Tidal Wave: Difference between revisions

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|game=[[Paper Mario]]
|game=[[Paper Mario]]
|image=Tidal Wave.png
|image=Tidal Wave.png
|attack=13 Original Version<br>14 Ported Versions
|attack=13 (original)<br>14 (ports)
|mastered_by=[[Sushie]]
|mastered_by=[[Sushie]]
|effect=Sushie creates a tidal wave, damaging every enemy
|effect=Sushie creates a tidal wave, damaging every enemy
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'''Tidal Wave''' is a move used by [[Sushie]] in ''[[Paper Mario]]''. This attack costs Mario six [[Flower Point]]s and can be used once Sushie is [[Ultra Rank]]. In this attack Sushie bounces across the screen hitting all enemies with water. Because this move is imbued with the water element, some enemies will take more or less damage from the attack depending on their weakness or resistance to water.
'''Tidal Wave''' is a move used by [[Sushie]] in ''[[Paper Mario]]''. This attack costs Mario six [[Flower Point]]s and can be used once Sushie is [[Ultra Rank]]. In this attack Sushie bounces across the screen hitting all enemies with water. Because this move is imbued with the water element, some enemies will take more or less damage from the attack depending on their weakness or resistance to water.


The action command involves executing the most correct inputs ({{button|n64|A}}, {{button|n64|B}}, {{button|n64|Cdown}}) within a time limit. The inputs pop-up one after another whenever the latest one is successfully executed, and for every successful input the attack will do 1 more damage, up to 14. However without cycle-mashing<ref>Jdaster64. (September 13, 2021). [https://supermariofiles.wordpress.com/2021/09/13/tidal-wave/ Tidal Wave, and Breaking the Limits of Human Perception] ''Wordpress.com''. Retrieved May 28, 2023.</ref>, reaching anything close to 14 is unrealistic, and in practice the expected damage output of Tidal Wave is 6.
The action command involves executing the most correct inputs ({{button|n64|A}}, {{button|n64|B}}, {{button|n64|Cdown}}) within a time limit. The inputs pop-up one after another whenever the latest one is successfully executed, and for every successful input the attack will do 1 more damage, up to 14. However, without cycle-mashing,<ref>Jdaster64. (September 13, 2021). [https://supermariofiles.wordpress.com/2021/09/13/tidal-wave/ Tidal Wave, and Breaking the Limits of Human Perception] ''Wordpress.com''. Retrieved May 28, 2023.</ref> reaching anything close to 14 is unrealistic, and in practice the expected damage output of Tidal Wave is 6.


==Names in other languages==
==Names in other languages==

Revision as of 21:37, May 28, 2023

Paper Mario move
Tidal Wave
Tidal Wave.png
Mastered by Sushie
Rank Ultra Rank
Effect Sushie creates a tidal wave, damaging every enemy
Target All enemies
Attack Power 13 (original)
14 (ports)
Element Water

Tidal Wave is a move used by Sushie in Paper Mario. This attack costs Mario six Flower Points and can be used once Sushie is Ultra Rank. In this attack Sushie bounces across the screen hitting all enemies with water. Because this move is imbued with the water element, some enemies will take more or less damage from the attack depending on their weakness or resistance to water.

The action command involves executing the most correct inputs (A Button, B Button, Down C Button) within a time limit. The inputs pop-up one after another whenever the latest one is successfully executed, and for every successful input the attack will do 1 more damage, up to 14. However, without cycle-mashing,[1] reaching anything close to 14 is unrealistic, and in practice the expected damage output of Tidal Wave is 6.

Names in other languages

Language Name Meaning Notes
Japanese ジェットふんしゃ[?]
Jetto Funsha
Jet Spray
Chinese 巨浪[?]
Jùlàng
Huge Wave
German Tsunami[?] Tsunami
Italian Aquajet[2] Water jet
Spanish Maremoto[?] Seaquake

Trivia

  • On the Nintendo 64, if more than 13 button inputs are pressed, the game crashes.[3] Furthermore, if this move is used in the encounter against Huff N. Puff while multiple Tuff Puffs are present, the game can be crashed with even fewer inputs.
    • However, on the Virtual Console, the game doesn't crash but instead maxes out after 14 buttons are pressed, and the 15th button icon location overflows and gets stuck on the status bar. Other HUD issues are experienced as well.
  • On the Wii Virtual Console version, when this move is used, the game slows down during the part in which the screen is covered in water by this move.

References

  1. ^ Jdaster64. (September 13, 2021). Tidal Wave, and Breaking the Limits of Human Perception Wordpress.com. Retrieved May 28, 2023.
  2. ^ Super Mario Mangamania, pag. 15
  3. ^ Stryder7x. (April 20, 2016). Using Sushie's Tidal Wave Crashes Paper Mario YouTube. Retrieved April 21, 2016.