Talk:Chargin' Chuck: Difference between revisions

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== Split the Chargin' Chuck variants ==
== Split the Chargin' Chuck variants ==
 
{{Settled TPP}}
{{TPP}}
{{Proposal outcome|canceled}}
Okay, why are the unique ''Super Mario World'' variants merged? I mean, if we have [[Template:Shy Guys|similar behavioral variants of Shy Guys split out]], than there should be no excuse here. Since the ''Nintendo Mania'' guide names all but two different variants of Chargin' Chuck, I propose that we split out every variant, with a certain exception expanded on in the options below.
Okay, why are the unique ''Super Mario World'' variants merged? I mean, if we have [[Template:Shy Guys|similar behavioral variants of Shy Guys split out]], than there should be no excuse here. Since the ''Nintendo Mania'' guide names all but two different variants of Chargin' Chuck, I propose that we split out every variant, with a certain exception expanded on in the options below.


'''Proposer:''' {{User|Toadette the Achiever}}<br>
'''Proposer:''' {{User|Toadette the Achiever}}<br>
'''Deadline:''' March 2, 2020, 23:59 GMT
'''Deadline:''' March 2, 2020, 23:59 GMT<br>
'''Date withdrawn:''' February 17, 2020, 22:04 GMT


===Split out everything===
===Split out everything===
Line 44: Line 45:
===Split out everything '''except''' Lookout Chuck===
===Split out everything '''except''' Lookout Chuck===
#{{User|Toadette the Achiever}} This is my preferred option. After all, the two subsequent non-remake ''Super Mario'' titles featuring Chargin' Chucks (''3D World'' and ''Odyssey'') decided to go with this particular type of Chargin' Chuck, establishing it as the "primary" variant, so to speak.
#{{User|Toadette the Achiever}} This is my preferred option. After all, the two subsequent non-remake ''Super Mario'' titles featuring Chargin' Chucks (''3D World'' and ''Odyssey'') decided to go with this particular type of Chargin' Chuck, establishing it as the "primary" variant, so to speak.
#{{User|Bye Guy}} Per Toadette.


===Keep everything merged===
===Keep everything merged===
#[[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) There's the fact that it's only relevant to one game while multiple types also appear in SMA4, there's the two being unnamed, there's the fact they all revert to "Lookout" behavior upon stomping, there's the fact that how they work after being stomped is changed in 3D World, there's two not having specific names at all as you mentioned, and there's the precedence of merging Seedy Sally and Short Fuse with Ukiki. Also, those Shy Guys are split in ''multiple'' sources across games and language barriers. This was some Nintendo Power writer just having a little fun, and it was never brought up again.
#[[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) There's the fact that it's only relevant to one game while multiple types also appear in SMA4, there's the two being unnamed, there's the fact they all revert to "Lookout" behavior upon stomping, there's the fact that how they work after being stomped is changed in 3D World, there's two not having specific names at all as you mentioned, and there's the precedence of merging Seedy Sally and Short Fuse with Ukiki. Also, those Shy Guys are split in ''multiple'' sources across games and language barriers. This was some Nintendo Power writer just having a little fun, and it was never brought up again.
#{{User|Alex95}} - I agree with Doc. This seems too excessive for minor variants.
#{{User|Scrooge200}} After some consideration, I think this option makes the most sense. Per Doc.


===Comments===
===Comments===
@Doc: Paratroopas become Koopa Troopas when stomped, but they are kept split. {{User:Bye Guy/Sig}} 16:38, February 17, 2020 (EST)
@Doc: Paratroopas become Koopa Troopas when stomped, but they are kept split. {{User:Bye Guy/Sig}} 16:38, February 17, 2020 (EST)
:@Doc: Same thing for Paragoombas. {{User:Toadette the Achiever/sig}} 16:39, February 17, 2020 (EST)
::So? Those have different names across different games and different languages. Also, those actually look different from each other. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:41, February 17, 2020 (EST)
:@Doc: So? Certain different variants of Shy Guys also look nearly identical save for the object that differentiates them from normal Shy Guys ([[Tree Heihō|Tree Guy]]s, [[Hook Guy]]s, the freaking [[Coin Bag Heyho|Coin Bag Guy]]s, etc.). Also, the Ukiki case is clearly different; that was a case of an enemy adapting to objects in its environment, whereas the Chargin' Chuck variants use items that never appear in the environment. And I wasn't excluding SMA4 either. {{User:Toadette the Achiever/sig}} 16:46, February 17, 2020 (EST)
::Again, I direct you to the lack of specific names in any other source, English or otherwise. The things you were mentioned had a name difference in the language of origin, and in some cases, ''in the game itself'', not exclusively some magazine special. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:54, February 17, 2020 (EST)
:Seedy Sally and Short Fuse were merged to Ukiki because post-''Yoshi's Island'' material has discounted them as being separate variants of Ukiki. As far as I know, this hasn't been done so far with the Chargin' Chuck variants. If it has, then I might remove my vote. The 3D World Chargin' Chuck is clearly the lookout variant, adapted to 3D gameplay much like Paragoombas were in Mario Galaxy 2 (where stomping one would defeat it instantly, instead of turning it into a Goomba first). {{User:Bye Guy/Sig}} 16:53, February 17, 2020 (EST)
::Chargin' Chuck was in SMW and SMA2's respective manuals (not to mention credits). None of the other names were. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:54, February 17, 2020 (EST)
:::The SMW manual says the following: "[Chargin' Chucks] use a variety of bull-headed attacks, so you'll really have a tough time checking a Chargin' Chuck." Alright then, removing vote. {{User:Bye Guy/Sig}} 17:03, February 17, 2020 (EST)
== 1st playable apirince ==
It says that super rush is chargin chuck's 1st playable apirince, but what about bowsers minions? That shold count right? {{User:Bubbasour11/sig}}
:Technically I would agree, but that has lots of minions being controlled at the same time. Super Rush however is the first time a Chargin Chuck is a standalone playable character. {{User:Keyblade Master/sig}} 11:00, August 20, 2021 (EDT)
== ? ==
Well, if those two forms are unnamed, then is there a Japanese name for them? I came up with the jumpin’ chuck and the whistlin’ chuck. {{User:OhoJeeOnFire/sig}}
:JP doesn't distinguish at all between any of them. Also I remove conjectural names for the two on sight (and those have been put many, many times). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:39, November 15, 2021 (EST)
== Consider a variation of [[Boom Boom]]? ==
In their debut, these guys take three hits to defeat, adapt an invulnerable "crouching" stance after each hit, and usually attack with a simple charge - but are able to jump high while facing the screen. Plus, the Japanese names seem to have a connection (Bunbun and Bull), and a highly similar design aside from the gridiron gear. All in all, these seem to have been intended as a sports-themed version of the SMB3 miniboss, demoted to generic enemy. ''3D World'' does give some divergent evolution to their facial design, but that's about it - otherwise, they're still ''very'' similar, and SMW already tended to heavily alter designs for its newer enemy derivatives. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:06, January 15, 2024 (EST)
:Your points rely quite a lot on speculation, and similarities seem pretty coincidental so I'm saying no. {{User:Swallow/sig}} 17:49, January 16, 2024 (EST)
::In that case, we should probably stop considering [[Koopa Striker]]s to be a type of [[Koopa Troopa]], as they have an equivalent amount of similarities and differences in function, design, and LoO name. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:59, January 16, 2024 (EST)
:::Koopa Strikers have "koopa" in their name so of course it's considered to be a koopa. I don't think we have ever had ''Nintendo'' tell us that charging chucks are a form of boom boom. -- {{User:Dark-Boy-1up/sig}} 17:20, January 16, 2024 (EST)
::::"Koopa" does not mean "Koopa Troopa." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:31, January 16, 2024 (EST)
::::Why don't you stop reaching for other stupid cases everytime someone opposes something you suggest. Please stay on topic for once. {{User:Swallow/sig}} 18:22, January 16, 2024 (EST)
:::::I.... beg your pardon? I fail to see how this is "stupid." Both of them resemble the basis in shape aside from the face and gear, both of them do the same thing as said basis when jumped on, and both of them have an added projectile attack compared to their basis - incidentally based on a sport. It is absolutely analogous to what I said about Boom Boom and Chargin' Chuck. <small>(Though somehow I don't ''quite'' think administrators are supposed to go around openly insulting their editors for having a different opinion and debate style XD)</small> [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:31, January 16, 2024 (EST)
::::::I wasn't insulting you, I just needed to vent some frustration with the turn these debates always go. {{User:Swallow/sig}} 18:55, January 16, 2024 (EST)
:::::::Please don't derail this further, but generally when you call someone's thought process "stupid," that counts as an insult. My debate style is based primarily around my autism+ADD and need to have a logical buildup in conversation. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:59, January 16, 2024 (EST)
:::::::: @Doc von Schmeltwick, It feels like you made a point, then someone disagreed and then you started throwing [https://en.wikipedia.org/wiki/Red_herring red herrings]. For example, you told me that koopas aren't koopa troopas while you seemingly ignored my argument about how ''nintendo'' has never called chargin' chucks boom booms. -- {{User:Dark-Boy-1up/sig}} 18:59, January 16, 2024 (EST)
:::::::::No? Nintendo never called [[Koopeleon]]s, [[Electro Koopa]]s, [[Snooza Koopa]]s, or [[Suppoko]] kinds of Koopa Troopa but we still consider them subtypes, due primarily to their Japanese names being similar to the Japanese one for Troopas (''Nokonoko''), which can't be said for the Strikers ("Shell Shooter"), which actually have some visual characteristics closer to SPM's Hammer Bros. Nintendo doesn't need to directly say how things are derived (and in fact, they usually don't) because those can be inferred based on context clues. Also, what I said was Koopa Strikers are not necessarily a type of Koopa ''Troopa''. That doesn't mean they're not Koopas in general. For instance, Magikoopas aren't Koopa Troopas but they are Koopas. To say nothing of Bowser, whose name is "Koopa" in Japanese, but he's certainly not a Troopa. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:05, January 16, 2024 (EST)
::::::::::Sorry. I misspoke, and I meant to say that you told me koopas are not the same as koopa troopas. I agree that ''Nintendo'' doesnt need to tell us what species is what, I just don't think that just because Boom Booms and Chargin' chucks have a few similarities means that they are in the same species. I understand your arguments about how ''super mario world'' tried to change earlier enemies, but I don't think we have enough proof. -- {{User:Dark-Boy-1up/sig}} 19:31, January 16, 2024 (EST)
:::::::::::I don't believe the analogy to [[Koopa Striker]] is a strong enough analogy. Chargin' Chucks have much more differences to Boom Boom and whatnot. It's the same issue I have with the attempt to move Big Boo (Dark Moon) to Boolossus in perceived similarities while significant differences are not considered. With an overall lack of evidence and the similarities just not being quite enough (body proportions, eye design, shell design, movement, hairstyle etc are different) I'd rather just treat the two as separate species and just have people come to their own conclusions. Overall, the evidence isn't strong and I don't think it's anywhere near sufficient to the point we have to state this in the article. {{User:Mario/sig}} 21:04, January 16, 2024 (EST)
::::::::::::I understand that, but SMW was when they really wanted to differentiate designs - compare Dry Bones between SMB3 and SMW, they could be seen as different enemies. If it weren't for the localized name for the next example, these'd have about as much as common with each other as the Hammer Bro and AFH Bro (basically named "Hurray!" in Japanese). I'll probably end up making a proposal to settle this at some point (and throw in a part for Sumo Bro being derivative of Sledge Bro) as I'm getting opposition on the page itself here but a lot of support in DMs elsewhere. In the meantime, I'll probably look for more direct evidence. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:21, January 16, 2024 (EST)
:::::::::::::Perhaps but I don't see how design decisions affecting two sets of Dry Bones should be applied between Chargin' Chuck and Boom Boom. We need more evidence, and I wouldn't be comfortable putting that in the article as if we've arrived at that conclusion. Stating some design similarities is probably okay but I would personally stop short at stating any link between the two. {{User:Mario/sig}} 21:24, January 16, 2024 (EST)
:::::::::::::Could you elaborate on what connection you're seeing in the Japanese names of the enemies? How "Bunbun" and "Bull" are connected aside from starting with the same letter isn't at all apparent to me. Furthermore, while there ''are'' similarities in their behavior, I'd argue that doesn't support them being variants of one another on its own. While variants do often share behaviors, that doesn't mean that every enemy that shares its behavior is a variant of the enemy with which it shares its behavior. To give a counter-example, Spike Tops and Lil Sparkies have, more or less, the same behavior, circling around the edges of platforms and being invulnerable to most forms of attack, but that's not enough to suggest they're variants of one another. The three key points you're presenting here are similarities in Japanese names, a subset of their actions being identical, and visual similarities. That last one is tenuous to me, and, as you say, it requires allowing for a bit of a redesign. Unless I'm missing something more on the connection between their Japanese names, I'm not convinced them starting with the same sound is enough to establish a link. That only leaves their behavior as a point to go off of, and that's already making the assumption we can disregard all the behaviors they don't share. I'm simply not convinced, but I do welcome you to elaborate on the name connection if I have missed something. [[User:Hooded Pitohui|Hooded Pitohui]] ([[User talk:Hooded Pitohui|talk]]) 21:38, January 16, 2024 (EST)
:::Actually, that's a good point? The main argument for Koopa Strikers being a variant of Koopa Troopa, from what I understand, is the English (and other languages whose scripts were translated from English) name for Koopa Striker and Troopa Striker, but aside from that? I mean, it looks kinda like a Koopa Troopa, but so do Hammer Bros in these games. And in the catch card list, the various types of Koopa Troopas, Paratroopas, and Koopatrols appear all together, while the Strikers appear later on in the list alongside other Koopa clan enemies like the Bros and Magikoopas. And unlike the explicitly Koopa Troopa enemies (even the Bones, which admittedly also listed separately), its Japanese catch card description doesn't refer to it as "Nokonoko", but as a "カメ族だいひょう" (Koopa clan representative?), which just mentions the Koopa clan in general. So I'm thinking the Strikers are just their own thing. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 07:33, January 17, 2024 (EST)
::::You and Doc von might be onto something with the koopa strikers actually. Those are some good points! {{User:Dark-Boy-1up/sig}} 8:30, January 17, 2024 (EST)
:(Shifting indent back) I ''do'' think Li'l Sparky is derivative of [[Spark]], but that's a different conversation. Anyways, due to Japanese being a syllabic language rather than a phonetic one,  "Bu-ru" and "Bu'n-bu'n" are actually pronounced fairly similar, not just "Bull" and "Boom Boom," which are of course pronounced quite different. This is often the only thing shared with many of their enemy names, if even that; for another SMW example, Porcupuffer's JP name, for example, seems to be a cross between Cheep Cheep and Porcupo (despite functioning more as a Spiny Cheep/Boss Bass combo), spelling the former in a way that invokes a blowfish. When written and pronounced in English, "Puku" and "Fugu" don't seem all that similar, but in Japanese, they are nearly homophones and homonyms. There's a lot of nuance to it that can't really be imitated with English phonetics and characters, simply due to the disconnected roots of Japanese and Romantic/Germanic languages. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:47, January 16, 2024 (EST)
::That's a fair explanation, and I appreciate it. I'm not knowledgeable enough when it comes to Japanese to recognize that, so I missed the connection. That does add some strength to the case you're making. I personally find the remaining two points a bit too weak to not oppose this if it does become a formal proposal, absent additional strong evidence, but I can at least see where you're coming from and I'm willing to re-evaluate in the future based on what more may be presented later. [[User:Hooded Pitohui|Hooded Pitohui]] ([[User talk:Hooded Pitohui|talk]]) 21:52, January 16, 2024 (EST)
: I personally think that the similarities are just coincidence. [[User:PrincessPeachFan|PrincessPeachFan]] ([[User talk:PrincessPeachFan|talk]]) 09:00, January 17, 2024 (EST)

Latest revision as of 19:08, October 25, 2024

Are these things like sumo bros wearing foot ball equitment? Luigibros2

They are sumo bros that wear football equipment and know how to play it, and it likes that they not practice sumo. And they charge. So, they are these guys.

Drmgin 15:52, 10 January 2009 (EST)

Meh, why does this matter?Mr. Guy the GuyPickle.pngUseless talkpages SHOULD get deletedE

Koopa Quarterbacks?[edit]

Can anyone give a source where Chargin' Chucks are referred to as "Koopa Quarterbacks"? It is mentioned as an alternative name in the first paragraph, but the article never states where the name is actually used. Searching the web for it didn't bring up anything notable aside from this very article.--vellidragon 10:59, 13 January 2010 (EST)

I think that name is fake. You should probably delete it.
Fawfulfury65
Done.--vellidragon 11:17, 16 January 2010 (EST)

Jumps to defeat[edit]

i have super mario worldand they take 6 jumps to defeat 24.187.191.151 19:24, 26 January 2013 (EST)

Super Mario 3D world[edit]

I watched the trailer to supermario 3d world and they were in it. Should I update the image? If I can find a sprite... Goombob Mini Goomba 18:32, 12 July 2013 (EDT)

Not until the game is released. Yoshi876 (talk)

Okay. Goombob Mini Goomba 19:13, 12 July 2013 (EDT)

3D World art[edit]

Can someone rip the Chuck artwork from this Super Mario 3D World image?

the picture

Because I think the Chucks you can see to the left are potentially clear enough to be ripped from the image and added to the page somehow.

Cheat-master30 (talk)

Split the Chargin' Chuck variants[edit]

Settledproposal.svg This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal.

canceled by proposer
Okay, why are the unique Super Mario World variants merged? I mean, if we have similar behavioral variants of Shy Guys split out, than there should be no excuse here. Since the Nintendo Mania guide names all but two different variants of Chargin' Chuck, I propose that we split out every variant, with a certain exception expanded on in the options below.

Proposer: Toadette the Achiever (talk)
Deadline: March 2, 2020, 23:59 GMT
Date withdrawn: February 17, 2020, 22:04 GMT

Split out everything[edit]

Split out everything except Lookout Chuck[edit]

  1. Toadette the Achiever (talk) This is my preferred option. After all, the two subsequent non-remake Super Mario titles featuring Chargin' Chucks (3D World and Odyssey) decided to go with this particular type of Chargin' Chuck, establishing it as the "primary" variant, so to speak.

Keep everything merged[edit]

  1. Doc von Schmeltwick (talk) There's the fact that it's only relevant to one game while multiple types also appear in SMA4, there's the two being unnamed, there's the fact they all revert to "Lookout" behavior upon stomping, there's the fact that how they work after being stomped is changed in 3D World, there's two not having specific names at all as you mentioned, and there's the precedence of merging Seedy Sally and Short Fuse with Ukiki. Also, those Shy Guys are split in multiple sources across games and language barriers. This was some Nintendo Power writer just having a little fun, and it was never brought up again.
  2. Alex95 (talk) - I agree with Doc. This seems too excessive for minor variants.
  3. Scrooge200 (talk) After some consideration, I think this option makes the most sense. Per Doc.

Comments[edit]

@Doc: Paratroopas become Koopa Troopas when stomped, but they are kept split. -- KOOPA CON CARNE 16:38, February 17, 2020 (EST)

@Doc: Same thing for Paragoombas. Toadette icon CTTT.pngFont of Archivist Toadette's signature(T|C) 16:39, February 17, 2020 (EST)
So? Those have different names across different games and different languages. Also, those actually look different from each other. Doc von Schmeltwick (talk) 16:41, February 17, 2020 (EST)
@Doc: So? Certain different variants of Shy Guys also look nearly identical save for the object that differentiates them from normal Shy Guys (Tree Guys, Hook Guys, the freaking Coin Bag Guys, etc.). Also, the Ukiki case is clearly different; that was a case of an enemy adapting to objects in its environment, whereas the Chargin' Chuck variants use items that never appear in the environment. And I wasn't excluding SMA4 either. Toadette icon CTTT.pngFont of Archivist Toadette's signature(T|C) 16:46, February 17, 2020 (EST)
Again, I direct you to the lack of specific names in any other source, English or otherwise. The things you were mentioned had a name difference in the language of origin, and in some cases, in the game itself, not exclusively some magazine special. Doc von Schmeltwick (talk) 16:54, February 17, 2020 (EST)
Seedy Sally and Short Fuse were merged to Ukiki because post-Yoshi's Island material has discounted them as being separate variants of Ukiki. As far as I know, this hasn't been done so far with the Chargin' Chuck variants. If it has, then I might remove my vote. The 3D World Chargin' Chuck is clearly the lookout variant, adapted to 3D gameplay much like Paragoombas were in Mario Galaxy 2 (where stomping one would defeat it instantly, instead of turning it into a Goomba first). -- KOOPA CON CARNE 16:53, February 17, 2020 (EST)
Chargin' Chuck was in SMW and SMA2's respective manuals (not to mention credits). None of the other names were. Doc von Schmeltwick (talk) 16:54, February 17, 2020 (EST)
The SMW manual says the following: "[Chargin' Chucks] use a variety of bull-headed attacks, so you'll really have a tough time checking a Chargin' Chuck." Alright then, removing vote. -- KOOPA CON CARNE 17:03, February 17, 2020 (EST)

1st playable apirince[edit]

It says that super rush is chargin chuck's 1st playable apirince, but what about bowsers minions? That shold count right? Bubbasour11 sprite.pngBubbasour1117

Technically I would agree, but that has lots of minions being controlled at the same time. Super Rush however is the first time a Chargin Chuck is a standalone playable character. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 11:00, August 20, 2021 (EDT)

?[edit]

Well, if those two forms are unnamed, then is there a Japanese name for them? I came up with the jumpin’ chuck and the whistlin’ chuck. Red Oho Jee from Mario & Luigi: Superstar Saga + Bowser's Minions. OhoJeeOnFire (talk)

JP doesn't distinguish at all between any of them. Also I remove conjectural names for the two on sight (and those have been put many, many times). Doc von Schmeltwick (talk) 13:39, November 15, 2021 (EST)

Consider a variation of Boom Boom?[edit]

In their debut, these guys take three hits to defeat, adapt an invulnerable "crouching" stance after each hit, and usually attack with a simple charge - but are able to jump high while facing the screen. Plus, the Japanese names seem to have a connection (Bunbun and Bull), and a highly similar design aside from the gridiron gear. All in all, these seem to have been intended as a sports-themed version of the SMB3 miniboss, demoted to generic enemy. 3D World does give some divergent evolution to their facial design, but that's about it - otherwise, they're still very similar, and SMW already tended to heavily alter designs for its newer enemy derivatives. Doc von Schmeltwick (talk) 23:06, January 15, 2024 (EST)

Your points rely quite a lot on speculation, and similarities seem pretty coincidental so I'm saying no. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 17:49, January 16, 2024 (EST)
In that case, we should probably stop considering Koopa Strikers to be a type of Koopa Troopa, as they have an equivalent amount of similarities and differences in function, design, and LoO name. Doc von Schmeltwick (talk) 17:59, January 16, 2024 (EST)
Koopa Strikers have "koopa" in their name so of course it's considered to be a koopa. I don't think we have ever had Nintendo tell us that charging chucks are a form of boom boom. -- 1UP MushroomDark-Boy-1upArtwork of a 1-Up Mushroom, from Super Mario 3D World. 17:20, January 16, 2024 (EST)
"Koopa" does not mean "Koopa Troopa." Doc von Schmeltwick (talk) 18:31, January 16, 2024 (EST)
Why don't you stop reaching for other stupid cases everytime someone opposes something you suggest. Please stay on topic for once. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 18:22, January 16, 2024 (EST)
I.... beg your pardon? I fail to see how this is "stupid." Both of them resemble the basis in shape aside from the face and gear, both of them do the same thing as said basis when jumped on, and both of them have an added projectile attack compared to their basis - incidentally based on a sport. It is absolutely analogous to what I said about Boom Boom and Chargin' Chuck. (Though somehow I don't quite think administrators are supposed to go around openly insulting their editors for having a different opinion and debate style XD) Doc von Schmeltwick (talk) 18:31, January 16, 2024 (EST)
I wasn't insulting you, I just needed to vent some frustration with the turn these debates always go. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 18:55, January 16, 2024 (EST)
Please don't derail this further, but generally when you call someone's thought process "stupid," that counts as an insult. My debate style is based primarily around my autism+ADD and need to have a logical buildup in conversation. Doc von Schmeltwick (talk) 18:59, January 16, 2024 (EST)
@Doc von Schmeltwick, It feels like you made a point, then someone disagreed and then you started throwing red herrings. For example, you told me that koopas aren't koopa troopas while you seemingly ignored my argument about how nintendo has never called chargin' chucks boom booms. -- 1UP MushroomDark-Boy-1upArtwork of a 1-Up Mushroom, from Super Mario 3D World. 18:59, January 16, 2024 (EST)
No? Nintendo never called Koopeleons, Electro Koopas, Snooza Koopas, or Suppoko kinds of Koopa Troopa but we still consider them subtypes, due primarily to their Japanese names being similar to the Japanese one for Troopas (Nokonoko), which can't be said for the Strikers ("Shell Shooter"), which actually have some visual characteristics closer to SPM's Hammer Bros. Nintendo doesn't need to directly say how things are derived (and in fact, they usually don't) because those can be inferred based on context clues. Also, what I said was Koopa Strikers are not necessarily a type of Koopa Troopa. That doesn't mean they're not Koopas in general. For instance, Magikoopas aren't Koopa Troopas but they are Koopas. To say nothing of Bowser, whose name is "Koopa" in Japanese, but he's certainly not a Troopa. Doc von Schmeltwick (talk) 19:05, January 16, 2024 (EST)
Sorry. I misspoke, and I meant to say that you told me koopas are not the same as koopa troopas. I agree that Nintendo doesnt need to tell us what species is what, I just don't think that just because Boom Booms and Chargin' chucks have a few similarities means that they are in the same species. I understand your arguments about how super mario world tried to change earlier enemies, but I don't think we have enough proof. -- 1UP MushroomDark-Boy-1upArtwork of a 1-Up Mushroom, from Super Mario 3D World. 19:31, January 16, 2024 (EST)
I don't believe the analogy to Koopa Striker is a strong enough analogy. Chargin' Chucks have much more differences to Boom Boom and whatnot. It's the same issue I have with the attempt to move Big Boo (Dark Moon) to Boolossus in perceived similarities while significant differences are not considered. With an overall lack of evidence and the similarities just not being quite enough (body proportions, eye design, shell design, movement, hairstyle etc are different) I'd rather just treat the two as separate species and just have people come to their own conclusions. Overall, the evidence isn't strong and I don't think it's anywhere near sufficient to the point we have to state this in the article. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 21:04, January 16, 2024 (EST)
I understand that, but SMW was when they really wanted to differentiate designs - compare Dry Bones between SMB3 and SMW, they could be seen as different enemies. If it weren't for the localized name for the next example, these'd have about as much as common with each other as the Hammer Bro and AFH Bro (basically named "Hurray!" in Japanese). I'll probably end up making a proposal to settle this at some point (and throw in a part for Sumo Bro being derivative of Sledge Bro) as I'm getting opposition on the page itself here but a lot of support in DMs elsewhere. In the meantime, I'll probably look for more direct evidence. Doc von Schmeltwick (talk) 21:21, January 16, 2024 (EST)
Perhaps but I don't see how design decisions affecting two sets of Dry Bones should be applied between Chargin' Chuck and Boom Boom. We need more evidence, and I wouldn't be comfortable putting that in the article as if we've arrived at that conclusion. Stating some design similarities is probably okay but I would personally stop short at stating any link between the two. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 21:24, January 16, 2024 (EST)
Could you elaborate on what connection you're seeing in the Japanese names of the enemies? How "Bunbun" and "Bull" are connected aside from starting with the same letter isn't at all apparent to me. Furthermore, while there are similarities in their behavior, I'd argue that doesn't support them being variants of one another on its own. While variants do often share behaviors, that doesn't mean that every enemy that shares its behavior is a variant of the enemy with which it shares its behavior. To give a counter-example, Spike Tops and Lil Sparkies have, more or less, the same behavior, circling around the edges of platforms and being invulnerable to most forms of attack, but that's not enough to suggest they're variants of one another. The three key points you're presenting here are similarities in Japanese names, a subset of their actions being identical, and visual similarities. That last one is tenuous to me, and, as you say, it requires allowing for a bit of a redesign. Unless I'm missing something more on the connection between their Japanese names, I'm not convinced them starting with the same sound is enough to establish a link. That only leaves their behavior as a point to go off of, and that's already making the assumption we can disregard all the behaviors they don't share. I'm simply not convinced, but I do welcome you to elaborate on the name connection if I have missed something. Hooded Pitohui (talk) 21:38, January 16, 2024 (EST)
Actually, that's a good point? The main argument for Koopa Strikers being a variant of Koopa Troopa, from what I understand, is the English (and other languages whose scripts were translated from English) name for Koopa Striker and Troopa Striker, but aside from that? I mean, it looks kinda like a Koopa Troopa, but so do Hammer Bros in these games. And in the catch card list, the various types of Koopa Troopas, Paratroopas, and Koopatrols appear all together, while the Strikers appear later on in the list alongside other Koopa clan enemies like the Bros and Magikoopas. And unlike the explicitly Koopa Troopa enemies (even the Bones, which admittedly also listed separately), its Japanese catch card description doesn't refer to it as "Nokonoko", but as a "カメ族だいひょう" (Koopa clan representative?), which just mentions the Koopa clan in general. So I'm thinking the Strikers are just their own thing. Blinker (talk) 07:33, January 17, 2024 (EST)
You and Doc von might be onto something with the koopa strikers actually. Those are some good points! 1UP MushroomDark-Boy-1upArtwork of a 1-Up Mushroom, from Super Mario 3D World. 8:30, January 17, 2024 (EST)
(Shifting indent back) I do think Li'l Sparky is derivative of Spark, but that's a different conversation. Anyways, due to Japanese being a syllabic language rather than a phonetic one, "Bu-ru" and "Bu'n-bu'n" are actually pronounced fairly similar, not just "Bull" and "Boom Boom," which are of course pronounced quite different. This is often the only thing shared with many of their enemy names, if even that; for another SMW example, Porcupuffer's JP name, for example, seems to be a cross between Cheep Cheep and Porcupo (despite functioning more as a Spiny Cheep/Boss Bass combo), spelling the former in a way that invokes a blowfish. When written and pronounced in English, "Puku" and "Fugu" don't seem all that similar, but in Japanese, they are nearly homophones and homonyms. There's a lot of nuance to it that can't really be imitated with English phonetics and characters, simply due to the disconnected roots of Japanese and Romantic/Germanic languages. Doc von Schmeltwick (talk) 21:47, January 16, 2024 (EST)
That's a fair explanation, and I appreciate it. I'm not knowledgeable enough when it comes to Japanese to recognize that, so I missed the connection. That does add some strength to the case you're making. I personally find the remaining two points a bit too weak to not oppose this if it does become a formal proposal, absent additional strong evidence, but I can at least see where you're coming from and I'm willing to re-evaluate in the future based on what more may be presented later. Hooded Pitohui (talk) 21:52, January 16, 2024 (EST)
I personally think that the similarities are just coincidence. PrincessPeachFan (talk) 09:00, January 17, 2024 (EST)