Club Nintendo (Mexican magazine): Difference between revisions
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[[File:Shigeru Miyamoto Club Nintendo (Mexican magazine).jpg|thumb|[[Shigeru Miyamoto]] holding a copy, signed by himself, of the very first issue.]] | {{company infobox | ||
'''''Club Nintendo''''', shortened to '''''CN''''' or '''''ClubNin''''', was the official magazine of [[Nintendo]] for Mexico and the rest of Latin America. It was created by [[Gustavo "Gus" Rodríguez]] and [[José "Pepe" Sierra]]. Editorial Televisa was its publisher until February 2019, where due to financial problems of the editorial, its publication was immediately stopped for those Latin American countries where it was still published (Venezuela, Colombia, Peru, Ecuador, Argentina, and Chile in monthly physical format), adding to its digital version. | |title=''Club Nintendo'' | ||
|logo=[[File:Club Nintendo Año 26 Nº 05 (México).jpg|250px|class=invert-dark]] | |||
|founded=December 8th, 1991 | |||
|defunct=February 2019 | |||
|president= | |||
}} | |||
[[File:Shigeru Miyamoto Club Nintendo (Mexican magazine).jpg|thumb|left|[[Shigeru Miyamoto]] holding a copy, signed by himself, of the very first issue.]] | |||
'''''Club Nintendo''''', shortened to '''''CN''''' or '''''ClubNin''''', was the official magazine of [[Nintendo]] for Mexico and the rest of Latin America. It was created by [[Gus Rodríguez|Gustavo "Gus" Rodríguez]] and [[Pepe Sierra|José "Pepe" Sierra]]. Editorial Televisa was its publisher until February 2019, where due to financial problems of the editorial, its publication was immediately stopped for those Latin American countries where it was still published (Venezuela, Colombia, Peru, Ecuador, Argentina, and Chile in monthly physical format), adding to its digital version. | |||
In December 2011, the magazine celebrated its 20th anniversary and in December 2014 they published their last issue in monthly physical format in Mexico. | In December 2011, the magazine celebrated its 20th anniversary and in December 2014 they published their last issue in monthly physical format in Mexico. | ||
==Development and history== | ==Development and history== | ||
[[File:DyH6TgbUcAITiiA.jpg|thumb|First issue of ''El Mundo de Nintendo'', the newsletter that preceded the magazine.]] | |||
In 1987, two advertising executives and gamers, Gus Rodríguez and Pepe Sierra, formed an agency called Network Publicidad. In 1988, they acquired an NES along with ''[[Super Mario Bros.]]'' and ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'', when these were not very well known in Mexico, and thus began their love for Nintendo and its works.<ref name="love for nintendo">[https://scanclubnintendodb.blogspot.com/2023/05/club-nintendo-ano-05-n-01-mexico.html]. Club Nintendo - Year 5, issue no. 1 (January 1996), pp. 6 and 7</ref> | In 1987, two advertising executives and gamers, Gus Rodríguez and Pepe Sierra, formed an agency called Network Publicidad. In 1988, they acquired an NES along with ''[[Super Mario Bros.]]'' and ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'', when these were not very well known in Mexico, and thus began their love for Nintendo and its works.<ref name="love for nintendo">[https://scanclubnintendodb.blogspot.com/2023/05/club-nintendo-ano-05-n-01-mexico.html]. Club Nintendo - Year 5, issue no. 1 (January 1996), pp. 6 and 7</ref> | ||
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In July 1991, Teruhide Kikuchi, a Japanese executive from {{wp|Itochu}} (formely C. Itoh & Co.), then the official distributor of Nintendo in Mexico, called Network Publicidad and Ediciones Continentales to create a magazine to inform about and promote Nintendo products. | In July 1991, Teruhide Kikuchi, a Japanese executive from {{wp|Itochu}} (formely C. Itoh & Co.), then the official distributor of Nintendo in Mexico, called Network Publicidad and Ediciones Continentales to create a magazine to inform about and promote Nintendo products. | ||
Then they began to work on a prototype to show to Kikuchi, choosing the one made by Network Publicidad since Ediciones Continentales was planning to make a hobby magazine. Thus, the meetings for the magazine's creation began, where some names were proposed for it such as ''Universo | Then they began to work on a prototype to show to Kikuchi, choosing the one made by Network Publicidad since Ediciones Continentales was planning to make a hobby magazine. Thus, the meetings for the magazine's creation began, where some names were proposed for it such as ''Universo Nintendo'', ''Nintendo Juegos'', ''[[List of references in live-action television#Nintendomanía / Power Up! Gamers|Nintendomanía]]'' (this one used later for a Saturday-only TV program on 1995 presented by Gus Rodríguez), ''Mariolandia'' and ''El Club de Nintendo''<ref>https://youtu.be/k4F8vmHrbWM?si=tVrziekHCKGGomsq&t=111</ref>, which was Kikuchi's final choice. Thus, on December 8, 1991, the first issue of the magazine came out under the name ''Club Nintendo''. | ||
During the first years the magazines were stapled together, covers were airbrushed on cardboard four times the original size, pictures of the games were taken with a camera directly from the monitor with the Game Boy's games were photocopied from the screen, other images were hand-drawn and maps were drawn on albaneno paper with a stylograph and colored with markers. | During the first years the magazines were stapled together, covers were airbrushed on cardboard four times the original size, pictures of the games were taken with a camera directly from the monitor with the Game Boy's games were photocopied from the screen, other images were hand-drawn and maps were drawn on albaneno paper with a stylograph and colored with markers. | ||
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Club Nintendo Año 22 Nº 02 (México).png|Eighth logo | Club Nintendo Año 22 Nº 02 (México).png|Eighth logo | ||
Pngkey.com-nintendo-logo-png-3378581.png|Ninth logo | Pngkey.com-nintendo-logo-png-3378581.png|Ninth logo | ||
Club Nintendo Año 26 Nº 05 (México).jpg|Tenth and last logo | |||
Club Nintendo Año 01 Nº 01 (Editado).jpg|Year 1, Issue no. 1<br>[[Mario]] landing by parachute near of the [[Angel of Independence]] in [[Mexico City]] | Club Nintendo Año 01 Nº 01 (Editado).jpg|Year 1, Issue no. 1<br>[[Mario]] landing by parachute near of the [[Angel of Independence]] in [[Mexico City]] | ||
Club nintendo n 200 2008.jpg|Year 17, Issue no. 7<br>Special edition for reaching 200 issues of the magazine | Club nintendo n 200 2008.jpg|Year 17, Issue no. 7<br>Special edition for reaching 200 issues of the magazine |
Latest revision as of 16:55, November 24, 2024
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Club Nintendo | |
---|---|
Founded | December 8th, 1991[?] |
Defunct | February 2019[?] |
Club Nintendo, shortened to CN or ClubNin, was the official magazine of Nintendo for Mexico and the rest of Latin America. It was created by Gustavo "Gus" Rodríguez and José "Pepe" Sierra. Editorial Televisa was its publisher until February 2019, where due to financial problems of the editorial, its publication was immediately stopped for those Latin American countries where it was still published (Venezuela, Colombia, Peru, Ecuador, Argentina, and Chile in monthly physical format), adding to its digital version.
In December 2011, the magazine celebrated its 20th anniversary and in December 2014 they published their last issue in monthly physical format in Mexico.
Development and history[edit]
In 1987, two advertising executives and gamers, Gus Rodríguez and Pepe Sierra, formed an agency called Network Publicidad. In 1988, they acquired an NES along with Super Mario Bros. and The Legend of Zelda, when these were not very well known in Mexico, and thus began their love for Nintendo and its works.[1]
In 1989, Jorge Nogami, about to open an official Nintendo store in Mexico City, called Gus and Pepe to do some advertising for him. Instead of making ads for radio and newspapers, they decided to publish a bi-weekly newsletter called El Mundo de Nintendo (Nintendo's World), which contained information about the best-selling titles, tips and tricks. The newsletter started with four pages and two inks, was letter-sized, folded in three and included almost no photos or images since most had to be done by hand.[2]
The newsletter became so popular in the store that it quickly grew to eight pages and three inks, and special editions of some games such as Super Mario Bros. and Super Mario Bros. 3 were also made. Some time later, two new members nicknamed Axy and Spot joined the team (contributing with a section called Warp Zones), as were Jesús Medina "Chucho" and Adrián Carbajal "Carqui".
In July 1991, Teruhide Kikuchi, a Japanese executive from Itochu (formely C. Itoh & Co.), then the official distributor of Nintendo in Mexico, called Network Publicidad and Ediciones Continentales to create a magazine to inform about and promote Nintendo products.
Then they began to work on a prototype to show to Kikuchi, choosing the one made by Network Publicidad since Ediciones Continentales was planning to make a hobby magazine. Thus, the meetings for the magazine's creation began, where some names were proposed for it such as Universo Nintendo, Nintendo Juegos, Nintendomanía (this one used later for a Saturday-only TV program on 1995 presented by Gus Rodríguez), Mariolandia and El Club de Nintendo[3], which was Kikuchi's final choice. Thus, on December 8, 1991, the first issue of the magazine came out under the name Club Nintendo.
During the first years the magazines were stapled together, covers were airbrushed on cardboard four times the original size, pictures of the games were taken with a camera directly from the monitor with the Game Boy's games were photocopied from the screen, other images were hand-drawn and maps were drawn on albaneno paper with a stylograph and colored with markers.
Over time, the magazine underwent several changes in style and format, it began to be bound, more pages were added, new sections began to appear and special editions began to be released. In addition, the magazine organized several parties, meetings, tournaments and attended many events such as the CES, the E3 and the EGS. They also usually give away consoles, games and other items related to Nintendo or the magazine during special events or promotionals posted in the magazine.
It was with the issue of December 2014 (Super Smash Bros. for Nintendo 3DS / Wii U on the cover) that the magazine stopped its monthly publishing for Mexico's market, meanwhile in countries like Chile or Peru continued this format of publishing until its cancellation in February 2019. An issue was planned for March 2019 with Yoshi's Crafted World as the main article, but it was canceled too.
With this, the magazine ended with a record of 263 issues and more of 13 special editions.
Content[edit]
The magazine had various sections that disappeared or returned with some regularity. Some examples are:
- DR. MARIO: Column of questions sent by mail, traditional or electronic, with answers by Dr. Mario himself.
- Canales Nintendo (Nintendo Channels): Where the content of WiiWare's games is summarized.
- CN Profile: A detailed summary of Nintendo-related characters.
- Mariados: Where readers sent their questions regarding secrets or parts of videogames that are difficult to overcome or discover.
- Curso Nintensivo (Nintensive Course): Full and complete guides to beat games the best possible.
- El Control de los Profesionales (The Professionals' Controller): Section that talked about video games at a deeper and more technical level, approaching them from a more ethical perspective.
- Información Clasificada (Classified Information): Section with extra and unpublished information about video games in general, which was mostly provided by Nintendo Power.
- S.O.S. - Servicio Organizado de Secretos (Secret Organized Service): Several lists of videogames with tricks to obtain unlockable content.
- Un Vistazo a Japón (A Glimpse of Japan): Section dedicated to the culture of Japan, things such as manga, anime, or video games that are popular there and/or that have never been released outside that market.
- Los Años Maravillosos (The Wonderful Years): Section dedicated to remembering Nintendo's consoles from the past and some of their most memorable games.
- Galería CN (CN Gallery): Where readers can send their fanarts by traditional mail.
List of Super Mario game reviews[edit]
Gallery[edit]
Third logo, variation inspired by Super Mario World 2: Yoshi's Island
Year 1, Issue no. 1
Mario landing by parachute near of the Angel of Independence in Mexico City
Trivia[edit]
- Although it was already known even before the release of the game in the Western side of the world, the November 2000 edition (Year 9, Issue no. 11) was the first to officially document the existence of the Backwards Long Jump glitch from Super Mario 64.
- The edition of February 1996 (Year 5, Issue no. 2; Super Mario RPG: Legend of the Seven Stars on the cover) made a short cameo in an official commercial in Mexico released in October 2024 for both TV and X.[4]
- Year 3 (1994) is the only one in which Mario does not appear on the cover of any of the 12 issues.
References[edit]
- ^ [1]. Club Nintendo - Year 5, issue no. 1 (January 1996), pp. 6 and 7
- ^ Club Nintendo - Year 13, issue no. 12 (December 2004), p. 65
- ^ https://youtu.be/k4F8vmHrbWM?si=tVrziekHCKGGomsq&t=111
- ^ https://x.com/NintendoLatam/status/1846967224915185793/