List of Skill Trees in Mario + Rabbids Sparks of Hope: Difference between revisions

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(Created the Skill Tree for Luigi! Also thanks to Mario jc for fixing the tables.)
Tag: Mobile edit
(Created the Skill Trees for Rabbid Mario!)
Tag: Mobile edit
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|Increases the number of Team Jumps Luigi can perform during a turn.
|Increases the number of Team Jumps Luigi can perform during a turn.
|-
|-
|Landing Range
|Landing Range (Extra Team Jump needed)
|1, 2
|1, 2
|Adds 2, 2 meters to Luigi's landing range (7, 9)
|Adds 2, 2 meters to Luigi's landing range (7, 9)
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|Increases the range of Luigi's Sharpshooter.
|Increases the range of Luigi's Sharpshooter.
|-
|-
|Damage Dropoff
|Damage Dropoff (At least one upgrade of Critical Hit Damage needed)
|1, 2
|1, 2
|Minus 10%, 10% DMG dropoff within 8m (60%, 50%)
|Minus 10%, 10% DMG dropoff within 8m (60%, 50%)
|Decreases the damage dropoff at close range for Luigi's Sharpshooter.
|Decreases the damage dropoff at close range for Luigi's Sharpshooter.
|-
|-
|High Ground
|High Ground (At left one upgrade of Critical Hit Damage needed)
|4
|4
|Adds 100% Critical hit chance from high ground
|Adds 100% Critical hit chance from high ground
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|Luigi's Steely Stare projectile will pass through all obstacles until it reaches its intended target.
|Luigi's Steely Stare projectile will pass through all obstacles until it reaches its intended target.
|-
|-
|Additional Steely Stare Charge
|Additional Steely Stare Charge (Ghost Bullet needed)
|4, 4
|4, 4
|Adds 1, 1 react charge(s) (2, 3)
|Adds 1, 1 react charge(s) (2, 3)
|Gives additional Steely Stare charges.
|Gives additional Steely Stare charges.
|}
===Spark===
{|class=wikitable border=1
!Upgrade
!Skill Prism cost
!Effect
|-
|Spark Gift
|2
|At the first turn, a Spark has 25% chance to gift a random item.
|-
|Spark Refresher
|3
|After activation, each Spark has 35% chance to avoid the cooldown.
|-
|Spark Guard
|3
|A Spark has 30% to save a Hero from a deathblow.
|-
|Spark Energy
|4
|When used, each Spark has a 25% chance of granting a new Action Point.
|}
==Rabbid Mario==
===Health===
{|class=wikitable border=1
!Upgrade
!Skill Prism cost
!Effect
!Description
|-
|Extra Health
|1, 1, 2
|Adds 10%, 10%, 20% max health (110%, 120%, 140%)
|Increases Rabbid Mario's maximum number of Health Points.
|-
|HP Chill Out
|2
|Heal 15% HP after a battle
|Rabbid Mario recovers 15% of HP after winning a battle.
|-
|Heal Sponge
|1, 2
|Adds 10%, 20% healing restored (110%, 130%)
|Increases the effectiveness of any healing Rabbid Mario receives.
|}
===Movement===
{|class=wikitable border=1
!Upgrade
!Skill Prism cost
!Effect
!Description
|-
|Movement Range
|1, 1, 2
|Adds 2, 2, 2 meters (15, 17, 19)
|Increases Rabbid Mario's Area of Movement.
|-
|Extra Dash
|3
|Adds 1 Dash
|Increases number of Dashes Rabbid Mario can perform in a turn.
|-
|Area Dash
|3
|Adds an explosion of 2 meters to Rabbid Mario's Dash
|Rabbid Mario's Dash generates an area of damage, hitting all opponents nearby.
|-
|Area Dash Range Increase (Area Dash needed)
|2, 3
|Adds 1, 1 meter(s) (3, 4)
|Further increases the range of Rabbid Mario's Area Dash.
|}
===Weapon===
{|class=wikitable border=1
!Upgrade
!Skill Prism cost
!Effect
!Description
|-
|Critical Hit Chance
|1, 1
|Adds 5%, 5% critical hit chance (10%, 15%)
|Increases the chances of a critical hit.
|-
|Weapon Damage
|2, 3
|Adds 10%, 15% DMG (110%, 125%)
|Increases the damage of Rabbid Mario's The Dukes.
|-
|Punch Frenzy (At least one upgrade of Critical Hit Chance needed)
|4
|Adds 2 weapon hits
|Rabbid Mario's The Dukes deals 2 additional hits to opponents.
|-
|No Limits (At least one upgrade of Weapon Damage needed)
|4
|Attacking does not end Movement phase
|Rabbid Mario is able to move even after attacking.
|}
===Technique===
{|class=wikitable border=1
!Upgrade
!Skill Prism cost
!Effect
!Description
|-
|Counter Blow Range
|1, 2
|Adds 2, 3 meters to Counter Blow range (23, 26)
|Increases the range of Rabbid Mario's Counter Blow.
|-
|Counter Blow Cooldown
|2
|Minus 1 turn cooldown
|Rabbid Mario's Counter Blow takes less turns to recharge.
|-
|Additional Counter Blow Charge
|4, 5
|Adds 1, 1 Counter Blow Charge(s) (2, 3)
|Gives additional Charges to Rabbid Mario's Counter Blow.
|-
|Pay Back (At least one upgrade of Counter Blow Range needed)
|4
|Counter Attack returns 50% of DMG taken
|Rabbid Mario's Counter Blow does additional damage based on the damage taken from the attacker.
|}
|}



Revision as of 11:00, January 10, 2023

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Below is a list of the Skill Tree upgrades for the heroes in Mario + Rabbids Sparks of Hope, showing how many Skill Prisms each upgrade costs, along with the effects of the upgrades. The "Health" and "Spark" branches are the same for all heroes. Some upgrades must be purchased to allow purchase for other upgrades. To unlock the Spark branch, a Gold Prism must be used, which are obtained by defeating Giant enemies.

Mario

Health

Upgrade Skill Prism cost Effect Description
Extra Health 1, 1, 2 Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) Increases Mario's maximum number of Health Points.
HP Chill Out 2 Heal 15% HP after a battle Mario recovers 15% of HP after winning a battle.
Heal Sponge 1, 2 Increases received healing by 10%, 20% (110%, 130%) Increases the effectiveness of any healing Mario receives.

Movement

Upgrade Skill Prism cost Effect Description
Glide Boost 1, 1 Increases glide time for Mario by 1 second, 1 second (4.75 seconds, 5.75 seconds) Increasees the glide time after Mario performs a Team Jump.
Stomp 3 Stomp 1 time per turn for (x) damage Mario can perform a stomp on an enemy while gliding.
Stomp & Glide (Stomp must be purchased to unlock) 2, 3 Glide for 3.75 seconds, 5.75 seconds after Stomp Mario can glide for a short time after stomping an enemy.
Extra Stomp (Stomp must be purchased to unlock) 3, 3 Adds 1, 1 stomp(s) for Mario (2 Stomps, 3 Stomps) Increases the number of Stomps Mario can perform during a turn.

Weapon

Upgrade Skill Prism cost Effect Description
Critical Hit Chance 1, 1 Increases the chances of critical hits by 10%, 10%, (30%, 40%) Increases the chances of a critical hit.
Weapon Range 1, 1 Increases the weapon range by 3m, 3m (24m, 27m) Increases the range of Mario's Dual Slingers.
Jump Shot 3 Allows Mario to shoot enemies while gliding, which increases his damage by 50% (150%). Also able to move after landing. Mario can target and attack an opponent while gliding in the air. Jump Shot also deals additional damage.
Second Helping 4 Plus 100% DMG if first target is surely defeated If the first shot defeats defeats an opponent, the second shot will deal 100% more damage.

Technique

Upgrade Skill Prism cost Effect Description
Hero Sight Damage 1, 1, 2 Increases Hero Sight damage by 15%, 15%, 25% (115%, 130%, 155%) Increases Mario's Hero Sight damage.
Hero Sight Cooldown 2, 2 Reduces the turn cooldown by 1, 1 (2 turn cooldown, 1 turn cooldown) Mario's Hero Sight takes less turns to recharge.
Additional Hero Sight Charge 4 Adds 1 Hero Sight Charge Gives an additional Hero Sight Charge.
Sight Again (Additional Hero Sight Charge must be purchased to unlock) 4 Adds 1 extra react if target defeated If Mario's Hero Sight defeats an opponent, a bonus charge is added.

Spark

Upgrade Skill Prism cost Effect
Spark Gift 2 At the first turn, a Spark has 25% chance to gift a random item.
Spark Refresher 3 After activation, each Spark has 35% chance to avoid the cooldown.
Spark Guard 3 A Spark has 30% to save a Hero from a deathblow.
Spark Energy 4 When used, each Spark has a 25% chance of granting a new Action Point.

Rabbid Peach

Health

Upgrade Skill Prism cost Effect Description
Extra Health 1, 1, 2 Adds 10%, 10%, 20%, extra health (110%, 120%, 140%) Increases Rabbid Peach's maximum number of Health Points.
HP Chill Out 2 Heal 15% HP after a battle Rabbid Peach recovers 15% of HP after winning a battle.
Heal Sponge 1, 1 Adds 10%, 10% healing restored (110%, 120%) Increases the effectiveness of any healing Rabbid Peach receives.

Movement

Upgrade Skill Prism cost Effect Description
Glide Boost 1, 1 Adds 1, 1 second(s) to Rabbid Peach's glide (4.75 seconds, 5.75 seconds) Increases the Glide time after Rabbid Peach performs a Team Jump.
Healing Jump 2 Landing heal 5% HP in 5 meters range Upon her first landing during a turn Rabbid Peach restores 5% of Teammates' health (within 5m).
Extra Dash 3, 4 Adds 1, 1 more dash(es) for Rabbid Peach (2 dashes, 3 dashes) Increases the number of Dashes Rabbid Peach can perform during a turn.
Healing Jump HP (Healing Jump must be purchased to unlock) 3, 4 Adds 5%, 5% heal effect (10% HP, 15% HP) Increases Rabbid Peach Healing Jump's restorative ability.

Weapon

Upgrade Skill Prism cost Effect Description
Critical Hit Chance 1, 1 Adds 20%, 20% critical hit chance (40%, 60%) Increases the chance of a critical hit.
Weapon Range 1, 2 Adds 3, 3 meters to Rabbid Peach's Triple-Troll (24, 27) Increases the range of Rabbid Peach's Triple-Troll.
Final Hit 1, 2 Adds 20% 20% more damage for the third rocket (120%, 140%) Increases the damage of 3rd rocket for Rabbid Peach's Triple-Troll.
Life Trade 3 Weapon defeat will heal Rabbid Peach by 20% HP Rabbid Peach recovers 20% of her health if the target of her Triple-Troll attack is defeated.

Technique

Upgrade Skill Prism cost Effect Description
Mega Heal 2, 3 Adds 10%, 10% healing effect (30%, 40%) Increases the amount of Health Points restored by Rabbid Peach's Heal.
Heal Range 2, 3 Adds 3, 3 meters to Heal range (16, 19) Increases Rabbid Peach's Heal range.
Heal Cooldown 2 Minus 1 turn to Heal cooldown Rabbid Peach's Heal takes fewer turns to recharge.
Emergency Heal (At Least 1 upgrade for Mega Heal must be bought to unlock) 4 Heal effect: Adds 50% on heroes below 30% HP Rabbid Peach's Heal is super effective on Heroes with fewer than 30% of their Health Points.

Spark

Upgrade Skill Prism cost Effect
Spark Gift 2 At the first turn, a Spark has 25% chance to gift a random item.
Spark Refresher 3 After activation, each Spark has 35% chance to avoid the cooldown.
Spark Guard 3 A Spark has 30% to save a Hero from a deathblow.
Spark Energy 4 When used, each Spark has a 25% chance of granting a new Action Point.

Rabbid Luigi

Health

Upgrade Skill Prism cost Effect Description
Extra Health 1, 1, 2 Adds 10%, 10%, 20% max health (110%, 120%, 140%) Increases Rabbid Luigi's maximum number of Health Points.
HP Chill Out 2 Heal 15% HP after a battle Rabbid Luigi recovers 15% of HP after winning a battle.
Heal Sponge 1, 2 Adds 10%, 20% healing restored (110%, 130%) Increases the effectiveness of any healing Rabbid Luigi receives.

Movement

Upgrade Skill Prism cost Effect Description
Glide Boost 1, 1, 1 Adds 1, 1, 1, second(s) to Rabbid Luigi's Glide (4.75 seconds, 5.75 seconds, 6.75 seconds) Increases the Glide time after Rabbid Luigi performs a Team Jump.
Movement Range 1, 1 Adds 2, 2 meters to Rabbid Luigi's movement (15, 17) Increases Rabbid Luigi's Area of Movement.
Exhaust Dash 2 Enable Weaken Dash Rabbid Luigi's Dash applies Weaken Effect to the target.
Extra Dash (Exhaust Dash needed) 4 Adds 1 Dash Increases the number of Dashes Rabbid Luigi can perform in a turn.

Weapon

Upgrade Skill Prism cost Effect Description
Critical Hit Chance 1, 1 Adds 20%, 20% critical hit chance (40%, 60%) Increases the chance of a critical hit.
Weapon Damage 2, 3 Adds 10%, 15% DMG (110%, 125%) Increases the damage of Rabbid Luigi's Discruptor.
Discruptor Richochet Distance 2 Adds 2 meters chain distance Increases the richochet distance, so it's easier to chain multiple opponents in a single attack.
Discruptor Chained Targets Plus (Discruptor Richochet Distance needed) 3, 3 Adds 2, 2 chained targets (4, 6) Increases the number of targets Rabbid Luigi's Discruptor can chain in an attack.

Technique

Upgrade Skill Prism cost Effect Description
Exhaust Cooldown 1 Minus 1 turn cooldown Rabbid Luigi's Exhaust takes fewer turns to recharge.
Exhaust Range 1, 2 Adds 3, 3 meters to range of Exhaust (20, 23) Increases Rabbid Luigi's Exhaust range of effectiveness
Weaken Effect Plus 2, 2 Adds 10%, 10% Weaken effect (60%, 70%) Further improve the Weaken effect of Rabbid Luigi's Exhaust.
Vulnerable (Weaken Effect Plus needed) 4 Vulnerable target takes 30% extra damage Rabbid Luigi's Exhaust now also make the opponent more vulnerable to damage.

Spark

Upgrade Skill Prism cost Effect
Spark Gift 2 At the first turn, a Spark has 25% chance to gift a random item.
Spark Refresher 3 After activation, each Spark has 35% chance to avoid the cooldown.
Spark Guard 3 A Spark has 30% to save a Hero from a deathblow.
Spark Energy 4 When used, each Spark has a 25% chance of granting a new Action Point.

Luigi

Health

Upgrade Skill Prism cost Effect Description
Extra Health 1, 1, 2 Adds 10%, 10%, 20% max health (110%, 120%, 140%) Increases Luigi's maximum number of Health Points.
HP Chill Out 2 Heal 15% HP after a battle Luigi recovers 15% of HP after winning a battle.
Heal Sponge 1, 2 Adds 10%, 20% healing restored (110%, 130%) Increases the effectiveness of any healing Luigi receives.

Movement

Upgrade Skill Prism cost Effect Description
Movement Range 1, 1 Adds 2, 2 meters (15, 17) Increases Luigi's Area of Movement.
Extra Team Jump 2 Adds 1 Team Jump Increases the number of Team Jumps Luigi can perform during a turn.
Landing Range (Extra Team Jump needed) 1, 2 Adds 2, 2 meters to Luigi's landing range (7, 9) Increases the Area of Movement after Luigi lands from a Team Jump.
Team Jump Extra Dash 4 Team Jump adds 1 Dash Add an extra Dash after performing a Team Jump.

Weapon

Upgrade Skill Prism cost Effect Description
Critical Hit Damage 1, 1 Adds 10%, 10% Critical hit damage (140%, 150%) Increases the damage of a critical hit.
Weapon Range 1, 2 Adds 3, 3 meters to range (34, 37) Increases the range of Luigi's Sharpshooter.
Damage Dropoff (At least one upgrade of Critical Hit Damage needed) 1, 2 Minus 10%, 10% DMG dropoff within 8m (60%, 50%) Decreases the damage dropoff at close range for Luigi's Sharpshooter.
High Ground (At left one upgrade of Critical Hit Damage needed) 4 Adds 100% Critical hit chance from high ground Increases the critical chance of Luigi's Sharpshooter when he targets an opponent from a high ground.

Technique

Upgrade Skill Prism cost Effect Description
Steely Stare Damage 1, 1 Adds 10%, 10% weapon DMG usage (110%, 120%) Increases Luigi's Steely Stare damage.
Steely Stare Cooldown 2 Minus 1 turn cooldown Luigi's Steely Stare takes less turns to recharge.
Ghost Bullet 3 Projectile passes through any obstacle Luigi's Steely Stare projectile will pass through all obstacles until it reaches its intended target.
Additional Steely Stare Charge (Ghost Bullet needed) 4, 4 Adds 1, 1 react charge(s) (2, 3) Gives additional Steely Stare charges.

Spark

Upgrade Skill Prism cost Effect
Spark Gift 2 At the first turn, a Spark has 25% chance to gift a random item.
Spark Refresher 3 After activation, each Spark has 35% chance to avoid the cooldown.
Spark Guard 3 A Spark has 30% to save a Hero from a deathblow.
Spark Energy 4 When used, each Spark has a 25% chance of granting a new Action Point.

Rabbid Mario

Health

Upgrade Skill Prism cost Effect Description
Extra Health 1, 1, 2 Adds 10%, 10%, 20% max health (110%, 120%, 140%) Increases Rabbid Mario's maximum number of Health Points.
HP Chill Out 2 Heal 15% HP after a battle Rabbid Mario recovers 15% of HP after winning a battle.
Heal Sponge 1, 2 Adds 10%, 20% healing restored (110%, 130%) Increases the effectiveness of any healing Rabbid Mario receives.

Movement

Upgrade Skill Prism cost Effect Description
Movement Range 1, 1, 2 Adds 2, 2, 2 meters (15, 17, 19) Increases Rabbid Mario's Area of Movement.
Extra Dash 3 Adds 1 Dash Increases number of Dashes Rabbid Mario can perform in a turn.
Area Dash 3 Adds an explosion of 2 meters to Rabbid Mario's Dash Rabbid Mario's Dash generates an area of damage, hitting all opponents nearby.
Area Dash Range Increase (Area Dash needed) 2, 3 Adds 1, 1 meter(s) (3, 4) Further increases the range of Rabbid Mario's Area Dash.

Weapon

Upgrade Skill Prism cost Effect Description
Critical Hit Chance 1, 1 Adds 5%, 5% critical hit chance (10%, 15%) Increases the chances of a critical hit.
Weapon Damage 2, 3 Adds 10%, 15% DMG (110%, 125%) Increases the damage of Rabbid Mario's The Dukes.
Punch Frenzy (At least one upgrade of Critical Hit Chance needed) 4 Adds 2 weapon hits Rabbid Mario's The Dukes deals 2 additional hits to opponents.
No Limits (At least one upgrade of Weapon Damage needed) 4 Attacking does not end Movement phase Rabbid Mario is able to move even after attacking.

Technique

Upgrade Skill Prism cost Effect Description
Counter Blow Range 1, 2 Adds 2, 3 meters to Counter Blow range (23, 26) Increases the range of Rabbid Mario's Counter Blow.
Counter Blow Cooldown 2 Minus 1 turn cooldown Rabbid Mario's Counter Blow takes less turns to recharge.
Additional Counter Blow Charge 4, 5 Adds 1, 1 Counter Blow Charge(s) (2, 3) Gives additional Charges to Rabbid Mario's Counter Blow.
Pay Back (At least one upgrade of Counter Blow Range needed) 4 Counter Attack returns 50% of DMG taken Rabbid Mario's Counter Blow does additional damage based on the damage taken from the attacker.

Spark

Upgrade Skill Prism cost Effect
Spark Gift 2 At the first turn, a Spark has 25% chance to gift a random item.
Spark Refresher 3 After activation, each Spark has 35% chance to avoid the cooldown.
Spark Guard 3 A Spark has 30% to save a Hero from a deathblow.
Spark Energy 4 When used, each Spark has a 25% chance of granting a new Action Point.