Pumpkin Zone Level 2: Difference between revisions
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{{ | {{level infobox | ||
|image=[[File:Pumpkin Zone Area 2 SML2.png]] | |image=[[File:Pumpkin Zone Area 2 SML2.png]] | ||
|world=[[Pumpkin Zone]] | |world=[[Pumpkin Zone]] | ||
|game=''[[Super Mario Land 2: 6 Golden Coins]]'' | |game=''[[Super Mario Land 2: 6 Golden Coins]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
|before=[[ | |before=[[Bat Course|<<]] | ||
|after=[[Pumpkin Zone Level 3|>>]] [[ | |after=[[Pumpkin Zone Level 3|>>]] | ||
|secret=[[Secret Course 4|**]] | |||
|sample=[[File:SML2 Tree Zone 2.oga]] | |||
}} | }} | ||
'''Pumpkin Zone Level 2'''<ref>Campbell, Stuart | '''Pumpkin Zone Level 2'''<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|page=94|isbn=0-7615-2085-6|language=en-us|publisher=[[Prima Games]]}}</ref> is the second level of the [[Pumpkin Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place in a haunted graveyard and contains many enemies inspired by {{wp|Japanese folklore}}. | ||
==Layout== | ==Layout== | ||
The level starts out with two [[ | The level starts out with two [[Bero]] and some gravestones. There are then three [[Karakara]] and a [[? Block]]. Next are a couple [[Piranha Plant]]s in [[Warp Pipe|pipe]]s, with a [[Fireball Boy]] above them. The third pipe takes [[Mario]] to an area with water, a [[Cheep Cheep|Cheep-Cheep]], and a few [[Hidden Block]]s, one of which contains a [[Fire Flower]]. After that are a few [[Kyororo]] with another Fireball Boy, followed by the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. There is then a submerged pipe Mario must enter to get underground. | ||
Mario lands in water, and must fall to the bottom, go past the two Cheep Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some [[Boo]]s. Here, there is also a [[Super Mushroom|Mushroom]] and a [[1 UP Heart|1-Up Heart]]. The next section consists of many blocks Mario can [[Spin Jump]] on to break, allowing him to reach some [[coin]]s, a Fire Flower, another 1-Up Heart, and a [[Carrot]] along the way | Mario lands in water, and must fall to the bottom, go past the two Cheep-Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some [[Boo]]s. Here, there is also a [[Super Mushroom|Mushroom]] and a [[1 UP Heart|1-Up Heart]]. The next section consists of many blocks Mario can [[Spin Jump]] on to break, allowing him to reach some [[coin]]s, a Fire Flower, another 1-Up Heart, and a [[Carrot]] along the way. | ||
As soon as Mario makes it above-ground, there is a ? Block which contains a [[Super Star|Star]]. There are more Kyororo on the roofs, with another ? Block nearby next to a few Bero. Below that is a hidden area underwater with a pipe at the end blocked by blocks Mario can Spin Jump on to break. He can then enter the pipe to get to an area with a Kyororo, three Bero, and a door he can enter to unlock the [[secret exit]] to [[Secret Course 4]]. If Mario chooses to keep going right, he will encounter some more Karakara, followed directly by the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]. | |||
==Enemies== | ==Enemies== | ||
{| | {{number of enemies | ||
|image1=[[File:Bero.png]] | |||
|name1=[[Bero]] | |||
|count1=24 | |||
|image2=[[File:SML2 Karakara.png]] | |||
|name2=[[Karakara]] | |||
|[[ | |count2=7 | ||
|24 | |image3=[[File:PiranhaPlant-SML2.png]] | ||
| | |name3=[[Piranha Plant]] | ||
|count3=2 | |||
|[[Karakara]] | |image4=[[File:SML2Fboi.png]] | ||
|7 | |name4=[[Fireball Boy]] | ||
| | |count4=2 | ||
|image5=[[File:SML2CheepCheep.png]] | |||
|[[Piranha Plant]] | |name5=[[Cheep Cheep|Cheep-Cheep]] | ||
|2 | |count5=8 | ||
| | |image6=[[File:SML2 Kyororo.png]] | ||
|name6=[[Kyororo]] | |||
|[[ | |count6=8 | ||
|2 | |image7=[[File:SML2 Boo.png]] | ||
| | |name7=[[Boo]] | ||
|count7=2 | |||
|[[Cheep Cheep]] | }} | ||
|8 | |||
| | |||
|[[Kyororo]] | |||
|8 | |||
| | |||
|[[Boo]] | |||
|2 | |||
==Level map== | ==Level map== | ||
Line 55: | Line 46: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=妖怪寺コース<ref>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'') | |Jap=妖怪寺コース<ref>{{cite|language=ja|publisher=[[Shogakukan]]|title=「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'')|page=62}}</ref> | ||
|JapR=Yōkaidera Kōsu | |JapR=Yōkaidera Kōsu | ||
|JapM={{wp|Yōkai}} Monastery Course | |JapM={{wp|Yōkai}} Monastery Course | ||
|Ger=Monstertempel-Level | |Ger=Monstertempel-Level | ||
|GerM=Monster Temple Level | |GerM=Monster Temple Level | ||
|Ita=Tempio infestato<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'' | |Ita=Tempio infestato<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=77}}</ref> | ||
|ItaM= | |ItaM=Haunted temple | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{SML2}} | {{SML2}} | ||
[[Category:Haunted areas]] | |||
[[Category:Super Mario Land 2: 6 Golden Coins levels]] | [[Category:Super Mario Land 2: 6 Golden Coins levels]] | ||
[[Category:Levels with a secret exit]] | |||
[[it:Tempio infestato]] |
Latest revision as of 13:05, November 4, 2024
Level | |||
---|---|---|---|
Pumpkin Zone Level 2 | |||
World | Pumpkin Zone | ||
Game | Super Mario Land 2: 6 Golden Coins | ||
Time limit | 400 seconds | ||
| |||
<< Directory of levels >> ** |
Pumpkin Zone Level 2[1] is the second level of the Pumpkin Zone in Super Mario Land 2: 6 Golden Coins. This level takes place in a haunted graveyard and contains many enemies inspired by Japanese folklore.
Layout[edit]
The level starts out with two Bero and some gravestones. There are then three Karakara and a ? Block. Next are a couple Piranha Plants in pipes, with a Fireball Boy above them. The third pipe takes Mario to an area with water, a Cheep-Cheep, and a few Hidden Blocks, one of which contains a Fire Flower. After that are a few Kyororo with another Fireball Boy, followed by the Mid-Point Bell. There is then a submerged pipe Mario must enter to get underground.
Mario lands in water, and must fall to the bottom, go past the two Cheep-Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some Boos. Here, there is also a Mushroom and a 1-Up Heart. The next section consists of many blocks Mario can Spin Jump on to break, allowing him to reach some coins, a Fire Flower, another 1-Up Heart, and a Carrot along the way.
As soon as Mario makes it above-ground, there is a ? Block which contains a Star. There are more Kyororo on the roofs, with another ? Block nearby next to a few Bero. Below that is a hidden area underwater with a pipe at the end blocked by blocks Mario can Spin Jump on to break. He can then enter the pipe to get to an area with a Kyororo, three Bero, and a door he can enter to unlock the secret exit to Secret Course 4. If Mario chooses to keep going right, he will encounter some more Karakara, followed directly by the Goal.
Enemies[edit]
Image | Name | Count |
---|---|---|
Bero | 24 | |
Karakara | 7 | |
Piranha Plant | 2 | |
Fireball Boy | 2 | |
Cheep-Cheep | 8 | |
Kyororo | 8 | |
Boo | 2 |
Level map[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 妖怪寺コース[2] Yōkaidera Kōsu |
Yōkai Monastery Course | |
German | Monstertempel-Level[?] | Monster Temple Level | |
Italian | Tempio infestato[3] | Haunted temple |
References[edit]
- ^ Campbell, Stuart (May 5, 1999). Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2085-6. Page 94.
- ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins). Shogakukan (Japanese). Page 62.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 77.