Kent C. Koopa: Difference between revisions

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{{:Paper Mario bestiary|transcludesection=Kent C. Koopa|image=[[File:PM Kent C Koopa idle.gif]]}}
{{character infobox
|image=[[File:PMKentCKoopa.png]]<br>Sprite from ''Paper Mario''
|species=[[Big Koopa Troopa]]
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
}}
{{quote|Hey, [[Mario|you in the hat]]! Wait! It's fine weather, isn't it? My name is Kent C. Koopa. Please remember it, OK? If you want to use [[Pleasant Path|this road]], you need to pay me 100 [[coin]]s. So sorry, but that's how it is. You don't pay, you don't pass. Coins make the world go round. It's all about the money!|Kent C. Koopa|Paper Mario}}
{{quote|Hey, [[Mario|you in the hat]]! Wait! It's fine weather, isn't it? My name is Kent C. Koopa. Please remember it, OK? If you want to use [[Pleasant Path|this road]], you need to pay me 100 [[coin]]s. So sorry, but that's how it is. You don't pay, you don't pass. Coins make the world go round. It's all about the money!|Kent C. Koopa|Paper Mario}}
'''Kent C. Koopa''' is a [[Big Koopa Troopa]] that appears in ''[[Paper Mario]]''. He wears large glasses, with his name being a play on the words "can't see".
'''Kent C. Koopa''' is a [[Big Koopa Troopa]] that appears in ''[[Paper Mario]]''. He wears large glasses, with his name being a play on the words "can't see". He also bears a strong resemblance to [[Hookbill the Koopa]], possibly being inspired by him.


Kent C. blocks [[Pleasant Path]], the road to [[Koopa Village]] and the [[Koopa Bros. Fortress]] after Chapter 5, preventing [[Kolorado]] from getting home after the explorer's adventures on [[Lavalava Island]]. He demands a toll of one hundred [[coin]]s in order to let people pass, but [[Mario]] can fight him instead as an optional boss. Defeating him will cause him to flee from the path for the rest of the game. [[Russ T.]] implies that Kent C. Koopa taught the [[Koopa Bros.]] how to fight.
Kent C. blocks [[Pleasant Path]], the road to [[Koopa Village]] and the [[Koopa Bros. Fortress]] after Chapter 5, preventing [[Kolorado]] from getting home after the explorer's adventures on [[Lavalava Island]]. He demands a toll of one hundred [[coin]]s in order to let people pass, but [[Mario]] can fight him instead as an optional boss. Defeating him will cause him to flee from the path for the rest of the game. [[Russ T.]] implies that Kent C. Koopa taught the [[Koopa Bros.]] how to fight.


In ''[[Paper Mario: The Thousand-Year Door]]'', [[Gus]] is an optional boss that is encountered much earlier in the game, and can be fought in a similar way.
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Gus]] is an optional boss that is encountered much earlier in the game, and can be fought in a similar way. Gus, however, has a much smaller toll and is much simpler to defeat.
==Battle==
==Battle==
Kent C. Koopa has rather high attack and defense compared to other bosses encountered before and after the point he appears in the game. Kent C. can use a powerful [[Ground Pound]]-like attack on Mario to squish him for ten damage; he may also perform a slow [[Shell Toss]] attack that flattens Mario and their partner, inflicting the [[injured]] status effect on them while dealing three damage.
Kent C. Koopa has rather high attack and defense compared to other bosses encountered before and after the point he appears in the game. Kent C. can use a powerful [[Ground Pound]]-like attack on Mario to squish him for ten damage; he may also perform a slow [[Shell Toss]] attack that flattens Mario and their partner, inflicting the [[injured]] status effect on them while dealing three damage.


Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also unlike other Koopas, getting back up does not use up that turn, and he will attack as normal. While flipped, Kent's defense is halved to 3, and his tail can also be targeted and has a defense of 0. Using the [[Spin Smash]] attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Kent C. is also vulnerable to being put to [[sleep]] by moves such as [[Mamar]]'s [[Lullaby]], and will not get up as quickly if he is asleep while flipped.
Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also unlike other Koopas, getting back up does not use up that turn, and he will attack as normal. While flipped, Kent's defense is halved to 3, and his tail can also be targeted and has a defense of 0. Using the [[Super Hammer (move)|Spin Smash]] attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Kent C. is also vulnerable to being put to [[sleep]] by moves such as [[Mamar]]'s [[Lullaby]], and will not get up as quickly if he is asleep while flipped.


==Field Tattle==
==Profiles and statistics==
===''Paper Mario''===
{{:Paper Mario bestiary|transcludesection=Kent C. Koopa|image=[[File:PM Kent C Koopa idle.gif]]|align=horizontal}}
====Field Tattle====
Outside of battle, [[Goombario]] can use [[Tattle]] on Kent C. Koopa if Mario pays him 100 coins to pass through.
Outside of battle, [[Goombario]] can use [[Tattle]] on Kent C. Koopa if Mario pays him 100 coins to pass through.
*"''This is Kent C. Koopa. He's... pretty large and greedy. He seems to be in our way... We can't slip past him because he's too big, but he'll let us go by if we give him some coins. He's huge, but remember, he's just a Koopa Troopa.''"
*"''This is Kent C. Koopa. He's... pretty large and greedy. He seems to be in our way... We can't slip past him because he's too big, but he'll let us go by if we give him some coins. He's huge, but remember, he's just a Koopa Troopa.''"
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|Jap=ゼニノコー
|Jap=ゼニノコー
|JapR=Zeninokō
|JapR=Zeninokō
|JapM=Portmanteau of「銭」(''zeni'', money) and「ノコノコ」(''Nokonoko'', [[Koopa Troopa]]), with the final vowel elongated
|JapM=Portmanteau of「銭」(''zeni'', money) and「ノコノコ」(''Nokonoko'', [[Koopa Troopa]])
|Ger=Kent C. Koopa
|Ger=Kent C. Koopa
|GerM=
|Fre=Kent C. Koopa
|Fra=Kent C. Koopa
|FraM=
|Chi=金钱喏库
|Chi=金钱喏库
|ChiR=Jīnqián Nuòkù
|ChiR=Jīnqián Nuòkù
|ChiM=Money Koopa (Troopa)
|ChiM=Money Koopa (Troopa)
|Spa=Kent Koopa
}}
}}


==Trivia==
*Kent C. Koopa bears a strong resemblance to [[Hookbill the Koopa]]. In fact, he appears to have been partially based on Hookbill's artwork, particularly in the arrangement of plates on his shell.
{{Koopa Troopas}}
{{Koopa Troopas}}
{{PM}}
{{PM}}

Latest revision as of 21:10, August 28, 2024

Kent C. Koopa
Sprite of Kent C. Koopa, from Paper Mario.
Sprite from Paper Mario
Species Big Koopa Troopa
First appearance Paper Mario (2000)
“Hey, you in the hat! Wait! It's fine weather, isn't it? My name is Kent C. Koopa. Please remember it, OK? If you want to use this road, you need to pay me 100 coins. So sorry, but that's how it is. You don't pay, you don't pass. Coins make the world go round. It's all about the money!”
Kent C. Koopa, Paper Mario

Kent C. Koopa is a Big Koopa Troopa that appears in Paper Mario. He wears large glasses, with his name being a play on the words "can't see". He also bears a strong resemblance to Hookbill the Koopa, possibly being inspired by him.

Kent C. blocks Pleasant Path, the road to Koopa Village and the Koopa Bros. Fortress after Chapter 5, preventing Kolorado from getting home after the explorer's adventures on Lavalava Island. He demands a toll of one hundred coins in order to let people pass, but Mario can fight him instead as an optional boss. Defeating him will cause him to flee from the path for the rest of the game. Russ T. implies that Kent C. Koopa taught the Koopa Bros. how to fight.

In Paper Mario: The Thousand-Year Door, Gus is an optional boss that is encountered much earlier in the game, and can be fought in a similar way. Gus, however, has a much smaller toll and is much simpler to defeat.

Battle[edit]

Kent C. Koopa has rather high attack and defense compared to other bosses encountered before and after the point he appears in the game. Kent C. can use a powerful Ground Pound-like attack on Mario to squish him for ten damage; he may also perform a slow Shell Toss attack that flattens Mario and their partner, inflicting the injured status effect on them while dealing three damage.

Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also unlike other Koopas, getting back up does not use up that turn, and he will attack as normal. While flipped, Kent's defense is halved to 3, and his tail can also be targeted and has a defense of 0. Using the Spin Smash attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Kent C. is also vulnerable to being put to sleep by moves such as Mamar's Lullaby, and will not get up as quickly if he is asleep while flipped.

Profiles and statistics[edit]

Paper Mario[edit]

Paper Mario enemy
Kent C. Koopa
Battle idle animation of Kent C. Koopa from Paper Mario Max HP 70 Attack 10 Defense 6 (standing), 3 (flipped, shell), 0 (flipped, tail)
Role Boss Type Ground Level 55
Strong None Weak None Moves Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner)
Sleep? 80%, 1 Dizzy? 30%, -1 Shock? 30%, -1
Shrink? 40%, -1 Stop? 50%, -2 Fright? 0%
Air Lift? 0% Hurricane? 0% Coins N/A
Items N/A Run N/A Location(s) Pleasant Path
Tattle This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...

Field Tattle[edit]

Outside of battle, Goombario can use Tattle on Kent C. Koopa if Mario pays him 100 coins to pass through.

  • "This is Kent C. Koopa. He's... pretty large and greedy. He seems to be in our way... We can't slip past him because he's too big, but he'll let us go by if we give him some coins. He's huge, but remember, he's just a Koopa Troopa."

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゼニノコー[?]
Zeninokō
Portmanteau of「銭」(zeni, money) and「ノコノコ」(Nokonoko, Koopa Troopa)
Chinese 金钱喏库[?]
Jīnqián Nuòkù
Money Koopa (Troopa)
French Kent C. Koopa[?] -
German Kent C. Koopa[?] -
Spanish Kent Koopa[?] -