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{{distinguish|Coin}}
__NOTOC__{{distinguish|Coin}}
{{Species-infobox
{{species infobox
|image=[[File:Koindk.jpg|200px]]<br>Artwork of a '''Koin''' from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''.
|image=[[File:Koindk.jpg|200px]]<br>Artwork from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Donkey Kong Country 3]]'' (remake) ([[List of games by date#2005|2005]])
|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance]]) ([[List of games by date#2005|2005]])
|related=[[Koindozer]]
|variant_of=[[Kremling]]
|variants=[[Koindozer]]
}}
}}
{{quote2|This defensive baddy will protect the [[DK Coin]] at all costs.|''[[Donkey Kong Country 3]]'' manual, page 19}}
'''Koins''' are [[List of enemies|enemies]] introduced in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. These [[Kremling]]s wear a bucket on their head and carry around a trash can lid as a shield, and a [[DK Coin]] is attached to it. Their name is a pun on "coin". By defeating the Koin, [[Dixie Kong]] and [[Kiddy Kong]] can acquire its DK Coin. To defeat a Koin, the [[Kong]]s often have to throw a [[Iron Barrel|Steel Barrel]] at the wall behind Koin, causing it to bounce off and roll into Koin from behind.


'''Koins''' are [[Kremling]]s encountered in every level of the games ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. Koins wear buckets on their heads and carry trash can lids with [[DK Coin]]s attached to them as shields, with their name deriving from the latter. According to the game's credits, Koins belong to the "[[Kremling Kreeps]]" enemy class.
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
Koins are enemies in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. They appear in every level, usually at the end, moving its shield in whichever direction Dixie Kong and Kiddy Kong are in. If the Kongs approach a Koin from either the front or try to jump on it, the Koin uses its shield to bounce the Kongs backward. If the Kongs throw a Steel Barrel at the Koin's armor, it bounces off. If the Kongs replay a level where they have collected its DK Coin, the DK Coin no longer appears on the Koin's shield. In certain circumstances, some Koins can only be defeated if a [[Bazuka]] shoots a Steel Barrel at the Koin, in which case the Kongs have to use a [[Switch Barrel]] to change Bazuka's [[Barrel]]s or [[TNT Barrel]]s into Steel Barrels. In a few levels, the Kongs have only a single chance to defeat the Koin, if they can only get a nearby Steel Barrel by crossing a [[No Animal Sign]] with an [[Animal Friend]]. If Dixie and Kiddy are unsuccessful, they have to restart the level for another chance at defeating the Koin. In [[Dixie Kong's Photo Album]], a Koin is categorized with the other [[Kremling]]s as part of the [[Kremling Kreeps]] category.


[[File:KoinPA.PNG|thumb|left|A '''Koin''', as seen in [[Dixie Kong's Photo Album]].]]
Koins have a pink variant in the level [[Koindozer Klamber]], named [[Koindozer]]s. Unlike Koins, Koindozers (which cannot be defeated) attempt to defeat the Kongs by pushing them into the pits with their shields.
[[Dixie Kong]] and [[Kiddy Kong]] can defeat a Koin by using a [[Steel Keg]]; oftentimes, they have to throw the Steel Keg over him, which will then rebound off a wall and hit Koin in the back, defeating him and giving Dixie and Kiddy a DK Coin. If the [[Kong]]s themselves approach a Koin from the front, he will knock them away; if they attempt to jump on him, he will raise his shield and block the jump. Most of the time, Koins are found near the beginning or the end of the level. After the DK Coin is collected, a Koin will be left with just the trash can lid.


Some Koins can only be defeated with the assistance of [[Bazuka]]s and [[Switch Barrel]]s. In other levels, the Steel Keg required to defeat Koin is obtained by bringing an [[Animal Friend]] past the [[No Animal Sign]]. In these cases, the Kongs only get one chance to defeat Koin; if they fail, they must replay the entire level to get another chance.
In certain levels of the [[Donkey Kong Country 3 (Game Boy Advance)|remake]], a Koin can be defeated from a [[TNT Barrel]], such as in [[Surf's Up]], from the resulting explosion while Koin faces upward.


Multiple Koins with a dark pink tint, dubbed the [[Koindozer|Koindozer Klan]], are encountered in the level "[[Koindozer Klamber]]". Koindozers are much more aggressive than their green brethren, chasing the Kongs and attempting to bash them into pits.
===''Donkey Kong Land III''===
Koins are enemies in ''[[Donkey Kong Land III]]''. They are mostly the same as before, except DK Coins appear by themselves in all underwater stages instead.


In ''Donkey Kong Land III'', Koins are absent in underwater levels, since they do not have a separate cave area like those in ''Donkey Kong Country 3''. Instead, the DK Coin is hidden in the level, much like they were in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2''.
==Profiles and statistics==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
{{multilang profile
|type=manual
|Eng=This defensive baddy will protect the [[DK Coin]] at all costs.''<ref>{{cite|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction manual|page=19|date=1996|publisher=Nintendo of America|language=en-us}}</ref>}}


In the Game Boy Advance version of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', it is possible to defeat a Koin with a [[Barrel|regular]] or [[TNT Barrel]], which is not possible to do in the original SNES version. However, this can only be done in certain levels.
==Gallery==
<gallery>
Koin DKC3 side artwork.png|Artwork from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Koin DKC3.png|Sprite from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Koin DKC3 Photo Album.png|[[Dixie Kong's Photo Album]]
Koin DKLIII sprite.png|Sprite from ''Donkey Kong Land III''
DKL3 GBC Koin sprite.png|Sprite from ''Donkey Kong GB: Dinky Kong & Dixie Kong''
DKC3 GBA Koin sprite.png|Sprite from ''Donkey Kong Country 3'' (GBA)
</gallery>


==Names in other languages==
==Names in other languages==
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|JapR=Koin
|JapR=Koin
|JapM=Koin
|JapM=Koin
|Ita=Koin
}}
}}


{{NIWA|DKWiki=1}}
==References==
<references/>
 
{{Kremlings}}
{{DKC3}}
{{DKC3}}
{{DKL3}}
{{DKL3}}
{{Kremlings}}
[[Category:Kremlings]]
[[Category:Kremlings]]
[[Category:Kremling Krew]]
[[Category:Kremling Krew]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Enemies]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! enemies]]
[[Category:Donkey Kong Land III Enemies]]
[[Category:Donkey Kong Land III enemies]]
[[de:Koin]]
[[de:Koin]]

Latest revision as of 07:11, October 29, 2024

Not to be confused with Coin.
Koin
Artwork of a Koin from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Artwork from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (Game Boy Advance) (2005)
Variant of Kremling
Variants

Koins are enemies introduced in Donkey Kong Country 3: Dixie Kong's Double Trouble!. These Kremlings wear a bucket on their head and carry around a trash can lid as a shield, and a DK Coin is attached to it. Their name is a pun on "coin". By defeating the Koin, Dixie Kong and Kiddy Kong can acquire its DK Coin. To defeat a Koin, the Kongs often have to throw a Steel Barrel at the wall behind Koin, causing it to bounce off and roll into Koin from behind.

History[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Koins are enemies in Donkey Kong Country 3: Dixie Kong's Double Trouble!. They appear in every level, usually at the end, moving its shield in whichever direction Dixie Kong and Kiddy Kong are in. If the Kongs approach a Koin from either the front or try to jump on it, the Koin uses its shield to bounce the Kongs backward. If the Kongs throw a Steel Barrel at the Koin's armor, it bounces off. If the Kongs replay a level where they have collected its DK Coin, the DK Coin no longer appears on the Koin's shield. In certain circumstances, some Koins can only be defeated if a Bazuka shoots a Steel Barrel at the Koin, in which case the Kongs have to use a Switch Barrel to change Bazuka's Barrels or TNT Barrels into Steel Barrels. In a few levels, the Kongs have only a single chance to defeat the Koin, if they can only get a nearby Steel Barrel by crossing a No Animal Sign with an Animal Friend. If Dixie and Kiddy are unsuccessful, they have to restart the level for another chance at defeating the Koin. In Dixie Kong's Photo Album, a Koin is categorized with the other Kremlings as part of the Kremling Kreeps category.

Koins have a pink variant in the level Koindozer Klamber, named Koindozers. Unlike Koins, Koindozers (which cannot be defeated) attempt to defeat the Kongs by pushing them into the pits with their shields.

In certain levels of the remake, a Koin can be defeated from a TNT Barrel, such as in Surf's Up, from the resulting explosion while Koin faces upward.

Donkey Kong Land III[edit]

Koins are enemies in Donkey Kong Land III. They are mostly the same as before, except DK Coins appear by themselves in all underwater stages instead.

Profiles and statistics[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

  • Instruction booklet description:
    • English:
      This defensive baddy will protect the DK Coin at all costs.[1]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese コイン[?]
Koin
Koin
Italian Koin[?] -

References[edit]

  1. ^ 1996. Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction manual. Nintendo of America (American English). Page 19.