DK's Hideout: Difference between revisions

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(Added more information about B1 and B2)
(Added more information about B1 and B2)
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'''DK's Hideout''' (also called the '''Basement''') is a hidden location in the [[Nintendo DS]] game ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. It is located in the basement and has two optional levels. Both levels are hidden optional battles with [[Donkey Kong]] and both require a certain star rating to be accessed. B1 requires at least 40 silver or gold stars, while B2 requires at least 40 gold stars. In both levels, the enemies are [[Springboard]]s, [[Fireball (Donkey Kong)|Fireball]]s, and [[barrel]]s.  
'''DK's Hideout''' (also called the '''Basement''') is a hidden location in the [[Nintendo DS]] game ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. It is located in the basement and has two optional levels. Both levels are hidden optional battles with [[Donkey Kong]] and both require a certain star rating to be accessed. B1 requires at least 40 silver or gold stars, while B2 requires at least 40 gold stars.


==Levels==
==Levels==
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===B1===
===B1===
[[File:MvsDK2 B1.png|thumb|left|x100px]]
[[File:MvsDK2 B1.png|thumb|left|]]
To defeat Donkey Kong, the player must guide the [[Mini Mario (toy)|Mini Marios]] over the [[Bolt (object)|bolt]]s on the girders. Barrels and Fireballs fall from the [[ladder]]s which the Minis must avoid. There are six bolts next to Donkey Kong's platform. After all of the bolts are gone, Donkey Kong falls down and is defeated.
In this level, Donkey Kong is surrounded by two [[oil drum]]s, which spawn Fireballs that fall onto the girder structure below and can only be destroyed by a Mini Mario with [[Hammer]]s. The level also features [[Bolt (object)|bolts]] that are removed when a Mini Mario walks over them. To defeat Donkey Kong, the Mini Marios must climb the [[ladder]]s on either side of the level to reach the six bolts next to Donkey Kong's platform. After a Mini Mario removes a bolt, it falls onto a [[conveyor belt]] and exits the area. After all 6 bolts supporting Donkey Kong are removed, he falls down and is defeated.


After completing B1, the player unlocks a new image in the gallery.
After completing B1, the player unlocks a new image in the gallery.
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===B2===
===B2===
[[File:MvsDK2 B2.png|thumb|right|x100px]]
[[File:MvsDK2 B2.png|thumb|right|]]
This level requires the Mini Marios to dodge barrels, Fireballs, and Springboards. {{conjectural|Water droplets}} will occasionally rain from the ceiling, similarly to Boss Game 5 in [[Room 5-DK]]. If a Mini Mario comes into contact with a {{conjectural|water droplet}}, the Mini Mario will gain a shield around itself, allowing it to walk on [[Spike Trap| Spike]]s and take one hit against an enemy, destroying the shield instead of the Mini Mario. The shield will eventually disappear on its own after the Mini starts flashing red. To defeat Donkey Kong, the Mini Marios must reach the massive barrel on the top of the screen. When a Mini Mario reaches the barrel, it pushes it slightly, then climbs up the ladder next to it. After 6 Mini Marios push the barrel, it falls on Donkey Kong, defeating him.
In this level, Donkey Kong remains idle on a platform on the top of the screen, while Springboards spawn from his position and bounce towards the girder structure below. The level features several ladders, as well as two [[Yellow Spring]]s and one [[Blue Spring]]. {{conjectural|Water droplets}} will occasionally rain from the ceiling, similarly to Boss Game 5 in [[Room 5-DK]]. If a Mini Mario comes into contact with a {{conjectural|water droplet}}, the Mini Mario will gain a shield around itself, granting it invulnerability from Fireballs and Springboards and allowing it to walk on [[Spike Trap| Spike]]s without being destroyed. The shield will eventually disappear on its own after the Mini starts flashing red. To defeat Donkey Kong, the Mini Marios must reach the massive barrel above Donkey Kong. When a Mini Mario reaches the barrel, it pushes it slightly, then climbs up the ladder next to it and exits the area. After 6 Mini Marios push the barrel, it falls on Donkey Kong, defeating him.


After completing B2, the player unlocks a new movie, titled Musical.
After completing B2, the player unlocks a new movie, titled Musical.
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==Enemies==
==Enemies==
*[[Fireball (Donkey Kong)|Fireball]]s
*[[Fireball (Donkey Kong)|Fireball]]s
*[[Barrel]]s
*[[Springboard]]s
*[[Springboard]]s
*[[Donkey Kong]] (boss)
*[[Donkey Kong]] (boss)

Revision as of 19:48, June 24, 2022

DK's Hideout
DKHideout levelscreen.png
Game Mario vs. Donkey Kong 2: March of the Minis
Level(s) 2
<< List of worlds >>

DK's Hideout (also called the Basement) is a hidden location in the Nintendo DS game Mario vs. Donkey Kong 2: March of the Minis. It is located in the basement and has two optional levels. Both levels are hidden optional battles with Donkey Kong and both require a certain star rating to be accessed. B1 requires at least 40 silver or gold stars, while B2 requires at least 40 gold stars.

Levels

Both levels are very similar to the boss battle against Donkey Kong on the Roof. Each level is referred to as a Hidden Boss, and each plays the "How High Can You Get?" theme from Donkey Kong before beginning.

B1

MvsDK2 B1.png

In this level, Donkey Kong is surrounded by two oil drums, which spawn Fireballs that fall onto the girder structure below and can only be destroyed by a Mini Mario with Hammers. The level also features bolts that are removed when a Mini Mario walks over them. To defeat Donkey Kong, the Mini Marios must climb the ladders on either side of the level to reach the six bolts next to Donkey Kong's platform. After a Mini Mario removes a bolt, it falls onto a conveyor belt and exits the area. After all 6 bolts supporting Donkey Kong are removed, he falls down and is defeated.

After completing B1, the player unlocks a new image in the gallery.

B2

MvsDK2 B2.png

In this level, Donkey Kong remains idle on a platform on the top of the screen, while Springboards spawn from his position and bounce towards the girder structure below. The level features several ladders, as well as two Yellow Springs and one Blue Spring. Water droplets will occasionally rain from the ceiling, similarly to Boss Game 5 in Room 5-DK. If a Mini Mario comes into contact with a water droplet, the Mini Mario will gain a shield around itself, granting it invulnerability from Fireballs and Springboards and allowing it to walk on Spikes without being destroyed. The shield will eventually disappear on its own after the Mini starts flashing red. To defeat Donkey Kong, the Mini Marios must reach the massive barrel above Donkey Kong. When a Mini Mario reaches the barrel, it pushes it slightly, then climbs up the ladder next to it and exits the area. After 6 Mini Marios push the barrel, it falls on Donkey Kong, defeating him.

After completing B2, the player unlocks a new movie, titled Musical.

Enemies

Names in other languages

Language Name Meaning
Japanese DKクラシック
DK Kurashikku
DK Classic

Italian Nascondiglio di DK
DK's Lair
Spanish Guarida de DK
DK's Lair