Galactic Conquest: Difference between revisions
(Created page with "{{construction}} '''Galactic Conquest''' is a party mode in ''WarioWare: Move It!'' ==Gameplay== The object of the game is to have the most points when a player reaches the Goal. The board consists of sixteeen tiles between the Start and the Goal. At the start of each turn, the players play a multiplayer microgame. The player that wins the microgame rolls a die and moves forward. The player then takes the action indicated on the tile they landed on; if the player la...") |
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{{ | {{more images|Title screen of the mode}} | ||
'''Galactic Conquest''' is a party mode in ''[[WarioWare: Move It!]]'' | '''Galactic Conquest''' is a party mode in ''[[WarioWare: Move It!]]'' | ||
==Gameplay== | ==Gameplay== | ||
The object of the game is to have the most points when a player reaches the Goal. The board consists of sixteeen tiles between the Start and the Goal. At the start of each turn, the players play a multiplayer microgame. The player that wins the microgame rolls a die and moves forward. The player then takes the action indicated on the tile they landed on; if the player lands on a blank tile, it is flipped over and the action is taken. Once a player reaches the Goal, the player with the most points is the winner. | The object of the game is to have the most points when a player reaches the Goal. The board consists of sixteeen tiles between the Start and the Goal. At the start of each turn, the players play a multiplayer microgame. After the microgame, the players are given points based on their ranking in the microgame: the player in last place receives 10 points, and each higher-ranking player receives 10 points more than the player ranked below them (e.g.: in a three-player game, the player in first place receives 30 points, second place receives 20 points, and third 10 points). The player that wins the microgame rolls a die and moves forward. The player then takes the action indicated on the tile they landed on; if the player lands on a blank tile, it is flipped over and the action is taken. On certain turns, players may earn double the amount of points, or roll two dice. | ||
Once a player reaches the Goal, the game is over. The player with the most points enters the rocket and flies into space, and is declared the winner. | |||
==Multiplayer microgames== | ==Multiplayer microgames== | ||
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|- | |- | ||
|Knight | |Knight | ||
|[[File|200px]] | |[[File:WWMI GC TP.jpg|200px]] | ||
|''Reel it in!'' | |''Reel it in!'' | ||
|Players must reel in their toilet paper roll as fast as possible. The player that reels in their whole roll first wins. | |Players must reel in their toilet paper roll as fast as possible. The player that reels in their whole roll first wins. | ||
|- | |- | ||
|Big Cheese | |Big Cheese | ||
|[[File|200px]] | |[[File:WWMI GC Dino.jpg|200px]] | ||
|''Eat 20!'' | |''Eat 20/30!'' | ||
|Players as baby dinosaurs must slide around the icy arena to eat oranges. The player that eats | |Players as baby dinosaurs must slide around the icy arena to eat oranges. The player that eats the required amount of oranges wins. | ||
|- | |- | ||
|Big Cheese | |Big Cheese | ||
|[[File|200px]] | |[[File:WWMI GC Shirt.jpg|200px]] | ||
|''Get 30 spins!'' | |''Get 30 spins!'' | ||
|Players control duos of people connected by a tightrope around their waist, with a shirt hanging on the rope. They must move their hips to | |Players control duos of people connected by a tightrope around their waist, with a shirt hanging on the rope. They must move their hips to make the shirt spin around the rope 30 times. | ||
|- | |- | ||
|Tug-of-War | |Tug-of-War | ||
|[[File|200px]] | |[[File:WWMI GC Poke.jpg|200px]] | ||
|''Thrust'' | |''Thrust!'' | ||
|Players must use their spears to poke as many creatures as possible. | |Players must use their spears to poke as many creatures as possible. | ||
|- | |- | ||
|Ba-KAW | |Ba-KAW | ||
|[[File|200px]] | |[[File:WWMI GC Race.jpg|200px]] | ||
|''On your mark...''<br>''Get set...'' | |''On your mark...''<br>''Get set...'' | ||
|Players must wait until the referee fires his starting pistol before running. The player that moves first after the pistol fires wins. | |Players must wait until the referee fires his starting pistol before running. The player that moves first after the pistol fires wins. | ||
|- | |- | ||
|Ba-KAW | |Ba-KAW | ||
|[[File|200px]] | |[[File:WWMI GC Dodo.jpg|200px]] | ||
|''Reach the goal!'' | |''Reach the goal!'' | ||
|Players as dodos must navigate the path to reach the female dodo at the goal. | |Players as dodos must navigate the path to reach the female dodo at the goal. | ||
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|- | |- | ||
|Crocodile | |Crocodile | ||
|[[File|200px]] | |[[File:WWMI GC Nose.jpg|200px]] | ||
|''Pluck the long hair!'' | |''Pluck the long hair!''<br>''Choose and pluck!'' | ||
|Players take turns plucking a nose hair from a nose. The player that plucks the longest hair wins. | |Players take turns plucking a nose hair from a nose. The player that plucks the longest hair wins. | ||
|- | |- | ||
|Squat | |Squat | ||
|[[File|200px]] | |[[File:WWMI GC Stamp.jpg|200px]] | ||
|''Stamp with your rear!'' | |''Stamp with your rear!'' | ||
|Players have stamps on their rear and must stamp papers traveling along a conveyor belt. Players earn more points for centering their stamps on the paper. | |Players have stamps on their rear and must stamp papers traveling along a conveyor belt. Players earn more points for centering their stamps on the paper. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Name !! Description !! Notes | ||
|- | |- | ||
| {{color|Advance (number) Tiles|green}} || - || The tile the player lands on after advancing is not activated. | | {{color|Advance (number) Tiles|green}} || - || The tile the player lands on after advancing is not activated. | ||
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| {{color|Go Back (number) Tiles|red}} || - || The tile the player lands on after going back is not activated. | | {{color|Go Back (number) Tiles|red}} || - || The tile the player lands on after going back is not activated. | ||
|- | |- | ||
| {{color|Donation|red}} || Give half your points to the other player. || Points are distributed in increments of 5. | | {{color|Donation|red}} || Give half your points to the other player. || Only appears in a two-player game. Points are distributed in increments of 5. | ||
|- | |- | ||
| {{color|Redistribute|red}} || Divide your points among the other players. || Points are distributed in increments of 5. | | {{color|Redistribute|red}} || Divide your points among the other players. || Does not appear in a two-player game. Points are distributed in increments of 5. | ||
|- | |- | ||
| {{color|Back to Start|red}} || - || - | | {{color|Back to Start|red}} || - || - | ||
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| {{color|Gather Round|purple}} || Everyone's piece is moved to this tile. || - | | {{color|Gather Round|purple}} || Everyone's piece is moved to this tile. || - | ||
|- | |- | ||
| {{color|Goalpost Moving|purple}} || Add 5 tiles in front of the goal. || The five tiles closest to | | {{color|Goalpost Moving|purple}} || Add 5 tiles in front of the goal. || The five tiles closest to Start are removed, all tiles shift towards Start, and five blank tiles are added in front of Goal. Any player on the removed tiles are placed on Start. | ||
|- | |- | ||
| {{color|Exact Change|purple}} || For the next turn, you can only reach the goal if your die roll takes you exactly there. || The Goal is surrounded by a yellow barrier; | | {{color|Exact Change|purple}} || For the next turn, you can only reach the goal if your die roll takes you exactly there. || The Goal is surrounded by a yellow barrier; if a player rolls a number more than the amount required to reach the Goal, they move backward the remaining number of tiles. The rule is repealed after one turn. | ||
|- | |- | ||
| {{color|Revolution|hotpink}} || Swaps the position of the Start and Goal. || The Advance and Go Back tiles | | {{color|Revolution|hotpink}} || Swaps the position of the Start and Goal. || The Advance and Go Back tiles point in the same direction in relation to the board, reversing their effects. | ||
|- | |- | ||
| GOAL! || Receive 100/150 points. || 100 in a two-player game, 150 in a three- or four-player game. The game ends when a player lands on this tile. | | GOAL! || Receive 100/150 points. || 100 in a two-player game, 150 in a three- or four-player game. The game ends when a player lands on this tile. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:WWMI Game Board Mode.jpg|A game of Galactic Conquest | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ギャラクシーすごろく | |||
|JapR=Gyarakushī Sugoroku | |||
|JapM=Galaxy {{wp|Sugoroku}} | |||
|ChiS= | |||
|ChiSR= | |||
|ChiSM= | |||
|ChiT= | |||
|ChiTR= | |||
|ChiTM= | |||
|Dut= | |||
|DutM= | |||
|Fre= | |||
|FreM= | |||
|Ger= | |||
|GerM= | |||
|Ita= | |||
|ItaM= | |||
|Kor= | |||
|KorR= | |||
|KorM= | |||
|Spa= | |||
|SpaM= | |||
}} | |||
{{WWMI}} | {{WWMI}} | ||
[[Category:WarioWare: Move It!]] | [[Category:WarioWare: Move It! minigames]] |
Revision as of 04:14, April 11, 2024
Template:More images Galactic Conquest is a party mode in WarioWare: Move It!
Gameplay
The object of the game is to have the most points when a player reaches the Goal. The board consists of sixteeen tiles between the Start and the Goal. At the start of each turn, the players play a multiplayer microgame. After the microgame, the players are given points based on their ranking in the microgame: the player in last place receives 10 points, and each higher-ranking player receives 10 points more than the player ranked below them (e.g.: in a three-player game, the player in first place receives 30 points, second place receives 20 points, and third 10 points). The player that wins the microgame rolls a die and moves forward. The player then takes the action indicated on the tile they landed on; if the player lands on a blank tile, it is flipped over and the action is taken. On certain turns, players may earn double the amount of points, or roll two dice.
Once a player reaches the Goal, the game is over. The player with the most points enters the rocket and flies into space, and is declared the winner.
Multiplayer microgames
These are the multiplayer microgames that can be played within this mode.
Tiles
Tile effects in this minigame are as follows:
Name | Description | Notes |
---|---|---|
green | - | The tile the player lands on after advancing is not activated. |
green | Roll the die, and add the result to your points. | The amount of points the player receives is their die roll multiplied by 10. |
red | - | The tile the player lands on after going back is not activated. |
red | Give half your points to the other player. | Only appears in a two-player game. Points are distributed in increments of 5. |
red | Divide your points among the other players. | Does not appear in a two-player game. Points are distributed in increments of 5. |
red | - | - |
red | Roll the die, and subtract the result from your points. | The amount of points the player loses is their die roll multiplied by 10. |
purple | Change places with the player in the lead. If you are in the lead, then swap places with the player in last place. |
- |
purple | Warp to the corresponding gate. | If landed on for the first time, the second gate is instantly revealed. |
purple | Everyone's piece is moved to this tile. | - |
purple | Add 5 tiles in front of the goal. | The five tiles closest to Start are removed, all tiles shift towards Start, and five blank tiles are added in front of Goal. Any player on the removed tiles are placed on Start. |
purple | For the next turn, you can only reach the goal if your die roll takes you exactly there. | The Goal is surrounded by a yellow barrier; if a player rolls a number more than the amount required to reach the Goal, they move backward the remaining number of tiles. The rule is repealed after one turn. |
hotpink | Swaps the position of the Start and Goal. | The Advance and Go Back tiles point in the same direction in relation to the board, reversing their effects. |
GOAL! | Receive 100/150 points. | 100 in a two-player game, 150 in a three- or four-player game. The game ends when a player lands on this tile. |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ギャラクシーすごろく[?] Gyarakushī Sugoroku |
Galaxy Sugoroku |