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[[File:Rabbid_Mario_Counter_Blow.png|thumb|right|Rabbid Mario using the Counter Blow Technique]]
[[File:Rabbid_Mario_Counter_Blow.png|thumb|Rabbid Mario using the Counter Blow Technique]]


{{quote2|Foes using weapon attacks are immediately counterattacked. Deals +100% DMG. Has (#) charge(s).|Counter Blow description|[[Mario + Rabbids Sparks of Hope]]}}
'''Counter Blow''' is [[Rabbid Mario]]'s Technique in ''[[Mario + Rabbids Sparks of Hope]]''.


'''Counter Blow''' is a Technique in ''[[Mario + Rabbids Sparks of Hope]]''. [[Rabbid Mario]] is the one that uses this Technique.
Counter Blow allows Rabbid Mario to counterattack enemies who attacked him, sending a ranged punch attack at the attacker. The attack is in a line, and any enemies in front of or behind the attacker will also take the attack. Counter Blow has limited range, however, and if an enemy attacks Rabbid Mario from out of reach, Counter Blow will not occur. If Rabbid Mario has a Super Effect added to his weapon by a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]], Counter Blow will deal more damage, and attacked enemies will take the Super Effect. Counter Blow has a cooldown of 3 turns.
 
Counter Blow can be upgraded in Rabbid Mario's [[List of Skill Trees in Mario + Rabbids Sparks of Hope#Rabbid Mario|Skill Tree]], such as increasing the range and reducing the cooldown by one turn. There is an upgrade that increases the charges of Counter Blow to a maximum of three, and an upgrade that adds 50% of the attacker's damage to Counter Blow.
 
There is a type of Counter Blow known as "Evil Counter Blow", used by [[Depleter]]s and the [[Giant Depleter]]. It allows them to attack with the [[Vamp|Lifesteal]] Super Effect in a range around them, with a cooldown of two turns. [[Bravado]]s also have access to a Counter Blow, simply called "Counter Blow". Whenever they are attacked by a weapon, they will immediately counter with a [[Gust]] projectile. This Counter Blow does not have a cooldown and is a passive ability.
 
==Profiles and statistics==
===Description===
*''Foes using weapon attacks are immediately counterattacked. Deals +100% DMG. Has (#) charge(s).''


Counter Blow allows Rabbid Mario to counterattack enemies who attacked him, sending a ranged punch attack at the attacker. The attack is in a line, and any enemies in front of or behind the attacker will also take the attack. Counter Blow has limited range, however, and if an enemy attacks Rabbid Mario from out of reach, Counter Blow will not occur. If Rabbid Mario has a Super Effect added to his weapon by a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]], Counter Blow will deal more damage, and attacked enemies will take the Super Effect. Counter Blow has a cooldown of 3 turns.
===Base stats===
*'''Radius:''' 21m
*'''Weapon DMG Usage:''' 100%
*'''Duration:''' 1 turn
*'''Cooldown:''' 3 turns
*'''Charges:''' 1
 
===Skill Tree skills===
{| class="wikitable"
!colspan=4 style="background:#51b273;color:white"|<big>''TECHNIQUE''</big>
|-
!Upgrade
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost
!Effect
!Description
|-
!style="background:#aedbb5"|[[File:Counter Blow Range Skill Tree icon MRSOH.png|50px]]<br>Counter Blow Range
|1, 2
|Adds 2, 3 meters to Counter Blow range (23, 26)
|''Increases the range of Rabbid Mario's Counter Blow.''
|-
!style="background:#aedbb5"|[[File:Counter Blow Cooldown Skill Tree icon MRSOH.png|50px]]<br>Counter Blow Cooldown
|2
|Minus 1 turn cooldown
|''Rabbid Mario's Counter Blow takes less turns to recharge.''
|-
!style="background:#aedbb5"|[[File:Additional Counter Blow Charge Skill Tree icon MRSOH.png|50px]]<br>Additional Counter Blow Charge
|4, 5
|Adds 1, 1 Counter Blow Charge(s) (2, 3)
|''Gives additional Charges to Rabbid Mario's Counter Blow.''
|-
|colspan=4 style="background:#F2F2F2"|<center>''▼ This skill requires at least one upgrade of '''Counter Blow Range''' ▼''</center>
|-
!style="background:#aedbb5"|[[File:Pay Back Skill Tree icon MRSOH.png|57px]]<br>'''Pay Back'''
|4
|Counter Attack returns 50% of DMG taken
|''Rabbid Mario's Counter Blow does additional damage based on the damage taken from the attacker.''
|}


Counter Blow can be upgraded in Rabbid Mario's [[List of Skill Trees in Mario + Rabbids Sparks of Hope#Rabbid Mario|Skill Tree]], such as increasing the range and reducing the cooldown by 1 turn. There is an upgrade that increases the charges of Counter Blow to a maximum of 3, and an upgrade that adds 50% of the attacker's damage to Counter Blow.
==Gallery==
<gallery>
MRSOH Self-Service Rabbid Mario Counter Blow.png|Rabbid Mario clone using Counter Blow
</gallery>


There is a type of Counter Blow known as "Evil Counter Blow", used by [[Depleter]]s and the [[Giant Depleter]]. It allows them to attack with the [[Vamp|Lifesteal]] Super Effect in a range around them, with a cooldown of 2 turns.
==Names in other languages==
{{foreign names
|Jap=カウンターブロー
|JapR=Kauntā Burō
|JapM=Counter Blow
|Ita=Contraccolpo
|ItaM=Counter Blow
}}


{{M+RSOH}}
{{M+RSOH}}
[[Category:Mario + Rabbids Sparks of Hope Techniques]]
[[Category:Mario + Rabbids Sparks of Hope Techniques]]

Latest revision as of 21:29, September 4, 2023

Rabbid Mario using Counter Blow in Mario + Rabbids Sparks of Hope
Rabbid Mario using the Counter Blow Technique

Counter Blow is Rabbid Mario's Technique in Mario + Rabbids Sparks of Hope.

Counter Blow allows Rabbid Mario to counterattack enemies who attacked him, sending a ranged punch attack at the attacker. The attack is in a line, and any enemies in front of or behind the attacker will also take the attack. Counter Blow has limited range, however, and if an enemy attacks Rabbid Mario from out of reach, Counter Blow will not occur. If Rabbid Mario has a Super Effect added to his weapon by a Spark, Counter Blow will deal more damage, and attacked enemies will take the Super Effect. Counter Blow has a cooldown of 3 turns.

Counter Blow can be upgraded in Rabbid Mario's Skill Tree, such as increasing the range and reducing the cooldown by one turn. There is an upgrade that increases the charges of Counter Blow to a maximum of three, and an upgrade that adds 50% of the attacker's damage to Counter Blow.

There is a type of Counter Blow known as "Evil Counter Blow", used by Depleters and the Giant Depleter. It allows them to attack with the Lifesteal Super Effect in a range around them, with a cooldown of two turns. Bravados also have access to a Counter Blow, simply called "Counter Blow". Whenever they are attacked by a weapon, they will immediately counter with a Gust projectile. This Counter Blow does not have a cooldown and is a passive ability.

Profiles and statistics[edit]

Description[edit]

  • Foes using weapon attacks are immediately counterattacked. Deals +100% DMG. Has (#) charge(s).

Base stats[edit]

  • Radius: 21m
  • Weapon DMG Usage: 100%
  • Duration: 1 turn
  • Cooldown: 3 turns
  • Charges: 1

Skill Tree skills[edit]

TECHNIQUE
Upgrade Skill Prism icon from Mario + Rabbids Sparks of Hope Skill Prism cost Effect Description
Counter Blow Range Skill Tree icon from Mario + Rabbids Sparks of Hope
Counter Blow Range
1, 2 Adds 2, 3 meters to Counter Blow range (23, 26) Increases the range of Rabbid Mario's Counter Blow.
Counter Blow Cooldown Skill Tree icon from Mario + Rabbids Sparks of Hope
Counter Blow Cooldown
2 Minus 1 turn cooldown Rabbid Mario's Counter Blow takes less turns to recharge.
Additional Counter Blow Charge Skill Tree icon from Mario + Rabbids Sparks of Hope
Additional Counter Blow Charge
4, 5 Adds 1, 1 Counter Blow Charge(s) (2, 3) Gives additional Charges to Rabbid Mario's Counter Blow.
▼ This skill requires at least one upgrade of Counter Blow Range
Pay Back Skill Tree icon from Mario + Rabbids Sparks of Hope
Pay Back
4 Counter Attack returns 50% of DMG taken Rabbid Mario's Counter Blow does additional damage based on the damage taken from the attacker.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese カウンターブロー
Kauntā Burō
Counter Blow

Italian Contraccolpo
Counter Blow