Pyoro 2: Difference between revisions

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[[File:Pyoro2title.png|thumb|left|The opening title of the game.]]
'''Pyoro 2''' is the final secret [[mini-game]] unlockable in ''[[WarioWare, Inc.: Mega Microgames]]'', unlocked by getting a flower on every [[microgame]] – flowers are received by beating the set goal score. As its name implies, it is the sequel to [[Pyoro (mini-game)|Pyoro]], and is very similar except instead of eating the vegetables falling from the sky, [[Pyoro]], who is now yellow-colored, must spit seeds out of his mouth to destroy the vegetables. The reason given for this is that Pyoro has already had enough to eat, but the food is still coming.
[[File:Pyoro_2.png|thumb|Pyoro 2]]
'''Pyoro 2''' is the final secret [[minigame]] unlockable in ''[[WarioWare, Inc.: Mega Microgame$!]]'', unlocked by getting a flower on every [[microgame]] – flowers are received by beating the set goal score. As its name implies, it is the sequel to [[Pyoro (minigame)|Pyoro]], and is very similar except instead of eating the vegetables falling from the sky, [[Pyoro]], who is now yellow-colored and wearing a bun hairstyle, must spit seeds out of his mouth to destroy the vegetables. The reason given for this is that Pyoro has already had enough to eat, but the food is still coming.


A slightly updated version of this mini-game with an extended playing area is included in the [[DSiWare]] game ''[[Tori to Mame]]''.
A slightly updated version of this minigame with an extended playing area is included in the [[DSiWare]] game ''[[Bird & Beans]]''.


[[Category: Mini-games]]
==Gameplay==
Pyoro can spit seeds by pressing {{button|gba|A}}. The player can receive either 50, 100, 300 or 1000 points if 1, 2, 3 or 4+ seeds are destroyed simultaneously. Like [[Pyoro (minigame)|Pyoro]], vegetables can destroy blocks and will end the game if one hits Pyoro. The vegetables act identically to the first game too.
 
===List of point bonuses in ''Mega Microgame$!''===
While the Flashing Bean bonuses and the music/sound effect changes are identical to [[Pyoro (minigame)|Pyoro]], the background changes are different.
{|class="wikitable"
!Background
!Points
!Effect
|-
|align="center"|[[File:Pyoro2GBA BG 1000.png]]
|1,000
|The right clock lamp post appears.
|-
|align="center"|[[File:Pyoro2GBA BG 2000.png]]
|2,000
|The left clock lamp post appears.
|-
|align="center"|[[File:Pyoro2GBA BG 3000.png]]
|3.000
|A humanoid silhouette appears.
|-
|align="center"|[[File:Pyoro2GBA BG 4000.png]]
|4,000
|A futuristic building appears.
|-
|align="center"|[[File:Pyoro2GBA BG 5000.png]]
|5,000
|The background fades to an orange sky and a Flashing Vegetable spawns. A snare-and-bass-drum percussion section is added to the music.
|-
|align="center"|[[File:Pyoro2GBA BG 6000.png]]
|6,000
|A wind turbine appears.
|-
|align="center"|[[File:Pyoro2GBA BG 7000.png]]
|7,000
|A castle appears and a Flashing Vegetable spawns.
|-
|align="center"|[[File:Pyoro2GBA BG 8000.png]]
|8,000
|A tall tower appears.
|-
|align="center"|[[File:Pyoro2GBA BG 9000.png]]
|9,000
|A floating building structure appears. Flashing Vegetables will now spawn after every 1000 points are accumulated.
|-
|align="center"|[[File:Pyoro2GBA BG 10000.png]]
|10,000
|The background fades to a yellow-ish night sky with a smiling [[Moon|crescent]] appearing. A countermelody played by an keyboard instrument is added to the music.
|-
|align="center"|[[File:Pyoro2GBA BG 11000.png]]
|All 1,000 multiples from 11,000 to 19,000
|A red comet animation with accompanying sound effect are played.
|-
|align="center"|[[File:Pyoro2GBA BG 20000.png]]
|20,000
|The background and sprite palettes are changed to a sepia color scheme. The music is also completely changed to a music box rendition of the Pyoro theme.
|-
|align="center"|[[File:Pyoro2GBA BG 30000.png]]
|30,000
|The background and sprite palettes are changed to a black and white color scheme. The music is changed again, now to a techno/disco rendition of the Pyoro theme.
|-
|align="center"|[[File:Pyoro2GBA BG 40000.png]]
|40,000
|The lights on the background elements now change color in the following looping pattern: Off, Yellow, Red, White, Blue, Green, Magenta and Cyan. A snare drum is added to the music.
|-
|align="center"|[[File:Pyoro2GBA BG 50000.png]]
|50,000
|The stars in the foreground disappears and fireworks are now animated and move upwards. A bass drum is added to the music.
|}
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[WarioWare Inc.: Mega Microgame$!]]''
|name1=LP. GYORO-CHAN
|meaning1=The [[Pyoro (minigame)#Internal names|same name as Pyoro]], as they share most of the same minigame code and data.
}}
===Names in other languages===
{{foreign names
|Jap={{hover|Pyoro 2|ピョロ ・ ツー}}
|JapR=Pyoro Tsū
|JapM=Pyoro Two
}}
 
{{WWIMM}}
{{B&B}}
[[Category:WarioWare, Inc.: Mega Microgame$! minigames]]

Latest revision as of 10:16, September 21, 2024

The opening title of the game.
Pyoro 2

Pyoro 2 is the final secret minigame unlockable in WarioWare, Inc.: Mega Microgame$!, unlocked by getting a flower on every microgame – flowers are received by beating the set goal score. As its name implies, it is the sequel to Pyoro, and is very similar except instead of eating the vegetables falling from the sky, Pyoro, who is now yellow-colored and wearing a bun hairstyle, must spit seeds out of his mouth to destroy the vegetables. The reason given for this is that Pyoro has already had enough to eat, but the food is still coming.

A slightly updated version of this minigame with an extended playing area is included in the DSiWare game Bird & Beans.

Gameplay[edit]

Pyoro can spit seeds by pressing A Button. The player can receive either 50, 100, 300 or 1000 points if 1, 2, 3 or 4+ seeds are destroyed simultaneously. Like Pyoro, vegetables can destroy blocks and will end the game if one hits Pyoro. The vegetables act identically to the first game too.

List of point bonuses in Mega Microgame$![edit]

While the Flashing Bean bonuses and the music/sound effect changes are identical to Pyoro, the background changes are different.

Background Points Effect
The background to Pyoro 2 at 1000 points 1,000 The right clock lamp post appears.
The background to Pyoro 2 at 2000 points 2,000 The left clock lamp post appears.
The background to Pyoro 2 at 3000 points 3.000 A humanoid silhouette appears.
The background to Pyoro 2 at 4000 points 4,000 A futuristic building appears.
The background to Pyoro 2 at 5000 points 5,000 The background fades to an orange sky and a Flashing Vegetable spawns. A snare-and-bass-drum percussion section is added to the music.
The background to Pyoro 2 at 6000 points 6,000 A wind turbine appears.
The background to Pyoro 2 at 7000 points 7,000 A castle appears and a Flashing Vegetable spawns.
The background to Pyoro 2 at 8000 points 8,000 A tall tower appears.
The background to Pyoro 2 at 9000 points 9,000 A floating building structure appears. Flashing Vegetables will now spawn after every 1000 points are accumulated.
The background to Pyoro 2 at 10000 points 10,000 The background fades to a yellow-ish night sky with a smiling crescent appearing. A countermelody played by an keyboard instrument is added to the music.
The background to Pyoro 2 at 11000 (also for 12000, 13000, 14000, 15000, 16000, 17000, 18000 and 19000) points All 1,000 multiples from 11,000 to 19,000 A red comet animation with accompanying sound effect are played.
The background to Pyoro 2 at 20000 points 20,000 The background and sprite palettes are changed to a sepia color scheme. The music is also completely changed to a music box rendition of the Pyoro theme.
The background to Pyoro 2 at 30000 points 30,000 The background and sprite palettes are changed to a black and white color scheme. The music is changed again, now to a techno/disco rendition of the Pyoro theme.
The background to Pyoro 2 at 40000 points 40,000 The lights on the background elements now change color in the following looping pattern: Off, Yellow, Red, White, Blue, Green, Magenta and Cyan. A snare drum is added to the music.
The background to Pyoro 2 at 50000 points 50,000 The stars in the foreground disappears and fireworks are now animated and move upwards. A bass drum is added to the music.

Additional names[edit]

Internal names[edit]

Game File Name Meaning

WarioWare Inc.: Mega Microgame$! LP. GYORO-CHAN The same name as Pyoro, as they share most of the same minigame code and data.

Names in other languages[edit]

Language Name Meaning Notes
Japanese Pyoro 2[?]
Pyoro Tsū
Pyoro Two