Perilous Palace Path: Difference between revisions

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{{rewrite}}
{{board infobox
{{Board-infobox
|image=[[File:PerilousPalacePathIntro.png|250px]]
|image=[[File:PerilousPalacePathIntro.png|150px]]
|appears_in=''[[Mario Party: Island Tour]]''
|appeared=''[[Mario Party: Island Tour]]''
|theme=Forest (Non-Tropical)
|unlockable=No
|skill=4
|skill=4
|luck=3
|luck=3
Line 10: Line 7:
|time=45-60 minutes
|time=45-60 minutes
}}
}}
'''Perilous Palace Path''' is one of the seven boards in ''[[Mario Party: Island Tour]]''. It takes the longest time to complete. There are items that help the player and/or hinder their opponents. The player can also use Bonus [[Dice Block]]s which add a number of spaces to the players' roll. This board takes 45-60 minutes. It is similar to [[Toad Town]] from ''[[Paper Mario]]''. After everyone has moved, a minigame will be played. The layout includes some cows, trees, a river, bridges, a castle at the end, and a volcanic lava filled area called the Bowser Zone.
'''Perilous Palace Path''' is one of the seven boards in ''[[Mario Party: Island Tour]]''. It takes the longest time to complete. There are items that help the player and/or hinder their opponents. The player can also use Bonus [[Dice Block]]s which add a number of spaces to the players' roll. This board takes 45-60 minutes. After everyone has moved, a minigame will be played, and Bonus Dice Blocks will be awarded based on placement. The layout includes some cows, a [[Chain Chomp]],  trees, a river, bridges, a castle at the end, and a volcanic lava-filled area called the Bowser Zone.


== Events ==
== Events ==
*The first event involves a Thwomp. There are three switches, colored red, green and blue. One button allows the character to proceed. If pressed, the character is allowed to go across the bridge, which would at that point lower, and the Thwomp is destroyed. But if they hit one of the two incorrect buttons, the bridge starts to lower, but then comes back up, at which point the Thwomp slams the player, ending their turn.
*The first event involves a Thwomp. There are three switches, colored red, green, and blue. One button allows the character to proceed. If the correct button is pressed, the character is allowed to go across the bridge, which will at that point lower, and the Thwomp is destroyed. The character will then move any amount of spaces left on their roll. But if they hit one of the two incorrect buttons, the bridge starts to lower, but then comes back up, at which point the Thwomp slams the player, ending their turn.
*The next event takes place roughly halfway through the path. A [[Goomba Tower]] will be holding up an arrow sign. It will spin around, and depending on which direction it points, the player will continue through the normal path or be forced onto the Bowser Zone. If it points left, the character will continue on the normal path; if right, they will be thrown onto the Bowser Zone. If they do get into the Bowser Zone, their turn is immediately over.
*The next event takes place roughly halfway through the path. A [[Goomba Tower]] will be holding up an arrow sign. It will spin around, and depending on which direction it points, the player will continue through the normal path (if the sign points left) or be thrown into the Bowser Zone (if the sign points right) by a Monty Mole, abruptly ending their turn in the process should they be thrown into the Bowser Zone. If the player is allowed to continue on the main path, they will also be allowed to move any amount of spaces left on their roll.
*When a player hits the end of the path, they will battle a [[Whomp]]. At first, its health is 6. The player must roll a 6 on the dice block to defeat it and win, but if a lower number is rolled, it will still take that amount of damage. The player will then get crushed, and their turn ends. The next time someone gets to the Whomp, they must roll a number equivalent to the amount of health it has (e.g. if the Whomp has 3 health points, the player must roll a 3 or higher). If a player is already at the Dead-End Space when their turn starts, any Bonus Dice Blocks or items they have acquired are usable, allowing them to boost their chances at beating it.
*When a player hits the end of the path, they will battle a [[Whomp]]. At first, its health is 6. The player must roll a 6 on the dice block to defeat it and win, but if a lower number is rolled, it will still take that amount of damage. If the Whomp was not defeated, the player will then get crushed by it, and their turn ends. The next time someone gets to the Whomp, they must roll a number equivalent to the amount of health it has (e.g. if the Whomp has 3 health points, the player must roll a 3 or higher). If a player is already at the Dead-End Space when their turn starts, any Bonus Dice Blocks or items they have acquired are usable, allowing them to boost their chances at beating it.


==Description==
==Description==
*NTSC: ''Power yourself up and knock opponents out of the way with special items as you race to the finish!''
*American English version: ''Power yourself up and knock opponents out of the way with special items as you race to the finish!''
*PAL: ''Race to the castle and use items to help you along the way!''
*British English version: ''Race to the castle and use items to help you along the way!''


==Minigame Results==
==Minigame results==
===Main===
===Main===
{{minigame results|Perilous Palace Path/main}}
{{MPIT results|Perilous Palace Path/main}}
 
If played with just two players, the loser will get the Bronze Dice Block instead.


===[[Duel Space|Duel]]===
===[[Duel Space|Duel]]===
{{minigame results|Perilous Palace Path/duel}}
{{MPIT results|Perilous Palace Path/duel}}
 
If played with three or fewer players, every player will choose items based on their respective place orders. However, if played with just two players, there will be two items instead of three.


== Spaces ==
== Spaces ==
{|border=1
{|border=1
!
!
![[Dash Space|Dash Spaces]]
![[Advance Space|Dash Space]]s
![[Item Space|Item Spaces]]
![[Item Space]]s
![[Green Space|Green Spaces]]
![[Green Space]]s
![[Piranha Plant Space|Piranha Plant Spaces]]
![[Piranha Plant Space]]s
![[Lucky Space|Blue Event Spaces]]
![[Lucky Space]]s
![[Duel Space|Duel Spaces]]
![[Minigame Space|Free-for-All Spaces]]
![[Bowser Space|Bowser Spaces]]
![[Bowser Space]]s
![[Unlucky Space|Event Spaces]]
![[Unlucky Space]]
![[Special Event Space|Dead-End Spaces]]
![[Special Event Space|Dead-End Spaces]]
!Total
!Total
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==Music==
==Music==
{{media table
{{media table
|type1=audio
|file1=MPIT Perilous Palace Path.oga
|name1=MPIT Perilous Palace Path
|title1=Perilous Palace Path
|pipe1=Perilous Palace Path
|length1=0:30
|length1=2:53
}}
}}


Line 77: Line 76:
|JapR=Aitemu Kyassaru Rando
|JapR=Aitemu Kyassaru Rando
|JapM=Item Castle Land
|JapM=Item Castle Land
|FraA=Royaume des objets
|FreA=Royaume des objets
|FraAM=Items Kingdom
|FreAM=Items Kingdom
|FraE=Royaume des Bonus
|FreE=Royaume des Bonus
|FraEM=Bonus Kingdom
|FreEM=Bonus Kingdom
|Por=Caminho do Palácio
|Por=Caminho do Palácio
|PorM=Palace Way
|PorM=Palace Way
|Rus=Сказочная долина
|RusR=Skazochnaya dolina
|RusM=Fairy-tale valley
|Ger=Item-Imperium
|Ger=Item-Imperium
|GerM=Item Empire
|GerM=Item Empire
|Spa=Reino de los objetos
|Spa=Reino de los objetos
|SpaM=Items kingdom
|SpaM=Items Kingdom
|Ita=Sentiero per il maniero
|Ita=Sentiero per il maniero
|ItaM=Path to the manor
|ItaM=Path to the manor
|Dut=Voorwerpwereld
|Dut=Voorwerpwereld
|DutM=Item world
|DutM=Item world
|Kor=아이템 캐슬 랜드
|KorR=Aitem Kaeseul Raendeu
|KorM=Item Castle Land
}}
}}


{{Mario Party Board List}}
{{Mario Party boards}}
{{MPIT}}
{{MPIT}}
[[Category:Forests and Jungles]]
[[Category:Forests]]
[[Category:Mario Party: Island Tour Boards]]
[[Category:Mario Party: Island Tour boards]]
[[it:Sentiero per il maniero]]
[[it:Sentiero per il maniero]]

Latest revision as of 01:45, October 19, 2024

Perilous Palace Path
PerilousPalacePathIntro.png
Appears in Mario Party: Island Tour
Skill Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.Mushroom Outline
Luck Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.Mushroom OutlineMushroom Outline
Minigames Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii.
Time 45-60 minutes

Perilous Palace Path is one of the seven boards in Mario Party: Island Tour. It takes the longest time to complete. There are items that help the player and/or hinder their opponents. The player can also use Bonus Dice Blocks which add a number of spaces to the players' roll. This board takes 45-60 minutes. After everyone has moved, a minigame will be played, and Bonus Dice Blocks will be awarded based on placement. The layout includes some cows, a Chain Chomp, trees, a river, bridges, a castle at the end, and a volcanic lava-filled area called the Bowser Zone.

Events[edit]

  • The first event involves a Thwomp. There are three switches, colored red, green, and blue. One button allows the character to proceed. If the correct button is pressed, the character is allowed to go across the bridge, which will at that point lower, and the Thwomp is destroyed. The character will then move any amount of spaces left on their roll. But if they hit one of the two incorrect buttons, the bridge starts to lower, but then comes back up, at which point the Thwomp slams the player, ending their turn.
  • The next event takes place roughly halfway through the path. A Goomba Tower will be holding up an arrow sign. It will spin around, and depending on which direction it points, the player will continue through the normal path (if the sign points left) or be thrown into the Bowser Zone (if the sign points right) by a Monty Mole, abruptly ending their turn in the process should they be thrown into the Bowser Zone. If the player is allowed to continue on the main path, they will also be allowed to move any amount of spaces left on their roll.
  • When a player hits the end of the path, they will battle a Whomp. At first, its health is 6. The player must roll a 6 on the dice block to defeat it and win, but if a lower number is rolled, it will still take that amount of damage. If the Whomp was not defeated, the player will then get crushed by it, and their turn ends. The next time someone gets to the Whomp, they must roll a number equivalent to the amount of health it has (e.g. if the Whomp has 3 health points, the player must roll a 3 or higher). If a player is already at the Dead-End Space when their turn starts, any Bonus Dice Blocks or items they have acquired are usable, allowing them to boost their chances at beating it.

Description[edit]

  • American English version: Power yourself up and knock opponents out of the way with special items as you race to the finish!
  • British English version: Race to the castle and use items to help you along the way!

Minigame results[edit]

Main[edit]

Minigame Results
First Gold Dice Block Gold Dice Block
Second Silver Dice Block Silver Dice Block
Third Bronze Dice Block Bronze Dice Block
Fourth N/A

If played with just two players, the loser will get the Bronze Dice Block instead.

Duel[edit]

Minigame Results
First First item
Second Second item
Third Third item
Fourth N/A

If played with three or fewer players, every player will choose items based on their respective place orders. However, if played with just two players, there will be two items instead of three.

Spaces[edit]

Dash Spaces Item Spaces Green Spaces Piranha Plant Spaces Lucky Spaces Free-for-All Spaces Bowser Spaces Unlucky Space Dead-End Spaces Total
Perilous Palace Path 9 18 (4) 13 (1) 5 (1) 2 5 3 (1) 1 1 57 (7)

Numbers in parentheses are spaces only accessible if the player is forced onto the Bowser Zone.

Gallery[edit]

Music[edit]

Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese アイテムキャッスルランド[?]
Aitemu Kyassaru Rando
Item Castle Land
Dutch Voorwerpwereld[?] Item world
French (NOA) Royaume des objets[?] Items Kingdom
French (NOE) Royaume des Bonus[?] Bonus Kingdom
German Item-Imperium[?] Item Empire
Italian Sentiero per il maniero[?] Path to the manor
Korean 아이템 캐슬 랜드[?]
Aitem Kaeseul Raendeu
Item Castle Land
Portuguese Caminho do Palácio[?] Palace Way
Russian Сказочная долина[?]
Skazochnaya dolina
Fairy-tale valley
Spanish Reino de los objetos[?] Items Kingdom