Bowser's Lovely Lift!: Difference between revisions

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{{Minigame-infobox
{{minigame infobox
|image=[[File:BowsersLovelyLift.png|260px]]
|image=[[File:BowsersLovelyLift.png|260px]]
|appeared_in=''[[Mario Party 7]]''
|appears_in=''[[Mario Party 7]]''
|type=Boss minigame
|type=Boss minigame
|song=High Noon (before 50th floor)<br>One Last Go (after 50th floor)
|track=High Noon (before 50th floor)<br>One Last Go (after 50th floor)
|sample=Before 50th floor:<br>[[File:MP7 High Noon.oga]]<br>After 50th floor:<br>[[File:MP7 One Last Go.oga]]
}}
}}
'''Bowser's Lovely Lift!''' is a boss [[minigame]] in ''[[Mario Party 7]]''. It is the only minigame that is unlockable only in the Solo Cruise, and the only minigame in the [[Mario Party (series)|entire series]] where the option to turn off minigames featuring only CPU players does not function (excluding 4-Player and Battle minigames).
'''Bowser's Lovely Lift!''' is a boss [[minigame]] in ''[[Mario Party 7]]''. It is the only minigame that is unlockable only in the Solo Cruise, and it is the only minigame not in the 4-Player, 1-vs.-3, 2-vs.-2, or Battle category in the [[Mario Party (series)|entire series]] where players must watch CPUs play even if they have "Watch CPU only minigames" turned off.


==Gameplay==
==Gameplay==
[[File:MP7 Lovely Lift Koopa Kid.png|left|200px|thumb|Bowser and Koopa Kid attack in unison.]]
[[File:MP7 Lovely Lift Koopa Kid.png|left|200px|thumb|Bowser and a Koopa Kid attack in unison.]]
The object of the game is to make it to the 100th floor while avoiding [[Bowser]], who attacks the player. To beat this game, the player must hit four [[Dice Block]]s, and the [[elevator]] goes up a number of floors based on the total roll. For example, on one turn, if the player rolls a 7, a 9, a 10, and a second 10, they advance to the 36th floor. The total number of floors a player can progress on one turn is 40.
The object of the minigame is to make it to the 100th floor while avoiding [[Bowser]], who attacks the player. To beat this minigame, the player must hit four [[Dice Block]]s, and the [[lift|elevator]] goes up a number of floors based on the total roll. For example, on one turn, if the player rolls a 7, a 9, a 10, and a second 10, they advance to the 36th floor. The minimum number of floors the player can progress on one turn is four, and the maximum is 40.


After the 50th floor, a [[Koopa Kid]] appears and assists Bowser in attacking. Their attacks include shooting three [[fireball]]s and three missiles, and when Koopa Kid appears, they may shoot a laser beam.
After the 50th floor, a [[Koopa Kid]] appears and assists Bowser in attacking. Their attacks include shooting three [[fireball]]s and three missiles, and when the Koopa Kid appears, they may shoot a laser beam.


The player automatically loses if they get hit by any of Bowser's or Koopa Kid's attacks. However, in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the Dice Blocks.
The player automatically loses if they get hit by any of Bowser's or the Koopa Kid's attacks. However, in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the Dice Blocks.


==Controls==
==Controls==
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*'''Rules''' &ndash; ''"Do whatever it takes to move the elevator to the 100th floor...but watch for Bowser's attacks!"''
*'''Rules''' &ndash; ''"Do whatever it takes to move the elevator to the 100th floor...but watch for Bowser's attacks!"''
*'''Advice''' &ndash; ''"Hmmm... What do those 4 Dice Blocks do...?"''
*'''Advice''' &ndash; ''"Hmmm... What do those 4 Dice Blocks do...?"''
==Gallery==
<gallery>
MP7 Bowsers Castle.png|The [[castle]] in which Bowser's Lovely Lift! occurs
Bowser Castle Entrance MP7.png|[[Mario]] enters the castle.
100th Floor Star Power MP7.png|Mario reaches the 100th floor.
Bowser Defeated MP7.png|[[Bowser]] is defeated.
Bowser's Lovely Lift! Finish!.png|The ending to Bowser's Lovely Lift!
</gallery>


==Names in other languages==
==Names in other languages==
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|Jap=けっせん!クッパタワー
|Jap=けっせん!クッパタワー
|JapR=Kessen! Kuppa Tawā
|JapR=Kessen! Kuppa Tawā
|JapM=Essentially "Showdown at Bowser Tower!", with 「決戦」 ''kessen'' specifically meaning a "deciding battle".
|JapM=Decisive Battle! Bowser Tower
|Ger=Bowsers Lavalift
|Ger=Bowsers Lavalift
|GerM=Bowser's Lava Lift
|GerM=Bowser's Lava Lift
|Fra=Ascenseur Bowser
|Fre=Ascenseur Bowser
|FraM=Bowser Elevator
|FreM=Bowser Elevator
|Spa=Bowscensor
|Spa=Bowscensor
|SpaM=Portmanteau of Bowser and ''ascensor'' (elevator)
|SpaM=Portmanteau of Bowser and ''ascensor'' (elevator)
Line 37: Line 47:
|ItaM=Elevator of terror
|ItaM=Elevator of terror
}}
}}
{{MP7 Minigames}}
 
[[Category:Boss Minigames]]
{{MP7 minigames}}
[[Category:Mario Party 7 Minigames]]
[[Category:Boss minigames]]
[[Category:Mario Party 7 minigames]]

Latest revision as of 21:51, October 26, 2024

Bowser's Lovely Lift!
Bowser's Lovely Lift! from Mario Party 7
Appears in Mario Party 7
Type Boss minigame
Music track High Noon (before 50th floor)
One Last Go (after 50th floor)
Music sample
Before 50th floor:

After 50th floor:

Bowser's Lovely Lift! is a boss minigame in Mario Party 7. It is the only minigame that is unlockable only in the Solo Cruise, and it is the only minigame not in the 4-Player, 1-vs.-3, 2-vs.-2, or Battle category in the entire series where players must watch CPUs play even if they have "Watch CPU only minigames" turned off.

Gameplay[edit]

Bowser and Koopa Kid attack Mario in Bowser's Lovely Lift from Mario Party 7
Bowser and a Koopa Kid attack in unison.

The object of the minigame is to make it to the 100th floor while avoiding Bowser, who attacks the player. To beat this minigame, the player must hit four Dice Blocks, and the elevator goes up a number of floors based on the total roll. For example, on one turn, if the player rolls a 7, a 9, a 10, and a second 10, they advance to the 36th floor. The minimum number of floors the player can progress on one turn is four, and the maximum is 40.

After the 50th floor, a Koopa Kid appears and assists Bowser in attacking. Their attacks include shooting three fireballs and three missiles, and when the Koopa Kid appears, they may shoot a laser beam.

The player automatically loses if they get hit by any of Bowser's or the Koopa Kid's attacks. However, in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the Dice Blocks.

Controls[edit]

In-game text[edit]

  • Rules"Do whatever it takes to move the elevator to the 100th floor...but watch for Bowser's attacks!"
  • Advice"Hmmm... What do those 4 Dice Blocks do...?"

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese けっせん!クッパタワー[?]
Kessen! Kuppa Tawā
Decisive Battle! Bowser Tower
French Ascenseur Bowser[?] Bowser Elevator
German Bowsers Lavalift[?] Bowser's Lava Lift
Italian Ascensore del terrore[?] Elevator of terror
Spanish Bowscensor[?] Portmanteau of Bowser and ascensor (elevator)