Kreeping Klasps: Difference between revisions

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{{level infobox
{{level infobox
|image={{tabber|title1=Original|content1=[[File:Kreeping Klasps.png]]|title2=Remake|content2=[[File:Kreeping Klasps GBA Klasp.png]]<br>Kiddy jumping over a Klasp in the Game Boy Advance remake}}
|image=[[File:Kreeping Klasps.png]]
|code=3 - 3
|code=3 - 3
|world=[[Cotton Top Cove]]
|world=[[Cotton Top Cove]]
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}}
}}
'''Kreeping Klasps''' is the thirteenth [[level]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[Cotton Top Cove]]. In this boardwalk level, [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must reach the end by climbing across a series of horizontal [[rope]]s and walking across some boardwalks. At the start, there is a crack in the boardwalk that breaks if Dixie performs [[team up]] and throws Kiddy onto it. They can collect a [[bear coin]] within the gap. Kiddy can throw Dixie above the level entrance to obtain a [[Red Balloon]]. As the level's name suggests, [[Klasp]]s are the main enemy, and they climb across the ropes throughout the level. If the [[Kong]]s touch a Klasp, it explodes, and the player loses the lead Kong. A [[Nibbla]] follows the [[Kong]]s in the river below, so the Kongs cannot swim under the Klasps.
'''Kreeping Klasps''' is the thirteenth [[level]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[Cotton Top Cove]]. In this boardwalk level, [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must reach the end by climbing across a series of horizontal [[rope]]s and walking across some boardwalks. At the start, there is a crack in the boardwalk that breaks if Dixie performs [[team up]] and throws Kiddy onto it. They can collect a [[bear coin]] within the gap. Kiddy can throw Dixie above the level entrance to obtain a [[Red Balloon]]. As the level's name suggests, [[Klasp]]s are the main enemy, and they climb across the ropes throughout the level. If the [[Kong]]s touch a Klasp, it explodes, and the player loses the lead Kong. A [[Nibbla]] follows the [[Kong]]s in the river below, so the Kongs cannot swim under the Klasps.
==Layout==
==Layout==
[[File:KreepingKlasps-GBA.png|thumb|left|240px|The Kongs jump to the Star Barrel in the Game Boy Advance remake]]
[[File:Kreeping Klasps GBA Klasp.png|thumb|left|Kreeping Klasps in the Game Boy Advance version]]
When the level begins, the Kongs make their way across several boardwalks and soon come up to the first tightrope. After climbing across this rope, they hop over a small gap and grab onto another tightrope. On this long tightrope, they have to avoid a long Klasp, and then jump to another rope above the dangerous water. After moving across this short rope, they make it to a third tightrope. At the end of this rope, they make their way back onto some boardwalks and have to cling onto some more tightropes. Jumping to the rope above them from there, the heroes are up to the challenge of climbing across a Klasp infested tightrope. Moving along the whole rope, they have to avoid several Klasps, and then to a much smaller separate rope. Letting go of this rope throws the Kongs into the [[Star Barrel]].
When the level begins, the Kongs make their way across several boardwalks and soon come up to the first tightrope. After climbing across this rope, they hop over a small gap and grab onto another tightrope. On this long tightrope, they have to avoid a long Klasp, and then jump to another rope above the dangerous water. After moving across this short rope, they make it to a third tightrope. At the end of this rope, they make their way back onto some boardwalks and have to cling onto some more tightropes. Jumping to the rope above them from there, the heroes are up to the challenge of climbing across a Klasp infested tightrope. Moving along the whole rope, they have to avoid several Klasps, and then to a much smaller separate rope. Letting go of this rope throws the Kongs into the [[Star Barrel]].


About halfway into the level, the group head onto another tightrope over the deadly water. Jumping over another Klasp, they soon get onto another long rope. Hopping onto another rope above it, they enter an area with three nearby Klasps. Avoiding each one, they make it back on the boardwalks. On this safe pathway, they walk down a slanted boardwalk and hop to a small tightrope with [[KONG Letters|the letter N]] on it. After this, the two monkeys need to bounce on a Re-Koil to make it to another tightrope. Once they hop off of the first rope, they find the letter G. Farther on, they hop to a few more ropes, avoiding some Klasps, to make it to a very small tightrope. Jumping off of this rope takes the Kongs to three Re-Koils, all occupying their own platform. After bouncing off of each one and grabbing onto the next tightrope, [[Kiddy Kong]] and [[Dixie Kong]] have to avoid a Klasp and hop to another rope. On this rope, they are greeted by a second Klasp. Dodging the foe, they soon make it onto more boardwalks. Walking a little farther, the group eventually find a rather small flagpole. If they grab onto the end of the pole, the flag rises and the level ends.
About halfway into the level, the group head onto another tightrope over the deadly water. Jumping over another Klasp, they soon get onto another long rope. Hopping onto another rope above it, they enter an area with three nearby Klasps. Avoiding each one, they make it back on the boardwalks. On this safe pathway, they walk down a slanted boardwalk and hop to a small tightrope with [[KONG Letters|the letter N]] on it. After this, the two monkeys need to bounce on a Re-Koil to make it to another tightrope. Once they hop off of the first rope, they find the letter G. Farther on, they hop to a few more ropes, avoiding some Klasps, to make it to a very small tightrope. Jumping off of this rope takes the Kongs to three Re-Koils, all occupying their own platform. After bouncing off of each one and grabbing onto the next tightrope, [[Kiddy Kong]] and [[Dixie Kong]] have to avoid a Klasp and hop to another rope. On this rope, they are greeted by a second Klasp. Dodging the foe, they soon make it onto more boardwalks. Walking a little farther, the group eventually find a rather small flagpole. If they grab onto the end of the pole, the flag rises and the level ends.
{{br}}
{{br}}
==Enemies==
==Enemies==
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
<gallery>
<gallery>
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (6)
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (6)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
<gallery>
<gallery>
Bear Coin.png|[[Bear coin]] (3)
Bear Coin.png|[[Bear coin]] (3)
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Red Extra Life Balloon DKC3.png|[[Red Balloon]] (2)
Red Extra Life Balloon DKC3.png|[[Red Balloon]] (2)
</gallery>
</gallery>
===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:Kreeping Klasps N.png|thumb|The location of the letter N]]
[[File:Kreeping Klasps N.png|thumb|The location of the letter N]]
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The [[Koin]] is on a platform just below the one with the Level Flag. The Kongs must go right past the Level Flag and pick up a Steel Barrel under a roof. They must go back to the Koin and throw the Steel at the wall to the right by either standing on Koin's shield or at the edge of a platform to the left of the one that Koin is on.
The [[Koin]] is on a platform just below the one with the Level Flag. The Kongs must go right past the Level Flag and pick up a Steel Barrel under a roof. They must go back to the Koin and throw the Steel at the wall to the right by either standing on Koin's shield or at the edge of a platform to the left of the one that Koin is on.
{{br}}
{{br}}
==Bonus Levels==
==Bonus Levels==
{{multiframe|[[File:Kreeping Klasps Bonus Level 1.png|200px]] [[File:Kreeping Klasps Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
{{multiframe|[[File:Kreeping Klasps Bonus Level 1.png|200px]] [[File:Kreeping Klasps Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Kreeping Klasps has two Bonus Levels, listed by type:
Kreeping Klasps has two Bonus Levels, listed by type:
 
*'''''Grab 15 Bananas!''''': From the third horizontal rope after the letter K, there are two green Buzzes that circle around a very short horizontal rope above. The first [[Bonus Barrel]] is above the short rope, and the Kongs must avoid the Buzzes to enter it. In the [[Bonus Level]], the Kongs have 25 seconds to collect 15 [[green banana]]s by jumping between two parallel horizontal ropes suspended over the water. The Kongs must avoid falling into the water or else Nibbla bites them. After the Kongs collect every green banana, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears on the boardwalk to the right.
*'''''Grab 15 Bananas!''''': From the third horizontal rope after the letter K, there are two green Buzzes that circle around a very short horizontal rope above. The first [[Bonus Barrel]] is above the short rope, and the Kongs must avoid the Buzzes to enter it. In the [[Bonus Level]], the Kongs have 25 seconds to collect 15 [[green banana]]s by jumping between two parallel horizontal ropes suspended over the water. The Kongs must avoid falling into the water or else Nibbla bites them. After the Kongs collect every green banana, the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears on the boardwalk to the right.
*'''''Find the Coin!''''': After the Star Barrel, the Kongs must climb across a few more horizontal ropes. They must go to the parallel pair of ropes, just before the next boardwalk. The Kongs must avoid the three Klasps and drop below from the center of the lower one to land into a hidden Auto-Fire Barrel that blasts them to a Bonus Barrel under the boardwalk. In the Bonus Level, the Kongs have 15 seconds to cross a long rope and collect the Bonus Coin. The Kongs must avoid four Klasps on the long rope and a Nibbla in the river below to reach a small boardwalk on the right with the Bonus Coin.
*'''''Find the Coin!''''': After the Star Barrel, the Kongs must climb across a few more horizontal ropes. They must go to the parallel pair of ropes, just before the next boardwalk. The Kongs must avoid the three Klasps and drop below from the center of the lower one to land into a hidden Auto-Fire Barrel that blasts them to a Bonus Barrel under the boardwalk. In the Bonus Level, the Kongs have 15 seconds to cross a long rope and collect the Bonus Coin. The Kongs must avoid four Klasps on the long rope and a Nibbla in the river below to reach a small boardwalk on the right with the Bonus Coin.


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Kreeping Klasps K.png|The letter K
Kreeping Klasps K.png|The letter K
Kreeping Klasps O.png|The letter O
Kreeping Klasps O.png|The letter O
Kreeping Klasps boardwalk crack.png|Kiddy breaks a crack in the boardwalk  
Kreeping Klasps boardwalk crack.png|Kiddy breaks a crack in the boardwalk
Kreeping Klasps G.png|The letter G
Kreeping Klasps GBA short boardwalk.png|The Kongs stand on a short boardwalk platform in the Game Boy Advance version
Kreeping Klasps GBA short boardwalk.png|The Kongs stand on a short boardwalk platform in the Game Boy Advance version
KreepingKlasps-GBA-O.png|The letter O in the Game Boy Advance version
KreepingKlasps-GBA-O.png|The letter O in the Game Boy Advance version
KreepingKlasps-GBA.png|The Kongs jump to the Star Barrel in the Game Boy Advance remake
</gallery>
</gallery>


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|Spa=Klasps Trepadores
|Spa=Klasps Trepadores
|SpaM=Climbing Klasps
|SpaM=Climbing Klasps
|Fra=Klasps Kachés
|Fre=Klasps Kachés
|FraM=Hidden Klasps
|FreM=Hidden Klasps
|Ger=Kriechende Klasps
|Ger=Kriechende Klasps
|GerM=Creeping Klasps
|GerM=Creeping Klasps
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|ItaM=Climbing Klasp
|ItaM=Climbing Klasp
}}
}}
{{br}}
{{DKC3}}
{{DKC3}}
[[Category:Lakes]]
[[Category:Lakes]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]

Latest revision as of 16:02, January 20, 2024

Level
Kreeping Klasps
Kiddy Kong navigates the tightropes at Kreeping Klasps.
Level code 3 - 3
World Cotton Top Cove
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Stilt Village
<< Directory of levels >>

Kreeping Klasps is the thirteenth level of Donkey Kong Country 3: Dixie Kong's Double Trouble! and the third level of Cotton Top Cove. In this boardwalk level, Dixie and Kiddy must reach the end by climbing across a series of horizontal ropes and walking across some boardwalks. At the start, there is a crack in the boardwalk that breaks if Dixie performs team up and throws Kiddy onto it. They can collect a bear coin within the gap. Kiddy can throw Dixie above the level entrance to obtain a Red Balloon. As the level's name suggests, Klasps are the main enemy, and they climb across the ropes throughout the level. If the Kongs touch a Klasp, it explodes, and the player loses the lead Kong. A Nibbla follows the Kongs in the river below, so the Kongs cannot swim under the Klasps.

Layout[edit]

Kiddy jumping over a Klasp, next to a Buzz in Kreeping Klasps in the Game Boy Advance remake
Kreeping Klasps in the Game Boy Advance version

When the level begins, the Kongs make their way across several boardwalks and soon come up to the first tightrope. After climbing across this rope, they hop over a small gap and grab onto another tightrope. On this long tightrope, they have to avoid a long Klasp, and then jump to another rope above the dangerous water. After moving across this short rope, they make it to a third tightrope. At the end of this rope, they make their way back onto some boardwalks and have to cling onto some more tightropes. Jumping to the rope above them from there, the heroes are up to the challenge of climbing across a Klasp infested tightrope. Moving along the whole rope, they have to avoid several Klasps, and then to a much smaller separate rope. Letting go of this rope throws the Kongs into the Star Barrel.

About halfway into the level, the group head onto another tightrope over the deadly water. Jumping over another Klasp, they soon get onto another long rope. Hopping onto another rope above it, they enter an area with three nearby Klasps. Avoiding each one, they make it back on the boardwalks. On this safe pathway, they walk down a slanted boardwalk and hop to a small tightrope with the letter N on it. After this, the two monkeys need to bounce on a Re-Koil to make it to another tightrope. Once they hop off of the first rope, they find the letter G. Farther on, they hop to a few more ropes, avoiding some Klasps, to make it to a very small tightrope. Jumping off of this rope takes the Kongs to three Re-Koils, all occupying their own platform. After bouncing off of each one and grabbing onto the next tightrope, Kiddy Kong and Dixie Kong have to avoid a Klasp and hop to another rope. On this rope, they are greeted by a second Klasp. Dodging the foe, they soon make it onto more boardwalks. Walking a little farther, the group eventually find a rather small flagpole. If they grab onto the end of the pole, the flag rises and the level ends.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Letter N in Kreeping Klasps
The location of the letter N
  • K: Above the first rope in the level
  • O: Under a Klasp
  • N: Between two boardwalks, underneath a short rope
  • G: Above a rope shortly after the letter N.

DK Coin[edit]

Kreeping Klasps
The Koin of Kreeping Klasps

The Koin is on a platform just below the one with the Level Flag. The Kongs must go right past the Level Flag and pick up a Steel Barrel under a roof. They must go back to the Koin and throw the Steel at the wall to the right by either standing on Koin's shield or at the edge of a platform to the left of the one that Koin is on.

Bonus Levels[edit]

Dixie Kong and Kiddy Kong in the first Bonus Level of Kreeping Klasps Second bonus level in Kreeping Klasps
The first and second Bonus Levels respectively

Kreeping Klasps has two Bonus Levels, listed by type:

  • Grab 15 Bananas!: From the third horizontal rope after the letter K, there are two green Buzzes that circle around a very short horizontal rope above. The first Bonus Barrel is above the short rope, and the Kongs must avoid the Buzzes to enter it. In the Bonus Level, the Kongs have 25 seconds to collect 15 green bananas by jumping between two parallel horizontal ropes suspended over the water. The Kongs must avoid falling into the water or else Nibbla bites them. After the Kongs collect every green banana, the Bonus Coin appears on the boardwalk to the right.
  • Find the Coin!: After the Star Barrel, the Kongs must climb across a few more horizontal ropes. They must go to the parallel pair of ropes, just before the next boardwalk. The Kongs must avoid the three Klasps and drop below from the center of the lower one to land into a hidden Auto-Fire Barrel that blasts them to a Bonus Barrel under the boardwalk. In the Bonus Level, the Kongs have 15 seconds to cross a long rope and collect the Bonus Coin. The Kongs must avoid four Klasps on the long rope and a Nibbla in the river below to reach a small boardwalk on the right with the Bonus Coin.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クラスプ ロープ[?]
Kurasupu rōpu
Klasp Rope
French Klasps Kachés[?] Hidden Klasps
German Kriechende Klasps[?] Creeping Klasps
Italian Klasp Rampicanti[?] Climbing Klasp
Spanish Klasps Trepadores[?] Climbing Klasps