WarioWare: Snapped!: Difference between revisions
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{{ | {{unreferenced|more=y|Chinese release date and Nintendo 3DS eShop releases}} | ||
|image=[[File:WarioWare Snapped logo.png| | {{game infobox | ||
|image=[[File:WarioWare Snapped logo.png|x131px]] | |||
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]] <br> [[Intelligent Systems]] | |developer=[[Nintendo SPD|Nintendo SPD Group No.1]] <br> [[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Nintendo DSi]], [[Nintendo 3DS]] | |platforms=[[Nintendo DSi]], [[Nintendo 3DS]] | ||
| | |release='''Nintendo DSi ([[DSiWare]]):'''<br>{{release|Japan|December 24, 2008<ref>{{cite|url=https://www.nintendo.co.jp/ds/dsiware/kuwj/index.html|title=うつすメイド イン ワリオ|publisher=Nintendo of Japan|language=ja|accessdate=June 26, 2024}}</ref>|Australia|April 2, 2009|Europe|April 3, 2009<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-DSiWare/WarioWare-Snapped--265744.html|title=''WarioWare: Snapped!''|publisher=Nintendo of UK|language=en-gb|accessdate=June 25, 2024}}</ref>|USA|April 5, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090408003652/http://www.nintendo.com/games/detail/U5mPG9IsG7RCIJ8uAGags8PD-OfydM9M|title=''WarioWare: Snapped!'' at Nintendo :: Games|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref>|China|March 11, 2010|South Korea|April 15, 2010<ref>{{cite|url=https://blog.naver.com/zziixx/140105087003|title=소녀시대 - 닌텐도 DSi 찍어라 메이드 인 와리오 체험중|language=ko|date=April 15, 2010|accessdate=4 July 2024|publisher=zziixx (Naver Blog)}}</ref>}} '''Nintendo 3DS ([[Nintendo eShop#Nintendo 3DS|eShop]]):'''<br>{{release|Japan|June 6, 2011|USA|June 6, 2011|Australia|June 6, 2011|Europe|July 7, 2011}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|zh_simp=y|kr=y}} | |||
|genre=Puzzle | |genre=Puzzle | ||
|modes=Single player, 1-2 players simultaneous | |modes=Single player, 1-2 players simultaneous | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}} | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}} | ||
|platform=[[Nintendo DSi]], [[Nintendo 3DS]] | |platform=[[Nintendo DSi]], [[Nintendo 3DS]] | ||
| | |format={{format|dsidl=1|3dsdl=1}} | ||
|input={{input|dsicam=1|3ds=1}} | |input={{input|dsicam=1|dsmicrophone=1|3ds=1}} | ||
| | |serials={{serials|Japan|KUWJ}} | ||
}} | }} | ||
'''''WarioWare: Snapped!''''' is a [[DSiWare]] game | '''''WarioWare: Snapped!''''' is a [[DSiWare]] game and an entry in ''[[WarioWare (series)|WarioWare]]'' series. The game was revealed at a financial briefing by [[Nintendo]] on October 31, 2008.{{ref needed}} ''WarioWare: Snapped!'' was released as a DSiWare launch title for the price of 500 Nintendo Points. ''WarioWare: Snapped!'' and the past release ''[[WarioWare, Inc.: Mega Party Game$!]]'' are the only games in the ''WarioWare'' series without any plot and story-themed stages. The game requires 77 blocks (9.85 MB) to be installed. | ||
It is the only ''WarioWare'' game released prior to ''[[WarioWare Gold]]'' to not have any of its microgames appear in ''Gold'', and the only one to not have a savefile system. | |||
==Plot== | ==Plot== | ||
[[Wario]] opens an amusement park called [[Wario Park]], which has four roller coasters. [[Mona]], [[Jimmy T]], [[Kat and Ana]] become the park's employees and run it along with Wario, with each character running one coaster. | [[Wario]] opens an amusement park called [[Wario Park]], which has four roller coasters. [[Mona]], [[Jimmy T|Jimmy T.]], [[Kat & Ana|Kat, and Ana]] become the park's employees and run it along with Wario, with each character running one coaster. | ||
Aside from the opening | Aside from the opening cutscene that introduces Wario Park, ''WarioWare: Snapped!'' has no storyline. | ||
==Gameplay== | ==Gameplay== | ||
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As with previous ''WarioWare'' installments, ''WarioWare: Snapped!'' uses a special control scheme. The Nintendo DSi's built-in camera is used to create a silhouette of the player in the microgames. During the game, the Nintendo DSi is placed on a flat surface. To ensure that the player is at an ideal distance from the DSi, the player has to put their head and hand to match the respective outlines on the screen. In the microgames, the player must perform certain movements to win the games, such as grabbing coins with the hands, opening the mouth to eat food or catching an object with the head. At the end of a stage, photos of the player that were made during the won microgames are put into a humorous slide show. | As with previous ''WarioWare'' installments, ''WarioWare: Snapped!'' uses a special control scheme. The Nintendo DSi's built-in camera is used to create a silhouette of the player in the microgames. During the game, the Nintendo DSi is placed on a flat surface. To ensure that the player is at an ideal distance from the DSi, the player has to put their head and hand to match the respective outlines on the screen. In the microgames, the player must perform certain movements to win the games, such as grabbing coins with the hands, opening the mouth to eat food or catching an object with the head. At the end of a stage, photos of the player that were made during the won microgames are put into a humorous slide show. | ||
In comparison to its predecessors, ''WarioWare: Snapped!'' has a much smaller amount of content. Only twenty different microgames are available which all allow for a considerable amount of time. There are neither different difficulty levels nor increasing speed. The game features four different stages which are hosted by Wario, Mona, Jimmy T and Kat | In comparison to its predecessors, ''WarioWare: Snapped!'' has a much smaller amount of content. Only twenty different microgames are available which all allow for a considerable amount of time. There are neither different difficulty levels nor increasing speed. The game features four different stages which are hosted by Wario, Mona, Jimmy T. and Kat & Ana, respectively. Each stage includes five microgames that appear in random order. While fifteen of the microgames are designed for one player, two players have to act in Kat & Ana's stage. | ||
There is no direct penalty for losing a microgame, but it will result in a missing part of the five-part slide show at the end of a stage in each case. There are four different slide shows unique to the character. Wario animates the player's actions, Mona and Kat | There is no direct penalty for losing a microgame, but it will result in a missing part of the five-part slide show at the end of a stage in each case. There are four different slide shows unique to the character. Wario animates the player's actions, Mona and Kat & Ana add stylish decorations to the player and Jimmy T. puts the photos into a comic strip. However, the slide shows cannot be saved. | ||
The game does not use the ''WarioWare'' series' traditional four-life system, and it is possible to lose all five minigames on a ride and still make it to the end. | |||
Additionally, the game's staff credits appear as a mini-game where the player has to steer a line of roller coaster cars through the space. They must collect the occupation terms and the letters of the staff members to score points. The high score of the mini-game cannot be saved, either. | Additionally, the game's staff credits appear as a mini-game where the player has to steer a line of roller coaster cars through the space. They must collect the occupation terms and the letters of the staff members to score points. The high score of the mini-game cannot be saved, either. | ||
===Technical errors=== | |||
The roller coaster rides will not start if the game cannot tell the player's face and the background of the player's room apart. | |||
If the player does not align to start a microgame for 60 seconds, the screen turns red with the text "WARNING" appearing on-screen before the game kicks the player out of the stage while displaying the message, "''Breakdown! Your silhouette wasn't recognized. Please check the instruction manual and ensure your play environment is suitable for the game.''" followed by an "OK" button to exit the stage. | |||
If the system is closed, the game will return to the game's main menu. The same happens if, while the game is played on a [[Nintendo 3DS]], the player presses the {{button|3DS|Home}} button and then presses {{button|3DS|B}} or "Cancel", which will also cause the game to recognise that the system had been closed. | |||
{{br}} | {{br}} | ||
==Microgames== | ==Microgames== | ||
Unlike other ''WarioWare'' games, none of the microgames in the game are known by names. This is also the only ''WarioWare'' game to not feature microgames based on other Nintendo games. | |||
===Wario Coaster=== | ===Wario Coaster=== | ||
The Wario Coaster microgames require big moves. After this level is beaten, the player can see themselves doing the actions required to win the microgames in a slideshow. | The Wario Coaster microgames require big moves. After this level is beaten, the player can see themselves doing the actions required to win the microgames in a slideshow. | ||
Line 55: | Line 69: | ||
*A microgame involving the player massaging the shoulders of an elderly woman. | *A microgame involving the player massaging the shoulders of an elderly woman. | ||
*A microgame where the player should wave goodbye to a girl. | *A microgame similar to [[Sweet Sorrow]] from ''[[WarioWare: Touched!]]'', where the player should wave goodbye to a girl. | ||
*A microgame where players must have their finger either through a floating ring or picking a floating nose. | *A microgame where players must have their finger either through a floating ring or [[Gold Digger#WarioWare: Snapped!|picking a floating nose]]. | ||
*A microgame where the player must play peek-a-boo, so the baby stops crying. | *A microgame where the player must play peek-a-boo, so the baby stops crying. | ||
*A microgame involving the player blowing into the microphone to blow away a man's scarf. | *A microgame involving the player blowing into the microphone to blow away a man's scarf. It is the only microgame in the game that relies on the {{button|ds|mic}} microphone instead of the camera. | ||
===Kat & Ana Coaster=== | ===Kat & Ana Coaster=== | ||
Line 74: | Line 88: | ||
*Notably, at the end of each level, there is a jingle that plays before and during the generated slideshow. In the Japanese version, there is a voice accompanying this, saying "pachipachi" repeatedly. Pachipachi is the Japanese onomatopoeia of a camera snapping. This was removed in international versions. | *Notably, at the end of each level, there is a jingle that plays before and during the generated slideshow. In the Japanese version, there is a voice accompanying this, saying "pachipachi" repeatedly. Pachipachi is the Japanese onomatopoeia of a camera snapping. This was removed in international versions. | ||
**However, in [[Lulu]]'s character video, the original version with the voice is used in all versions of it. | **However, in [[Lulu]]'s character video, the original version with the voice is used in all versions of it. | ||
*In the coin grabbing microgame, the text next to the coins says "GET" in the Japanese | *In the coin grabbing microgame, the text next to the coins says "GET" in the Japanese, Korean and Chinese versions. This was changed to "OK!" in the international releases. | ||
*In the peek-a-boo microgame, the text next to the baby that appears when the player wins the microgame says "Thank you" in the Japanese version. An exclamation mark is added to the end of it in the international versions. | *In the peek-a-boo microgame, the text next to the baby that appears when the player wins the microgame says "Thank you" in the Japanese version. An exclamation mark is added to the end of it in the international versions. | ||
*In the microgame where two players get cheek to cheek, there are multiple instances of text on the background in the Japanese version, consisting of various things related to the animals being depicted, such as onomatopoeia. This text was removed in the international versions. | *In the microgame where two players get cheek to cheek, there are multiple instances of text on the background in the Japanese version, consisting of various things related to the animals being depicted, such as onomatopoeia. This text was removed in the international versions. | ||
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==Reception== | ==Reception== | ||
{|class="wikitable | {| class="wikitable reviews" | ||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
Line 138: | Line 152: | ||
WarioUtusu.png|[[Wario]] | WarioUtusu.png|[[Wario]] | ||
MonaUtusu.png|[[Mona]] | MonaUtusu.png|[[Mona]] | ||
JimmyUtusu.png|[[Jimmy T]] | JimmyUtusu.png|[[Jimmy T|Jimmy T.]] | ||
KatUtusu.png|[[Kat | KatUtusu.png|[[Kat & Ana]] | ||
</gallery> | </gallery> | ||
==Media== | ==Media== | ||
{{ | {{media table | ||
|file1=WWS main menu theme.oga | |||
|title1=Main menu theme | |||
}} | |||
==Names in other languages== | ==Names in other languages== | ||
Line 153: | Line 170: | ||
|ChiR=Zhàozhào Wǎlìōu Zhìzào | |ChiR=Zhàozhào Wǎlìōu Zhìzào | ||
|ChiM=Picture-take Made-in-Wario | |ChiM=Picture-take Made-in-Wario | ||
|Kor=찍어라 메이드 인 와리오 | |||
|KorR=Jjig-eola Meideu in Wario | |||
|KorM=Taking a Picture Made in Wario | |||
}} | }} | ||
==Trivia== | |||
*The camera snap sound when starting a ride will always be played at full volume, regardless of the console's regular volume settings (or even if the volume has been turned off entirely). | |||
==References== | |||
<references/> | |||
==External links== | ==External links== | ||
*[http://www.nintendo.co.jp/ds/dsiware/kuwj/index.html Official Japanese | *[http://www.nintendo.co.jp/ds/dsiware/kuwj/index.html Official Japanese website] | ||
*[ | *[http://web.archive.org/web/20090408003652/http://www.nintendo.com/games/detail/U5mPG9IsG7RCIJ8uAGags8PD-OfydM9M Official American English web page] | ||
*[ | *[https://www.nintendo.com/en-gb/Games/Nintendo-DSiWare/WarioWare-Snapped--265744.html Official British English web page] | ||
*[http://www.ique.com/DSi/DSiWare/warioware/index.html Official Chinese | *[http://www.ique.com/DSi/DSiWare/warioware/index.html Official Chinese website] | ||
{{ | |||
{{Wario games}} | |||
{{DS}} | {{DS}} | ||
[[Category:Games]] | [[Category:Games]] |
Revision as of 12:02, September 14, 2024
This article needs additional citations for verification. Unsourced material may be challenged and removed. Specific(s): Chinese release date and Nintendo 3DS eShop releases
Please help improve this article by adding citations from reliable sources.
WarioWare: Snapped! | |||||||||
---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the game's gallery. | |||||||||
Developer | Nintendo SPD Group No.1 Intelligent Systems | ||||||||
Publisher | Nintendo | ||||||||
Platform(s) | Nintendo DSi, Nintendo 3DS | ||||||||
Release date | Nintendo DSi (DSiWare): Template:Release Nintendo 3DS (eShop): Template:Release | ||||||||
Language(s) | English (United Kingdom) English (United States) French (France) German Spanish (Spain) Italian Japanese Simplified Chinese Korean | ||||||||
Genre | Puzzle | ||||||||
Rating(s) |
| ||||||||
Mode(s) | Single player, 1-2 players simultaneous | ||||||||
Format | Nintendo DSi:
Digital download Nintendo 3DS: Digital download
| ||||||||
Input | Nintendo DS: Nintendo 3DS:
| ||||||||
Serial code(s) | Template:Serials |
WarioWare: Snapped! is a DSiWare game and an entry in WarioWare series. The game was revealed at a financial briefing by Nintendo on October 31, 2008.[citation needed] WarioWare: Snapped! was released as a DSiWare launch title for the price of 500 Nintendo Points. WarioWare: Snapped! and the past release WarioWare, Inc.: Mega Party Game$! are the only games in the WarioWare series without any plot and story-themed stages. The game requires 77 blocks (9.85 MB) to be installed.
It is the only WarioWare game released prior to WarioWare Gold to not have any of its microgames appear in Gold, and the only one to not have a savefile system.
Plot
Wario opens an amusement park called Wario Park, which has four roller coasters. Mona, Jimmy T., Kat, and Ana become the park's employees and run it along with Wario, with each character running one coaster.
Aside from the opening cutscene that introduces Wario Park, WarioWare: Snapped! has no storyline.
Gameplay
As with previous WarioWare installments, WarioWare: Snapped! uses a special control scheme. The Nintendo DSi's built-in camera is used to create a silhouette of the player in the microgames. During the game, the Nintendo DSi is placed on a flat surface. To ensure that the player is at an ideal distance from the DSi, the player has to put their head and hand to match the respective outlines on the screen. In the microgames, the player must perform certain movements to win the games, such as grabbing coins with the hands, opening the mouth to eat food or catching an object with the head. At the end of a stage, photos of the player that were made during the won microgames are put into a humorous slide show.
In comparison to its predecessors, WarioWare: Snapped! has a much smaller amount of content. Only twenty different microgames are available which all allow for a considerable amount of time. There are neither different difficulty levels nor increasing speed. The game features four different stages which are hosted by Wario, Mona, Jimmy T. and Kat & Ana, respectively. Each stage includes five microgames that appear in random order. While fifteen of the microgames are designed for one player, two players have to act in Kat & Ana's stage.
There is no direct penalty for losing a microgame, but it will result in a missing part of the five-part slide show at the end of a stage in each case. There are four different slide shows unique to the character. Wario animates the player's actions, Mona and Kat & Ana add stylish decorations to the player and Jimmy T. puts the photos into a comic strip. However, the slide shows cannot be saved.
The game does not use the WarioWare series' traditional four-life system, and it is possible to lose all five minigames on a ride and still make it to the end.
Additionally, the game's staff credits appear as a mini-game where the player has to steer a line of roller coaster cars through the space. They must collect the occupation terms and the letters of the staff members to score points. The high score of the mini-game cannot be saved, either.
Technical errors
The roller coaster rides will not start if the game cannot tell the player's face and the background of the player's room apart.
If the player does not align to start a microgame for 60 seconds, the screen turns red with the text "WARNING" appearing on-screen before the game kicks the player out of the stage while displaying the message, "Breakdown! Your silhouette wasn't recognized. Please check the instruction manual and ensure your play environment is suitable for the game." followed by an "OK" button to exit the stage.
If the system is closed, the game will return to the game's main menu. The same happens if, while the game is played on a Nintendo 3DS, the player presses the button and then presses or "Cancel", which will also cause the game to recognise that the system had been closed.
Microgames
Unlike other WarioWare games, none of the microgames in the game are known by names. This is also the only WarioWare game to not feature microgames based on other Nintendo games.
Wario Coaster
The Wario Coaster microgames require big moves. After this level is beaten, the player can see themselves doing the actions required to win the microgames in a slideshow.
- A microgame involving the player using their hands to grab five coins that appear on-screen.
- A microgame where the player must have their hands on three numbered balls at the same time, three times.
- A minigame involving the player getting their head closer to the screen to look inside a hole.
- A microgame where the player shakes their head to dry a dog.
- A microgame involving the player tilting their head to pour water on persons' heads.
Mona Coaster
In Mona Coaster microgames, the player must align their body with stuff that appears on-screen. After the level is beaten, a slideshow shows the player using decorations, based on the microgames actions.
- A microgame where the player must move their head to wear one of the falling hats.
- A microgame involving the player making biting movements with their mouth to eat a loaf.
- A microgame where the player must move their head to fit two eyes into glasses.
- A microgame where the player must get kissed by two characters who shortly appear on the screen.
- A microgame where the player must use their hands to kill one or two flies.
Jimmy Coaster
In this stage, the player must do varied actions. In the end, snapshots of the player are used to create a comic strip.
- A microgame involving the player massaging the shoulders of an elderly woman.
- A microgame similar to Sweet Sorrow from WarioWare: Touched!, where the player should wave goodbye to a girl.
- A microgame where players must have their finger either through a floating ring or picking a floating nose.
- A microgame where the player must play peek-a-boo, so the baby stops crying.
- A microgame involving the player blowing into the microphone to blow away a man's scarf. It is the only microgame in the game that relies on the microphone instead of the camera.
Kat & Ana Coaster
In this stage, two players are required to play.
- A microgame where the players must simply get cheek to cheek to win.
- A microgame involving the players positioning their heads on totems.
- A microgame where the players must shake their hands and heads to wipe the screen and reveal an item.
- A microgame involving the players smashing a stone with their heads.
- A microgame where one player controls a sweaty sun that must get out of the clouds, so the other player's fan cools it off.
Regional differences
Like previous games in the series, WarioWare: Snapped! features not only text adaptations, but also graphical and sound adaptations as well.
- Notably, at the end of each level, there is a jingle that plays before and during the generated slideshow. In the Japanese version, there is a voice accompanying this, saying "pachipachi" repeatedly. Pachipachi is the Japanese onomatopoeia of a camera snapping. This was removed in international versions.
- However, in Lulu's character video, the original version with the voice is used in all versions of it.
- In the coin grabbing microgame, the text next to the coins says "GET" in the Japanese, Korean and Chinese versions. This was changed to "OK!" in the international releases.
- In the peek-a-boo microgame, the text next to the baby that appears when the player wins the microgame says "Thank you" in the Japanese version. An exclamation mark is added to the end of it in the international versions.
- In the microgame where two players get cheek to cheek, there are multiple instances of text on the background in the Japanese version, consisting of various things related to the animals being depicted, such as onomatopoeia. This text was removed in the international versions.
- In the Japanese version's credits, whenever the player moves their head to catch the letters of the staff members' names, a voice says each of the characters that are in the name. This was replaced with generic shimmering sounds in the international versions.
- In the Japanese version of the game, when the players press the buttons to view the manual or the staff credits, a crowd of voices say the option that is selected. This same crowd also thanks the player for playing through the stage when one of them is completed.
- The international version uses an alternate arrangement of the title screen music from the original Japanese version.
- In the Japanese version, a voice says "Oshare!" when the glasses-wearing microgame is completed. "Oshare" means "fashionable" in Japanese.
- In the Japanese version, the comics at the end of Jimmy's stage that are about eating magic beans are instead about taking special medicine.
DSi Shop description
American
Wario™ returns with more manic action made especially for the Nintendo DSi system! WarioWare: Snapped! uses the built-in Nintendo DSi camera to make players the star of the show by placing them right into fast-paced minigames. Take part in wacky challenges simply by moving your face and body as you travel along four wild roller coasters, hosted by Wario and his pals. Beat the minigames using motions ranging from large to small or play with a friend for even more fun. Wario even has a few tricks up his sleeve for after you've finished moving...
Reception
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo DS | Craig Harris, IGN | 7.8/10 | "Wario Ware Snapped is a great tech demo that doesn't quite reach the obvious potential. The camera minigames are a lot of fun and that fun is enhanced with the payoff of the snapshots that have been taken during gameplay. It's a huge letdown that you can't save these snapshots, however, and hopefully Nintendo will let the team finish what they started so that gamers can send their wacky photo sessions to their friends." |
Nintendo DS | Jim Rossignol, Eurogamer | 5/10 | "Given the limitations of how and when the game will work, along with the lack of content, it's hard to bang the rubber stamp of approval on Warioware Snapped - but it's fun for as long as it lasts.'" |
Nintendo DS | Randolph Ramsay, GameSpot | 4/10 | "WarioWare: Snapped has plenty of the undeniable charm and goofiness the series is known for. But it simply doesn't last long enough for its asking price, and apart from making your friends play it for cheap laughs, there's no replayability here. You can get much better value from your 500 Nintendo points than spending them on Snapped." |
Nintendo DS | Marcel van Duyn, Nintendo Life | 4/10 | "All previous WarioWare games are pretty "short" – you can plough through the main story in under an hour – but there is a ton of replay value in setting new high-scores and playing unlockable "full" games. WarioWare Snapped!, however, lets the series down; it feels more like a tech demo than anything else – there's no replay value because high-scores and full games have been removed, and then you have to be content with the fact that there are only 20 microgames to play (instead of the hundreds available in every other WarioWare!). Unless you really enjoy seeing replays of yourself looking like a fool, we recommend you avoid purchasing this game. Buy any of the previous WarioWare titles instead." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 53 | ||
GameRankings | 51.80% |
Staff
- Main article: List of WarioWare: Snapped! staff
Gallery
- For this subject's image gallery, see Gallery:WarioWare: Snapped!
Media
Main menu theme | File info |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | うつすメイド イン ワリオ[?] Utsusu Meido in Wario |
Taking a Picture Made in Wario | |
Chinese | 照照瓦力欧制造[?] Zhàozhào Wǎlìōu Zhìzào |
Picture-take Made-in-Wario | |
Korean | 찍어라 메이드 인 와리오[?] Jjig-eola Meideu in Wario |
Taking a Picture Made in Wario |
Trivia
- The camera snap sound when starting a ride will always be played at full volume, regardless of the console's regular volume settings (or even if the volume has been turned off entirely).
References
External links
- Official Japanese website
- Official American English web page
- Official British English web page
- Official Chinese website