Rotating bar: Difference between revisions

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'''Rotating bars'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|date=1996|page=113}}</ref> are thin [[platform]]s from ''[[Super Mario 64]]''. They are only found fastened to the internal walls of [[Tick Tock Clock]], near [[Mario]]'s starting position in the course. Eight [[Red Coin]]s are scattered among the rotating bars, making them necessary to navigate for the [[mission]] "[[Stop Time for Red Coins]]".
'''Rotating bars'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|date=1996|page=113}}</ref> are thin green [[platform]]s in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They are found only fastened to the internal walls of [[Tick Tock Clock]], near the player character's starting position in the course. Eight [[Red Coin]]s are scattered among the rotating bars, making them necessary to navigate for the mission [[Stop Time for Red Coins]].


Rotating bars are among the many platforms within Tick Tock Clock that rotate, moving clockwise. This makes them difficult to navigate without falling off. However, the [[Painting|clock face]] used to access Tick Tock Clock has moving hands that inform the speed of platforms when Mario enters the face. If the minute hand is on twelve when Mario enters the course, the rotating bars are motionless and parallel with the floor.
Rotating bars are among the many platforms within Tick Tock Clock that rotate, moving clockwise. This makes them difficult to navigate without falling off. However, the [[Painting|clock face]] used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is on 12 when the player character enters the course, the rotating bars are motionless and parallel with the floor.


==Gallery==
==Gallery==

Revision as of 23:32, March 23, 2024

Rotating bar
Model of a rotating bar from Super Mario 64.
Model from Super Mario 64
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)

Rotating bars[1] are thin green platforms in Super Mario 64 and Super Mario 64 DS. They are found only fastened to the internal walls of Tick Tock Clock, near the player character's starting position in the course. Eight Red Coins are scattered among the rotating bars, making them necessary to navigate for the mission Stop Time for Red Coins.

Rotating bars are among the many platforms within Tick Tock Clock that rotate, moving clockwise. This makes them difficult to navigate without falling off. However, the clock face used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is on 12 when the player character enters the course, the rotating bars are motionless and parallel with the floor.

Gallery

Names in other languages

Language Name Meaning
Japanese 回転シーンー[2]
Kaiten Shīn̄
Rotating Scene

References

  1. ^ Pelland, Scott and Dan Owsen (1996). The Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 113.
  2. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors. (2015). "Super Mario 64."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 91.