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{{newsubject}}
{{distinguish|Castle Chaos}}
{{Board-infobox
{{board infobox
|image=[[File:MP10 Board 3.jpg|215px]]
|image=[[File:MP10 Board 3.jpg|250px]]
|appeared=''[[Mario Party 10]]''
|appears_in=''[[Mario Party 10]]''
|theme=Lava, Castle
|theme=Lava, Castle
|unlockable=No
|unlockable=No
|sample=Intro:<br>[[File:MP10 Welcome to Chaos Castle.oga]]<br>First segment:<br>[[File:MP10 Chaos Castle Theme 1.oga]]<br>Second segment:<br>[[File:MP10 Chaos Castle Theme 2.oga]]<br>Third segment:<br>[[File:MP10 Chaos Castle Theme 3.oga]]
}}
}}
'''Chaos Castle''' is one of the five boards in ''[[Mario Party 10]]''. It is set in [[Bowser's Castle]] which is surrounded by [[lava]]. The mid-boss fort is home to a [[Mechakoopa]], while [[Bowser]] (and by extension, [[Dry Bowser]]) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies.
'''Chaos Castle''' is one of the five boards in ''[[Mario Party 10]]''. It is set in [[Bowser's Castle]] which is surrounded by [[lava]]. The mid-boss fort is home to a [[Mechakoopa]], while [[Bowser]] (and by extension, [[Dry Bowser]]) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies.


==Gameplay==
==Gameplay==
Chaos Castle features three distinct sections. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding [[Lava Bubble]]s and [[Charvaargh]]s. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose some Mini Stars. If the players land on an [[Unlucky Space]], a [[Charvaargh]] will appear and steal five [[Mini Star]]s from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board.
[[File:Mario Party 10 Board Bowser Castle.jpg|thumb|left]]
Chaos Castle features three distinct sections. Before the first player takes their turn, Bowser will appear and inform the player that the yellow [[Toad (species)|Toad]] has locked away on the {{button|wiiu|GamePad}}. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding [[Lava Bubble]]s and [[Charvaargh]]s. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose five Mini Stars. If the players land on an [[Unlucky Space]], a [[Charvaargh]] will appear and steal five [[Mini Star]]s from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board.


The second section of the board has two splits in the path that lead up walls with [[Skewer|Skewers]] as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall as the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room.
The second section of the board has two splits in the path that lead up walls with [[Skewer]]s as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall, and the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room.


The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars. When the players reach the end of the walkway, they will face off with Bowser in a final boss minigame.
The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars, rounded down. When the players reach the end of the walkway, they will face off with Bowser or the selected boss in a final boss minigame.


Unlike other boards, Chaos Castle features the Yellow Toad locked away on the {{button|wiiu|GamePad}} instead of Bowser; The player who frees him is rewarded with twenty Mini Stars.
Unlike other boards, Chaos Castle features the yellow Toad locked away on the {{button|wiiu|GamePad}} instead of Bowser; the player who frees him is rewarded with twenty Mini Stars. If the yellow Toad is not freed, the game continues as is, unlike the other boards where Bowser Jr. Spaces are placed if Bowser is not freed.


===Bowser Party Changes===
===Bowser Party changes===
Chaos Castle follows most of the usual Bowser Party rules; Team Mario must head for the Super Star at the end of the course, while Bowser tries to catch them and deplete their Hearts. However, there are a few specific gimmicks to make things more difficult for Team Mario.
Chaos Castle follows most of the usual Bowser Party rules; Team Mario must head for the Super Star at the end of the course, while Bowser tries to catch them and deplete their Hearts. However, there are a few specific gimmicks to make things more difficult for Team Mario.


In the first area, Lava Bubbles and Charvaarghs deplete half of the current captain's hearts if they get hit. There are also a few Lucky Heart Spaces to give Team Mario a chance to earn some extra Hearts.
In the first area, Charvaarghs deplete half of the current captain's hearts if they get hit. The Lava Bubbles have been redesigned so that if Team Mario hits one, the number of spaces that they can move automatically drops to 0. There are also a few Lucky Heart Spaces to give Team Mario a chance to earn some extra Hearts.


The Skewers in the second area are replaced with [[Rocket Engine|Rocket Engines]] that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Rocket Engines will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has less Dice Block and Heart Spaces, but also less Rocket Engines).
The Skewers in the second area are replaced with [[Burner]]s that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Burners will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has fewer Dice Block and Heart Spaces, but also fewer Burners).


If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into a single large die. This new die replaces one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from [[Bowser Jr.]] at the "Almost There" flag - on the other hand, he enters a permanent state of Anger, ensuring that Team Mario will have to endure his most difficult and damaging minigames if he catches them.
If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into [[Super Bowser Dice Block|a single large die]]. This new die replaces the one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from [[Bowser Jr.]] at the "Almost There" flag.


Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with [[Bowser Jr.]] and a [[Hammer Bro]]. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot in frustration wherever he was when the Super Star was claimed.
Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with Bowser Jr. and a [[Hammer Bro]]. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot wherever he was when the Super Star was claimed.
 
==Spaces==
{{construction|section=y}}
{|class="wikitable"
|-
!Type of Space
!Number of Spaces
|-
![[File:MP10 SpaceGreen.png|52px]]<br>[[Green Space]]s
|24
|-
![[File:MP10 SpaceSpecialDiceBlock.png|52px]]<br>[[Special Dice Block Space]]s
|35
|-
![[File:MP10 SpaceLucky.png|52px]]<br>[[Lucky Space]]s
|5
|-
![[File:MP10 SpaceUnlucky.png|52px]]<br>[[Unlucky Space]]s
|20
|-
![[File:MP10 SpaceMinigame.png|52px]]<br>[[Minigame Space]]s
|17
|-
![[File:MP10 SpaceDash.png|52px]]<br>[[Dash Space]]s
|1
|-
![[File:MP10 SpaceBack.png|52px]]<br>[[Back Space (random)|Back Space]]s
|4
|-
![[File:MP10 SpaceChange.png|52px]]<br>[[Change Space]]s
|10
|-
![[File:MP10_SpaceBowser.png|52px]]<br>[[Bowser Space]]s
|4
|-
![[File:MP10_SpaceBowserJr.png|52px]]<br>[[Bowser Jr. Space]]s
|2
|-
![[File:MP10_SpaceSteal.png|52px]]<br>[[Steal Space]]s
|2
|-
!Total
|124
|}
 
===Bowser Party===
{|class="wikitable"
|-
!Type of Space
!Number of Spaces
|-
![[File:MP10_SpaceBowserJr.png|52px]]<br>[[Bowser Jr. Space]]s
|4
|-
![[File:MP10_SpaceUnlucky.png|52px]]<br>[[Unlucky Space]]s
|4
|-
![[File:MP10_SpaceLuckyHeart.png|52px]]<br>[[Lucky Space]]s
|2
|-
![[File:MP10_SpaceBowserBlockBlue.png|52px]]<br>-1 [[Bowser Block Space]]s
|1
|-
![[File:MP10_SpaceBowserBlockRed.png|52px]]<br>+1 Bowser Block Spaces
|2
|-
|}
 
==Gallery==
<gallery>
MP10 StarStomper.png|The Star Stomper, the starting vehicle
MP10 CastleClomper.png|The Castle Clomper, an unlockable vehicle
MP10 BowserBonker.png|The Bowser Bonker (known as Bowser Basher in the British English version), an unlockable vehicle
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=ハラハラキャッスル
|Jap=ハラハラキャッスル
|JapR=Harahara kyassuru
|JapR=Harahara Kyassuru
|JapM=Thrilling Castle
|JapM=Thrilling Castle
|SpaA=Castillo caótico
|SpaA=Castillo caótico
|SpaAM=Chaotic castle
|SpaAM=Chaotic Castle
|SpaE=Castillo del caos
|SpaE=Castillo del caos
|SpaEM=Castle of chaos
|SpaEM=Castle of Chaos
|Fra=Château du chaos
|Fre=Château du chaos
|FraM=Castle of chaos
|FreM=Castle of Chaos
|Ger=Chaosschloss
|GerM=Chaos Castle
|Dut=Chaoskasteel
|Dut=Chaoskasteel
|DutM=Chaos Castle
|DutM=Chaos Castle
Line 44: Line 122:
|RusR=Vulcanicheskiy zamok
|RusR=Vulcanicheskiy zamok
|RusM=Volcanic Castle
|RusM=Volcanic Castle
|Ita=Castello del caos
|ItaM=Chaos Castle
|Por=Castelo do Caos
|PorM=Chaos Castle
}}
===Star Stomper===
{{foreign names
|Jap=スターカート
|JapR=Sutā Kāto
|JapM=Star Cart
|SpaE=Estrellauto
|SpaEM=Starauto
|SpaA=Trotador estrella
|SpaAM=Star Trotter
|FreE=Marcheur stellaire
|FreEM=Stellar Walker
|FreA=Galère stellaire
|FreAM=Stellar galley
|Ger=Sternstampfer
|GerM=Star Stomper
|Dut=Sterrenstamper
|DutM=Star Stomper
|Rus=Звездоход
|RusR=Zvezdokhod
|RusM=Starwalker
|Ita=Robo stella
|ItaM=Robot Star
|Por=Veículo Estelar
|PorM=Star Vehicle
}}
===Castle Clomper===
{{foreign names
|Jap=キャッスルカート
|JapR=Kyassuru Kāto
|JapM=Castle Cart
|SpaE=Castilloneta
|SpaEM=Pun on ''Castillo'' (Castle) and ''Vagoneta'' (Wagon)
|SpaA=Trotador castillo
|SpaAM=Castle Trotter
|FreE=Piétineur château
|FreEM=Castle Stomper
|FreA=Château costaud
|FreAM=Strong Castle
|Ger=Schlosstrampler
|GerM=Castle Romper
|Dut=Kasteelklosser
|DutM=Castle Cloister
|Rus=Грохочущий замок
|RusR=Grokhochushchiy zamok
|RusM=Rumbling Castle
|Ita=Robo castello
|ItaM=Robot Castle
|Por=Trepa-Castelo
|PorM=Castle Climb
}}
===Bowser Bonker===
{{foreign names
|Jap=クッパカート
|JapR=Kuppa Kāto
|JapM=Bowser Cart
|SpaE=Robot de Bowser
|SpaEM=Bowser's Robot
|SpaA=Trotador Bowser
|SpaAM=Bowser Trotter
|Fre=Écraseur Bowser
|FreM=Bowser Smasher
|Ger=Bowser-Verdrescher
|GerM=Bowser Thresher
|Dut=Bowser-bonker
|DutM=Bowser Bonker
|Rus=Крушитель Боузера
|RusR=Krushitel' Bouzera
|RusM=Bowser Crusher
|Ita=Robo Bowser
|ItaM=Bowser Robot
|Por=Robô do Bowser
|PorM=Bowser's Robot
}}
}}


==Trivia==
==Trivia==
*Chaos Castle is the first Bowser-themed board since ''[[Mario Party 6]]'''s [[Infernal Tower]] to lack Bowser's name in the title.
*Chaos Castle is the first Bowser-themed board since ''[[Mario Party 6]]''{{'}}s [[Infernal Tower]] to lack Bowser's name in the title and is also the first Bowser-themed board since Infernal Tower to be available from the start.
*In Bowser Party mode, Chaos Castle gives Bowser two unique attack animations in addition to the standard animations; one when they're climbing the walls in the second area, and another when he's giant in the final area.
*In Bowser Party mode, Chaos Castle gives Bowser two unique attack animations in addition to the standard animations; one when he is climbing the walls in the second area and another when he is giant in the final area.
*When characters move to the final section, a variation of the castle theme from the original ''[[Super Mario Bros.]]'' can be heard in parts of the music.
   
   
{{BoxTop}}
{{Mario Party boards}}
{{MP10}}
{{MP10}}
[[Category:Gameboards]]
[[Category:Castles]]
[[Category:Places]]
[[Category:Volcanic areas]]
[[Category:Mario Party 10]]
[[Category:Mario Party 10 boards]]

Revision as of 10:39, September 15, 2024

Not to be confused with Castle Chaos.
Chaos Castle
Board from Mario Party 10
Appears in Mario Party 10
Music sample
Intro:

First segment:

Second segment:

Third segment:

Chaos Castle is one of the five boards in Mario Party 10. It is set in Bowser's Castle which is surrounded by lava. The mid-boss fort is home to a Mechakoopa, while Bowser (and by extension, Dry Bowser) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies.

Gameplay

Mario Party 10 Board Bowser Castle.jpg

Chaos Castle features three distinct sections. Before the first player takes their turn, Bowser will appear and inform the player that the yellow Toad has locked away on the GamePad. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding Lava Bubbles and Charvaarghs. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose five Mini Stars. If the players land on an Unlucky Space, a Charvaargh will appear and steal five Mini Stars from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board.

The second section of the board has two splits in the path that lead up walls with Skewers as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall, and the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room.

The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars, rounded down. When the players reach the end of the walkway, they will face off with Bowser or the selected boss in a final boss minigame.

Unlike other boards, Chaos Castle features the yellow Toad locked away on the GamePad instead of Bowser; the player who frees him is rewarded with twenty Mini Stars. If the yellow Toad is not freed, the game continues as is, unlike the other boards where Bowser Jr. Spaces are placed if Bowser is not freed.

Bowser Party changes

Chaos Castle follows most of the usual Bowser Party rules; Team Mario must head for the Super Star at the end of the course, while Bowser tries to catch them and deplete their Hearts. However, there are a few specific gimmicks to make things more difficult for Team Mario.

In the first area, Charvaarghs deplete half of the current captain's hearts if they get hit. The Lava Bubbles have been redesigned so that if Team Mario hits one, the number of spaces that they can move automatically drops to 0. There are also a few Lucky Heart Spaces to give Team Mario a chance to earn some extra Hearts.

The Skewers in the second area are replaced with Burners that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Burners will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has fewer Dice Block and Heart Spaces, but also fewer Burners).

If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into a single large die. This new die replaces the one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from Bowser Jr. at the "Almost There" flag.

Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with Bowser Jr. and a Hammer Bro. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot wherever he was when the Super Star was claimed.

Spaces

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Type of Space Number of Spaces
Green Space from Mario Party 10
Green Spaces
24
Special Dice Block Space from Mario Party 10
Special Dice Block Spaces
35
Lucky Space from Mario Party 10
Lucky Spaces
5
Unlucky Space from Mario Party 10
Unlucky Spaces
20
Minigame Space from Mario Party 10
Minigame Spaces
17
Dash Space from Mario Party 10
Dash Spaces
1
Back Space from Mario Party 10
Back Spaces
4
Change Space from Mario Party 10
Change Spaces
10
Bowser Space from Mario Party 10
Bowser Spaces
4
Bowser Jr. Space from Mario Party 10
Bowser Jr. Spaces
2
MP10 SpaceSteal.png
Steal Spaces
2
Total 124

Bowser Party

Type of Space Number of Spaces
Bowser Jr. Space from Mario Party 10
Bowser Jr. Spaces
4
Unlucky Space from Mario Party 10
Unlucky Spaces
4
Heart version of the Lucky Space from Mario Party 10
Lucky Spaces
2
Bowser Block Space from Mario Party 10
-1 Bowser Block Spaces
1
Bowser Block Space from Mario Party 10
+1 Bowser Block Spaces
2

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ハラハラキャッスル[?]
Harahara Kyassuru
Thrilling Castle
Dutch Chaoskasteel[?] Chaos Castle
French Château du chaos[?] Castle of Chaos
German Chaosschloss[?] Chaos Castle
Italian Castello del caos[?] Chaos Castle
Portuguese Castelo do Caos[?] Chaos Castle
Russian Вулканический замок[?]
Vulcanicheskiy zamok
Volcanic Castle
Spanish (NOA) Castillo caótico[?] Chaotic Castle
Spanish (NOE) Castillo del caos[?] Castle of Chaos

Star Stomper

Language Name Meaning Notes
Japanese スターカート[?]
Sutā Kāto
Star Cart
Dutch Sterrenstamper[?] Star Stomper
French (NOA) Galère stellaire[?] Stellar galley
French (NOE) Marcheur stellaire[?] Stellar Walker
German Sternstampfer[?] Star Stomper
Italian Robo stella[?] Robot Star
Portuguese Veículo Estelar[?] Star Vehicle
Russian Звездоход[?]
Zvezdokhod
Starwalker
Spanish (NOA) Trotador estrella[?] Star Trotter
Spanish (NOE) Estrellauto[?] Starauto

Castle Clomper

Language Name Meaning Notes
Japanese キャッスルカート[?]
Kyassuru Kāto
Castle Cart
Dutch Kasteelklosser[?] Castle Cloister
French (NOA) Château costaud[?] Strong Castle
French (NOE) Piétineur château[?] Castle Stomper
German Schlosstrampler[?] Castle Romper
Italian Robo castello[?] Robot Castle
Portuguese Trepa-Castelo[?] Castle Climb
Russian Грохочущий замок[?]
Grokhochushchiy zamok
Rumbling Castle
Spanish (NOA) Trotador castillo[?] Castle Trotter
Spanish (NOE) Castilloneta[?] Pun on Castillo (Castle) and Vagoneta (Wagon)

Bowser Bonker

Language Name Meaning Notes
Japanese クッパカート[?]
Kuppa Kāto
Bowser Cart
Dutch Bowser-bonker[?] Bowser Bonker
French Écraseur Bowser[?] Bowser Smasher
German Bowser-Verdrescher[?] Bowser Thresher
Italian Robo Bowser[?] Bowser Robot
Portuguese Robô do Bowser[?] Bowser's Robot
Russian Крушитель Боузера[?]
Krushitel' Bouzera
Bowser Crusher
Spanish (NOA) Trotador Bowser[?] Bowser Trotter
Spanish (NOE) Robot de Bowser[?] Bowser's Robot

Trivia

  • Chaos Castle is the first Bowser-themed board since Mario Party 6's Infernal Tower to lack Bowser's name in the title and is also the first Bowser-themed board since Infernal Tower to be available from the start.
  • In Bowser Party mode, Chaos Castle gives Bowser two unique attack animations in addition to the standard animations; one when he is climbing the walls in the second area and another when he is giant in the final area.
  • When characters move to the final section, a variation of the castle theme from the original Super Mario Bros. can be heard in parts of the music.