List of Donkey Kong Land III pre-release and unused content: Difference between revisions

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{{italic title|List of ''Donkey Kong Land III'' pre-release and unused content}}
{{italic title|List of ''Donkey Kong Land III'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Donkey Kong Land III]]''.
This is a list of pre-release and unused content for the game ''[[Donkey Kong Land III]]''.
==Early build==
==Early build==
''Donkey Kong Land III'' was going to have the sub-title "The Race Against Time;"{{refneeded}} it was later removed, presumably due to the fact that the other two installments in the ''[[Donkey Kong Land]]'' series did not possess sub-titles, so it would seem slightly pointless to give ''Donkey Kong Land III'' one.
''Donkey Kong Land III'' originally had the sub-title "The Race Against Time"<ref>[http://web.archive.org/web/19980205055204/http://www.nintendo.com/gb/gamelist.html Nintendo: Game Boy Game List (nintendo.com)]</ref>, which was later removed because the other two installments in the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series did not have a sub-title.


==Unused Data==
==Unused data==
===Music===
===Music===
''Donkey Kong Land III'' has an unused track in the game. It is an 8-bit version of Rocket Run, the music played in [[Rocket Rush]] in the [[SNES]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''<ref>[http://www.youtube.com/watch?v=_Ac8Ru3u91w]</ref> It is unknown whether a Rocket Rush-style level was intended to be implemented in the game, or whether this was a test track.
[[File:Rattly DKLIII unused.png|thumb|The incomplete Rattly, with Dixie's sprites displayed in its place.]]
''Donkey Kong Land III'' has an unused track in the game. It is an 8-bit version of Rocket Run, the music played in [[Rocket Rush (level)|Rocket Rush]] in the [[Super Nintendo Entertainment System|SNES]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''<ref>http://www.youtube.com/watch?v=_Ac8Ru3u91w</ref>
 
===Rattly the Rattlesnake===
A glitched version of [[Rattly the Rattlesnake]] is available by hacking (specifically, by using the GameShark code 010600DF)<ref>[[tcrf:Donkey_Kong_Land_III#Glitched_Rattly|The Cutting Room Floor - Donkey Kong Land III.]] Retrieved 28 November, 2014.</ref>. He has some properties left over from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', including jumping high, and being able to jump on any enemy, including enemies that the Kongs cannot jump on (such as [[Buzz (enemy)|Buzz]] and [[Bristles]]). A Rattly icon can also be seen on the bottom of the screen as well, which is taken from ''Donkey Kong Land 2''. However, upon entering or exiting a bonus level, Rattly will become glitchy, turning into an immobile smoke ball, which is the same sprite used when switching Kongs. It is likely that Rattly is simply leftover code from ''Donkey Kong Land 2'', since ''Donkey Kong Land III''{{'}}s game engine is essentially a modified ''Donkey Kong Land 2'' game engine.
 
==Japanese Game Boy prototype==
On September 9, 2020, a prototype of an unreleased Japanese [[Game Boy]] version of ''Donkey Kong Land III'' was leaked. It shares the name with its predecessor, ''[[Donkey Kong Land 2]]'', likely owing to how the previous game was named ''Donkey Kong Land'' in Japan instead of by its English title, ''Donkey Kong Land 2''. On the title screen, the ''Donkey Kong Land 2'' logo is designed after the European ''Donkey Kong Land III'' logo.


===Animal Buddies===
As with the released [[Game Boy Color]] build in Japan, the world map and [[Bear (Donkey Kong Land III)|Bear]] are not animated.
A glitched version of [[Rattly the Rattlesnake]] is available by hacking (specifically, by using the GameShark code 010600DF)<ref>[http://tcrf.net/Donkey_Kong_Land_III#Glitched_Rattly The Cutting Room Floor - Donkey Kong Land III.] Retrieved 28 November, 2014.</ref>. He has some properties left over from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', including jumping high, and being able to jump on any enemy, including enemies that the Kongs can't jump on (such as [[Buzz (enemy)|Buzz]] and [[Bristles]]). A Rattly icon can also be seen on the bottom of the screen as well, which is taken from ''Donkey Kong Land 2''. However, upon entering or exiting a bonus level, Rattly will become glitchy, turning into an immobile smoke ball, which is the same sprite used when switching Kongs. It is likely that Rattly is simply leftover code from DKL2, since DKL3's game engine is essentially a modified DKL2 game engine.
<gallery widths=256 heights=224>
DKL3 GB Japan prototype boot screen.png|Boot screen
DKL3 GB Japan prototype title screen.png|Title screen
DKL3 GB Japan prototype world map.png|Dixie on the Cape Codswallop world map
</gallery>


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Donkey Kong Land III]]
[[Category:Pre-release and unused content|Donkey Kong Land III]]
[[Category:Donkey Kong Land III|*]]
[[Category:Donkey Kong Land III|*]]

Latest revision as of 19:14, April 7, 2024

This is a list of pre-release and unused content for the game Donkey Kong Land III.

Early build[edit]

Donkey Kong Land III originally had the sub-title "The Race Against Time"[1], which was later removed because the other two installments in the Donkey Kong Land series did not have a sub-title.

Unused data[edit]

Music[edit]

A partially playable Rattly in the code for Donkey Kong GB: Dinky Kong & Dixie Kong for Game Boy Color.
The incomplete Rattly, with Dixie's sprites displayed in its place.

Donkey Kong Land III has an unused track in the game. It is an 8-bit version of Rocket Run, the music played in Rocket Rush in the SNES version of Donkey Kong Country 3: Dixie Kong's Double Trouble![2]

Rattly the Rattlesnake[edit]

A glitched version of Rattly the Rattlesnake is available by hacking (specifically, by using the GameShark code 010600DF)[3]. He has some properties left over from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, including jumping high, and being able to jump on any enemy, including enemies that the Kongs cannot jump on (such as Buzz and Bristles). A Rattly icon can also be seen on the bottom of the screen as well, which is taken from Donkey Kong Land 2. However, upon entering or exiting a bonus level, Rattly will become glitchy, turning into an immobile smoke ball, which is the same sprite used when switching Kongs. It is likely that Rattly is simply leftover code from Donkey Kong Land 2, since Donkey Kong Land III's game engine is essentially a modified Donkey Kong Land 2 game engine.

Japanese Game Boy prototype[edit]

On September 9, 2020, a prototype of an unreleased Japanese Game Boy version of Donkey Kong Land III was leaked. It shares the name with its predecessor, Donkey Kong Land 2, likely owing to how the previous game was named Donkey Kong Land in Japan instead of by its English title, Donkey Kong Land 2. On the title screen, the Donkey Kong Land 2 logo is designed after the European Donkey Kong Land III logo.

As with the released Game Boy Color build in Japan, the world map and Bear are not animated.

References[edit]