Room 7-9: Difference between revisions

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|world=[[Spooky Attic]]
|world=[[Spooky Attic]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|limit=300 seconds
|limit=600 seconds
|before=[[Room 7-8|<<]]
|before=[[Room 7-8|<<]]
|after=[[Room 7-DK|>>]]
|after=[[Boss Game 7|>>]]
}}
}}
'''Room 7-9''' (titled '''Room 6-9''' in the British English version) is the ninth course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
'''Room 7-9''' (titled '''Room 6-9''' in the British English version) is the ninth course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.


The course features five [[Mini]] toys.
The course features five [[Mini Mario (toy)|Mini Mario]]s.


==Overview==
==Overview==
This level has several "floors" divided with [[girder]] platforms, and features several [[Donut Block]]s, [[Conveyor Belt]]s and Yellow [[Color Switch]]es across. There is also a [[? Block]] containing a [[Fire Flower]] that can transform a mini into its [[Fire Mario|fire form]]. The Minis not there initially must head for the top of the level, then head to the leftmost Donut Blocks that will safely lead them to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
This level has several elevations divided with [[girder]] platforms, and features several [[Donut Block]]s, [[Conveyor Belt]]s and yellow [[Color Switch]]es across. There is also a [[? Block]] containing a [[Fire Flower]], which can transform a Mini Mario into its [[Fire Mario|fire form]]. The Mini Marios not initially near the ? Block must head for the top of the level, then head to the leftmost Donut Blocks that will safely lead them to the [[Goal Door (Mario vs. Donkey Kong series)|exit]].


===Mini Mario Card===
===Mini Mario Card===
The "O" [[Mini Mario Card]] is at the very top of the level, above a Yellow Color Switch and a [[Capture Kong]]'s roaming distance. A Mini must avoid the nearby Capture Kong and use the Yellow Color Switch to get to the card, this task being simplified if a powered-up Mini stuns the Capture Kong.
The [[Mini Mario Card]] is at the very top of the level, above a yellow Color Switch and a [[Capture Kong]]'s roaming distance. A Mini Mario must avoid the nearby Capture Kong and use the yellow Color Switch to get to the card. This task is simplified if a Mini uses a Fire Flower to temporarily stun the Capture Kong.
 
===Star scores===
*[[File: Bronze Star.svg|16px]] '''Bronze star:''' 13700 points
*[[File: Silver Star.svg|16px]] '''Silver star:''' 18700 points
*[[File: Gold Star.svg|16px]] '''Gold star:''' 43200 points


==Enemies==
==Enemies==
*[[Capture Kong]]s
*[[Capture Kong]]s
*[[Circus Kong]]
*[[Circus Kong]]
{{MVDKMOTM levels}}
 
{{MVDK2MOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]

Revision as of 16:28, January 1, 2025

This article is about the level designated "7-9" in American and Japanese regions. For the level designated "7-9" in other regions, see Room 8-9.
Level
Room 7-9
Room 7-9 from Mario vs. Donkey Kong 2: March of the Minis
Level code 7-9
World Spooky Attic
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 600 seconds
Level progression
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Room 7-9 (titled Room 6-9 in the British English version) is the ninth course of Spooky Attic in Mario vs. Donkey Kong 2: March of the Minis.

The course features five Mini Marios.

Overview

This level has several elevations divided with girder platforms, and features several Donut Blocks, Conveyor Belts and yellow Color Switches across. There is also a ? Block containing a Fire Flower, which can transform a Mini Mario into its fire form. The Mini Marios not initially near the ? Block must head for the top of the level, then head to the leftmost Donut Blocks that will safely lead them to the exit.

Mini Mario Card

The Mini Mario Card is at the very top of the level, above a yellow Color Switch and a Capture Kong's roaming distance. A Mini Mario must avoid the nearby Capture Kong and use the yellow Color Switch to get to the card. This task is simplified if a Mini uses a Fire Flower to temporarily stun the Capture Kong.

Star scores

  • A bronze star symbol. Used as the cleanest possible way to represent bronze stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Bronze star: 13700 points
  • A silver star symbol. Used as the cleanest possible way to represent silver stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Silver star: 18700 points
  • A gold star symbol. Used as the cleanest possible way to represent gold stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Gold star: 43200 points

Enemies