Showdown (mode): Difference between revisions

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(Created page with "{{italic title|VS. Mode (''WarioWare'' series)}} {{conjecture}} '''VS. Mode''' refers to a two-player game mode that appears in the ''WarioWare'' series since ''WarioWare Gold''. It involves two players playing microgames against each other. The mode is titled as '''Battle Time''' in ''Gold'', '''Duelius Maximus''' in ''WarioWare: Get It Together!'', and '''Showdown''' in ''WarioWare: Move It!''. ==Gameplay== Before the game, each...")
 
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==Names in other languages==
==Names in other languages==
===Battle Time===
{{foreign names
|Jap=たいせん
|JapR=Taisen
|JapM=Versus
|Fre=Mode duel
|FreM=Duel Mode
|Ger=
|GerM=
|Ita=
|ItaM=
|SpaE=Combate
|SpaEM=Fight
|SpaA=Batalla
|SpaAM=Battle
}}
===Duelius Maximus===
===Duelius Maximus===
{{foreign names
{{foreign names

Revision as of 21:54, August 2, 2024

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

VS. Mode refers to a two-player game mode that appears in the WarioWare series since WarioWare Gold. It involves two players playing microgames against each other. The mode is titled as Battle Time in Gold, Duelius Maximus in WarioWare: Get It Together!, and Showdown in WarioWare: Move It!.

Gameplay

Before the game, each player can set their amount of lives to a maximum of four. During the game, the players play the same microgame at the same time on their own screen. The objective is to keep playing microgames until one player loses their last life. Lives are lost after losing microgames. If both players lose their last life from the same microgame, the mode will enter a tiebreaker and the next player to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown.

Microgames become faster and more difficult as the game progresses.

  • Rounds 1-8: Level 1 difficulty at increasing speeds.
  • Rounds 9-16: Speed resets in round 9; Level 2 difficulty at increasing speeds.
  • Rounds 17-24: Speed resets in round 17; Level 3 difficulty at increasing speeds.
  • Rounds 25-32: Speed resets in round 25; Level 3 difficulty at rapidly increasing speeds, reaching maximum speed in round 31. With the speed resetting in round 33, this process repeats after every eight rounds.

Starting from Get It Together!, only the losses for each player is shown at the results. A speed-based mode known as Lightning Round is also introduced, while the original is titled Standard Round. In Lightning Round, players can start with up to eight lives. If a player wins a microgame first, their opponent's screen will freeze (if they have not already lost), making it impossible to win the microgame and thus forcing them to lose a life. It is possible for both players to win at the same time, especially if the microgame is a survival-based microgame. When this happens, no player loses a life.

Gallery

Battle Time

Duelius Maximus

Showdown

Names in other languages

Battle Time

Language Name Meaning Notes
Japanese たいせん[?]
Taisen
Versus
French Mode duel[?] Duel Mode
Spanish (NOA) Batalla[?] Battle
Spanish (NOE) Combate[?] Fight

Duelius Maximus

Language Name Meaning Notes
Japanese いきのこりバトル[?]
Ikinokori Batoru
Survival Battle
Italian Duello tra gladiatori[?] Duel between gladiators
Spanish Duelius Maximus[?] -