1500m: Difference between revisions

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{{event-infobox
{{M&S event infobox
|image=[[File:1500m.png|250px]]
|image=[[File:1500m.png|250px]]
|appeared_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|appears_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|type=[[Athletics]]
|type=[[Athletics]]
|info=Stagger to the Finish!<br>Change lanes while running.<br>The controls keep changing!
|info=Stagger to the Finish!<br>Change lanes while running.<br>The controls keep changing!
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}}
}}
'''1500m''' is an [[Athletics]] [[Event]] that exclusively appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The aim of the event is to be the first to reach in the finish line in the fastest time by using the [[Dash Panel|panel]]s on the ground and repeatedly pressing the Dash button. The starting World Record for this event is 3:26:00, while the starting Olympic Record is 3:32:07.
'''1500m''' is an [[Athletics]] [[Event]] that exclusively appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The aim of the event is to be the first to reach in the finish line in the fastest time by using the [[Dash Panel|panel]]s on the ground and repeatedly pressing the Dash button. The starting World Record for this event is 3:26:00, while the starting Olympic Record is 3:32:07.
==Gameplay==
==Gameplay==
The event starts at the last 400m at 2:40, and tells the player the first set of controls, with one button for dash and a button each for left and right. The player must repeatedly tap the dash button to increase and maintain their character's speed, which will drop if they stop pressing the button, and use the left and right buttons to change lanes to move to the ones with panels in. The panels boost the character's speed for a short period of time, however the character must be mostly in the lane for the effect to work. Every 100m, the controls change, meaning that one or more of the previous buttons swaps to another control, for example the dash button may change from A to X.  
The event starts at the last 400m at 2:40, and tells the player the first set of controls, with one button for dash and a button each for left and right. The player must repeatedly tap the dash button to increase and maintain their character's speed, which will drop if they stop pressing the button, and use the left and right buttons to change lanes to move to the ones with panels in. The panels boost the character's speed for a short period of time, however the character must be mostly in the lane for the effect to work. Every 100m, the controls change, meaning that one or more of the previous buttons swaps to another control, for example the dash button may change from A to X.  
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==Story Mode==
==Story Mode==
1500m appears as the second challenge in Challengers Episode 1, [[The Blocked Bridge]], in which [[Yoshi]] must beat a [[Fog Imposter]] of [[Shadow the Hedgehog|Shadow]]. It also appears as part of the third challenge of Challengers Episode 3, [[Enter Bowser?!]], in which Shadow must beat [[Bowser Jr.]] in it as well as in [[110m Hurdles (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|110m Hurdles]] and [[3000m Steeplechase]]. It also appears as the first challenge of Challengers Bonus 2, [[Junior, Super Hero?]], in which Bowser Jr. must beat Shadow.  
1500m appears as the second challenge in Challengers Episode 1, [[The Blocked Bridge]], in which [[Yoshi]] must beat an [[imposter]] of [[Shadow (character)|Shadow]]. It also appears as part of the third challenge of Challengers Episode 3, [[Enter Bowser?!]], in which Shadow must beat [[Bowser Jr.]] in it as well as in [[110m Hurdles (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|110m Hurdles]] and [[3000m Steeplechase]]. It also appears as the first challenge of Challengers Bonus 2, [[Junior, Super Hero?]], in which Bowser Jr. must beat Shadow.  


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=1500m
|Jap=1500m
|JapM= -
|Spa=1500m
|Spa=1500m
|SpaM= -
|Fre=1500m
|Fra=1500m
|FraM= -
|Dut=1500 m
|Dut=1500 m
|DutM= -
|Ger=1500m
|Ger=1500m
|GerM= -
|Ita=1.500m
|Ita=1.500m
|ItaM= -
}}
}}
{{M&SATLOG}}
{{M&SATLOG}}
[[Category:Athletics]]
[[Category:Athletics]]
[[Category:Mario & Sonic at the London 2012 Olympic Games events]]
[[Category:Mario & Sonic at the London 2012 Olympic Games events]]

Latest revision as of 21:07, August 28, 2024

1500m
1500m
Appears in Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)
Type Athletics
Info Stagger to the Finish!
Change lanes while running.
The controls keep changing!
Controls Dash & Move sideways: A/B/X/Y Button and up/down/left/right on +Control Pad.
Entry characters Challengers
Game level ★★★

1500m is an Athletics Event that exclusively appears in the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games. The aim of the event is to be the first to reach in the finish line in the fastest time by using the panels on the ground and repeatedly pressing the Dash button. The starting World Record for this event is 3:26:00, while the starting Olympic Record is 3:32:07.

Gameplay[edit]

The event starts at the last 400m at 2:40, and tells the player the first set of controls, with one button for dash and a button each for left and right. The player must repeatedly tap the dash button to increase and maintain their character's speed, which will drop if they stop pressing the button, and use the left and right buttons to change lanes to move to the ones with panels in. The panels boost the character's speed for a short period of time, however the character must be mostly in the lane for the effect to work. Every 100m, the controls change, meaning that one or more of the previous buttons swaps to another control, for example the dash button may change from A to X.

Controls[edit]

1) Dash & 2) Move sideways: A/B/X/Y Button and up/down/left/right on +Control Pad.
Run over the panels for a boost!

Medley Match[edit]

In Medley Match mode, 1500m appears as the third event of Footrace Medley 2, Sports IQ Medley and Adapt to Survive Medley.

Story Mode[edit]

1500m appears as the second challenge in Challengers Episode 1, The Blocked Bridge, in which Yoshi must beat an imposter of Shadow. It also appears as part of the third challenge of Challengers Episode 3, Enter Bowser?!, in which Shadow must beat Bowser Jr. in it as well as in 110m Hurdles and 3000m Steeplechase. It also appears as the first challenge of Challengers Bonus 2, Junior, Super Hero?, in which Bowser Jr. must beat Shadow.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 1500m[?] -
Dutch 1500 m[?] -
French 1500m[?] -
German 1500m[?] -
Italian 1.500m[?] -
Spanish 1500m[?] -