series - At [[Cranky's Video Game Heroes]], Link can be seen in third place or ranked out in the SNES version and second or third place in the GBA version.
*''{{wp|Sonic the Hedgehog}}'' series - Sonic's discarded shoes is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'' - A ''Killer Instinct'' arcade cabinet and a poster of Chief Thunder can be seen in Cranky's [[Monkey Museum]].
*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
*''[[Donkey Kong Country]]'' - This game is a sequel and follow-up to ''Donkey Kong Country''. Some graphics, notably for Diddy Kong and several items and objects, are reused from this game. The reason the Kongs do not swap the banana hoard for Donkey Kong is because they had just tried hard to get them back in this game. Also a stuffed Winky is found in the game. Additionally, Cranky states that ''Donkey Kong Country 2'' will never be as good as ''Donkey Kong Country'', and then says that it was "rubbish". The sound effect Steel Barrels play can be heard in Kannon's Klaim, and when Kleever is hit by a cannonball. [[Steel Keg]]s cameo in the "ship hold" level type's scenery.
*''Donkey Kong Country 2: Diddy's Kong Quest'' - The remake references the original, as when the monkeys defeat [[Kerozene]] Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
 
==References in later games==
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' - This game is a follow-up to ''Donkey Kong Country 2''. Wrinkly mentions how she had given up working in a school, which was her occupation during ''Donkey Kong Country 2''. Also, many of the item sound effects and graphics in ''Donkey Kong Country 2'' are used again in this game. In the Game Boy Advance version, Swanky looks the same as he did in ''Donkey Kong Country 2''.
*''[[Donkey Kong Land 2]]'' - A direct semi-sequel to ''Donkey Kong Country 2'', in which most of the level names and bosses remained the same.
*''[[Donkey Kong 64]]'' - [[Banana Coin|Banana Bunch Coin]]s, which debuted in ''Donkey Kong Country 2'', make a return. Paintings of Kaptain K. Rool hang in sunken ships in this game. In the Game Boy Advance version of ''Donkey Kong Country 2'', in Funky's Minigames "Kongnapped" and "Kongnapped 2", Tiny Kong appears.
*''[[DK: Jungle Climber]]'' - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
*''[[WarioWare: D.I.Y. Showcase]]'' - The [[microgame]] [[DK Country]] is based on the game.
*''[[Donkey Kong Country Returns]]'' - Ship levels and volcanic levels make a return as well as [[Banana Coin]]s.
*''[[Donkey Kong Country: Tropical Freeze]]'' - The enemies in this game are vikings known as Snomads, but since vikings are a type of pirate, that could be a reference to ''Donkey Kong Country 2''. Also, Dixie Kong returns as a playable character, and her gumball gun and air guitar idle animation (as well as playing a real guitar during the ending) are reminiscent of her blowing bubble gum idle animation and victory animation, respectively, from ''Donkey Kong Country 2''. A bramble level returns, and is named Bramble Scramble after the one in ''Donkey Kong Country 2''.
*''[[Super Smash Bros. Ultimate]]'' - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game, using his artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away King Dedede (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in ''Donkey Kong Country 2'' (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
 
==Development==
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">Rory Milne (July 2018), "The Making Of ''Donkey Kong Country 2''". ''Retro Gamer Magazine Issue 181 (p. 65 to 68)''. Retrieved September 27, 2020</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]] life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"></ref> Replacing Donkey Kong with new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"></ref>
 
Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"></ref> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"></ref>


==Pre-release and unused content==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}}
===Rare Witch Project preview and German strategy guide===
[[File:DKC2 Beta-Mr. X Artwork.png|thumb|left|Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.]]
The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy [[Kackle]], a ghostly [[Kremling]] that appears in the level [[Haunted Hall]] and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
{{br}}
==Reception==
''Donkey Kong Country 2: Diddy's Kong Quest'' received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Mark Birnbaum, [https://www.ign.com/articles/2007/05/29/donkey-kong-country-2-review IGN]
|8.8/10
|"''If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the [[Super Nintendo Entertainment System|SNES]] or [[Game Boy Advance|GBA]] so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person.''"
|-
|Wii
|Frank Provo, [https://www.gamespot.com/reviews/donkey-kong-country-2-diddys-kong-quest-review/1900-6171662/ GameSpot]
|9/10
|"''If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 [[Virtual Console#Wii Points|Wii points]] that you'll need to fork over to download it to your Wii.''"
|-
|Wii
|Damien McFerran, [http://www.nintendolife.com/reviews/vc/donkey_kong_country_2_diddys_kong_quest_snes Nintendo Life]
|9/10
|"''Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the [[Virtual Console]]. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's''{{sic}}'' NTSC counterpart.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/snes/588283-donkey-kong-country-2-diddys-kong-quest/index.html  89.81%]
|}
{{br}}


==Staff==
==Staff==

Revision as of 23:16, May 11, 2022

Donkey Kong Country 2
The Game Boy Advance cover art for Donkey Kong Country 2.
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Game Boy Advance
Release date Europe June 25, 2004
Australia June 25, 2004
Japan July 1, 2004
USA November 15, 2004
Genre Platformer, adventure
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
Mode(s) Single-player, multiplayer
Input
Game Boy Advance:

Donkey Kong Country 2 is a 2004 remake of Donkey Kong Country 2: Diddy's Kong Quest for the Game Boy Advance. It features several differences, including the addition of photographs and extra Cranky's Video Game Hero Coins.

Story

A scene from the Game Boy Advance opening intro of Donkey Kong Country 2, where Cranky Kong tells Donkey Kong that he never took time off.
Donkey Kong relaxing on the beach, as Cranky rambles about how he never took rest when he was younger.

Some time after the events of Donkey Kong Country, Donkey Kong is relaxing at a beach, sitting on a chair while drinking a banana milkshake. Funky Kong is busy surfing waves among the seagulls. Cranky Kong walks up to Donkey Kong and hits him on the head with his cane. Cranky asks Donkey Kong why he is sitting around if he's a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "whisking off maidens and throwing barrels seven days a week". Donkey Kong asks Cranky to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.

At night, Diddy Kong and his girlfriend, Dixie Kong, are worried because Donkey Kong has not returned. They go to the beach to investigate, and the Kongs find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:

Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool

Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the bananas, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it's up to Diddy to save his uncle, and alongside Dixie, who insisted on joining him, starts his journey.

Donkey Kong held captive in The Flying Krock in the opening intro of the Game Boy Advance version of Donkey Kong Country 2
Donkey Kong is held captive in Kaptain K. Rool's airship, the Flying Krock

The two Kongs travel through Crocodile Isle, the hometown of the Kremlings. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard Gangplank Galleon, a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, Crocodile Cauldron, then the swampy Krem Quay, then the abandoned amusement park Krazy Kremland, and a spooky woods, Gloomy Gulch. Diddy and Dixie eventually reach the end of the sixth world, K. Rool's Keep, where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, The Flying Krock.

Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.

During their adventures, Diddy and Dixie can also enter the Lost World by paying a Kremkoin fee to Klubba at his kiosk. The Kongs eventually enter Crocodile Isle's power source, Krocodile Kore, where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.

From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.

Gameplay

Abilities

Donkey Kong Country 2: Diddy's Kong Quest is a 2D platformer like its predecessor, Donkey Kong Country. The player controls Diddy Kong and Dixie Kong, whose basic abilities include jumping, climbing, and swimming. The Kongs usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like Donkey Kong Country, Diddy can perform a cartwheel attack and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the Helicopter Spin, where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more enemies that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.

If both Kongs are on screen, they can perform team up, where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.

Diddy holds a carriable object in front of him, which includes barrels, crates, and treasure chests. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.

The swimming mechanic is similar to earlier Super Mario platformers. The player must hit B Button, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing Y Button enables them to swim quicker, and +Control Pad up and +Control Pad down controls their ascent and descent.

Modes

The player select screen from Donkey Kong Country 2 on Game Boy AdvanceThe player select screen from Donkey Kong Country 2 on Game Boy Advance
The Game Boy Advance version has two mode select screens: player selection (left) and a gameplay selection between the main game and two exclusive modes (right).

When starting a new file, the player has the option to choose between one or two player modes.

Title Description
One Player The single player mode: the player controls both Diddy and Dixie.
TWO Player Team Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.

Bonus Games

The Game Boy Advance version features three minigames (more specifically, Bonus Games), which can be accessed from the "Bonus Games" option of the selection menu. The minigames are also in the Kongs' adventure and are hosted by a supporting character. It also includes a time attack mode, which is somewhat a successor to DK Attack from the Game Boy Advance remake of Donkey Kong Country.

Image Name Description
Expresso Racing Expresso's Racing A mini-game where Expresso races against three other ostriches within one, two, three, four, or five laps. During the Kongs' adventure, Cranky Kong hosts the Bonus Game at his hut in most worlds, each having their own race. Before a race, the Kongs must power up Expresso's stats with Golden Feathers, which gives him a winning chance against his opponents. By completing a race, the Kongs are rewarded with one of Cranky's Video Game Hero Coins.
Aerial Loop Funky's Flights A series of challenges where Diddy or Dixie pilot the Gyrocopter to complete various tasks within three, five, and ten minutes, such as navigating a maze or rescuing a character. During the adventure, Funky hosts a challenge in each world and rewards a Video Game Hero Coin for each completed challenge.
Diddy Kong collecting fireflies while avoiding getting clubbed by Klubba in the mini-game Bag a Bug Bag a Bug Diddy or Dixie must catch as many fireflies within a minute while avoiding Klubba from swinging his club at them. During the adventure, if the Kongs play this game, Klubba only rewards them with common items (such as Banana Bunch Coins and Extra Life Balloons) instead of a Video Game Hero Coin.

Diddy's Dash

Diddy Kong racing through Hot-Head Hop during Diddy's Dash

The Game Boy Advance version has a time attack mode titled Diddy's Dash, just as Donkey Kong Country's Game Boy Advance remake had DK Attack. The player only controls Diddy, who must complete each level as quickly as possible while being tracked by an on-screen timer.

Characters

Kong Family

Diddy and Dixie are assisted by four members of the Kong Family.

Playable
Image Name Description
Diddy Kong in Donkey Kong Country 2 (GBA). Diddy Kong Diddy Kong returns from Donkey Kong Country as the main character of Donkey Kong Country 2. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an End of Level Target, Diddy performs on his boombox.
Dixie Kong in Donkey Kong Country 2 (GBA). Dixie Kong Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her Helicopter Spin ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
Supporting
Image Name Description
Candy Kong in Donkey Kong Country 2 (Game Boy Advance). Candy Kong Candy Kong makes a few cameos. She appears near the end of the opening cutscene, is the assistant host of the Bonus Bonanza, and appears with the Kong Family in the "Cast of Characters" part of the ending.
Cranky Kong Cranky Kong Cranky Kong is found at Cranky's Hut. Cranky provides level hints to the Kongs at a fee, and he also hosts the Expresso's Racing bonus game.
Donkey Kong in Donkey Kong Country 2 (Game Boy Advance). Donkey Kong Donkey Kong is the titular character of the Donkey Kong franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
Funky Kong in Donkey Kong Country 2: Diddy's Kong Quest (GBA). Funky Kong Funky Kong operates a flight rental service, Funky's Flights II, which is the successor to Funky's Flights from the previous game. Funky hosts a challenge in each world, and allows the Kongs to use the Gyrocopter from the world map.
Swanky Kong in Donkey Kong Country 2 for the Game Boy Advance. Swanky Kong Swanky debuts in the game and is the host of a game show, Swanky's Bonus Bonanza. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with Extra Life Balloons.
Tiny Kong in Donkey Kong Country 2 (Game Boy Advance). Tiny Kong Tiny Kong makes a few cameos in the Funky's Flights bonus game.
Wrinkly Kong Wrinkly Kong Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a Kong Kollege in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. Diddy and Dixie can obtain the Scrapbook from Wrinkly, who provides hints on the photograph location.

Animal Buddies

Animal Buddies are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find Bonus Barrels, Cranky's Video Game Hero Coins, Banana Bunch Coin, and other collectible items. There are a total of nine Animal Buddies, the most of any Donkey Kong Country series game. Diddy and Dixie can only transform into or ride six of the Animal Buddies. Animal Buddies have a larger role than in Donkey Kong Country, because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a super move, where they build up energy before unleashing a powerful attack.

Image Name Description First level appearance Last level appearance
Clapper the Seal Clapper Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the Snapjaw below. Lava Lagoon Clapper's Cavern
Enguarde in the Donkey Kong Country trilogy for the Game Boy Advance. Enguarde Enguarde the swordfish, who first appeared in Donkey Kong Country, is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the Superstab, which allows Enguarde to break open some walls. Lockjaw's Locker Animal Antics
Expresso Expresso Expresso the ostrich is featured in the Bonus Game, Expresso's Racing. During the adventure, Expresso is owned by Cranky Kong, who wants to train him into becoming a racing bird. Unlike other Animal Friends, Expresso does not appear in any of the main levels to help Diddy and Dixie. The Kongs must use Golden Feathers to boost Expresso's stats and allow him to win tougher races. Expresso's Racing
Sprite of Glimmer the Angler Fish from the Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest Glimmer Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride. Glimmer's Galleon
Rambi Rambi Rambi the rhino is an Animal Friend returning from Donkey Kong Country. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's Supercharge ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level. Pirate Panic Animal Antics
Sprite of Rattly the Rattlesnake in Donkey Kong Country 2 for Game Boy Advance. Rattly Rattly has a similar role to Winky from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and Bonus Barrels that the Kongs cannot reach themselves. With his Superjump ability, Rattly can charge up and then perform an even higher jump. Topsail Trouble Animal Antics
Squawks in Donkey Kong Country 2 and Donkey Kong Country 3 for Game Boy Advance. Squawks Squawks is a green parrot who flies the Kongs to higher areas. He can shoot pellets from its mouth, allowing him to defeat stronger enemies like Zingers. Squawks's Shaft Animal Antics
Sprite of Quawks in Donkey Kong Country 2 and Donkey Kong Country 3's Game Boy Advance ports A purple relative of Squawks appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends down the hive and around the Zingers. Parrot Chute Panic
Squitter the Spider Squitter Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy. Hot-Head Hop Animal Antics

Enemies

Template:Quote2 The game features a handful of enemies, many of whom are Kremlings. Most of them first appear in Donkey Kong Country 2: Diddy's Kong Quest, though a few of them return from Donkey Kong Country.

Lazy Landlubbers

Lazy Landlubbers
Image Name Description First level appearance Last level appearance
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Cat O' 9 Tails Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward. Mudhole Marsh Fiery Furnace
Sprite of Click-Clack in Donkey Kong Country 2 for Game Boy Advance. Click-Clack Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it. Mainbrace Mayhem Clapper's Cavern
Flitter Flitter Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps. Topsail Trouble Animal Antics
Mini-Necky in Donkey Kong Country 2 for Game Boy Advance. Mini-Necky Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from Donkey Kong Country, the other being Zingers. Kannon's Klaim Animal Antics
Neek in Donkey Kong Country 2 for the Game Boy Advance Neek Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack. Pirate Panic Animal Antics
Screech Screech Screech is Kaptain K. Rool's pet parrot and a mini-boss whom Squawks races in the second half of Screech's sprint. Screech's Sprint
Spiny Spiny Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack. Glimmer's Galleon Fiery Furnace
Zinger in Donkey Kong Country 2 for Game Boy Advance. A red Zinger in Donkey Kong Country 2 for Game Boy Advance. Zinger Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it. Red Zingers are invincible. Gangplank Galley Animal Antics
Submerged Seadogs
Image Name Description First level appearance Last level appearance
Flotsam (purple) Flotsam (yellow) Flotsam Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both purple and yellow Flotsams: the purple ones continue moving in a single direction while the yellow ones move around from left to right. Lockjaw's Locker Animal Antics
Lockjaw in Donkey Kong Country 2 for Game Boy Advance. Lockjaw Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde. Lockjaw's Locker Animal Antics
Puftup in Donkey Kong Country 2 for Game Boy Advance. Puftup They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions. Lava Lagoon Animal Antics
Shuri in Donkey Kong Country 2 for Game Boy Advance. Shuri Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approch a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde. Lockjaw's Locker Animal Antics
Snapjaw in Donkey Kong Country 2 for the Game Boy Advance. Snapjaw Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in. Slime Climb Clapper's Cavern
Kremling Kuthroats
Image Name Description First level appearance Last level appearance
Kaboing (brown) Kaboing (green) Kaboing Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head. Gangplank Galley Animal Antics
Kaboom in Donkey Kong Country 2 for Game Boy Advance. Kaboom Kabooms are red Kremlings who disguise themselves as a TNT Barrel, like how Klobbers disguise themselves as a barrel. Kabooms hide in their TNT Barrel, and if the Kongs approaches one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel. Ghostly Grove Klobber Karnage
Kackle in Donkey Kong Country 2 for the Game Boy Advance. Kackle Kackles are large, skeletal Kremlings who only appear in Haunted Hall. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer. Haunted Hall
Kannon in Donkey Kong Country 2 for Game Boy Advance. Kannon Kannons are Klumps dressed up in pirate gear. They wield a cannon that shoots kannonballs at the Kongs, though sometimes it shoots out barrels, which the Kongs can bounce on to cross large gaps. Kannon's Klaim Animal Antics
Klampon in Donkey Kong Country 2 for Game Boy Advance. Klampon Klampons are crocodilian enemies with large jaws, like Klaptraps from Donkey Kong Country. They attack by biting Diddy and Dixie. Hot-Head Hop Animal Antics
Sprite of a Klank in Donkey Kong Country 2 for Game Boy Advance. Klank Klanks are a type of Kremling who ride on Roller Coasters. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level. Target Terror Rickety Race
A Klinger in Donkey Kong Country 2 for the Game Boy Advance. Klinger Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly. Mainbrace Mayhem Screech's Sprint
Kloak in Donkey Kong Country 2 for the Game Boy Advance. Kloak A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs. Barrel Bayou Screech's Sprint
Klobber (green) Klobber (yellow) Klobber (gray) Klobber Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear. Pirate Panic Klobber Karnage
Klomp Klomp Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack. Pirate Panic Ghostly Grove
Sprite of Klubba from Donkey Kong Country 2 on the Game Boy Advance. Klubba Klubba is a large Kremling who operates a tollbooth, Klubba's Kiosk, in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 Kremkoins to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Kudgel whacks them out using his cudgel. In the Game Boy Advance version, Klubba hosts a firefly collecting mini-game. Klubba's Kiosk
Krockhead (green) Krockhead (red) Krockhead Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air. Hot-Head Hop Mudhole Marsh
Krook Krook Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided. Squawks's Shaft Fiery Furnace
Blue Kruncha in Donkey Kong Country 2 for Game Boy Advance. An angered Kruncha from Donkey Kong Country 2 for Game Boy Advance. Pink Kruncha in Donkey Kong Country 2 for Game Boy Advance. Kruncha Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a barrel, is thrown at them, or by team up attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern. Gangplank Galley Clapper's Cavern
Kutlass (yellow) Sprite of a green Kutlass from Donkey Kong Country 2 for the Game Boy Advance Kutlass Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them. Krockhead Klamber Fiery Furnace

Barnacled Bosses

Like Donkey Kong Country, a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from Donkey Kong Country where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.

Image Name Description First level appearance Last level appearance
Krow Krow Krow is the first boss and is a large vulture who appears at the end of Gangplank Galleon. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Krow's Nest
Kleever's sprite from the Game Boy Advance remake of Donkey Kong Country 2 Kleever Kleever is the second boss and is a giant sword who appears at the end of Crocodile Cauldron. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a kannonball at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces. Kleever's Kiln Stronghold Showdown
Kudgel in Donkey Kong Country 2 Kudgel Kudgel is the third boss, found at the end of Krem Quay. He is a large muscular Kremling who heavily resembles Klubba, except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits. Kudgel's Kontest
King Zing King Zing King Zing is a large Zinger and the fourth boss, located at the end of Krazy Kremland. He constantly moves around his beehive, and is fought by Squawks. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state. Rambi Rumble King Zing Sting
Krow Kreepy Krow Krow's ghost who appears as the fifth boss and is battled at the end of Gloomy Gulch. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again. Kreepy Krow
Kerozene.png Kerozene Kerozene is a massive, orange Kremling who only appears in the Game Boy Advance version, at the end of K. Rool's Keep. He attacks the Kongs with his giant hands and by breathing fire at them. The Kongs can attack Kerozene by hitting his face with a kannonball. He sometimes sends small Kleevers to attack the Kongs. Stronghold Showdown
Kaptain K. Rool from Donkey Kong Country 2: Diddy's Kong Quest (Game Boy Advance). Kaptain K. Rool Kaptain K. Rool is the pirate alias of King K. Rool. He is the main villain and the final boss. Kaptain K. Rool is first encountered at The Flying Krock and later at the Lost World. In the first battle, at K. Rool Duel, Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at Krocodile Kore, Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss. K. Rool Duel Krocodile Kore

Items

Template:Quote2 A variety of items and objects appear throughout the levels, and they each have a unique purpose.

Image Name Description
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bananas Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Banana Bunches Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Banana Bunch Coins Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
Sprite of a photograph from both Donkey Kong Country and Donkey Kong Country on Game Boy Advance. Cameras Cameras give photographs that are used to fill the Scrapbook, which Wrinkly gives the Kong. There are a total 40 photographs, and there are a few ways that the Kongs can obtain them. Some are obtained by defeating an enemy with a camera icon over its head, others are hidden in a level, and some photographs are obtained by fully completing a Kong's mini-game or challenge.
Sprite of a DK Coin in the Game Boy Advance remakes of Donkey Kong Country 2 and 3. Cranky's Video Game Hero Coins Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating Kaptain K. Rool, Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
Red Balloon Green Balloon Blue Balloon Extra Life Balloons Extra Life Balloons come in three varieties: Red Balloons, Green Balloons, and Blue Balloons, and each type respectively rewards one, two, or three lives.
Golden Feather DKC2 GBA.png Golden Feathers A Golden Feather is hidden in every level. Diddy and Dixie can use Golden Feathers to upgrade Expresso's stats in the Expresso's Racing bonus game.
Sprite of the letter "K" in the Donkey Kong Country trilogy for the Game Boy Advance. Sprite of the letter "O" in the Donkey Kong Country trilogy for the Game Boy Advance. Sprite of the letter "N" in the Donkey Kong Country trilogy for the Game Boy Advance. Sprite of the letter "G" in the Donkey Kong Country trilogy for the Game Boy Advance. K-O-N-G Letters These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Kremkoins A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the Lost World levels.

Objects

Mechanisms

Image Name Description
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Animal crates These objects contain a certain Animal Friend whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Crates Like barrels, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. End of Level Target These are high striker-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include bananas, Banana Bunches, Banana Bunch Coins, or a Red Balloon. The letter G or a Cranky's Video Game Hero Coin rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a Barrel Kannon.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Kannonballs Kannonballs are an object that appear in some levels. For reach level it the Kongs must carry it all the way into a nearby kannon, causing it to glow and fire Diddy and Dixie to a Bonus Level. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against Kleever.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Ropes While not technically an object, Ropes are a species of ghostly ropes who repeatedly vanish and reappear. Aside from this, they are used by the Kongs like normal ropes.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Treasure chests Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Bunch Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.

Barrels

Barrels are prominent objects throughout the Donkey Kong franchise. Multiple variants of these objects exist, many which are featured in Donkey Kong Country 2.

Image Name Description
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Animal Barrel If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either Enguarde, Rambi, Rattly, Squawks, or Squitter. They are similar to animal crates by allowing the player to control an Animal Friend.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Barrels Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal Zingers.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Barrel Kannons Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. There are two other types of Barrel Kannons: Blast Barrels, which automatically blast the Kongs in the direction it faces, and Arrow Barrels, which are very similar to Blast Barrels except that the Kongs have slight control of the direction they move in upon being blasted out.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bonus Barrels Bonus Barrels warp the Kongs into a Bonus Level challenge, where they must complete a task for a Kremkoin. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Diddy & Dixie Barrels Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
Sprite of a DK Barrel in Donkey Kong Country trilogy for the Game Boy Advance. DK Barrels If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Exclamation Point Barrels Exclamation Point Barrels act like a Super Star from the Super Mario series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Golden Barrel The Golden Barrel is a unique barrel that only appears in Klubba's Kiosk. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the Lost World, from which they can access one of its levels from each Klubba's Kiosk.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Krockhead Barrels Krockhead Barrels are rare barrels that can only be found around the swamp levels of Krem Quay. When hit, they summon Krockheads from the swampy water to be used as platforms.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Plus and Minus Barrels Plus and Minus Barrels only appear in the level Haunted Hall, and are respectively used to increase and decrease the timer. If the timer runs out, Kackle injures the Kongs. A single Plus Barrel appears in an earlier level, Rickety Race, and it has a different role of speeding up the Roller Coaster just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Rotatable Barrels Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Star Barrels Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Steerable Barrels Steerable Barrels only appear in the level, Fiery Furnace. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. TNT Barrels TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
Sprite of a Warp Barrel in Donkey Kong Country for the Game Boy Advance. Warp Barrels Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.

Supporting locations

There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.

Name Description
Funky's Flights II in Donkey Kong Country 2: Diddy's Kong Quest
Funky's Flights II
Diddy and Dixie can lease Funky Kong's Biplane Barrel to travel to worlds that they have previously visited. In the Game Boy Advance version, Funky only uses the location to host a specific Gyrocopter challenge in each world. The remake allows the player to use the Gyrocopter from the world map at any time after they complete the Aerial Loop challenge.
Diddy Kong in Swanky's Bonus Bonanza.
Swanky's Bonus Bonanza
An optional quiz mini-game hosted by Swanky Kong. Diddy and Dixie have to correctly answer three questions, each being trivia related to the game, to win Extra Life Balloons. After completing a challenge, the Kongs cannot replay it.
Kong Kollege
Kong Kollege
An establishment run by Wrinkly Kong where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Bunch Coins) or purchase level hints. In the Game Boy Advance version, the Kongs cannot save their game at Kong Kollege. They can obtain the scrapbook from Wrinkly, and later have her grade each page filled with photographs (she rewards a Video Game Hero Coin per page).
Monkey Museum DKC2.png
Monkey Museum (SNES) /
Cranky's Hut (GBA)
Here, Cranky Kong gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Bunch Coins. In the Game Boy Advance version, the location is renamed to Cranky's Hut, where Cranky also hosts the Expresso Racing minigame.
Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest.
Klubba's Kiosk
A tollbooth operated by Klubba to guard others from entering the Lost World. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen Kremkoins to him. In the Game Boy Advance version, Klubba also hosts a minigame, Bag a Bug.

Levels

Levels and Bonus Areas
Gangplank Galleon
# Level Bonus Areas Type of level Music theme
SNES GBA
1 Pirate Panic 2 Ship deck Klomp's Romp
2 Mainbrace Mayhem 3 Ship mast Jib Jig
3 Gangplank Galley 2 Ship deck Klomp's Romp
4 Lockjaw's Locker 1 Ship hold Lockjaw's Saga
5 Topsail Trouble 2 Ship mast Jib Jig
6 BOSS LEVEL: Krow's Nest 0 Ship mast Boss Bossanova
Crocodile Cauldron
# Level Bonus Areas Type of level Music theme
SNES GBA
7 Hot-Head Hop 3 Lava Hot Head Bop
8 Kannon's Klaim 3 Mines Kannon's Klaim
9 Lava Lagoon 1 Ship hold Lockjaw's Saga
10 Red-Hot Ride 2 Lava Hot Head Bop
11 Squawks's Shaft 3 Mines Kannon's Klaim
12 BOSS LEVEL: Kleever's Kiln 0 Lava Boss Bossanova
Krem Quay
# Level Bonus Areas Type of level Music theme
SNES GBA
13 Barrel Bayou 2 Swamp Bayou Boogie
14 Glimmer's Galleon 2 Ship hold Lockjaw's Saga
Ship deck Snakey Chantey (Klomp's Romp in GBA version)
15 Krockhead Klamber 1 Swamp Bayou Boogie
16 Rattle Battle 3 Ship deck Snakey Chantey
17 Slime Climb 2 Ship mast Jib Jig
18 Bramble Blast 2 Brambles Stickerbush Symphony
19 BOSS LEVEL: Kudgel's Kontest 0 Swamp Boss Bossanova
Krazy Kremland
# Level Bonus Areas Type of level Music theme
SNES GBA
20 Hornet Hole 3 Hive Flight Of The Zinger
21 Target Terror 2 Roller coaster Disco Train
22 Bramble Scramble 1 Brambles Stickerbush Symphony
23 Rickety Race 1 Roller coaster Disco Train
24 Mudhole Marsh 2 Swamp Bayou Boogie
25 Rambi Rumble 2 Hive Flight Of The Zinger
Run, Rambi! Run! (Bad Bird Rag in GBA version)
26 BOSS LEVEL: King Zing Sting 0 Hive Boss Bossanova
Gloomy Gulch
# Level Bonus Areas Type of level Music theme
SNES GBA
27 Ghostly Grove 2 Forest Forest Interlude
28 Haunted Hall 3 Roller coaster Haunted Chase
29 Gusty Glade 2 Forest Forest Interlude
30 Parrot Chute Panic 2 Hive Flight Of The Zinger
31 Web Woods 2 Forest Forest Interlude
32 BOSS LEVEL: Kreepy Krow 0 Ship mast Boss Bossanova
K. Rool's Keep
# Level Bonus Areas Type of level Music theme
SNES GBA
33 Arctic Abyss 2 Ice In A Snow-bound Land
34 36 Windy Well 2 Mines Kannon's Klaim
35 34 Castle Crush 2 Castle Krook's March
36 35 Clapper's Cavern 2 Ice In A Snow-bound Land
37 Chain Link Chamber 2 Castle Krook's March
38 Toxic Tower 1 Castle Krook's March
39 BOSS LEVEL: Stronghold Showdown 0 Castle False Triumph? (Boss Bossanova in GBA version)
The Flying Krock
# Level Bonus Areas Type of level Music theme
SNES GBA
40 Screech's Sprint 1 Brambles Stickerbush Symphony
Bad Bird Rag
41 BOSS LEVEL: K. Rool Duel 0 Gunship Crocodile Cacophony
Lost World
# Level Bonus Areas Type of level Music theme
SNES GBA
42 Jungle Jinx 1 Jungle Primal Rave
43 Black Ice Battle 1 Ice In A Snow-bound Land
44 Klobber Karnage 1 Jungle Primal Rave
45 Fiery Furnace 1 Lava Hot Head Bop
46 Animal Antics 1 Jungle Primal Rave
Ice In A Snow-bound Land
Jungle Primal Rave
Brambles Stickerbush Symphony
Jungle Primal Rave
47 BOSS LEVEL: Krocodile Kore 0 Altar Crocodile Cacophony

Cheats

The player enters the "WELLARD" cheat on the Game Boy Advance version's Cheats menu in Donkey Kong Country 2
The Cheats menu in the Game Boy Advance version. The player is entering the "WELLARD" cheat

The Cheats menu can be accessed under Options, where the player instead inputs a cheat from a keypad of capital letters. There are nine cheats that they can enter.

Cheat Effect
FREEDOM Unlocks all levels
HELPME Start with 15 lives
KREDITS Shows the game staff credits
ONETIME Opens the Music Player menu
RICHMAN Start with 10 Banana Bunch Coins
ROCKARD Removes DK Barrels and Star Barrels
WEAKLING Start with 55 lives
WELLARD Removes only DK Barrels
WELLRICH Start with 50 Banana Bunch Coins

Differences from the original

Kerozene and Diddy/Dixie battling.
The battle against the added boss, Kerozene.

In the Game Boy Advance version of the game, various changes have been made to the game, including:

  • An intro cutscene is played when the player starts a new file, which is an abridged version of the story from the manual. There are some differences, most of it being dialogue:
    • Funky Kong starts off surfing the waves, but accidentally falls into the water.
    • After Cranky Kong talks with Donkey Kong, The Flying Krock hovers above Donkey Kong. Kaptain K. Rool orders his minions (a Krook, a Kannon, and a Kaboing are shown) to kidnap Donkey Kong to ensure that he does not interfere with his plans. Two ropes drop beneath the airship, and eight Klingers (four on each rope) slide down into the trees. Two green Kutlasses ambush Donkey Kong on each side and tie him up. Donkey Kong is pulled up into the airship, where K. Rool tells Donkey Kong that he will never be able to see his friends or DK Island again.
    • Diddy and Dixie ask Cranky to read the note aloud. The note is nearly identical to the one in the manual, except that the "To the yellow-bellied, land-lubbing Kong Family:" salutation was removed.
    • The manual story describes Diddy and Dixie arguing with Cranky over them rescuing Donkey Kong. It also describes Funky and Wrinkly originally not wanting to help rescue Donkey Kong. This does not happen during the cutscene.
    • At the end of the cutscene, Funky suggests that all of them Kongs should go to rescue Donkey Kong tomorrow, but Diddy insists on leaving immediately, and says that Enguarde the Swordfish will take them.
  • In the original game, the last level in K. Rool's Keep, Stronghold Showdown, was a small room where Donkey Kong was found tied up and suspended, and Diddy or Dixie would do their victory dances, only to see Donkey Kong get snatched away. In the Game Boy Advance version, the level is on the castle roof, and the player must fight a new boss, Kerozene.
  • Kudgel's pants change from yellow to red, matching his artwork.
  • The game's graphics are slightly brighter because original Game Boy Advance units do not have a backlit screen. This removes the dark atmosphere of the original version.
  • The file selection screen at the beginning now has Diddy Kong as a cursor, and in European versions, the title screen itself is the box art of Donkey Kong Land 2 (the American release has a title screen based on the box art from the original Donkey Kong Country 2, while in the Japanese version, it is based on promotional artwork of Diddy and Dixie exploring a swamp area).
  • Cranky Kong talks to the Kongs after they have defeated a boss, which also occurs in the Game Boy Advance versions of Donkey Kong Country and Donkey Kong Country 3.
  • Swanky's Bonus Bonanza is redesigned in the remake and has some new questions. Candy Kong also appears as his assistant.
  • The view from the windows in Kong Kollege is different based on the world's setting.
    • The incorrect math equations on the board were changed, and the heading was changed to "Sums".
  • A new game mode called Diddy's Dash is available from the start. In this mode, the player can only play as Diddy and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy gets hit by an enemy or obstacle, he instantly appears back at the last checkpoint.
  • Minigames have been added to the remake, including Bag a Bug, Expresso Racing, and Funky's Flights. Tiny Kong appears in some of these minigames.
  • Funky's Biplane Barrel is replaced with the Gyrocopter, which the Kongs can travel around the world map with for free, after they have completed Aerial Loop.
  • The Monkey Museum has been replaced by Cranky's Hut.
  • There are more color variations for Kaboings and Flotsams than the original.
  • When the Kongs defeat Krow, his spirit, Kreepy Krow, comes out of his corpse and flies away.
  • The boss level Kleever's Kiln now has lightning effects in the background scenery.
  • Instead of just a title screen and file select, a new main menu was added with three options: Start, Diddy's Dash, and Bonus Games.
  • Unlike the original game, all the levels that the player unlocks for the Lost World are accessible from any entrance to it.
Cranky's Video Game Heroes
Cranky's Video Game Heroes in the Game Boy Advance version.
  • In Cranky's Video Game Heroes, Link and Yoshi were switched to second and third place each. The "No Hopers" trash can, Sonic's shoes, and Earthworm Jim's ray gun were also removed.
  • 28 more Cranky's Video Game Hero Coins were added, bringing the total number to 68.
  • The Super Nintendo controller does not appear in K. Rool Duel.
  • The song "Disco Train", which plays on Roller Coaster levels, has been altered to remove the screaming sounds during its intermission.
  • Nearly all sound effects were changed, including the Kongs, enemies, bosses, and even effects such as explosions and wind. Some enemy voices were taken from Donkey Kong 64 and Diddy Kong Racing.
    • Dixie's sound effects were reused from Tiny Kong in Donkey Kong 64.
  • The hidden music test provides titles from the Official Soundtrack instead of identifiers over the level scenery. However, "Stickerbush Symphony" was renamed to "Stickerbrush Symphony."[1]
  • Wrinkly Kong gives a scrapbook to Diddy and Dixie as their "homework". Wrinkly asks them to fill every page with the photographs that they find.
  • A new Start Button menu was added to the world map, allowing the player to save their game at anytime, review Wrinkly's and Cranky's hints, use the Gyrocopter, check the scrapbook, and check minigame high-scores.
  • Swanky Kong charges ten Banana Bunch Coins for rematches against a boss. After Diddy and Dixie defeat the boss, Swanky rewards Blue Balloons to them.
  • In the original game, when Dixie does her Helicopter Spin, Diddy would float behind her, motionless. In the remake, he somersaults behind her.
  • The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
  • The music "Run! Rambi, Run!" that plays when King Zing chases the Kongs in the original version of Rambi Rumble was replaced by the music heard when racing against Screech in the remake. Despite this, the original music can still be heard in the Sound Test.
  • The world maps were redesigned to be larger and more zoomed in.
  • The cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code "FREEDOM" in the password screen.
  • The player's lives and Banana Bunch Coins are now saved, instead of losing them whenever the game is turned off after saving.
  • When Kaptain K. Rool is defeated, Donkey Kong knocks him from the Flying Krock via the cockpit, rather than shooting him through the roof. Another scene shows The Flying Krock about to crash, with Funky Kong bringing the Gyrocopter to evacuate Donkey Kong, Diddy, Dixie, and Cranky Kong from the ship just before it gets destroyed. Also, after K. Rool's fall, he is no longer chomped repeatedly by sharks after falling into the waters around Krem Quay; instead, he is shown daring the Kongs to confront him in Krocodile Kore.
    • The Krocodile Kore ending was also slightly changed. From a distance, Donkey Kong, Diddy, and Dixie witness Crocodile Isle sinking underwater. Celebratory music was added in the background, and K. Rool says that he is not through with the Kongs and that he cannot be stopped. His escape is prevented by Funky Kong, who drops bombs from the Gyrocopter onto K. Rool, who remains adamant on getting revenge on the Kongs.
  • Kaptain K. Rool now utters grunts just before his blunderbuss forcibly expels a cannonball. Originally, he only makes sounds when knocked unconscious after each phase of the final battle, which were reused from Krusha.

Glitches

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest glitches

Quotes

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest quotes
Wrinkly Kong
  • "All those Kremlings want to do is learn how to fight and squash monkeys!"
  • "Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"
  • "When you see Kaptain K. Rool, can you ask him if he has done his homework?"
  • "Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!"
  • "You're looking a little weary dear. Would you like to save your game?"
  • "Good luck, children."
  • "Be careful now, Kongs."
  • "Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."
  • "Goodbye, dearies."
  • "Don't be a stranger now."
  • "Well! Just look at all those sums those Kremlings have done. Disgraceful!"
  • "I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday."

References to other games

  • Donkey Kong - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
  • Donkey Kong Country 2: Diddy's Kong Quest - The remake references the original, as when the monkeys defeat Kerozene Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
  • Donkey Kong 64 - In Funky's Minigames "Kongnapped" and "Kongnapped 2", Tiny Kong appears.


Staff

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest staff
Head Programmer
  • C. Sutherland
Assistant Head Programmer
  • M. Wilson
Technical Programmer
  • B. Gunn
Programmer
  • T. Attwood
Characters / Animation
  • S. Mayles
Objects and Additional Characters / Backgrounds
  • M. Stevenson
Backgrounds
  • C. Gage
  • J. Nash
  • A. Smith

Gallery

For this subject's image gallery, see Gallery:Donkey Kong Country 2 (Game Boy Advance).

Media

Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
Japanese スーパードンキーコング2 ディクシー&ディディー
Sūpā Donkī Kongu Tsū Dikushī ando Didī
Super Donkey Kong 2: Dixie & Diddy

References

External links