List of Mario + Rabbids Sparks of Hope Spark statistics: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (→Regenesis) |
|||
Line 129: | Line 129: | ||
|power3=All weapon-based attacks are charged with the [[File:Splash icon MRSOH.png|13px]] Splash Super Effect and deal 145% damage. | |power3=All weapon-based attacks are charged with the [[File:Splash icon MRSOH.png|13px]] Splash Super Effect and deal 145% damage. | ||
|power4=All weapon-based attacks are charged with the [[File:Splash icon MRSOH.png|13px]] Splash Super Effect and deal 155% damage. | |power4=All weapon-based attacks are charged with the [[File:Splash icon MRSOH.png|13px]] Splash Super Effect and deal 155% damage. | ||
|power5= | |power5=All weapon-based attacks are charged with the [[File:Splash icon MRSOH.png|13px]] Splash Super Effect and deal 165% damage. | ||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | |bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | ||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | |bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | ||
Line 138: | Line 138: | ||
|powerup3=+15% Weapon DMG Usage | |powerup3=+15% Weapon DMG Usage | ||
|powerup4=+10% Weapon DMG Usage | |powerup4=+10% Weapon DMG Usage | ||
|powerup5= | |powerup5=+10% Weapon DMG Usage | ||
|bonusup2=-5% DMG | |bonusup2=-5% DMG | ||
|bonusup3=-5% DMG | |bonusup3=-5% DMG | ||
Line 153: | Line 153: | ||
|powername=[[File:Ooze icon MRSOH.png|15px]] [[Shockwave Ooze]]<br><small>Range: 13m - Cooldown: 3 turns</small> | |powername=[[File:Ooze icon MRSOH.png|15px]] [[Shockwave Ooze]]<br><small>Range: 13m - Cooldown: 3 turns</small> | ||
|bonusname=[[Ooze Protector]] | |bonusname=[[Ooze Protector]] | ||
|power1=Casts 3 shockwaves of [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect, each one deals [[File:Ooze icon MRSOH.png|13px]] | |power1=Casts 3 shockwaves of [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect, each one deals [[File:Ooze icon MRSOH.png|13px]] [#] damage. | ||
|power2= | |power2=Casts 3 shockwaves of [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect, each one deals [[File:Ooze icon MRSOH.png|13px]] [#] damage. | ||
|power3= | |power3=Casts 3 shockwaves of [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect, each one deals [[File:Ooze icon MRSOH.png|13px]] [#] damage. | ||
|power4=Casts 3 shockwaves of [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect, each one deals [[File:Ooze icon MRSOH.png|13px]] | |power4=Casts 3 shockwaves of [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect, each one deals [[File:Ooze icon MRSOH.png|13px]] [#] damage. | ||
|power5= | |power5=Casts 3 shockwaves of [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect, each one deals [[File:Ooze icon MRSOH.png|13px]] [#] damage. | ||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect. | |bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect. | ||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect. | |bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect. | ||
Line 213: | Line 213: | ||
|power3=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Splash icon MRSOH.png|13px]] Splash Super Effect and deal 170% damage. | |power3=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Splash icon MRSOH.png|13px]] Splash Super Effect and deal 170% damage. | ||
|power4=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Splash icon MRSOH.png|13px]] Splash Super Effect and deal 185% damage. | |power4=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Splash icon MRSOH.png|13px]] Splash Super Effect and deal 185% damage. | ||
|power5= | |power5=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Splash icon MRSOH.png|13px]] Splash Super Effect and deal 200% damage. | ||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | |bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | ||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | |bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | ||
Line 222: | Line 222: | ||
|powerup3=+10% DMG | |powerup3=+10% DMG | ||
|powerup4=+15% DMG | |powerup4=+15% DMG | ||
|powerup5= | |powerup5=+15% DMG | ||
|bonusup2=-5% DMG | |bonusup2=-5% DMG | ||
|bonusup3=-5% DMG | |bonusup3=-5% DMG | ||
Line 349: | Line 349: | ||
|powername=[[File:Burn icon MRSOH.png|15px]] [[Skyrain Burn]]<br><small>Range: 9m - Cooldown: 3 turns</small> | |powername=[[File:Burn icon MRSOH.png|15px]] [[Skyrain Burn]]<br><small>Range: 9m - Cooldown: 3 turns</small> | ||
|bonusname=[[Burn Protector]] | |bonusname=[[Burn Protector]] | ||
|power1=Meteors with the [[File:Burn icon MRSOH.png|13px]] Burn Super Effect rain upon enemies: each dealing [[File:Burn icon MRSOH.png|13px]] | |power1=Meteors with the [[File:Burn icon MRSOH.png|13px]] Burn Super Effect rain upon enemies: each dealing [[File:Burn icon MRSOH.png|13px]] [#-#] damage. | ||
|power2= | |power2=Meteors with the [[File:Burn icon MRSOH.png|13px]] Burn Super Effect rain upon enemies: each dealing [[File:Burn icon MRSOH.png|13px]] [#-#] damage. | ||
|power3=Meteors with the [[File:Burn icon MRSOH.png|13px]] Burn Super Effect rain upon enemies: each dealing [[File:Burn icon MRSOH.png|13px]] | |power3=Meteors with the [[File:Burn icon MRSOH.png|13px]] Burn Super Effect rain upon enemies: each dealing [[File:Burn icon MRSOH.png|13px]] [#-#] damage. | ||
|power4= | |power4=Meteors with the [[File:Burn icon MRSOH.png|13px]] Burn Super Effect rain upon enemies: each dealing [[File:Burn icon MRSOH.png|13px]] [#-#] damage. | ||
|power5= | |power5=Meteors with the [[File:Burn icon MRSOH.png|13px]] Burn Super Effect rain upon enemies: each dealing [[File:Burn icon MRSOH.png|13px]] [#-#] damage. | ||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Burn icon MRSOH.png|13px]] Burn Super Effect. | |bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Burn icon MRSOH.png|13px]] Burn Super Effect. | ||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Burn icon MRSOH.png|13px]] Burn Super Effect. | |bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Burn icon MRSOH.png|13px]] Burn Super Effect. | ||
Line 362: | Line 362: | ||
|powerup3=+10% DMG (10% ► 20%) | |powerup3=+10% DMG (10% ► 20%) | ||
|powerup4=+10% DMG (20% ► 30%) | |powerup4=+10% DMG (20% ► 30%) | ||
|powerup5= | |powerup5=+10% DMG (30% ► 40%) | ||
|bonusup2=-5% DMG | |bonusup2=-5% DMG | ||
|bonusup3=-5% DMG | |bonusup3=-5% DMG | ||
Line 489: | Line 489: | ||
|powername=[[File:Gust icon MRSOH.png|15px]] [[Shockwave Gust]]<br><small>Range: 13m - Cooldown: 3 turns</small> | |powername=[[File:Gust icon MRSOH.png|15px]] [[Shockwave Gust]]<br><small>Range: 13m - Cooldown: 3 turns</small> | ||
|bonusname=[[Gust Protector]] | |bonusname=[[Gust Protector]] | ||
|power1=Casts 3 shockwaves of [[File:Gust icon MRSOH.png|13px]] Gust Super Effect, each one deals [[File:Gust icon MRSOH.png|13px]] | |power1=Casts 3 shockwaves of [[File:Gust icon MRSOH.png|13px]] Gust Super Effect, each one deals [[File:Gust icon MRSOH.png|13px]] [#] damage. | ||
|power2= | |power2=Casts 3 shockwaves of [[File:Gust icon MRSOH.png|13px]] Gust Super Effect, each one deals [[File:Gust icon MRSOH.png|13px]] [#] damage. | ||
|power3= | |power3=Casts 3 shockwaves of [[File:Gust icon MRSOH.png|13px]] Gust Super Effect, each one deals [[File:Gust icon MRSOH.png|13px]] [#] damage. | ||
|power4=Casts 3 shockwaves of [[File:Gust icon MRSOH.png|13px]] | |power4=Casts 3 shockwaves of [[File:Gust icon MRSOH.png|13px]] Gust Super Effect, each one deals [[File:Gust icon MRSOH.png|13px]] [#] damage. | ||
| | |power5=Casts 3 shockwaves of [[File:Gust icon MRSOH.png|13px]] Gust Super Effect, each one deals [[File:Gust icon MRSOH.png|13px]] [#] damage. | ||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Gust icon MRSOH.png|13px]] Gust Super Effect. | |bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Gust icon MRSOH.png|13px]] Gust Super Effect. | ||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Gust icon MRSOH.png|13px]] Gust Super Effect. | |bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Gust icon MRSOH.png|13px]] Gust Super Effect. | ||
Line 517: | Line 517: | ||
|powername=[[File:Shock icon MRSOH.png|15px]] [[Skyrain Shock]]<br><small>Range: 9m - Cooldown: 3 turns</small> | |powername=[[File:Shock icon MRSOH.png|15px]] [[Skyrain Shock]]<br><small>Range: 9m - Cooldown: 3 turns</small> | ||
|bonusname=[[Shock Protector]] | |bonusname=[[Shock Protector]] | ||
|power1=Meteors with the [[File:Shock icon MRSOH.png|13px]] Shock Super Effect rain upon enemies: each dealing [[File:Shock icon MRSOH.png|13px]] | |power1=Meteors with the [[File:Shock icon MRSOH.png|13px]] Shock Super Effect rain upon enemies: each dealing [[File:Shock icon MRSOH.png|13px]] [#-#] damage. | ||
|power2= | |power2=Meteors with the [[File:Shock icon MRSOH.png|13px]] Shock Super Effect rain upon enemies: each dealing [[File:Shock icon MRSOH.png|13px]] [#-#] damage. | ||
|power3= | |power3=Meteors with the [[File:Shock icon MRSOH.png|13px]] Shock Super Effect rain upon enemies: each dealing [[File:Shock icon MRSOH.png|13px]] [#-#] damage. | ||
|power4=Meteors with the [[File:Shock icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Shock icon MRSOH.png|13px]] | |power4=Meteors with the [[File:Shock icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Shock icon MRSOH.png|13px]] [#-#] damage. | ||
|power5= | |power5=Meteors with the [[File:Shock icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Shock icon MRSOH.png|13px]] [#-#] damage. | ||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Shock icon MRSOH.png|13px]] Shock Super Effect. | |bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Shock icon MRSOH.png|13px]] Shock Super Effect. | ||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Shock icon MRSOH.png|13px]] Shock Super Effect. | |bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Shock icon MRSOH.png|13px]] Shock Super Effect. | ||
Line 577: | Line 577: | ||
|power3=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Gust icon MRSOH.png|13px]] Gust Super Effect and deal 170% damage. | |power3=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Gust icon MRSOH.png|13px]] Gust Super Effect and deal 170% damage. | ||
|power4=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Gust icon MRSOH.png|13px]] Gust Super Effect and deal 185% damage. | |power4=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Gust icon MRSOH.png|13px]] Gust Super Effect and deal 185% damage. | ||
|power5= | |power5=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Gust icon MRSOH.png|13px]] Gust Super Effect and deal 200% damage. | ||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Gust icon MRSOH.png|13px]] Gust Super Effect. | |bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Gust icon MRSOH.png|13px]] Gust Super Effect. | ||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Gust icon MRSOH.png|13px]] Gust Super Effect. | |bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Gust icon MRSOH.png|13px]] Gust Super Effect. | ||
Line 586: | Line 586: | ||
|powerup3=+10% DMG | |powerup3=+10% DMG | ||
|powerup4=+15% DMG | |powerup4=+15% DMG | ||
|powerup5= | |powerup5=+15% DMG | ||
|bonusup2=-5% DMG | |bonusup2=-5% DMG | ||
|bonusup3=-5% DMG | |bonusup3=-5% DMG | ||
Line 601: | Line 601: | ||
|powername=[[File:Enemy icon MRSOH.png|15px]] [[Summon Wildclaw]]<br><small>Cooldown: 4 turns</small> | |powername=[[File:Enemy icon MRSOH.png|15px]] [[Summon Wildclaw]]<br><small>Cooldown: 4 turns</small> | ||
|bonusname=[[Physical Protector]] | |bonusname=[[Physical Protector]] | ||
|power1=Spawns a Wildclaw ally with | |power1=Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | ||
|power2= | |power2=Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | ||
|power3= | |power3=Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | ||
|power4= | |power4=Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | ||
|power5= | |power5=Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | ||
|bonus1=Incoming physical damage is reduced by 15%. | |bonus1=Incoming physical damage is reduced by 15%. | ||
|bonus2=Incoming physical damage is reduced by 20%. | |bonus2=Incoming physical damage is reduced by 20%. | ||
Line 611: | Line 611: | ||
|bonus4=Incoming physical damage is reduced by 30%. | |bonus4=Incoming physical damage is reduced by 30%. | ||
|bonus5=Incoming physical damage is reduced by 35%. | |bonus5=Incoming physical damage is reduced by 35%. | ||
|powerup2=Summoned Wildclaw +10% DMG ( | |powerup2=Summoned Wildclaw +10% DMG (# ► #) | ||
|powerup3=Summoned Wildclaw +20% DMG ( | |powerup3=Summoned Wildclaw +20% DMG (# ► #) | ||
|powerup4=Summoned Wildclaw +30% DMG ( | |powerup4=Summoned Wildclaw +30% DMG (# ► #) | ||
|powerup5=Summoned Wildclaw +30% DMG ( | |powerup5=Summoned Wildclaw +30% DMG (# ► #) | ||
|bonusup2=-5% DMG | |bonusup2=-5% DMG | ||
|bonusup3=-5% DMG | |bonusup3=-5% DMG | ||
Line 629: | Line 629: | ||
|powername=[[File:Splash icon MRSOH.png|15px]] [[Shockwave Splash]]<br><small>Range: 13m - Cooldown: 3 turns</small> | |powername=[[File:Splash icon MRSOH.png|15px]] [[Shockwave Splash]]<br><small>Range: 13m - Cooldown: 3 turns</small> | ||
|bonusname=[[Splash Protector]] | |bonusname=[[Splash Protector]] | ||
|power1= | |power1=Casts 3 shockwaves of [[File:Splash icon MRSOH.png|13px]] Splash Super Effect, each one deals [[File:Splash icon MRSOH.png|13px]] [#] damage. | ||
|power2= | |power2=Casts 3 shockwaves of [[File:Splash icon MRSOH.png|13px]] Splash Super Effect, each one deals [[File:Splash icon MRSOH.png|13px]] [#] damage. | ||
|power3= | |power3=Casts 3 shockwaves of [[File:Splash icon MRSOH.png|13px]] Splash Super Effect, each one deals [[File:Splash icon MRSOH.png|13px]] [#] damage. | ||
|power4= | |power4=Casts 3 shockwaves of [[File:Splash icon MRSOH.png|13px]] Splash Super Effect, each one deals [[File:Splash icon MRSOH.png|13px]] [#] damage. | ||
|power5= | |power5=Casts 3 shockwaves of [[File:Splash icon MRSOH.png|13px]] Splash Super Effect, each one deals [[File:Splash icon MRSOH.png|13px]] [#] damage. | ||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | |bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | ||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | |bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Splash icon MRSOH.png|13px]] Splash Super Effect. | ||
Line 742: | Line 742: | ||
|powername=[[File:Frostbite icon MRSOH.png|15px]] [[Skyrain Frostbite]]<br><small>Range: 9m - Cooldown: 3 turns</small> | |powername=[[File:Frostbite icon MRSOH.png|15px]] [[Skyrain Frostbite]]<br><small>Range: 9m - Cooldown: 3 turns</small> | ||
|bonusname=[[Frostbite Protector]] | |bonusname=[[Frostbite Protector]] | ||
|power1=Meteors with the [[File:Frostbite icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Frostbite icon MRSOH.png|13px]] | |power1=Meteors with the [[File:Frostbite icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Frostbite icon MRSOH.png|13px]] [#-#] damage. | ||
|power2= | |power2=Meteors with the [[File:Frostbite icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Frostbite icon MRSOH.png|13px]] [#-#] damage. | ||
|power3= | |power3=Meteors with the [[File:Frostbite icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Frostbite icon MRSOH.png|13px]] [#-#] damage. | ||
|power4=Meteors with the [[File:Frostbite icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Frostbite icon MRSOH.png|13px]] | |power4=Meteors with the [[File:Frostbite icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Frostbite icon MRSOH.png|13px]] [#-#] damage. | ||
|power5= | |power5=Meteors with the [[File:Frostbite icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Frostbite icon MRSOH.png|13px]] [#-#] damage. | ||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | ||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | ||
Line 770: | Line 770: | ||
|powername=[[File:Damage Up icon MRSOH.png|15px]] [[Kong Cameo]]<br><small>Range: 13m - Cooldown: 3 turns</small> | |powername=[[File:Damage Up icon MRSOH.png|15px]] [[Kong Cameo]]<br><small>Range: 13m - Cooldown: 3 turns</small> | ||
|bonusname=[[Healing Booster]] | |bonusname=[[Healing Booster]] | ||
|power1=Rabbid Kong creates a wave in all directions that deals | |power1=Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | ||
|power2= | |power2=Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | ||
|power3= | |power3=Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | ||
|power4=Rabbid Kong creates a wave in all directions that deals | |power4=Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | ||
|power5= | |power5=Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | ||
|bonus1=Increases the Hero's Max HP by 15%. | |bonus1=Increases the Hero's Max HP by 15%. | ||
|bonus2=Increases the Hero's Max HP by 20%. | |bonus2=Increases the Hero's Max HP by 20%. |
Revision as of 11:42, March 12, 2023
This is a list of statistics for each Spark that can be accompanied in battle in Mario + Rabbids Sparks of Hope.
List of Sparks
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
The following is list of Sparks, their abilities, and the descriptions thereof. The descriptions for Powers of Sparks that attack (Toxiquake, Pyrogeddon, etc.) assumes the player does not have such a Spark equipped and thus altering the base power. Some Spark abilities increase in power when the Heroes level up.
Starburst
Starburst | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Turbocharge Range: 13m - Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Allies within range deal 20% more damage with attacks and movement abilities. | — | ||||
2 | Allies within range deal 30% more damage with attacks and movement abilities. | +10% DMG Boost | ||||
3 | Allies within range deal 40% more damage with attacks and movement abilities. | +10% DMG Boost | ||||
4 | Allies within range deal 50% more damage with attacks and movement abilities. | +10% DMG Boost | ||||
5 | Allies within range deal 60% more damage with attacks and movement abilities. | +10% DMG Boost | ||||
Bonus | ||||||
LVL | Physical Protector | +LVL upgrade bonus | ||||
1 | Incoming physical damage is reduced by 15%. | — | ||||
2 | Incoming physical damage is reduced by 20%. | -5% DMG | ||||
3 | Incoming physical damage is reduced by 25%. | -5% DMG | ||||
4 | Incoming physical damage is reduced by 30%. | -5% DMG | ||||
5 | Incoming physical damage is reduced by 35%. | -5% DMG | ||||
Location | ||||||
Darkmess Manta |
Reflector
Reflector | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Reflect Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | 20% of damage intended for the Hero is redirected towards the enemy. | — | ||||
2 | 30% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
3 | 40% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
4 | 50% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
5 | 60% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Beacon Beach |
Pyrostar
Pyrostar | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Burn Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Burn Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Burn Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Burn Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Burn Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Burn Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Burn Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Burn Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Exosphere
Exosphere | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Fortify Range: 13m - Duration: 1/1/1/2/2 turns - Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Allies within range take -25% less damage, including Super Effects. [1 turn] | — | ||||
2 | Allies within range take -35% less damage, including Super Effects. [1 turn] | -10% DMG | ||||
3 | Allies within range take -45% less damage, including Super Effects. [1 turn] | -10% DMG | ||||
4 | Allies within range take -45% less damage, including Super Effects. [2 turns] | +1 Turn (Duration) | ||||
5 | Allies within range take -55% less damage, including Super Effects. [2 turns] | -10% DMG | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Beacon Beach |
Aquanox
Aquanox | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Splash Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Splash Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Splash Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Splash Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Splash Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Splash Super Effect and deal 165% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Toxiquake
Toxiquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Ooze Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | — | ||||
2 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Ooze Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Ooze Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Electrodash
Electrodash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shock Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Shock Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Shock Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Shock Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Shock Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Shock Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Aquadash
Aquadash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Splash Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Splash Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Splash Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Splash Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Splash Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Splash Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Screech
Screech | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Whoopsgottago Range: 9/11/13/15/17m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Enemies within range are repelled from the Hero's position. [Range: 9m] | — | ||||
2 | Enemies within range are repelled from the Hero's position. [Range: 11m] | +2m (9m ► 11m) | ||||
3 | Enemies within range are repelled from the Hero's position. [Range: 13m] | +2m (11m ► 13m) | ||||
4 | Enemies within range are repelled from the Hero's position. [Range: 15m] | +2m (13m ► 15m) | ||||
5 | Enemies within range are repelled from the Hero's position. [Range: 17m] | +2m (15m ► 17m) | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Beacon Beach |
Cryobolide
Cryobolide | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Frostbite Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 165% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Ethering
Ethering | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Unseen Duration: 1/1/2/2/2 turns - Cooldown: 6/5/5/4/3 turns |
+LVL upgrade bonus | ||||
1 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [6 turns] | — | ||||
2 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] | -1 Turn (Cooldown) | ||||
3 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] | +1 Turn (Duration) | ||||
4 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [4 turns] | -1 Turn (Cooldown) | ||||
5 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [3 turns] | -1 Turn (Cooldown) | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Pristine Peaks |
Electroid
Electroid | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shock Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Shock Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Shock Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Shock Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Shock Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Shock Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Pyrogeddon
Pyrogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Burn Range: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | — | ||||
2 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Burn Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Burn Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Zephystar
Zephystar | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gust Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Gust Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Gust Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Gust Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Gust Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Gust Super Effect and deal 165% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Regenesis
Regenesis | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Regen Duration: 2/2/2/3/3 turns - Cooldown: 5/4/4/4/4 turns |
+LVL upgrade bonus | ||||
1 | Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [5 turns] | — | ||||
2 | Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [4 turns] | -1 Turn (Cooldown) | ||||
3 | Once activated, a Hero regenerates 30% of their max HP at the start of the next 2 turns. [4 turns] | Regen +10% HP | ||||
4 | Once activated, a Hero regenerates 30% of their max HP at the start of the next 3 turns. [4 turns] | +1 turn (Duration) | ||||
5 | Once activated, a Hero regenerates 40% of their max HP at the start of the next 3 turns. [4 turns] | Regen +10% HP | ||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
Pristine Peaks |
Vampdash
Vampdash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Vamp Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes deal 140% damage and heal the Hero by 30% of the damage dealt. | — | ||||
2 | All Dashes deal 150% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
3 | All Dashes deal 160% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
4 | All Dashes deal 170% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
5 | All Dashes deal 180% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Pristine Peaks |
Glitter
Glitter | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gather 'Round Range: 11/13/15/17/19m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Enemies within range are pulled towards the Hero's position. | — | ||||
2 | Enemies within range are pulled towards the Hero's position. | +2m (11m ► 13m) | ||||
3 | Enemies within range are pulled towards the Hero's position. | +2m (13m ► 15m) | ||||
4 | Enemies within range are pulled towards the Hero's position. | +2m (15m ► 17m) | ||||
5 | Enemies within range are pulled towards the Hero's position. | +2m (17m ► 19m) | ||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Palette Prime |
Zephyrquake
Zephyrquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Gust Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | — | ||||
2 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Electrogeddon
Electrogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Shock Range: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Shock Super Effect rain upon enemies: each dealing [#-#] damage. | — | ||||
2 | Meteors with the Shock Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Meteors with the Shock Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Vampastra
Vampastra | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Vamp Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks deal 120% damage, and heal the Hero by 30% of the damage dealt. | — | ||||
2 | All weapon-based attacks deal 130% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks deal 140% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks deal 150% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks deal 160% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Palette Prime |
Zephyrdash
Zephyrdash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gust Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Gust Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Gust Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Gust Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Gust Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Gust Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Wildclaw Master
Wildclaw Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Wildclaw Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | — | ||||
2 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +10% DMG (# ► #) | ||||
3 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +20% DMG (# ► #) | ||||
4 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +30% DMG (# ► #) | ||||
5 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +30% DMG (# ► #) | ||||
Bonus | ||||||
LVL | Physical Protector | +LVL upgrade bonus | ||||
1 | Incoming physical damage is reduced by 15%. | — | ||||
2 | Incoming physical damage is reduced by 20%. | -5% DMG | ||||
3 | Incoming physical damage is reduced by 25%. | -5% DMG | ||||
4 | Incoming physical damage is reduced by 30%. | -5% DMG | ||||
5 | Incoming physical damage is reduced by 35%. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Aquaquake
Aquaquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Splash Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | — | ||||
2 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Pulser
Pulser | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Revive Range: 11m - Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Allies within range are Revived with 30% of their max HP. | — | ||||
2 | ||||||
3 | ||||||
4 | ||||||
5 | ||||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | Increases any Healing received by 10%. | — | ||||
2 | Increases any Healing received by 15%. | +5% Healing Restored (110% ► 115%) | ||||
3 | Increases any Healing received by 20%. | +5% Healing Restored (115% ► 120%) | ||||
4 | Increases any Healing received by 25%. | +5% Healing Restored (120% ► 125%) | ||||
5 | Increases any Healing received by 30%. | +5% Healing Restored (125% ► 130%) | ||||
Location | ||||||
Terra Flora |
Oozer Master
Oozer Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Oozer Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns an Oozer ally with 1050 HP. Its Ooze attacks deal 525 damage and it can Silence and Disarm enemies. | — | ||||
2 | Summoned Oozer +10% DMG (525 ► 577) | |||||
3 | Summoned Oozer +20% DMG (525 ► 629) | |||||
4 | Spawns an Oozer ally with 1050 HP. Its Ooze attacks deal 681 damage and it can Silence and Disarm enemies. | Summoned Oozer +30% DMG (525 ► 681) | ||||
5 | Summoned Oozer +40% DMG (525 ► 733) | |||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Terra Flora |
Toxicomet
Toxicomet | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Ooze Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Ooze Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Ooze Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Ooze Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Ooze Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Ooze Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Ooze Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Ooze Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Cryogeddon
Cryogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Frostbite Range: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | — | ||||
2 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Gargantu-fan
Gargantu-fan | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Kong Cameo Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | — | ||||
2 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +10% DMG (0% ► 10%) | ||||
3 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +20% DMG (10% ► 20%) | ||||
4 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +30% DMG (20% ► 30%) | ||||
5 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +40% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
Barrendale Mesa |
Scoper Master
Scoper Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Scoper Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Scoper ally with 1510 HP. Each shot of its Double-Shot attack deals 450 damage. | — | ||||
2 | Spawns a Scoper ally with 1510 HP. Each shot of its Double-Shot attack deals 495 damage. | Summoned Scoper +10% DMG (450 ► 495) | ||||
3 | Spawns a Scoper ally with 1510 HP. Each shot of its Double-Shot attack deals 540 damage. | Summoned Scoper +20% DMG (450 ► 540) | ||||
4 | Spawns a Scoper ally with 1510 HP. Each shot of its Double-Shot attack deals 585 damage. | Summoned Scoper +30% DMG (450 ► 585) | ||||
5 | Spawns a Scoper ally with 1510 HP. Each shot of its Double-Shot attack deals 630 damage. | Summoned Scoper +40% DMG (450 ► 630) | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Barrendale Mesa |
Squashette Master
Squashette Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Squashette Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Squashette ally with 1760 HP. When jumping on enemies, the wave generated upon landing deals 420 Gust damage. | — | ||||
2 | Summoned Squashette +10% DMG (420 ► 462) | |||||
3 | Summoned Squashette +10% DMG (420 ► 504) | |||||
4 | Summoned Squashette +10% DMG (420 ► 546) | |||||
5 | Summoned Squashette +10% DMG (420 ► 588) | |||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | Increases any Healing received by 10%. | — | ||||
2 | Increases any Healing received by 15%. | +5% Healing Restored (110% ► 115%) | ||||
3 | Increases any Healing received by 20%. | +5% Healing Restored (115% ► 120%) | ||||
4 | Increases any Healing received by 25%. | +5% Healing Restored (120% ► 125%) | ||||
5 | Increases any Healing received by 30%. | +5% Healing Restored (125% ► 130%) | ||||
Location | ||||||
Barrendale Mesa |