List of Super Mario Maker pre-release and unused content

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This is a list of pre-release and unused content for the game Super Mario Maker.

Earlier builds[edit]

E3 2014[edit]

Originally called Mario Maker, this build of the game was first presented at E3 2014 with a demo that the attendees could play with the following differences compared to the final game:

Visual and audio differences[edit]

Visuals[edit]
  • The Super Mario Bros. game style was much more deviant from its original look, giving the tile set heavy shading and gradients and giving the background a grid pattern.
    • Trampolines in this style looked more similar to their original sprite.
    • Coins emitted sparkles when collected.
    • Weird Mario had a different sprite which looked more like a stretched out Small Mario instead of having his own unique sprite. This was a result of a bug in Super Mario's transforming animation in which Small Mario would be stretched to Super Mario's height.
    • Small Mario had a different crouching position.[1]
    • Koopa Shells did not have spinning sprites, instead sliding in their "neutral" sprite like in the original game.
    • The clock icon simply said "Time" above the remaining seconds like the original game.
    • The purple blocks on which the player would spawn over bottomless pits were recolored Hard Blocks.
  • The New Super Mario Bros. U game style was composed entirely of pre-rendered screenshots with particularly lower frame rates for their animations. The background also included the Acorn Tree, a detail that goes unused in the final game.
    • The Goal Pole in this style had a wider base, similar to that of the original game.
  • Enemies would have an exploding effect when the player touched the Goal Pole.
  • The starting ground did not have an Arrow Sign.
Audio[edit]
  • The vocal parts that play when placing objects in the Course Maker were different, and UI sounds were reused from New Super Mario Bros. Wii.
  • When the player only had 100 seconds left, the music would not only speed up like in the original games and final version, but also be pitched up. The editor music also had "Hurry Up" variants.

Gameplay differences[edit]

General[edit]
  • The title screen had a white background with Goombas lined up and peaking from above and below. Upon opening, a voice shouting "Mario Maker!" can be heard.
  • The timer in the demo was automatically set to 999 seconds, and it would count down even while editing a course.
  • Only two game styles were implemented, those being Super Mario Bros. and New Super Mario Bros. U.
  • The only course theme was Ground.
Course Maker[edit]
  • There was only one row with 14 placeable course elements: Brick Blocks, ? Blocks, ? Blocks with Super Mushrooms in them, Ground blocks, Pipes, Trampolines, Lifts, Coins, Goombas, Koopa Troopas, Hammer Bros., Piranha Plants, and Wings.
  • The icon for selecting which direction a Lift should go was circular rather than square.
  • Ground Blocks were placed in a way similar to Semisolid Platforms.
  • Details that automatically pop up when creating a course weren't in the game yet.
  • Super Mushrooms could not be placed on their own in the demo and were instead in a block automatically.
  • The HUD in the editor looked completely different then in the final game.
  • In place of the Reset Rocket was a trash can.
  • The Undodog and hand had their original sprites from Mario Paint.
  • There was a button for placing objects with a hand representing it.
  • Piranha Plants emitted leaves when shaken.
  • Flies would spawn randomly in the editor for the player to swat, while in the final game they only appear when shaking a Muncher.
Playing a level[edit]
  • Whenever the player finished a course in the demo, a voice saying "Congratulations!" could be heard, confetti would fall along with some Super Stars, and a few hands would clap for the player. In the Super Mario Bros. style the hands were pixelated, while in the New Super Mario Bros. U style they were smoother.
  • The moveset in New Super Mario Bros. U was the same as in Super Mario Bros.[2]

Game Awards Trailer[edit]

During the Game Awards, a trailer for Mario Maker was released. While it was closer to the final game than the E3 2014 build, it was still very different.

  • The colors of the background in the Super Mario Bros. style's Ground theme were different, the sky's blue color was less softer and the hills had a lime green color.
  • The HUD in the editor looked much closer to that of the final game, but with some minor differences:
    • The color of the palette's bar was red.
    • The palette had a four-pointed shape where the number/crown icons would be in the final.
    • The start point had a more appearance of a handle.
    • The numbers in the icon for the time limit / scroll speed were a bit different.
  • The signs at the beginning of courses looked different than the final:
    • Super Mario Bros. style: The arrow had no details and the nail was different.
    • Super Mario Bros. 3 style: The sign had a more reddish brown color, the arrow had curve details on it, and there were no nails.
    • Super Mario World style: The sign lacked any details and the post was in a more bend position, this was more akin to that of the original game's arrow sign.
    • New Super Mario Bros. U style: The arrow was more narrow and a shadow was casted on the post.
  • The Fire Flower's color in the Super Mario Bros. 3 style matched the original game's color.
  • The HUD in the Super Mario Bros. 3 and Super Mario World styles were the same as the Super Mario Bros. style's, likely as placeholders.
  • Big Goombas had their splitting sound effect from New Super Mario Bros. U even in the Super Mario Bros. 3 style, also likely as a placeholder.
  • The Bill Blaster and Cannon both turned blue in castles and underground even in the Super Mario World style.
  • Lakitu's Clouds were smaller.
  • The blocks used for Fire Bars were simply red rather than having a more metal appearance in the final.
  • Originally, a splash effect occurred when an enemy or object fell into the lava.
  • The spines that the winged Spinies shoot were smaller.
  • The Bloopers had a different design in the Super Mario World style, looking similar to their appearance in Super Mario Bros. 3.
  • Wings had shading in the Super Mario Bros. 3 style.
  • Buzzy Beetles in the Super Mario Bros. 3 style, used their appearance from the original game.
  • The score tally in the New Super Mario Bros. U style was red rather than white in the final.

Unused data[edit]

Unused costume data[edit]

Several unused costumes are referenced in the game's CharaMarioTable.byaml file. None of them have graphics associated with them, however. Note that these names would not have been displayed in-game, as the in-game names are stored in a different file. These text strings are not present in the updated archives in updates 1.01 and above.[3]

GoldenRetri
MarioUs
Muncher
Tetris
WindowsLogo

Eight of the costumes, that were previously unused in the initial launch version, were later re-added as Event Course costumes and rewards for completing the 100 Mario Challenge in the v1.40 update.

BabyMario
BalloonFight
EGadd
Mashiko
MrSaturn
Nabbit
PinkRabbit
Popo

Early Splatoon graphics[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specifics: Images proving this statement is true and not just a rumor

In the game's files there are early versions of clothes and weapons from Splatoon.

Unused course element graphics[edit]

There are several unused sprites found in the game files. Some sprites of Mario in Super Mario Bros. 3 suggest that ground pounding and wall jumping were originally going to be used in the other styles, outside of the New Super Mario Bros. U style.

Super Mario Bros.[edit]

Mario[edit]
Enemies[edit]
Big Mushroom sprites[edit]
Miscellaneous[edit]

Super Mario Bros. 3[edit]

Super Mario World[edit]

New Super Mario Bros. U[edit]

Unused palette graphics[edit]

Several blank images are stored with the regular palette graphics. lyt is short for "layout".

Super Mario Bros. 3[edit]

m3_lyt_p_killer_00

"killer" is the Japanese name for Bullet Bill, suggesting that at one point Bullet Bills could be placed without needing a Bill Blaster.

m3_lyt_p_sun_00
m3_lyt_p_sun_01

Possibly the Angry Sun, suggesting that it was a placeable object at one time (it eventually became placeable in Super Mario Maker 2).

Super Mario World[edit]

mw_lyt_p_killer_00

"killer" is the Japanese name for Bullet Bill, implying that it would have been possible to place them without needing a Bill Blaster.

mw_lyt_p_sun_00
mw_lyt_p_sun_01

Possibly the Angry Sun, indicating that it would have needed a new sprite to accommodate the Super Mario World style.

New Super Mario Bros. U[edit]

wu_lyt_p_kutsukuribo_00
wu_lyt_p_kutsukuribo_01

"kutsukuribo" refers to Shoe Goombas which in the final game in the New Super Mario Bros. U style are replaced by Yoshi.

wu_lyt_p_sun_00
wu_lyt_p_sun_01

Possibly the Angry Sun.

wu_lyt_p_superkonoha_00

"superkonoha" refers to the Super Leaf, which in the New Super Mario Bros. U style are replaced by the Propeller Mushroom.

Other[edit]

A drawing of Nikki from Swapnote found in the game's Layout folder.

An image of Nikki from Swapnote can be found in the game's Layout folder, under the name "image.jpeg".

References[edit]