Talk:Chargin' Chuck: Difference between revisions
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:::::::::::::Perhaps but I don't see how design decisions affecting two sets of Dry Bones should be applied between Chargin' Chuck and Boom Boom. We need more evidence, and I wouldn't be comfortable putting that in the article as if we've arrived at that conclusion. Stating some design similarities is probably okay but I would personally stop short at stating any link between the two. {{User:Mario/sig}} 21:24, January 16, 2024 (EST) | :::::::::::::Perhaps but I don't see how design decisions affecting two sets of Dry Bones should be applied between Chargin' Chuck and Boom Boom. We need more evidence, and I wouldn't be comfortable putting that in the article as if we've arrived at that conclusion. Stating some design similarities is probably okay but I would personally stop short at stating any link between the two. {{User:Mario/sig}} 21:24, January 16, 2024 (EST) | ||
:::::::::::::Could you elaborate on what connection you're seeing in the Japanese names of the enemies? How "Bunbun" and "Bull" are connected aside from starting with the same letter isn't at all apparent to me. Furthermore, while there ''are'' similarities in their behavior, I'd argue that doesn't support them being variants of one another on its own. While variants do often share behaviors, that doesn't mean that every enemy that shares its behavior is a variant of the enemy with which it shares its behavior. To give a counter-example, Spike Tops and Lil Sparkies have, more or less, the same behavior, circling around the edges of platforms and being invulnerable to most forms of attack, but that's not enough to suggest they're variants of one another. The three key points you're presenting here are similarities in Japanese names, a subset of their actions being identical, and visual similarities. That last one is tenuous to me, and, as you say, it requires allowing for a bit of a redesign. Unless I'm missing something more on the connection between their Japanese names, I'm not convinced them starting with the same sound is enough to establish a link. That only leaves their behavior as a point to go off of, and that's already making the assumption we can disregard all the behaviors they don't share. I'm simply not convinced, but I do welcome you to elaborate on the name connection if I have missed something. [[User:Hooded Pitohui|Hooded Pitohui]] ([[User talk:Hooded Pitohui|talk]]) 21:38, January 16, 2024 (EST) | :::::::::::::Could you elaborate on what connection you're seeing in the Japanese names of the enemies? How "Bunbun" and "Bull" are connected aside from starting with the same letter isn't at all apparent to me. Furthermore, while there ''are'' similarities in their behavior, I'd argue that doesn't support them being variants of one another on its own. While variants do often share behaviors, that doesn't mean that every enemy that shares its behavior is a variant of the enemy with which it shares its behavior. To give a counter-example, Spike Tops and Lil Sparkies have, more or less, the same behavior, circling around the edges of platforms and being invulnerable to most forms of attack, but that's not enough to suggest they're variants of one another. The three key points you're presenting here are similarities in Japanese names, a subset of their actions being identical, and visual similarities. That last one is tenuous to me, and, as you say, it requires allowing for a bit of a redesign. Unless I'm missing something more on the connection between their Japanese names, I'm not convinced them starting with the same sound is enough to establish a link. That only leaves their behavior as a point to go off of, and that's already making the assumption we can disregard all the behaviors they don't share. I'm simply not convinced, but I do welcome you to elaborate on the name connection if I have missed something. [[User:Hooded Pitohui|Hooded Pitohui]] ([[User talk:Hooded Pitohui|talk]]) 21:38, January 16, 2024 (EST) | ||
:(Shifting indent back) I ''do'' think Li'l Sparky is derivative of [[Spark]], but that's a different conversation. Anyways, due to Japanese being a syllabic language rather than a phonetic one, "Bu-ru" and "Bu'n-bu'n" are actually pronounced fairly similar, not just "Bull" and "Boom Boom," which are of course pronounced quite different. This is often the only thing shared with many of their enemy names, if even that; for another SMW example, Porcupuffer's JP name, for example, seems to be a cross between Cheep Cheep and Porcupo, spelling the former in a way that invokes a blowfish. When written and pronounced in English, "Puku" and "Fugu" don't seem all that similar, but in Japanese, they are nearly homophones and homonyms. There's a lot of nuance to it that can't really be imitated with English phonetics and characters, simply due to the disconnected roots of Japanese and Romantic/Germanic languages. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:47, January 16, 2024 (EST) |
Revision as of 21:47, January 16, 2024
Are these things like sumo bros wearing foot ball equitment? Luigibros2
- They are sumo bros that wear football equipment and know how to play it, and it likes that they not practice sumo. And they charge. So, they are these guys.
Drmgin 15:52, 10 January 2009 (EST)
Meh, why does this matter?Mr. Guy the GuyUseless talkpages SHOULD get deleted
Koopa Quarterbacks?
Can anyone give a source where Chargin' Chucks are referred to as "Koopa Quarterbacks"? It is mentioned as an alternative name in the first paragraph, but the article never states where the name is actually used. Searching the web for it didn't bring up anything notable aside from this very article.--vellidragon 10:59, 13 January 2010 (EST)
- I think that name is fake. You should probably delete it.
Fawfulfury65- Done.--vellidragon 11:17, 16 January 2010 (EST)
Jumps to defeat
i have super mario worldand they take 6 jumps to defeat 24.187.191.151 19:24, 26 January 2013 (EST)
Super Mario 3D world
I watched the trailer to supermario 3d world and they were in it. Should I update the image? If I can find a sprite... Goombob 18:32, 12 July 2013 (EDT)
Okay. Goombob 19:13, 12 July 2013 (EDT)
3D World art
Can someone rip the Chuck artwork from this Super Mario 3D World image?
Because I think the Chucks you can see to the left are potentially clear enough to be ripped from the image and added to the page somehow.
Split the Chargin' Chuck variants
Template:SettledTPP Template:ProposalOutcome Okay, why are the unique Super Mario World variants merged? I mean, if we have similar behavioral variants of Shy Guys split out, than there should be no excuse here. Since the Nintendo Mania guide names all but two different variants of Chargin' Chuck, I propose that we split out every variant, with a certain exception expanded on in the options below.
Proposer: Toadette the Achiever (talk)
Deadline: March 2, 2020, 23:59 GMT
Date withdrawn: February 17, 2020, 22:04 GMT
Split out everything
Split out everything except Lookout Chuck
- Toadette the Achiever (talk) This is my preferred option. After all, the two subsequent non-remake Super Mario titles featuring Chargin' Chucks (3D World and Odyssey) decided to go with this particular type of Chargin' Chuck, establishing it as the "primary" variant, so to speak.
Keep everything merged
- Doc von Schmeltwick (talk) There's the fact that it's only relevant to one game while multiple types also appear in SMA4, there's the two being unnamed, there's the fact they all revert to "Lookout" behavior upon stomping, there's the fact that how they work after being stomped is changed in 3D World, there's two not having specific names at all as you mentioned, and there's the precedence of merging Seedy Sally and Short Fuse with Ukiki. Also, those Shy Guys are split in multiple sources across games and language barriers. This was some Nintendo Power writer just having a little fun, and it was never brought up again.
- Alex95 (talk) - I agree with Doc. This seems too excessive for minor variants.
- Scrooge200 (talk) After some consideration, I think this option makes the most sense. Per Doc.
Comments
@Doc: Paratroopas become Koopa Troopas when stomped, but they are kept split. -- KOOPA CON CARNE 16:38, February 17, 2020 (EST)
- @Doc: Same thing for Paragoombas. (T|C) 16:39, February 17, 2020 (EST)
- So? Those have different names across different games and different languages. Also, those actually look different from each other. Doc von Schmeltwick (talk) 16:41, February 17, 2020 (EST)
- @Doc: So? Certain different variants of Shy Guys also look nearly identical save for the object that differentiates them from normal Shy Guys (Tree Guys, Hook Guys, the freaking Coin Bag Guys, etc.). Also, the Ukiki case is clearly different; that was a case of an enemy adapting to objects in its environment, whereas the Chargin' Chuck variants use items that never appear in the environment. And I wasn't excluding SMA4 either. (T|C) 16:46, February 17, 2020 (EST)
- Again, I direct you to the lack of specific names in any other source, English or otherwise. The things you were mentioned had a name difference in the language of origin, and in some cases, in the game itself, not exclusively some magazine special. Doc von Schmeltwick (talk) 16:54, February 17, 2020 (EST)
- Seedy Sally and Short Fuse were merged to Ukiki because post-Yoshi's Island material has discounted them as being separate variants of Ukiki. As far as I know, this hasn't been done so far with the Chargin' Chuck variants. If it has, then I might remove my vote. The 3D World Chargin' Chuck is clearly the lookout variant, adapted to 3D gameplay much like Paragoombas were in Mario Galaxy 2 (where stomping one would defeat it instantly, instead of turning it into a Goomba first). -- KOOPA CON CARNE 16:53, February 17, 2020 (EST)
- Chargin' Chuck was in SMW and SMA2's respective manuals (not to mention credits). None of the other names were. Doc von Schmeltwick (talk) 16:54, February 17, 2020 (EST)
1st playable apirince
It says that super rush is chargin chuck's 1st playable apirince, but what about bowsers minions? That shold count right? Bubbasour11
- Technically I would agree, but that has lots of minions being controlled at the same time. Super Rush however is the first time a Chargin Chuck is a standalone playable character. Nightwicked Bowser 11:00, August 20, 2021 (EDT)
?
Well, if those two forms are unnamed, then is there a Japanese name for them? I came up with the jumpin’ chuck and the whistlin’ chuck. OhoJeeOnFire (talk)
- JP doesn't distinguish at all between any of them. Also I remove conjectural names for the two on sight (and those have been put many, many times). Doc von Schmeltwick (talk) 13:39, November 15, 2021 (EST)
Consider a variation of Boom Boom?
This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment. |
In their debut, these guys take three hits to defeat, adapt an invulnerable "crouching" stance after each hit, and usually attack with a simple charge - but are able to jump high while facing the screen. Plus, the Japanese names seem to have a connection (Bunbun and Bull), and a highly similar design aside from the gridiron gear. All in all, these seem to have been intended as a sports-themed version of the SMB3 miniboss, demoted to generic enemy. 3D World does give some divergent evolution to their facial design, but that's about it - otherwise, they're still very similar, and SMW already tended to heavily alter designs for its newer enemy derivatives. Doc von Schmeltwick (talk) 23:06, January 15, 2024 (EST)
- Your points rely quite a lot on speculation, and similarities seem pretty coincidental so I'm saying no. Nightwicked Bowser 17:49, January 16, 2024 (EST)
- In that case, we should probably stop considering Koopa Strikers to be a type of Koopa Troopa, as they have an equivalent amount of similarities and differences in function, design, and LoO name. Doc von Schmeltwick (talk) 17:59, January 16, 2024 (EST)
- Koopa Strikers have "koopa" in their name so of course it's considered to be a koopa. I don't think we have ever had Nintendo tell us that charging chucks are a form of boom boom. -- Dark-Boy-1up 17:20, January 16, 2024 (EST)
- "Koopa" does not mean "Koopa Troopa." Doc von Schmeltwick (talk) 18:31, January 16, 2024 (EST)
- Koopa Strikers have "koopa" in their name so of course it's considered to be a koopa. I don't think we have ever had Nintendo tell us that charging chucks are a form of boom boom. -- Dark-Boy-1up 17:20, January 16, 2024 (EST)
- In that case, we should probably stop considering Koopa Strikers to be a type of Koopa Troopa, as they have an equivalent amount of similarities and differences in function, design, and LoO name. Doc von Schmeltwick (talk) 17:59, January 16, 2024 (EST)
- Why don't you stop reaching for other stupid cases everytime someone opposes something you suggest. Please stay on topic for once. Nightwicked Bowser 18:22, January 16, 2024 (EST)
- I.... beg your pardon? I fail to see how this is "stupid." Both of them resemble the basis in shape aside from the face and gear, both of them do the same thing as said basis when jumped on, and both of them have an added projectile attack compared to their basis - incidentally based on a sport. It is absolutely analogous to what I said about Boom Boom and Chargin' Chuck. (Though somehow I don't quite think administrators are supposed to go around openly insulting their editors for having a different opinion and debate style XD) Doc von Schmeltwick (talk) 18:31, January 16, 2024 (EST)
- I wasn't insulting you, I just needed to vent some frustration with the turn these debates always go. Nightwicked Bowser 18:55, January 16, 2024 (EST)
- Please don't derail this further, but generally when you call someone's thought process "stupid," that counts as an insult. My debate style is based primarily around my autism+ADD and need to have a logical buildup in conversation. Doc von Schmeltwick (talk) 18:59, January 16, 2024 (EST)
- @Doc von Schmeltwick, It feels like you made a point, then someone disagreed and then you started throwing red herrings. For example, you told me that koopas aren't koopa troopas while you seemingly ignored my argument about how nintendo has never called chargin' chucks boom booms. -- Dark-Boy-1up 18:59, January 16, 2024 (EST)
- No? Nintendo never called Koopeleons, Electro Koopas, Snooza Koopas, or Suppoko kinds of Koopa Troopa but we still consider them subtypes, due primarily to their Japanese names being similar to the Japanese one for Troopas (Nokonoko), which can't be said for the Strikers ("Shell Shooter"), which actually have some visual characteristics closer to SPM's Hammer Bros. Nintendo doesn't need to directly say how things are derived (and in fact, they usually don't) because those can be inferred based on context clues. Also, what I said was Koopa Strikers are not necessarily a type of Koopa Troopa. That doesn't mean they're not Koopas in general. For instance, Magikoopas aren't Koopa Troopas but they are Koopas. To say nothing of Bowser, whose name is "Koopa" in Japanese, but he's certainly not a Troopa. Doc von Schmeltwick (talk) 19:05, January 16, 2024 (EST)
- Sorry. I misspoke, and I meant to say that you told me koopas are not the same as koopa troopas. I agree that Nintendo doesnt need to tell us what species is what, I just don't think that just because Boom Booms and Chargin' chucks have a few similarities means that they are in the same species. I understand your arguments about how super mario world tried to change earlier enemies, but I don't think we have enough proof. -- Dark-Boy-1up 19:31, January 16, 2024 (EST)
- I don't believe the analogy to Koopa Striker is a strong enough analogy. Chargin' Chucks have much more differences to Boom Boom and whatnot. It's the same issue I have with the attempt to move Big Boo (Dark Moon) to Boolossus in perceived similarities while significant differences are not considered. With an overall lack of evidence and the similarities just not being quite enough (body proportions, eye design, shell design, movement, hairstyle etc are different) I'd rather just treat the two as separate species and just have people come to their own conclusions. Overall, the evidence isn't strong and I don't think it's anywhere near sufficient to the point we have to state this in the article. It's me, Mario! (Talk / Stalk) 21:04, January 16, 2024 (EST)
- I understand that, but SMW was when they really wanted to differentiate designs - compare Dry Bones between SMB3 and SMW, they could be seen as different enemies. If it weren't for the localized name for the next example, these'd have about as much as common with each other as the Hammer Bro and AFH Bro (basically named "Hurray!" in Japanese). I'll probably end up making a proposal to settle this at some point (and throw in a part for Sumo Bro being derivative of Sledge Bro) as I'm getting opposition on the page itself here but a lot of support in DMs elsewhere. In the meantime, I'll probably look for more direct evidence. Doc von Schmeltwick (talk) 21:21, January 16, 2024 (EST)
- Perhaps but I don't see how design decisions affecting two sets of Dry Bones should be applied between Chargin' Chuck and Boom Boom. We need more evidence, and I wouldn't be comfortable putting that in the article as if we've arrived at that conclusion. Stating some design similarities is probably okay but I would personally stop short at stating any link between the two. It's me, Mario! (Talk / Stalk) 21:24, January 16, 2024 (EST)
- Could you elaborate on what connection you're seeing in the Japanese names of the enemies? How "Bunbun" and "Bull" are connected aside from starting with the same letter isn't at all apparent to me. Furthermore, while there are similarities in their behavior, I'd argue that doesn't support them being variants of one another on its own. While variants do often share behaviors, that doesn't mean that every enemy that shares its behavior is a variant of the enemy with which it shares its behavior. To give a counter-example, Spike Tops and Lil Sparkies have, more or less, the same behavior, circling around the edges of platforms and being invulnerable to most forms of attack, but that's not enough to suggest they're variants of one another. The three key points you're presenting here are similarities in Japanese names, a subset of their actions being identical, and visual similarities. That last one is tenuous to me, and, as you say, it requires allowing for a bit of a redesign. Unless I'm missing something more on the connection between their Japanese names, I'm not convinced them starting with the same sound is enough to establish a link. That only leaves their behavior as a point to go off of, and that's already making the assumption we can disregard all the behaviors they don't share. I'm simply not convinced, but I do welcome you to elaborate on the name connection if I have missed something. Hooded Pitohui (talk) 21:38, January 16, 2024 (EST)
- I understand that, but SMW was when they really wanted to differentiate designs - compare Dry Bones between SMB3 and SMW, they could be seen as different enemies. If it weren't for the localized name for the next example, these'd have about as much as common with each other as the Hammer Bro and AFH Bro (basically named "Hurray!" in Japanese). I'll probably end up making a proposal to settle this at some point (and throw in a part for Sumo Bro being derivative of Sledge Bro) as I'm getting opposition on the page itself here but a lot of support in DMs elsewhere. In the meantime, I'll probably look for more direct evidence. Doc von Schmeltwick (talk) 21:21, January 16, 2024 (EST)
- I don't believe the analogy to Koopa Striker is a strong enough analogy. Chargin' Chucks have much more differences to Boom Boom and whatnot. It's the same issue I have with the attempt to move Big Boo (Dark Moon) to Boolossus in perceived similarities while significant differences are not considered. With an overall lack of evidence and the similarities just not being quite enough (body proportions, eye design, shell design, movement, hairstyle etc are different) I'd rather just treat the two as separate species and just have people come to their own conclusions. Overall, the evidence isn't strong and I don't think it's anywhere near sufficient to the point we have to state this in the article. It's me, Mario! (Talk / Stalk) 21:04, January 16, 2024 (EST)
- Sorry. I misspoke, and I meant to say that you told me koopas are not the same as koopa troopas. I agree that Nintendo doesnt need to tell us what species is what, I just don't think that just because Boom Booms and Chargin' chucks have a few similarities means that they are in the same species. I understand your arguments about how super mario world tried to change earlier enemies, but I don't think we have enough proof. -- Dark-Boy-1up 19:31, January 16, 2024 (EST)
- No? Nintendo never called Koopeleons, Electro Koopas, Snooza Koopas, or Suppoko kinds of Koopa Troopa but we still consider them subtypes, due primarily to their Japanese names being similar to the Japanese one for Troopas (Nokonoko), which can't be said for the Strikers ("Shell Shooter"), which actually have some visual characteristics closer to SPM's Hammer Bros. Nintendo doesn't need to directly say how things are derived (and in fact, they usually don't) because those can be inferred based on context clues. Also, what I said was Koopa Strikers are not necessarily a type of Koopa Troopa. That doesn't mean they're not Koopas in general. For instance, Magikoopas aren't Koopa Troopas but they are Koopas. To say nothing of Bowser, whose name is "Koopa" in Japanese, but he's certainly not a Troopa. Doc von Schmeltwick (talk) 19:05, January 16, 2024 (EST)
- @Doc von Schmeltwick, It feels like you made a point, then someone disagreed and then you started throwing red herrings. For example, you told me that koopas aren't koopa troopas while you seemingly ignored my argument about how nintendo has never called chargin' chucks boom booms. -- Dark-Boy-1up 18:59, January 16, 2024 (EST)
- Please don't derail this further, but generally when you call someone's thought process "stupid," that counts as an insult. My debate style is based primarily around my autism+ADD and need to have a logical buildup in conversation. Doc von Schmeltwick (talk) 18:59, January 16, 2024 (EST)
- I wasn't insulting you, I just needed to vent some frustration with the turn these debates always go. Nightwicked Bowser 18:55, January 16, 2024 (EST)
- I.... beg your pardon? I fail to see how this is "stupid." Both of them resemble the basis in shape aside from the face and gear, both of them do the same thing as said basis when jumped on, and both of them have an added projectile attack compared to their basis - incidentally based on a sport. It is absolutely analogous to what I said about Boom Boom and Chargin' Chuck. (Though somehow I don't quite think administrators are supposed to go around openly insulting their editors for having a different opinion and debate style XD) Doc von Schmeltwick (talk) 18:31, January 16, 2024 (EST)
- Why don't you stop reaching for other stupid cases everytime someone opposes something you suggest. Please stay on topic for once. Nightwicked Bowser 18:22, January 16, 2024 (EST)
- (Shifting indent back) I do think Li'l Sparky is derivative of Spark, but that's a different conversation. Anyways, due to Japanese being a syllabic language rather than a phonetic one, "Bu-ru" and "Bu'n-bu'n" are actually pronounced fairly similar, not just "Bull" and "Boom Boom," which are of course pronounced quite different. This is often the only thing shared with many of their enemy names, if even that; for another SMW example, Porcupuffer's JP name, for example, seems to be a cross between Cheep Cheep and Porcupo, spelling the former in a way that invokes a blowfish. When written and pronounced in English, "Puku" and "Fugu" don't seem all that similar, but in Japanese, they are nearly homophones and homonyms. There's a lot of nuance to it that can't really be imitated with English phonetics and characters, simply due to the disconnected roots of Japanese and Romantic/Germanic languages. Doc von Schmeltwick (talk) 21:47, January 16, 2024 (EST)