User:Sparks/Sandbox: Difference between revisions

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[[File:Magikoopa Mob.PNG|thumb|left]]
[[File:Magikoopa Mob.PNG|thumb|left]]
'''Magikoopa Mob''' is a [[Brawl Attack]] that [[Bowser]] uses in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It requires fifteen [[Brawl Point|SP]] to use in the original game, and twenty-four BP (twenty-six on Easy) to use in the remake. To use this move, Bowser must free the [[Magikoopa]]s from [[Peach's Castle#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Peach's Castle]] with the [[Red Key (Mario & Luigi: Bowser's Inside Story)|Red Key]] acquired from a [[Fawfulcopter]] on the second floor in the castle. After the Magikoopas are freed, they argue about how they should honor Bowser, with one of them (named Jerry) suggesting to present an invigorating and inspiring dance of utter joy and happiness for Bowser.
'''Magikoopa Mob''' is a [[Brawl Attack]] that [[Bowser]] uses in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It requires fifteen [[Brawl Point|SP]] to use in the original game, and twenty-four BP (twenty-six on Easy) to use in the remake. To use this move, Bowser must free the [[Magikoopa]]s from [[Peach's Castle#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Peach's Castle]] with the [[Red Key (Mario & Luigi: Bowser's Inside Story)|Red Key]] acquired from a [[Fawfulcopter]] on the second floor in the castle. After the Magikoopas are freed, they argue about how they should honor Bowser, with one of them (named '''Jerry''') suggesting to present an invigorating and inspiring dance of utter joy and happiness for Bowser.


Once the move starts, the Magikoopas will line up in many designs: curves, L's, horizontal lines, vertical lines, etc, and the player has to use the {{button|ds|stylus}} to trace their position so Bowser can throw [[fireball]]s on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser throws a fireball on it. If all the Magikoopa's wands are touched, they create more damage than four or three of them alone. After about four or five times, the Magikoopas walk off the stage, exhausted.
Once the move starts, the Magikoopas will line up in many designs: curves, L's, horizontal lines, vertical lines, etc, and the player has to use the {{button|ds|stylus}} to trace their position so Bowser can throw [[fireball]]s on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser throws a fireball on it. If all the Magikoopa's wands are touched, they create more damage than four or three of them alone. After about four or five times, the Magikoopas walk off the stage, exhausted.

Revision as of 12:36, December 22, 2023

Sandbox
Sprite of the Magikoopa Mob pile in Mario & Luigi: Bowser's Inside Story Sprite of the Magikoopa Mob pile from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
BP/SP/CP needed 15
BP/SP/CP needed (remake) 24/26
Location Peach's Castle
First appearance Mario & Luigi: Bowser's Inside Story (2009)
Latest appearance Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)
Bowser's Inside Story description Quickly trace the Magikoopa's formation! Bowser's power boosts your magic!
Target: All (random)
Bonus effect: Burn
Bowser's Inside Story + Bowser Jr.'s Journey description Trace the Magikoopas' magic sparks as they form and Bowser will breathe fire to charge them up. The more charged up the sparks are, the more damage the Magikoopas' magic will inflict.
Magikoopa Mob.PNG

Magikoopa Mob is a Brawl Attack that Bowser uses in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. It requires fifteen SP to use in the original game, and twenty-four BP (twenty-six on Easy) to use in the remake. To use this move, Bowser must free the Magikoopas from Peach's Castle with the Red Key acquired from a Fawfulcopter on the second floor in the castle. After the Magikoopas are freed, they argue about how they should honor Bowser, with one of them (named Jerry) suggesting to present an invigorating and inspiring dance of utter joy and happiness for Bowser.

Once the move starts, the Magikoopas will line up in many designs: curves, L's, horizontal lines, vertical lines, etc, and the player has to use the Stylus to trace their position so Bowser can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser throws a fireball on it. If all the Magikoopa's wands are touched, they create more damage than four or three of them alone. After about four or five times, the Magikoopas walk off the stage, exhausted.

In the remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Bowser shoots fireballs out of his mouth, rather than throwing them.

Names in other languages

Language Name Meaning Notes
Japanese ボコスカカメック
Bokosuka Kamekku
「ボコスカ」is a Japanese term for beating or hitting viciously, and「カメック」is Magikoopa or Kamek's Japanese name
German Kamek-Formation Kamek (Magikoopa) Formation
Italian Unità Kamek (group name)
Kamek (attack)
Magikoopa Unit
Magikoopa
Spanish (NOA) Sortil. Magikoopa From "Sortilegio", which means "Spell", Magikoopa Spell
Spanish (NOE) Cuadrilla Kamek Kamek Gang. Kamek from Spanish European name for Magikoopas

Trivia

  • The Magikoopas were the only minions not shown by the Fawfulcopter begging for help in Dimble Wood.