List of Mario + Rabbids Sparks of Hope Spark statistics: Difference between revisions
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==List of Sparks== | ==List of Sparks== | ||
{{ | {{More images|Icons for radius, turn and cooldown; Silence and Disable icons for Oozer Master}} | ||
The following is list of Sparks, their abilities, and the descriptions thereof. The descriptions for Powers of Sparks that attack (Toxiquake, Pyrogeddon, etc.) assumes the player does ''not'' have such a Spark equipped and thus altering the base power. Some Spark abilities increase in power when the Heroes level up. | The following is list of Sparks, their abilities, and the descriptions thereof. The descriptions for Powers of Sparks that attack (Toxiquake, Pyrogeddon, etc.) assumes the player does ''not'' have such a Spark equipped and thus altering the base power. Some Spark abilities increase in power when the Heroes level up. | ||
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|image=[[File:Starburst icon 2 MRSOH.png|30px]] | |image=[[File:Starburst icon 2 MRSOH.png|30px]] | ||
|title=Starburst | |title=Starburst | ||
|powername=[[File:Turbocharge icon MRSOH.png|15px]] [[Turbocharge]]<br><small> | |powername=[[File:Turbocharge icon MRSOH.png|15px]] [[Turbocharge]]<br><small>Radius: 13m - Duration: 1 turn - Cooldown: 3 turns</small> | ||
|bonusname=[[Physical Protector]] | |bonusname=[[Physical Protector]] | ||
|power1=Allies within range deal 20% more damage with attacks and movement abilities. | |power1=Allies within range deal 20% more damage with attacks and movement abilities. | ||
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|bonus4=Incoming physical damage is reduced by 30%. | |bonus4=Incoming physical damage is reduced by 30%. | ||
|bonus5=Incoming physical damage is reduced by 35%. | |bonus5=Incoming physical damage is reduced by 35%. | ||
|powerup2=+10% DMG Boost | |powerup2=+10% DMG Boost (120% ► 130%) | ||
|powerup3=+10% DMG Boost | |powerup3=+10% DMG Boost (130% ► 140%) | ||
|powerup4=+10% DMG Boost | |powerup4=+10% DMG Boost (140% ► 150%) | ||
|powerup5=+10% DMG Boost | |powerup5=+10% DMG Boost (150% ► 160%) | ||
|bonusup2=-5% DMG | |bonusup2=-5% DMG | ||
|bonusup3=-5% DMG | |bonusup3=-5% DMG | ||
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|image=[[File:Exosphere icon MRSOH.png|30px]] | |image=[[File:Exosphere icon MRSOH.png|30px]] | ||
|title=Exosphere | |title=Exosphere | ||
|powername=[[File:Reflect icon MRSOH.png|15px]] [[Fortify]]<br><small> | |powername=[[File:Reflect icon MRSOH.png|15px]] [[Fortify]]<br><small>Radius: 13m - Duration: 1/1/1/2/2 turns - Cooldown: 4 turns</small> | ||
|bonusname=[[Athlete]] | |bonusname=[[Athlete]] | ||
|power1=Allies within range take -25% less damage, including damage from Super Effects, for 1 turn. | |power1=Allies within range take -25% less damage, including damage from Super Effects, for 1 turn. | ||
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|powerup2=+10% DMG Reduction When Active | |powerup2=+10% DMG Reduction When Active | ||
|powerup3=+10% DMG Reduction When Active | |powerup3=+10% DMG Reduction When Active | ||
|powerup4=+1 Turn (Duration) | |powerup4=+1 Turn (Duration) (1 ► 2) | ||
|powerup5=+10% DMG Reduction When Active | |powerup5=+10% DMG Reduction When Active | ||
|bonusup2=+5% DMG | |bonusup2=+5% DMG | ||
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|image=[[File:Toxiquake icon MRSOH.png|30px]] | |image=[[File:Toxiquake icon MRSOH.png|30px]] | ||
|title=Toxiquake | |title=Toxiquake | ||
|powername=[[File:Ooze icon MRSOH.png|15px]] [[Shockwave Ooze]]<br><small> | |powername=[[File:Ooze icon MRSOH.png|15px]] [[Shockwave Ooze]]<br><small>Radius: 13m - Cooldown: 3 turns</small> | ||
|bonusname=[[Ooze Protector]] | |bonusname=[[Ooze Protector]] | ||
|power1=Casts 3 shockwaves of [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect, each one deals [[File:Ooze icon MRSOH.png|13px]] [#] damage. | |power1=Casts 3 shockwaves of [[File:Ooze icon MRSOH.png|13px]] Ooze Super Effect, each one deals [[File:Ooze icon MRSOH.png|13px]] [#] damage. | ||
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|image=[[File:Screech icon 2 MRSOH.png|30px]] | |image=[[File:Screech icon 2 MRSOH.png|30px]] | ||
|title=Screech | |title=Screech | ||
|powername=[[File:Music icon MRSOH.png|15px]] [[Whoopsgottago]]<br><small> | |powername=[[File:Music icon MRSOH.png|15px]] [[Whoopsgottago]]<br><small>Radius: 9/11/13/15/17m - Cooldown: 3 turns</small> | ||
|bonusname=[[Critical Buddy]] | |bonusname=[[Critical Buddy]] | ||
|power1=Enemies within range are repelled from the Hero's position. [ | |power1=Enemies within range are repelled from the Hero's position. [Radius: 9m] | ||
|power2=Enemies within range are repelled from the Hero's position. [ | |power2=Enemies within range are repelled from the Hero's position. [Radius: 11m] | ||
|power3=Enemies within range are repelled from the Hero's position. [ | |power3=Enemies within range are repelled from the Hero's position. [Radius: 13m] | ||
|power4=Enemies within range are repelled from the Hero's position. [ | |power4=Enemies within range are repelled from the Hero's position. [Radius: 15m] | ||
|power5=Enemies within range are repelled from the Hero's position. [ | |power5=Enemies within range are repelled from the Hero's position. [Radius: 17m] | ||
|bonus1=Increases the chance of critical hits from weapons by 10%. | |bonus1=Increases the chance of critical hits from weapons by 10%. | ||
|bonus2=Increases the chance of critical hits from weapons by 15%. | |bonus2=Increases the chance of critical hits from weapons by 15%. | ||
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|bonus4=Increases all move ability damage by 30%. | |bonus4=Increases all move ability damage by 30%. | ||
|bonus5=Increases all move ability damage by 35%. | |bonus5=Increases all move ability damage by 35%. | ||
|powerup2=-1 Turn (Cooldown) | |powerup2=-1 Turn (Cooldown) (6 ► 5) | ||
|powerup3=+1 Turn (Duration) | |powerup3=+1 Turn (Duration) (1 ► 2) | ||
|powerup4=-1 Turn (Cooldown) | |powerup4=-1 Turn (Cooldown) (5 ► 4) | ||
|powerup5=-1 Turn (Cooldown) | |powerup5=-1 Turn (Cooldown) (4 ► 3) | ||
|bonusup2=+5% DMG | |bonusup2=+5% DMG | ||
|bonusup3=+5% DMG | |bonusup3=+5% DMG | ||
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|image=[[File:Pyrogeddon icon 2 MRSOH.png|30px]] | |image=[[File:Pyrogeddon icon 2 MRSOH.png|30px]] | ||
|title=Pyrogeddon | |title=Pyrogeddon | ||
|powername=[[File:Burn icon MRSOH.png|15px]] [[Skyrain Burn]]<br><small> | |powername=[[File:Burn icon MRSOH.png|15px]] [[Skyrain Burn]]<br><small>Radius: 9m - Cooldown: 3 turns</small> | ||
|bonusname=[[Burn Protector]] | |bonusname=[[Burn Protector]] | ||
|power1=Meteors with the [[File:Burn icon MRSOH.png|13px]] Burn Super Effect rain upon enemies: each dealing [[File:Burn icon MRSOH.png|13px]] [#-#] damage. | |power1=Meteors with the [[File:Burn icon MRSOH.png|13px]] Burn Super Effect rain upon enemies: each dealing [[File:Burn icon MRSOH.png|13px]] [#-#] damage. | ||
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|bonus4=Increases the Hero's Max HP by 30%. | |bonus4=Increases the Hero's Max HP by 30%. | ||
|bonus5=Increases the Hero's Max HP by 35%. | |bonus5=Increases the Hero's Max HP by 35%. | ||
|powerup2=-1 Turn (Cooldown) | |powerup2=-1 Turn (Cooldown) (5 ► 4) | ||
|powerup3=Regen +10% HP | |powerup3=Regen +10% HP | ||
|powerup4=+1 turn (Duration) | |powerup4=+1 turn (Duration) (2 ► 3) | ||
|powerup5=Regen +10% HP | |powerup5=Regen +10% HP | ||
|bonusup2=+5% Max Health | |bonusup2=+5% Max Health | ||
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|image=[[File:Glitter icon 2 MRSOH.png|30px]] | |image=[[File:Glitter icon 2 MRSOH.png|30px]] | ||
|title=Glitter | |title=Glitter | ||
|powername=[[File:Music icon MRSOH.png|15px]] [[Gather 'Round]]<br><small> | |powername=[[File:Music icon MRSOH.png|15px]] [[Gather 'Round]]<br><small>Radius: 11/13/15/17/19m - Cooldown: 3 turns</small> | ||
|bonusname=[[Attack Master]] | |bonusname=[[Attack Master]] | ||
|power1=Enemies within range are pulled towards the Hero's position. | |power1=Enemies within range are pulled towards the Hero's position. | ||
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|image=[[File:Zephyrquake icon MRSOH.png|30px]] | |image=[[File:Zephyrquake icon MRSOH.png|30px]] | ||
|title=Zephyrquake | |title=Zephyrquake | ||
|powername=[[File:Gust icon MRSOH.png|15px]] [[Shockwave Gust]]<br><small> | |powername=[[File:Gust icon MRSOH.png|15px]] [[Shockwave Gust]]<br><small>Radius: 13m - Cooldown: 3 turns</small> | ||
|bonusname=[[Gust Protector]] | |bonusname=[[Gust Protector]] | ||
|power1=Casts 3 shockwaves of [[File:Gust icon MRSOH.png|13px]] Gust Super Effect, each one deals [[File:Gust icon MRSOH.png|13px]] [#] damage. | |power1=Casts 3 shockwaves of [[File:Gust icon MRSOH.png|13px]] Gust Super Effect, each one deals [[File:Gust icon MRSOH.png|13px]] [#] damage. | ||
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|image=[[File:Electrogeddon icon 2 MRSOH.png|30px]] | |image=[[File:Electrogeddon icon 2 MRSOH.png|30px]] | ||
|title=Electrogeddon | |title=Electrogeddon | ||
|powername=[[File:Shock icon MRSOH.png|15px]] [[Skyrain Shock]]<br><small> | |powername=[[File:Shock icon MRSOH.png|15px]] [[Skyrain Shock]]<br><small>Radius: 9m - Cooldown: 3 turns</small> | ||
|bonusname=[[Shock Protector]] | |bonusname=[[Shock Protector]] | ||
|power1=Meteors with the [[File:Shock icon MRSOH.png|13px]] Shock Super Effect rain upon enemies: each dealing [[File:Shock icon MRSOH.png|13px]] [#-#] damage. | |power1=Meteors with the [[File:Shock icon MRSOH.png|13px]] Shock Super Effect rain upon enemies: each dealing [[File:Shock icon MRSOH.png|13px]] [#-#] damage. | ||
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|image=[[File:Aquaquake icon MRSOH.png|30px]] | |image=[[File:Aquaquake icon MRSOH.png|30px]] | ||
|title=Aquaquake | |title=Aquaquake | ||
|powername=[[File:Splash icon MRSOH.png|15px]] [[Shockwave Splash]]<br><small> | |powername=[[File:Splash icon MRSOH.png|15px]] [[Shockwave Splash]]<br><small>Radius: 13m - Cooldown: 3 turns</small> | ||
|bonusname=[[Splash Protector]] | |bonusname=[[Splash Protector]] | ||
|power1=Casts 3 shockwaves of [[File:Splash icon MRSOH.png|13px]] Splash Super Effect, each one deals [[File:Splash icon MRSOH.png|13px]] [#] damage. | |power1=Casts 3 shockwaves of [[File:Splash icon MRSOH.png|13px]] Splash Super Effect, each one deals [[File:Splash icon MRSOH.png|13px]] [#] damage. | ||
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|image=[[File:Pulser icon 2 MRSOH.png|30px]] | |image=[[File:Pulser icon 2 MRSOH.png|30px]] | ||
|title=Pulser | |title=Pulser | ||
|powername=[[File:HP Recover icon MRSOH.png|15px]] [[Revive]]<br><small> | |powername=[[File:HP Recover icon MRSOH.png|15px]] [[Revive]]<br><small>Radius: 11m - Cooldown: 4 turns</small> | ||
|bonusname=[[Healing Amplifier]] | |bonusname=[[Healing Amplifier]] | ||
|power1=Allies within range are Revived with 30% of their max HP. | |power1=Allies within range are Revived with 30% of their max HP. | ||
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|powername=[[File:Enemy icon MRSOH.png|15px]] [[Summon Oozer]]<br><small>Cooldown: 4 turns</small> | |powername=[[File:Enemy icon MRSOH.png|15px]] [[Summon Oozer]]<br><small>Cooldown: 4 turns</small> | ||
|bonusname=[[Attack Master]] | |bonusname=[[Attack Master]] | ||
|power1=Spawns an Oozer ally with | |power1=Spawns an Oozer ally with [#] HP. Its Ooze [[File:Ooze icon MRSOH.png|13px]] attacks deal [#] damage and it can [[File:Nocoverart.png|13px]] Silence and [[File:Nocoverart.png|13px]] Disarm enemies. | ||
|power2= | |power2=Spawns an Oozer ally with [#] HP. Its Ooze [[File:Ooze icon MRSOH.png|13px]] attacks deal [#] damage and it can [[File:Nocoverart.png|13px]] Silence and [[File:Nocoverart.png|13px]] Disarm enemies. | ||
|power3= | |power3=Spawns an Oozer ally with [#] HP. Its Ooze [[File:Ooze icon MRSOH.png|13px]] attacks deal [#] damage and it can [[File:Nocoverart.png|13px]] Silence and [[File:Nocoverart.png|13px]] Disarm enemies. | ||
|power4=Spawns an Oozer ally with | |power4=Spawns an Oozer ally with [#] HP. Its Ooze [[File:Ooze icon MRSOH.png|13px]] attacks deal [#] damage and it can [[File:Nocoverart.png|13px]] Silence and [[File:Nocoverart.png|13px]] Disarm enemies. | ||
|power5= | |power5=Spawns an Oozer ally with [#] HP. Its Ooze [[File:Ooze icon MRSOH.png|13px]] attacks deal [#] damage and it can [[File:Nocoverart.png|13px]] Silence and [[File:Nocoverart.png|13px]] Disarm enemies. | ||
|bonus1=Increases weapon-based attacks damage by 10%. | |bonus1=Increases weapon-based attacks damage by 10%. | ||
|bonus2=Increases weapon-based attacks damage by 15%. | |bonus2=Increases weapon-based attacks damage by 15%. | ||
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|bonus4=Increases weapon-based attacks damage by 25%. | |bonus4=Increases weapon-based attacks damage by 25%. | ||
|bonus5=Increases weapon-based attacks damage by 30%. | |bonus5=Increases weapon-based attacks damage by 30%. | ||
|powerup2=Summoned Oozer +10% DMG ( | |powerup2=Summoned Oozer +10% DMG (# ► #) | ||
|powerup3=Summoned Oozer +20% DMG ( | |powerup3=Summoned Oozer +20% DMG (# ► #) | ||
|powerup4=Summoned Oozer +30% DMG ( | |powerup4=Summoned Oozer +30% DMG (# ► #) | ||
|powerup5=Summoned Oozer +40% DMG ( | |powerup5=Summoned Oozer +40% DMG (# ► #) | ||
|bonusup2=+5% DMG | |bonusup2=+5% DMG | ||
|bonusup3=+5% DMG | |bonusup3=+5% DMG | ||
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|image=[[File:Cryogeddon icon 2 MRSOH.png|30px]] | |image=[[File:Cryogeddon icon 2 MRSOH.png|30px]] | ||
|title=Cryogeddon | |title=Cryogeddon | ||
|powername=[[File:Frostbite icon MRSOH.png|15px]] [[Skyrain Frostbite]]<br><small> | |powername=[[File:Frostbite icon MRSOH.png|15px]] [[Skyrain Frostbite]]<br><small>Radius: 9m - Cooldown: 3 turns</small> | ||
|bonusname=[[Frostbite Protector]] | |bonusname=[[Frostbite Protector]] | ||
|power1=Meteors with the [[File:Frostbite icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Frostbite icon MRSOH.png|13px]] [#-#] damage. | |power1=Meteors with the [[File:Frostbite icon MRSOH.png|13px]] Shock Super Effect rain upon Enemies: each dealing [[File:Frostbite icon MRSOH.png|13px]] [#-#] damage. | ||
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|image=[[File:Gargantu-fan icon MRSOH.png|30px]] | |image=[[File:Gargantu-fan icon MRSOH.png|30px]] | ||
|title=Gargantu-fan | |title=Gargantu-fan | ||
|powername=[[File:Damage Up icon MRSOH.png|15px]] [[Kong Cameo]]<br><small> | |powername=[[File:Damage Up icon MRSOH.png|15px]] [[Kong Cameo]]<br><small>Radius: 13m - Cooldown: 3 turns</small> | ||
|bonusname=[[Healing Booster]] | |bonusname=[[Healing Booster]] | ||
|power1=Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | |power1=Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | ||
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|powername=[[File:Enemy icon MRSOH.png|15px]] [[Summon Scoper]]<br><small>Cooldown: 4 turns</small> | |powername=[[File:Enemy icon MRSOH.png|15px]] [[Summon Scoper]]<br><small>Cooldown: 4 turns</small> | ||
|bonusname=[[Critical Buddy]] | |bonusname=[[Critical Buddy]] | ||
|power1=Spawns a Scoper ally with | |power1=Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | ||
|power2=Spawns a Scoper ally with | |power2=Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | ||
|power3=Spawns a Scoper ally with | |power3=Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | ||
|power4=Spawns a Scoper ally with | |power4=Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | ||
|power5=Spawns a Scoper ally with | |power5=Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | ||
|bonus1=Increases the chance of critical hits from weapons by 10%. | |bonus1=Increases the chance of critical hits from weapons by 10%. | ||
|bonus2=Increases the chance of critical hits from weapons by 15%. | |bonus2=Increases the chance of critical hits from weapons by 15%. | ||
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|bonus4=Increases the chance of critical hits from weapons by 25%. | |bonus4=Increases the chance of critical hits from weapons by 25%. | ||
|bonus5=Increases the chance of critical hits from weapons by 30%. | |bonus5=Increases the chance of critical hits from weapons by 30%. | ||
|powerup2=Summoned Scoper +10% DMG ( | |powerup2=Summoned Scoper +10% DMG (# ► #) | ||
|powerup3=Summoned Scoper +20% DMG ( | |powerup3=Summoned Scoper +20% DMG (# ► #) | ||
|powerup4=Summoned Scoper +30% DMG ( | |powerup4=Summoned Scoper +30% DMG (# ► #) | ||
|powerup5=Summoned Scoper +40% DMG ( | |powerup5=Summoned Scoper +40% DMG (# ► #) | ||
|bonusup2=+5% Crit. Chance | |bonusup2=+5% Crit. Chance | ||
|bonusup3=+5% Crit. Chance | |bonusup3=+5% Crit. Chance | ||
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|powername=[[File:Enemy icon MRSOH.png|15px]] [[Summon Squashette]]<br><small>Cooldown: 4 turns</small> | |powername=[[File:Enemy icon MRSOH.png|15px]] [[Summon Squashette]]<br><small>Cooldown: 4 turns</small> | ||
|bonusname=[[Healing Amplifier]] | |bonusname=[[Healing Amplifier]] | ||
|power1=Spawns a Squashette ally with | |power1=Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust [[File:Gust icon MRSOH.png|13px]] damage. | ||
|power2= | |power2=Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust [[File:Gust icon MRSOH.png|13px]] damage. | ||
|power3= | |power3=Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust [[File:Gust icon MRSOH.png|13px]] damage. | ||
|power4= | |power4=Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust [[File:Gust icon MRSOH.png|13px]] damage. | ||
|power5= | |power5=Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust [[File:Gust icon MRSOH.png|13px]] damage. | ||
|bonus1=Increases any Healing received by 10%. | |bonus1=Increases any Healing received by 10%. | ||
|bonus2=Increases any Healing received by 15%. | |bonus2=Increases any Healing received by 15%. | ||
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|bonus4=Increases any Healing received by 25%. | |bonus4=Increases any Healing received by 25%. | ||
|bonus5=Increases any Healing received by 30%. | |bonus5=Increases any Healing received by 30%. | ||
|powerup2=Summoned Squashette +10% DMG ( | |powerup2=Summoned Squashette +10% DMG (# ► #) | ||
|powerup3=Summoned Squashette +10% DMG ( | |powerup3=Summoned Squashette +10% DMG (# ► #) | ||
|powerup4=Summoned Squashette +10% DMG ( | |powerup4=Summoned Squashette +10% DMG (# ► #) | ||
|powerup5=Summoned Squashette +10% DMG ( | |powerup5=Summoned Squashette +10% DMG (# ► #) | ||
|bonusup2=+5% Healing Restored (110% ► 115%) | |bonusup2=+5% Healing Restored (110% ► 115%) | ||
|bonusup3=+5% Healing Restored (115% ► 120%) | |bonusup3=+5% Healing Restored (115% ► 120%) | ||
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|bonusup5=+5% Healing Restored (125% ► 130%) | |bonusup5=+5% Healing Restored (125% ► 130%) | ||
|world=[[File:M+RSOH-BarrendaleMesa-Icon.png|17px]] [[Barrendale Mesa]] | |world=[[File:M+RSOH-BarrendaleMesa-Icon.png|17px]] [[Barrendale Mesa]] | ||
}}}}</onlyinclude> | |||
===[[Berserk]]=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Berserk}}}|Berserk| | |||
{{M+RSOH Spark | |||
|image=[[File:MRSOH_Berserk_icon.png|30px]] | |||
|title=Berserk | |||
|powername=<!--[[File:HP Frenzy icon MRSOH.png|15px]]--> [[Frenzy (Mario + Rabbids Sparks of Hope)|Frenzy]]<br><small>Radius: 11/13/13/13/15m - Cooldown: 3/3/3/3/3 turns</small> | |||
|bonusname=[[Healing Booster]] | |||
|power1=Hero deals +4% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.] | |||
|power2=Hero deals +4% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.] | |||
|power3=Hero deals +8% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.] | |||
|power4=Hero deals +8% weapon damage, and gains +8% damage resistance for each enemy within range. [3 turns.] | |||
|power5=Hero deals +8% weapon damage, and gains +8% damage resistance for each enemy within range. [3 turns.] | |||
|bonus1=Increases the Hero's Max HP by 15%. | |||
|bonus2=Increases the Hero's Max HP by 20%. | |||
|bonus3=Increases the Hero's Max HP by 25%. | |||
|bonus4=Increases the Hero's Max HP by 30%. | |||
|bonus5=Increases the Hero's Max HP by 35%. | |||
|powerup2=+2m (11m ► 13m) | |||
|powerup3=+4% DMG Boost (104% ► 108%) | |||
|powerup4=+4% DMG Resistance (104% ► 108%) | |||
|powerup5=+2m (13m ► 15m) | |||
|bonusup2=+5% Max Health | |||
|bonusup3=+5% Max Health | |||
|bonusup4=+5% Max Health | |||
|bonusup5=+5% Max Health | |||
|world=[[File:MRSOH_Melodic_Gardens_icon.png|17px]] [[Melodic Gardens]] | |||
}}}}</onlyinclude> | |||
===[[Vampgeddon]]=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Vampgeddon}}}|Vampgeddon| | |||
{{M+RSOH Spark | |||
|image=[[File:MRSOH_Vampgeddon_battle_icon.png|30px]] | |||
|title=Vampgeddon | |||
|powername=[[File:Vamp icon MRSOH.png|15px]] [[Skyrain Lifesteal]]<br><small>Radius: 9m - Cooldown: 3 turns</small> | |||
|bonusname=[[Healing Amplifier]] | |||
|power1=[[File:Vamp icon MRSOH.png|13px]] Meteors rain down upon enemies: each deals [[File:Vamp icon MRSOH.png|13px]] [#-#] damage and heals the hero by 30% of damage dealt. | |||
|power2=[[File:Vamp icon MRSOH.png|13px]] Meteors rain down upon enemies: each deals [[File:Vamp icon MRSOH.png|13px]] [#-#] damage and heals the hero by 30% of damage dealt. | |||
|power3=[[File:Vamp icon MRSOH.png|13px]] Meteors rain down upon enemies: each deals [[File:Vamp icon MRSOH.png|13px]] [#-#] damage and heals the hero by 30% of damage dealt. | |||
|power4=[[File:Vamp icon MRSOH.png|13px]] Meteors rain down upon enemies: each deals [[File:Vamp icon MRSOH.png|13px]] [#-#] damage and heals the hero by 30% of damage dealt. | |||
|power5=[[File:Vamp icon MRSOH.png|13px]] Meteors rain down upon enemies: each deals [[File:Vamp icon MRSOH.png|13px]] [#-#] damage and heals the hero by 30% of damage dealt. | |||
|bonus1=Increases any Healing received by 10%. | |||
|bonus2=Increases any Healing received by 15%. | |||
|bonus3=Increases any Healing received by 20%. | |||
|bonus4=Increases any Healing received by 25%. | |||
|bonus5=Increases any Healing received by 30%. | |||
|powerup2=+10% DMG (0% ► 10%) | |||
|powerup3=+10% DMG (10% ► 20%) | |||
|powerup4=+10% DMG (20% ► 30%) | |||
|powerup5=+10% DMG (30% ► 40%) | |||
|bonusup2=+5% Healing Restored (110% ► 115%) | |||
|bonusup3=+5% Healing Restored (115% ► 120%) | |||
|bonusup4=+5% Healing Restored (120% ► 125%) | |||
|bonusup5=+5% Healing Restored (125% ► 130%) | |||
|world=[[File:MRSOH_Melodic_Gardens_icon.png|17px]] [[Melodic Gardens]] | |||
}}}}</onlyinclude> | |||
===[[Electroquake]]=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Electroquake}}}|Electroquake| | |||
{{M+RSOH Spark | |||
|image=[[File:MRSOH_Electroquake_battle_icon.png|30px]] | |||
|title=Electroquake | |||
|powername=[[File:Shock icon MRSOH.png|15px]] [[Shockwave Shock]]<br><small>Radius: 13m - Cooldown: 3 turns</small> | |||
|bonusname=[[Shock Protector]] | |||
|power1=Emits 3 shockwaves of [[File:Shock icon MRSOH.png|13px]] Shock Super Effect, each one deals [[File:Shock icon MRSOH.png|13px]] [#] damage. | |||
|power2=Emits 3 shockwaves of [[File:Shock icon MRSOH.png|13px]] Shock Super Effect, each one deals [[File:Shock icon MRSOH.png|13px]] [#] damage. | |||
|power3=Emits 3 shockwaves of [[File:Shock icon MRSOH.png|13px]] Shock Super Effect, each one deals [[File:Shock icon MRSOH.png|13px]] [#] damage. | |||
|power4=Emits 3 shockwaves of [[File:Shock icon MRSOH.png|13px]] Shock Super Effect, each one deals [[File:Shock icon MRSOH.png|13px]] [#] damage. | |||
|power5=Emits 3 shockwaves of [[File:Shock icon MRSOH.png|13px]] Shock Super Effect, each one deals [[File:Shock icon MRSOH.png|13px]] [#] damage. | |||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Shock icon MRSOH.png|13px]] Shock Super Effect. | |||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Shock icon MRSOH.png|13px]] Shock Super Effect. | |||
|bonus3=All Super Effect damage is reduced by 30%. Heroes are not effected by [[File:Shock icon MRSOH.png|13px]] Shock Super Effect. | |||
|bonus4=All Super Effect damage is reduced by 35%. Heroes are not effected by [[File:Shock icon MRSOH.png|13px]] Shock Super Effect. | |||
|bonus5=All Super Effect damage is reduced by 40%. Heroes are not effected by [[File:Shock icon MRSOH.png|13px]] Shock Super Effect. | |||
|powerup2=+10% DMG (0% ► 10%) | |||
|powerup3=+10% DMG (10% ► 20%) | |||
|powerup4=+10% DMG (20% ► 30%) | |||
|powerup5=+10% DMG (30% ► 40%) | |||
|bonusup2=-5% DMG | |||
|bonusup3=-5% DMG | |||
|bonusup4=-5% DMG | |||
|bonusup5=-5% DMG | |||
|world=[[File:MRSOH_Melodic_Gardens_icon.png|17px]] [[Melodic Gardens]] | |||
}}}}</onlyinclude> | |||
===[[Cryodash]]=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Cryodash}}}|Cryodash| | |||
{{M+RSOH Spark | |||
|image=[[File:MRSOH_Cryodash_battle_icon.png|30px]] | |||
|title=Cryodash | |||
|powername=[[File:Frostbite icon MRSOH.png|15px]] [[Frostbite Dash]]<br><small>Duration: 1 turn - Cooldown: 2 turns</small> | |||
|bonusname=[[Frostbite Protector]] | |||
|power1=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect and deal 150% damage. | |||
|power2=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect and deal 160% damage. | |||
|power3=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect and deal 170% damage. | |||
|power4=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect and deal 185% damage. | |||
|power5=All [[File:Dash icon MRSOH.png|13px]] Dashes are charged with the [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect and deal 200% damage. | |||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |||
|bonus3=All Super Effect damage is reduced by 30%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |||
|bonus4=All Super Effect damage is reduced by 35%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |||
|bonus5=All Super Effect damage is reduced by 40%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |||
|powerup2=+10% DMG | |||
|powerup3=+10% DMG | |||
|powerup4=+15% DMG | |||
|powerup5=+15% DMG | |||
|bonusup2=-5% DMG | |||
|bonusup3=-5% DMG | |||
|bonusup4=-5% DMG | |||
|bonusup5=-5% DMG | |||
|world=[[File:MRSOH_Melodic_Gardens_icon.png|17px]] [[Melodic Gardens]] | |||
}}}}</onlyinclude> | |||
===[[Mayhem]]=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Mayhem}}}|Mayhem| | |||
{{M+RSOH Spark | |||
|image=[[File:MRSOH_Mayhem_icon.png|30px]] | |||
|title=Mayhem | |||
|powername=[[File:MRSOH Hypnotize icon.png|15px]] [[Hypnotize]]<br><small>Radius: 9m - Duration: 1 turn - Cooldown: 3 turns</small> | |||
|bonusname=[[Athlete]] | |||
|power1=Confuse 1 random enemy within range; confused enemy will attack its allies. | |||
|power2=Confuse 1 random enemy within range; 25% chance to confuse 1 additional target; confused enemies will target their allies. | |||
|power3=Confuse 1 random enemy within range; 25% chance to confuse 2 additional targets; confused enemies will target their allies. | |||
|power4=Confuse 1 random enemy within range; 35% chance to confuse 2 additional targets; confused enemies will target their allies. | |||
|power5=Confuse 1 random enemy within range; 35% chance to confuse 3 additional targets; confused enemies will target their allies. | |||
|bonus1=Increases all move ability damage by 15%. | |||
|bonus2=Increases all move ability damage by 20%. | |||
|bonus3=Increases all move ability damage by 25%. | |||
|bonus4=Increases all move ability damage by 30%. | |||
|bonus5=Increases all move ability damage by 35%. | |||
|powerup2=+25% Chance to Hypnotize an additional target. | |||
|powerup3=Possibility of confusing +1 additional target. (+1 ► +2) | |||
|powerup4=+10% Chance to Hypnotize an additional target. (25% ► 35%) | |||
|powerup5=Possibility of confusing +1 additional target. (+2 ► +3) | |||
|bonusup2=+5% DMG | |||
|bonusup3=+5% DMG | |||
|bonusup4=+5% DMG | |||
|bonusup5=+5% DMG | |||
|world=[[File:MRSOH_Melodic_Gardens_icon.png|17px]] [[Melodic Gardens]] | |||
}}}}</onlyinclude> | |||
===[[Cryoquake]]=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Cryoquake}}}|Cryoquake| | |||
{{M+RSOH Spark | |||
|image=[[File:MRSOH_Cryoquake_icon.png|30px]] | |||
|title=Cryoquake | |||
|powername=[[File:Frostbite icon MRSOH.png|15px]] [[Shockwave Frostbite]]<br><small>Radius: 9m - Cooldown: 3 turns</small> | |||
|bonusname=[[Frostbite Protector]] | |||
|power1=Casts 3 shockwaves of [[File:Frostbite icon MRSOH.png|13px]] [#] damage with the [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |||
|power2=Casts 3 shockwaves of [[File:Frostbite icon MRSOH.png|13px]] [#] damage with the [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |||
|power3=Casts 3 shockwaves of [[File:Frostbite icon MRSOH.png|13px]] [#] damage with the [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |||
|power4=— | |||
|power5=— | |||
|bonus1=All Super Effect damage is reduced by 20%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |||
|bonus2=All Super Effect damage is reduced by 25%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |||
|bonus3=All Super Effect damage is reduced by 30%. Heroes are not effected by [[File:Frostbite icon MRSOH.png|13px]] Frostbite Super Effect. | |||
|bonus4=— | |||
|bonus5=— | |||
|powerup2=+10% DMG (0% ► 10%) | |||
|powerup3=+10% DMG (10% ► 20%) | |||
|powerup4=— | |||
|powerup5=— | |||
|bonusup2=-5% DMG | |||
|bonusup3=-5% DMG | |||
|bonusup4=— | |||
|bonusup5=— | |||
|world=<!--[[File:MRSOH_Space_Opera_Network_icon.png|17px]]--> [[Space Opera Network]] | |||
}}}}</onlyinclude> | |||
===[[Selfie]]=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Selfie}}}|Selfie| | |||
{{M+RSOH Spark | |||
|image=[[File:MRSOH_Selfie_icon.png|30px]] | |||
|title=Selfie | |||
|powername=[[File:MRSOH Self-Service icon.png|15px]] [[Self-Service]]<br><small>Cooldown: 4 turns</small> | |||
|bonusname=[[Critical Buddy]] | |||
|power1=Spawn a controllable copy of its Hero with 15% of their HP, dealing 70% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable. | |||
|power2=Spawn a controllable copy of its Hero with 15% of their HP, dealing 95% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable. | |||
|power3=Spawn a controllable copy of its Hero with 45% of their HP, dealing 95% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable. | |||
|power4=— | |||
|power5=— | |||
|bonus1=Increases the chance of critical hits from weapons by 10%. | |||
|bonus2=Increases the chance of critical hits from weapons by 15%. | |||
|bonus3=Increases the chance of critical hits from weapons by 20%. | |||
|bonus4=— | |||
|bonus5=— | |||
|powerup2=+25% DMG (70% ► 95%) | |||
|powerup3=+30% MAX HEALTH (15% ► 45%) | |||
|powerup4=— | |||
|powerup5=— | |||
|bonusup2=+5% Crit. Chance | |||
|bonusup3=+5% Crit. Chance | |||
|bonusup4=— | |||
|bonusup5=— | |||
|world=<!--[[File:MRSOH_Space_Opera_Network_icon.png|17px]]--> [[Space Opera Network]] | |||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
Revision as of 09:29, March 1, 2024
This is a list of statistics for each Spark that can be accompanied in battle in Mario + Rabbids Sparks of Hope.
List of Sparks
Template:More images The following is list of Sparks, their abilities, and the descriptions thereof. The descriptions for Powers of Sparks that attack (Toxiquake, Pyrogeddon, etc.) assumes the player does not have such a Spark equipped and thus altering the base power. Some Spark abilities increase in power when the Heroes level up.
Starburst
Starburst | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Turbocharge Radius: 13m - Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Allies within range deal 20% more damage with attacks and movement abilities. | — | ||||
2 | Allies within range deal 30% more damage with attacks and movement abilities. | +10% DMG Boost (120% ► 130%) | ||||
3 | Allies within range deal 40% more damage with attacks and movement abilities. | +10% DMG Boost (130% ► 140%) | ||||
4 | Allies within range deal 50% more damage with attacks and movement abilities. | +10% DMG Boost (140% ► 150%) | ||||
5 | Allies within range deal 60% more damage with attacks and movement abilities. | +10% DMG Boost (150% ► 160%) | ||||
Bonus | ||||||
LVL | Physical Protector | +LVL upgrade bonus | ||||
1 | Incoming physical damage is reduced by 15%. | — | ||||
2 | Incoming physical damage is reduced by 20%. | -5% DMG | ||||
3 | Incoming physical damage is reduced by 25%. | -5% DMG | ||||
4 | Incoming physical damage is reduced by 30%. | -5% DMG | ||||
5 | Incoming physical damage is reduced by 35%. | -5% DMG | ||||
Location | ||||||
Darkmess Manta |
Reflector
Reflector | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Reflect Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | 20% of damage intended for the Hero is redirected towards the enemy. | — | ||||
2 | 30% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
3 | 40% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
4 | 50% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
5 | 60% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Beacon Beach |
Pyrostar
Pyrostar | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Burn Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Burn Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Burn Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Burn Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Burn Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Burn Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Burn Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Burn Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Exosphere
Exosphere | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Fortify Radius: 13m - Duration: 1/1/1/2/2 turns - Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Allies within range take -25% less damage, including damage from Super Effects, for 1 turn. | — | ||||
2 | Allies within range take -35% less damage, including damage from Super Effects, for 1 turn. | +10% DMG Reduction When Active | ||||
3 | Allies within range take -45% less damage, including damage from Super Effects, for 1 turn. | +10% DMG Reduction When Active | ||||
4 | Allies within range take -45% less damage, including damage from Super Effects, for 2 turns. | +1 Turn (Duration) (1 ► 2) | ||||
5 | Allies within range take -55% less damage, including damage from Super Effects, for 2 turns. | +10% DMG Reduction When Active | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Beacon Beach |
Aquanox
Aquanox | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Splash Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Splash Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Splash Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Splash Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Splash Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Splash Super Effect and deal 165% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Toxiquake
Toxiquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Ooze Radius: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | — | ||||
2 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Ooze Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Ooze Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Electrodash
Electrodash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shock Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Shock Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Shock Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Shock Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Shock Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Shock Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Aquadash
Aquadash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Splash Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Splash Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Splash Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Splash Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Splash Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Splash Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Screech
Screech | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Whoopsgottago Radius: 9/11/13/15/17m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Enemies within range are repelled from the Hero's position. [Radius: 9m] | — | ||||
2 | Enemies within range are repelled from the Hero's position. [Radius: 11m] | +2m (9m ► 11m) | ||||
3 | Enemies within range are repelled from the Hero's position. [Radius: 13m] | +2m (11m ► 13m) | ||||
4 | Enemies within range are repelled from the Hero's position. [Radius: 15m] | +2m (13m ► 15m) | ||||
5 | Enemies within range are repelled from the Hero's position. [Radius: 17m] | +2m (15m ► 17m) | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Beacon Beach |
Cryobolide
Cryobolide | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Frostbite Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 165% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Ethering
Ethering | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Unseen Duration: 1/1/2/2/2 turns - Cooldown: 6/5/5/4/3 turns |
+LVL upgrade bonus | ||||
1 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [6 turns] | — | ||||
2 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] | -1 Turn (Cooldown) (6 ► 5) | ||||
3 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] | +1 Turn (Duration) (1 ► 2) | ||||
4 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [4 turns] | -1 Turn (Cooldown) (5 ► 4) | ||||
5 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [3 turns] | -1 Turn (Cooldown) (4 ► 3) | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Pristine Peaks |
Electroid
Electroid | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shock Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Shock Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Shock Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Shock Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Shock Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Shock Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Pyrogeddon
Pyrogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Burn Radius: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | — | ||||
2 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Burn Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Burn Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Zephystar
Zephystar | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gust Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Gust Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Gust Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Gust Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Gust Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Gust Super Effect and deal 165% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Regenesis
Regenesis | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Regen Duration: 2/2/2/3/3 turns - Cooldown: 5/4/4/4/4 turns |
+LVL upgrade bonus | ||||
1 | Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [5 turns] | — | ||||
2 | Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [4 turns] | -1 Turn (Cooldown) (5 ► 4) | ||||
3 | Once activated, a Hero regenerates 30% of their max HP at the start of the next 2 turns. [4 turns] | Regen +10% HP | ||||
4 | Once activated, a Hero regenerates 30% of their max HP at the start of the next 3 turns. [4 turns] | +1 turn (Duration) (2 ► 3) | ||||
5 | Once activated, a Hero regenerates 40% of their max HP at the start of the next 3 turns. [4 turns] | Regen +10% HP | ||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
Pristine Peaks |
Vampdash
Vampdash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Vamp Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes deal 140% damage and heal the Hero by 30% of the damage dealt. | — | ||||
2 | All Dashes deal 150% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
3 | All Dashes deal 160% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
4 | All Dashes deal 170% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
5 | All Dashes deal 180% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Pristine Peaks |
Glitter
Glitter | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gather 'Round Radius: 11/13/15/17/19m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Enemies within range are pulled towards the Hero's position. | — | ||||
2 | Enemies within range are pulled towards the Hero's position. | +2m (11m ► 13m) | ||||
3 | Enemies within range are pulled towards the Hero's position. | +2m (13m ► 15m) | ||||
4 | Enemies within range are pulled towards the Hero's position. | +2m (15m ► 17m) | ||||
5 | Enemies within range are pulled towards the Hero's position. | +2m (17m ► 19m) | ||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Palette Prime |
Zephyrquake
Zephyrquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Gust Radius: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | — | ||||
2 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Electrogeddon
Electrogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Shock Radius: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Shock Super Effect rain upon enemies: each dealing [#-#] damage. | — | ||||
2 | Meteors with the Shock Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Meteors with the Shock Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Vampastra
Vampastra | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Vamp Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks deal 120% damage, and heal the Hero by 30% of the damage dealt. | — | ||||
2 | All weapon-based attacks deal 130% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks deal 140% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks deal 150% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks deal 160% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Palette Prime |
Zephyrdash
Zephyrdash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gust Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Gust Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Gust Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Gust Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Gust Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Gust Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Wildclaw Master
Wildclaw Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Wildclaw Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | — | ||||
2 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +10% DMG (# ► #) | ||||
3 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +20% DMG (# ► #) | ||||
4 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +30% DMG (# ► #) | ||||
5 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +40% DMG (# ► #) | ||||
Bonus | ||||||
LVL | Physical Protector | +LVL upgrade bonus | ||||
1 | Incoming physical damage is reduced by 15%. | — | ||||
2 | Incoming physical damage is reduced by 20%. | -5% DMG | ||||
3 | Incoming physical damage is reduced by 25%. | -5% DMG | ||||
4 | Incoming physical damage is reduced by 30%. | -5% DMG | ||||
5 | Incoming physical damage is reduced by 35%. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Aquaquake
Aquaquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Splash Radius: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | — | ||||
2 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Pulser
Pulser | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Revive Radius: 11m - Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Allies within range are Revived with 30% of their max HP. | — | ||||
2 | Allies within range are Revived with 40% of their max HP. | Revive +10% HP | ||||
3 | Allies within range are Revived with 50% of their max HP. | Revive +10% HP | ||||
4 | Allies within range are Revived with 60% of their max HP. | Revive +10% HP | ||||
5 | Allies within range are Revived with 70% of their max HP. | Revive +10% HP | ||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | Increases any Healing received by 10%. | — | ||||
2 | Increases any Healing received by 15%. | +5% Healing Restored (110% ► 115%) | ||||
3 | Increases any Healing received by 20%. | +5% Healing Restored (115% ► 120%) | ||||
4 | Increases any Healing received by 25%. | +5% Healing Restored (120% ► 125%) | ||||
5 | Increases any Healing received by 30%. | +5% Healing Restored (125% ► 130%) | ||||
Location | ||||||
Terra Flora |
Oozer Master
Oozer Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Oozer Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns an Oozer ally with [#] HP. Its Ooze attacks deal [#] damage and it can Silence and Disarm enemies. | — | ||||
2 | Spawns an Oozer ally with [#] HP. Its Ooze attacks deal [#] damage and it can Silence and Disarm enemies. | Summoned Oozer +10% DMG (# ► #) | ||||
3 | Spawns an Oozer ally with [#] HP. Its Ooze attacks deal [#] damage and it can Silence and Disarm enemies. | Summoned Oozer +20% DMG (# ► #) | ||||
4 | Spawns an Oozer ally with [#] HP. Its Ooze attacks deal [#] damage and it can Silence and Disarm enemies. | Summoned Oozer +30% DMG (# ► #) | ||||
5 | Spawns an Oozer ally with [#] HP. Its Ooze attacks deal [#] damage and it can Silence and Disarm enemies. | Summoned Oozer +40% DMG (# ► #) | ||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Terra Flora |
Toxicomet
Toxicomet | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Ooze Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Ooze Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Ooze Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Ooze Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Ooze Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Ooze Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Ooze Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Ooze Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Cryogeddon
Cryogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Frostbite Radius: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | — | ||||
2 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Gargantu-fan
Gargantu-fan | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Kong Cameo Radius: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | — | ||||
2 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +10% DMG (0% ► 10%) | ||||
3 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +20% DMG (10% ► 20%) | ||||
4 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +30% DMG (20% ► 30%) | ||||
5 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +40% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
Barrendale Mesa |
Scoper Master
Scoper Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Scoper Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | — | ||||
2 | Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | Summoned Scoper +10% DMG (# ► #) | ||||
3 | Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | Summoned Scoper +20% DMG (# ► #) | ||||
4 | Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | Summoned Scoper +30% DMG (# ► #) | ||||
5 | Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | Summoned Scoper +40% DMG (# ► #) | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Barrendale Mesa |
Squashette Master
Squashette Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Squashette Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust damage. | — | ||||
2 | Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust damage. | Summoned Squashette +10% DMG (# ► #) | ||||
3 | Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust damage. | Summoned Squashette +10% DMG (# ► #) | ||||
4 | Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust damage. | Summoned Squashette +10% DMG (# ► #) | ||||
5 | Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust damage. | Summoned Squashette +10% DMG (# ► #) | ||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | Increases any Healing received by 10%. | — | ||||
2 | Increases any Healing received by 15%. | +5% Healing Restored (110% ► 115%) | ||||
3 | Increases any Healing received by 20%. | +5% Healing Restored (115% ► 120%) | ||||
4 | Increases any Healing received by 25%. | +5% Healing Restored (120% ► 125%) | ||||
5 | Increases any Healing received by 30%. | +5% Healing Restored (125% ► 130%) | ||||
Location | ||||||
Barrendale Mesa |
Berserk
Berserk | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Frenzy Radius: 11/13/13/13/15m - Cooldown: 3/3/3/3/3 turns |
+LVL upgrade bonus | ||||
1 | Hero deals +4% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.] | — | ||||
2 | Hero deals +4% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.] | +2m (11m ► 13m) | ||||
3 | Hero deals +8% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.] | +4% DMG Boost (104% ► 108%) | ||||
4 | Hero deals +8% weapon damage, and gains +8% damage resistance for each enemy within range. [3 turns.] | +4% DMG Resistance (104% ► 108%) | ||||
5 | Hero deals +8% weapon damage, and gains +8% damage resistance for each enemy within range. [3 turns.] | +2m (13m ► 15m) | ||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
Melodic Gardens |
Vampgeddon
Vampgeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Lifesteal Radius: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors rain down upon enemies: each deals [#-#] damage and heals the hero by 30% of damage dealt. | — | ||||
2 | Meteors rain down upon enemies: each deals [#-#] damage and heals the hero by 30% of damage dealt. | +10% DMG (0% ► 10%) | ||||
3 | Meteors rain down upon enemies: each deals [#-#] damage and heals the hero by 30% of damage dealt. | +10% DMG (10% ► 20%) | ||||
4 | Meteors rain down upon enemies: each deals [#-#] damage and heals the hero by 30% of damage dealt. | +10% DMG (20% ► 30%) | ||||
5 | Meteors rain down upon enemies: each deals [#-#] damage and heals the hero by 30% of damage dealt. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | Increases any Healing received by 10%. | — | ||||
2 | Increases any Healing received by 15%. | +5% Healing Restored (110% ► 115%) | ||||
3 | Increases any Healing received by 20%. | +5% Healing Restored (115% ► 120%) | ||||
4 | Increases any Healing received by 25%. | +5% Healing Restored (120% ► 125%) | ||||
5 | Increases any Healing received by 30%. | +5% Healing Restored (125% ► 130%) | ||||
Location | ||||||
Melodic Gardens |
Electroquake
Electroquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Shock Radius: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Emits 3 shockwaves of Shock Super Effect, each one deals [#] damage. | — | ||||
2 | Emits 3 shockwaves of Shock Super Effect, each one deals [#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Emits 3 shockwaves of Shock Super Effect, each one deals [#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Emits 3 shockwaves of Shock Super Effect, each one deals [#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Emits 3 shockwaves of Shock Super Effect, each one deals [#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Melodic Gardens |
Cryodash
Cryodash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Frostbite Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Frostbite Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Frostbite Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Frostbite Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Frostbite Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Frostbite Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
Location | ||||||
Melodic Gardens |
Mayhem
Mayhem | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Hypnotize Radius: 9m - Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Confuse 1 random enemy within range; confused enemy will attack its allies. | — | ||||
2 | Confuse 1 random enemy within range; 25% chance to confuse 1 additional target; confused enemies will target their allies. | +25% Chance to Hypnotize an additional target. | ||||
3 | Confuse 1 random enemy within range; 25% chance to confuse 2 additional targets; confused enemies will target their allies. | Possibility of confusing +1 additional target. (+1 ► +2) | ||||
4 | Confuse 1 random enemy within range; 35% chance to confuse 2 additional targets; confused enemies will target their allies. | +10% Chance to Hypnotize an additional target. (25% ► 35%) | ||||
5 | Confuse 1 random enemy within range; 35% chance to confuse 3 additional targets; confused enemies will target their allies. | Possibility of confusing +1 additional target. (+2 ► +3) | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Melodic Gardens |
Cryoquake
Cryoquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Frostbite Radius: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of [#] damage with the Frostbite Super Effect. | — | ||||
2 | Casts 3 shockwaves of [#] damage with the Frostbite Super Effect. | +10% DMG (0% ► 10%) | ||||
3 | Casts 3 shockwaves of [#] damage with the Frostbite Super Effect. | +10% DMG (10% ► 20%) | ||||
4 | — | — | ||||
5 | — | — | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | — | — | ||||
5 | — | — | ||||
Location | ||||||
Space Opera Network |
Selfie
Selfie | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Self-Service Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawn a controllable copy of its Hero with 15% of their HP, dealing 70% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable. | — | ||||
2 | Spawn a controllable copy of its Hero with 15% of their HP, dealing 95% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable. | +25% DMG (70% ► 95%) | ||||
3 | Spawn a controllable copy of its Hero with 45% of their HP, dealing 95% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable. | +30% MAX HEALTH (15% ► 45%) | ||||
4 | — | — | ||||
5 | — | — | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | — | — | ||||
5 | — | — | ||||
Location | ||||||
Space Opera Network |