List of Super Mario Maker pre-release and unused content
It has been requested that this article be rewritten and expanded to include more information. Reason: Needs proper paragraphs for the bottom sections and information regarding unused and empty Event Course costume data (Costumes 154-200)
This is a list of pre-release and unused content for the game Super Mario Maker.
Earlier builds[edit]
E3 2014[edit]
Originally called Mario Maker, this build of the game was first presented at E3 2014 with a demo that the attendees could play with the following differences compared to the final game:
- There was only one row with 14 placeable course elements: Brick Blocks, ? Blocks, ? Blocks with Super Mushrooms in them, Ground blocks, Pipes, Trampolines, Lifts, Coins, Goombas, Koopa Troopas, Hammer Bros., Piranha Plants, and Wings.
 - The vocal parts that play when placing objects in the Course Maker were different.
 - Ground Blocks were placed in a way similar to Semisolid Platforms.
 - In the Super Mario Bros. style, objects had heavier shading, certain objects looked shinier (Coins, ? Blocks, and Brick Blocks), and the background had a grid pattern unlike the final's recreation of the Super Mario Bros. background.
 - There was no sign at the beginning of courses.
 - Coins emitted sparkles when collected.
 - Details that automatically pop up when creating a course weren't in the game yet.
 - Enemies exploded when Mario touched the flagpole.
 - In the demo the timer was set to 999 unlike the final game which can only go up to 500 seconds.
 - The icon for selecting which direction a moving platform should go was circular rather than square.
 - In the Super Mario Bros. style, instead of the clock icon used in the final game, it instead said "Time" over the time limit, like in the original game.
 - Trampolines in the Super Mario Bros. style had a different sprite that was more true to Super Mario Bros. compared to the final build.
 - Super Mushrooms could not be placed on their own in the demo and were instead in a block automatically.
 - The HUD in the editor looked completely different then in the final game.
 - In the Editor, instead of the rocket ship was a trash can. Also, the Undodog and hand had their original sprites from Mario Paint.
 - Koopa Shells in the Super Mario Bros. style did not have spinning sprites, instead sliding in its "neutral" sprite like in the original game.
 - There was also a button for placing objects with a hand representing it.
 - Weird Mario had a different sprite which looked more like a stretched out Small Mario instead of having his own unique sprite.
 - The New Super Mario Bros. U style was entirely composed of pre-rendered screenshots as sprites.
 - The background was flat in the New Super Mario Bros. U style and none of the objects (clouds, hills, etc.) moved along with the screen. The Acorn Tree was also present but was removed in the final game.
 - The Goal Pole in the New Super Mario Bros. U style more closely resembled that of the original game, with a wide base.
 - Whenever the player finished a course in the demo, a voice saying "Congratulations!" could be heard, confetti would fall along with some Super Stars, and a few hands would clap for the player. In the Super Mario Bros. style the hands were pixelated, while in the New Super Mario Bros. U style they were smoother.
 - The moveset in New Super Mario Bros. U was the same as in Super Mario Bros.[1]
 - Piranha Plants emitted leaves when shaken.
 - When opening the title screen, a voice saying "Mario Maker!" can be heard.
 - Pipes can overlap with Ground.
 - Small Mario had a different crouching position.[2]
 
Weird Mario in the E3 2014 build.
Game Awards Trailer[edit]
During the Game Awards, a trailer for Mario Maker was released. While it was closer to the final game than the E3 2014 build, it was still very different.
- The colors of the background in the Super Mario Bros. style's Ground theme were different, the sky's blue color was less softer and the hills had a lime green color.
 - The HUD in the editor looked much closer to that of the final game, but with some minor differences:
- The color of the palette's bar was red.
 - The palette had a four-pointed shape where the number/crown icons would be in the final.
 - The start point had a more appearance of a handle.
 - The numbers in the icon for the time limit / scroll speed were a bit different.
 
 - The signs at the beginning of courses looked different than the final:
- Super Mario Bros. style: The arrow had no details and the nail was different.
 - Super Mario Bros. 3 style: The sign had a more reddish brown color, the arrow had curve details on it, and there were no nails.
 - Super Mario World style: The sign lacked any details and the post was in a more bend position, this was more akin to that of the original game's arrow sign.
 - New Super Mario Bros. U style: The arrow was more narrow and a shadow was casted on the post.
 
 - The Fire Flower's color in the Super Mario Bros. 3 style matched the original game's color.
 - The HUD in the Super Mario Bros. 3 and Super Mario World styles were the same as the Super Mario Bros. style's, likely as placeholders.
 - Big Goombas had their splitting sound effect from New Super Mario Bros. U even in the Super Mario Bros. 3 style, also likely as a placeholder.
 - The Bill Blaster and Cannon both turned blue in castles and underground even in the Super Mario World style.
 - Lakitu's Clouds were smaller.
 - The blocks used for Fire Bars were simply red rather than having a more metal appearance in the final.
 - Originally, a splash effect occurred when an enemy or object fell into the lava.
 - The spines that the winged Spinies shoot were smaller.
 - The Bloopers had a different design in the Super Mario World style, looking similar to their appearance in Super Mario Bros. 3.
 - Wings had shading in the Super Mario Bros. 3 style.
 - Buzzy Beetles in the Super Mario Bros. 3 style, used their appearance from the original game.
 - The score tally in the New Super Mario Bros. U style was red rather than white in the final.
 
Unused data[edit]
Unused costume data[edit]
Several unused costumes are referenced in the game's CharaMarioTable.byaml file. None of them have graphics associated with them, however. Note that these names would not have been displayed in-game, as the in-game names are stored in a different file. These text strings are not present in the updated archives in updates 1.01 and above.[3]
GoldenRetri MarioUs Muncher Tetris WindowsLogo
Eight of the costumes, that were previously unused in the initial launch version, were later re-added as Event Course costumes and rewards for completing the 100 Mario Challenge in the v1.40 update.
BabyMario BalloonFight EGadd Mashiko MrSaturn Nabbit PinkRabbit Popo
Early Splatoon graphics[edit]
It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specifics: Images proving this statement is true and not just a rumor
In the game's files there are early versions of clothes and weapons from Splatoon.
Unused course element graphics[edit]
There are several unused sprites found in the game files. Some sprites of Mario in Super Mario Bros. 3 suggest that ground pounding and wall jumping were originally going to be used in the other styles, outside of the New Super Mario Bros. U style.
Super Mario Bros.[edit]
Mario[edit]
An unused graphic of Fire Mario, internally referred to as "hipat.0".[4]
An unused graphic of Weird Mario with an extra button. It is named "appeal," suggesting that Weird Mario was initially supposed to have a pose for when up was pushed, similar to Costume Mario.[4]
Enemies[edit]
What appears to be a metal ball.
An unused Stretch graphic.
Big Mushroom sprites[edit]
An unused Stretch under the effect of the Big Mushroom
An unused graphic of a Luigi-themed Cannonball.
An unused Mario-themed Koopa Clown Car graphic instead of the final game's Koopa Clown Car which has a moustache drawn on top.
An unused graphic of Bowser Jr. carrying Luigi with a hat.
Miscellaneous[edit]
An early Goal Pole graphic from the E3 2014 kiosk demo.[citation needed]
An unused Pink Coin
Super Mario Bros. 3[edit]
Super Mario's sliding sprite, named "hipdrop." The name suggests that it was originally intended to be used for a Ground Pound.[6]
An unused graphic of Mario named "wall_kick." It is similar to Super Mario's jumping sprite; however, the name suggests that it was originally intended be used for a wall jump.[6]
Super Mario World[edit]
New Super Mario Bros. U[edit]
An unused death animation of a Hammer Bro
Unused palette graphics[edit]
Several blank images are stored with the regular palette graphics. lyt is short for "layout".
Super Mario Bros. 3[edit]
m3_lyt_p_killer_00
"killer" is the Japanese name for Bullet Bill, suggesting that at one point Bullet Bills could be placed without needing a Bill Blaster.
m3_lyt_p_sun_00 m3_lyt_p_sun_01
Possibly the Angry Sun, suggesting that it was a placeable object at one time (it eventually became placeable in Super Mario Maker 2).
Super Mario World[edit]
mw_lyt_p_killer_00
"killer" is the Japanese name for Bullet Bill, implying that it would have been possible to place them without needing a Bill Blaster.
mw_lyt_p_sun_00 mw_lyt_p_sun_01
Possibly the Angry Sun, indicating that it would have needed a new sprite to accommodate the Super Mario World style.
New Super Mario Bros. U[edit]
wu_lyt_p_kutsukuribo_00 wu_lyt_p_kutsukuribo_01
"kutsukuribo" refers to Shoe Goombas which in the final game in the New Super Mario Bros. U style are replaced by Yoshi.
wu_lyt_p_sun_00 wu_lyt_p_sun_01
Possibly the Angry Sun.
wu_lyt_p_superkonoha_00
"superkonoha" refers to the Super Leaf, which in the New Super Mario Bros. U style are replaced by the Propeller Mushroom.
Other[edit]
An image of Nikki from Swapnote can be found in the game's Layout folder, under the name "image.jpeg".
References[edit]
- ^ https://www.youtube.com/watch?v=TO2jzr351jc&t=1s
 - ^ https://www.youtube.com/watch?v=uZ_EQ2Ee6xs
 - ^ https://twitter.com/randomtbush/status/647213648377720832
 - ^ a b http://www.spriters-resource.com/wii_u/supermariomaker/sheet/69701/#comments
 - ^ http://www.spriters-resource.com/wii_u/supermariomaker/sheet/69700/
 - ^ a b [1]
 

![An unused graphic of Fire Mario, internally referred to as "hipat.0".[4]](https://mario.wiki.gallery/images/1/1f/SMM-SMB-Unused-FireMario.png)
![An unused graphic of Weird Mario with an extra button. It is named "appeal," suggesting that Weird Mario was initially supposed to have a pose for when up was pushed, similar to Costume Mario.[4]](https://mario.wiki.gallery/images/a/a1/SMM-SMB-Unused-WeirdMario.png)






![An unused graphic of a small Toad.[5]](https://mario.wiki.gallery/images/d/d4/SMM-SMB-Unused-Toad.png)



