Catchy Tunes: Difference between revisions

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== Introduction ==
== Introduction ==
The introduction of the mini-game shows all of the music symbols falling on one of the two xylophones making musical sound notes after it hits on the ground, disappeared. The screen then fades and then it shows the whole play field that has the players on it, then the mini-game begins.
The introduction of the mini-game shows all of the music symbols falling on one of the two xylophones making musical sound notes after they hit the ground and disappear. The screen then fades and then it shows the whole play field that has the players on it, then the mini-game begins.


== Gameplay ==
== Gameplay ==
The two players are on the top side that are between one of the two xylophones while the other two players are on the giant piano keys; the two players have to [[Jump]] to get to the top side where the two players are.
Two players are on the top side between one of the two xylophones while the other two players are on the giant piano keys; those two players have to [[jump]] to get to the top side where the other two players are.


The [[player]]s attempt to gather 5 different music symbols that fall down onto the ground within the time limit of thirty seconds. Each different music symbol is required to win the mini-game. The players' dialog box on the screen indicates which certain music symbols are collected and which ones are not collected. The music symbols came from the sky as they fall down onto the floor; the shadow of the falling music symbol hints that there's a symbol that is going to hit on the ground. If the music note hits on the ground, the note disappears as the players cannot gather disappeared music symbols.  
The [[player]]s attempt to gather 5 different music symbols that fall down onto the ground within the time limit of thirty seconds. Each different music symbol is required to win the mini-game. The players' dialog box on the screen indicates which certain music symbols are collected and which ones are not collected. The music symbols come from the sky and fall down onto the floor; the shadow of a falling music symbol hints that there's a symbol that is going to hit the ground. If a music note hits the ground, it disappears and cannot be collected.  


The players can stun the players by simply Jumping on them, if the player is stunned; the stunned player can barely move and barely jump for a brief moment.  
The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment.  


If one of the players successfully collected 5 certain different notes before the time is up, the player wins. If the time is up and players didn't get all the required notes, it is considered a tie.
If one of the players successfully collects 5 certain different notes before the time is up, that player wins. If the time is up and players didn't get all the required notes, it is considered a tie.


== Trivia ==
== Trivia ==

Revision as of 19:40, May 16, 2008

File:MP7 CatchyTunes.JPG
The mini-game Catchy Tunes.

Catchy Tunes is a 4-player mini-game that is found in Mario Party 7.

Introduction

The introduction of the mini-game shows all of the music symbols falling on one of the two xylophones making musical sound notes after they hit the ground and disappear. The screen then fades and then it shows the whole play field that has the players on it, then the mini-game begins.

Gameplay

Two players are on the top side between one of the two xylophones while the other two players are on the giant piano keys; those two players have to jump to get to the top side where the other two players are.

The players attempt to gather 5 different music symbols that fall down onto the ground within the time limit of thirty seconds. Each different music symbol is required to win the mini-game. The players' dialog box on the screen indicates which certain music symbols are collected and which ones are not collected. The music symbols come from the sky and fall down onto the floor; the shadow of a falling music symbol hints that there's a symbol that is going to hit the ground. If a music note hits the ground, it disappears and cannot be collected.

The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment.

If one of the players successfully collects 5 certain different notes before the time is up, that player wins. If the time is up and players didn't get all the required notes, it is considered a tie.

Trivia

  • The name is a pun on the phrase "catchy tunes" since the characters have to catch falling notes (tunes).
  • There is no time limit in the PAL version.

Controls

  • Control Stick: – Move
  • A Button: – Jump