Chain Scene: Difference between revisions
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|code=Round 4 | |code=Round 4 | ||
|image=[[File:DKJ Arcade Stage 4 Screenshot.png]] | |image=[[File:DKJ Arcade Stage 4 Screenshot.png]] | ||
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' | |game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''<br>''[[Donkey Kong Jr. + Jr. Sansū Lesson]]'' | ||
|boss=[[Mario]] | |||
|before=[[Mario's Hideout|<<]] | |before=[[Mario's Hideout|<<]] | ||
|after=>> | |after=>> | ||
}} | }} | ||
The '''Chain Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual</ref> also called '''the chains'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 4''',<ref>Rocha, Garitt, and Nick von Esmarch | The '''Chain Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual{{page needed}}</ref> also called '''the chains'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International){{page needed}}</ref> or '''Round 4''',<ref>{{cite|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=48}}</ref> is the fourth and last [[level]] of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', seemingly within or following [[Mario's Hideout]]. This level also appears in [[Donkey Kong Jr. (WarioWare: Twisted!)|a microgame]] in ''[[WarioWare: Twisted!]]'' and ''[[WarioWare Gold]]'', though in the latter, it appears in level 3. | ||
[[File:DonkeyKong-Stage9-4 (GB).png|thumb|left|[[Stage 9-4]] from the Game Boy version of ''Donkey Kong'']] | |||
[[Stage 9-4]] of the [[Tower (world)|Tower]] in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] is a direct recreation of this stage, albeit involving imprisoning [[Donkey Kong Jr.]] instead of freeing [[Donkey Kong]]. | |||
==Gameplay== | ==Gameplay== | ||
[[Mario]] is on top of a tall building with Donkey Kong and Donkey Kong Jr. has to, similar to the [[100m|100 m]] stage with the [[Bolt (object)|bolt]]s, move all of the [[key]]s into their keyholes while avoiding the [[Bird (Donkey Kong series)|Bird]]s and [[Snapjaw]]s. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the [[Jump Board Scene]]. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the [[Vine Scene]]. | [[Mario]] is on top of a tall building with [[Donkey Kong]] and [[Donkey Kong Jr.]] has to, similar to the [[100m|100 m]] stage with the [[Bolt (object)|bolt]]s, move all of the [[key]]s into their keyholes while avoiding the [[Bird (Donkey Kong series)|Bird]]s and [[Snapjaw]]s. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the [[Jump Board Scene]]. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the [[Vine Scene]]. | ||
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==Names in other languages== | ==Names in other languages== |
Latest revision as of 09:17, August 8, 2024
Level | |
---|---|
Chain Scene | |
Level code | Round 4 |
Game | Donkey Kong Jr. Donkey Kong Jr. + Jr. Sansū Lesson |
Boss | Mario |
<< Directory of levels >> |
The Chain Scene,[1] also called the chains[2] or Round 4,[3] is the fourth and last level of Donkey Kong Jr., seemingly within or following Mario's Hideout. This level also appears in a microgame in WarioWare: Twisted! and WarioWare Gold, though in the latter, it appears in level 3.
Stage 9-4 of the Tower in Donkey Kong for the Game Boy is a direct recreation of this stage, albeit involving imprisoning Donkey Kong Jr. instead of freeing Donkey Kong.
Gameplay[edit]
Mario is on top of a tall building with Donkey Kong and Donkey Kong Jr. has to, similar to the 100 m stage with the bolts, move all of the keys into their keyholes while avoiding the Birds and Snapjaws. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the Jump Board Scene. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the Vine Scene.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
French | les chaînes[2] | the chains | |
German | die Ketten[2] | the chains | |
Italian | le catene[2] | the chains | |
Spanish | las cadenas[2] | the chains |
References[edit]
- ^ Donkey Kong Junior Atari computer version manual[page number needed]
- ^ a b c d e Donkey Kong Junior Atari computer version manual (International)[page number needed]
- ^ Rocha, Garitt, and Nick von Esmarch (November 11, 2016). Playing With Power: Nintendo NES Classics. Prima Games (American English). ISBN 9780744017779. Page 48.
Donkey Kong Jr. | ||
---|---|---|
Characters | Donkey Kong Jr. • Donkey Kong • Mario | |
Enemies | Bird • Drop* • Egg • Nitpicker • Snapjaw • Spark | |
Items | Fruit • Key | |
Objects | Chain • Jump Board • Pole | |
Rounds | Vine Scene • Jump Board Scene • Mario's Hideout • Chain Scene | |
Other | Gallery • Media • Pre-release and unused content • Staff | |