Loco Motives: Difference between revisions

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|sample=[[File:MP8 Friendly Competition.oga]]
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'''Loco Motives''' is a Duel [[minigame]] found in ''[[Mario Party 8]]''. Its name is a pun on "{{wp|locomotive}}s."
'''Loco Motives''' is a Duel [[minigame]] found in ''[[Mario Party 8]]''.


==Introduction==
==Overview==
A train track with the players' trains and balloons is shown. Each player points at a train with their cursor, reversing its direction. The game then starts.
In the introduction, a train track with the players' trains and balloons is shown. Each player points at a train with their cursor, reversing its direction. The minigame then starts.


==Gameplay==
The players have to tap their trains to reverse the direction they go so that they do not pop their colored balloons. Each player has three trains and five balloons to watch. If a train gets near a balloon, its siren goes off. A train stops moving once it pops a balloon, but it starts moving again after five seconds. A burst balloon comes back after 10 seconds. A player cannot pop their opponent's balloons, as the player must pop their own first. Although the trains move at different speeds, they move faster the longer they avoid the balloons. The first player to pop three of their balloons loses. It is possible for the minigame to end in a tie if both players pop three of their balloons or if both players manage not to pop three of their balloons for a certain time limit.
The players have to tap their trains to reverse the direction they go so that they do not pop their colored balloons. Each player has three trains and five balloons to watch. If a train gets near a balloon, its siren goes off. A train stops moving once it pops a balloon, but it starts moving again after five seconds. A burst balloon comes back after 10 seconds. A player cannot pop their opponent's balloons, as the player must pop their own first. Although the trains move at different speeds, they move faster the longer they avoid the balloons. The first player to pop three of their balloons loses. It is possible for the minigame to end in a tie.


==Ending==
In the ending, the winner does their victory animation while the loser does their losing animation. The screen then zooms into the winner's train, which is traveling around the track. If the minigame ends in a tie, both players do their losing animations.
The winner does their victory pose while the loser does their losing pose. The screen then cuts to the winner's train, which is traveling around the track. If the minigame ends in a tie, both players do their losing poses.


==Controls==
==Controls==
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* '''Hint''' – ''"When a train's light comes on, it means that the train is approaching a balloon. Reverse its direction fast!"''
* '''Hint''' – ''"When a train's light comes on, it means that the train is approaching a balloon. Reverse its direction fast!"''


==Names in other languages==
==Naming==
The minigame's name is a pun on "{{wp|locomotive}}s."
 
===Names in other languages===
{{foreign names
{{foreign names
|Fra=Train-Train Électrique
|Fre=Train-Train Électrique
|FraM=Electric Trains
|FreM=Electric Trains
|Ger=Pendelverkehr
|Ger=Pendelverkehr
|GerM=Pendulum Traffic
|GerM=Literally "pendulum traffic" or "oscillating traffic" but normally used to mean commuter traffic
|Spa=Locomotoras locas
|Spa=Locomotoras locas
|SpaM=Crazy Locomotives
|SpaM=Crazy Locomotives
Line 39: Line 40:
|KorR=Pungseon-eul Jikyeola!
|KorR=Pungseon-eul Jikyeola!
|KorM=Defend the Balloons!
|KorM=Defend the Balloons!
|Jap=ふうせんをわらないで
|Jpn=ふうせんをわらないで
|JapR=Fūsen o Waranaide
|JpnR=Fūsen o Waranaide
|JapM=Don't Pop the Balloon
|JpnM=Don't Pop the Balloon
}}
}}



Latest revision as of 08:34, April 25, 2025

Loco Motives
Loco Motives from Mario Party 8
Appears in Mario Party 8
Type Duel minigame
Music track Friendly Competition
Music sample
0:30

Loco Motives is a Duel minigame found in Mario Party 8.

Overview

In the introduction, a train track with the players' trains and balloons is shown. Each player points at a train with their cursor, reversing its direction. The minigame then starts.

The players have to tap their trains to reverse the direction they go so that they do not pop their colored balloons. Each player has three trains and five balloons to watch. If a train gets near a balloon, its siren goes off. A train stops moving once it pops a balloon, but it starts moving again after five seconds. A burst balloon comes back after 10 seconds. A player cannot pop their opponent's balloons, as the player must pop their own first. Although the trains move at different speeds, they move faster the longer they avoid the balloons. The first player to pop three of their balloons loses. It is possible for the minigame to end in a tie if both players pop three of their balloons or if both players manage not to pop three of their balloons for a certain time limit.

In the ending, the winner does their victory animation while the loser does their losing animation. The screen then zooms into the winner's train, which is traveling around the track. If the minigame ends in a tie, both players do their losing animations.

Controls

  • Wii Remote: Use the Pointer to move the cursor.
  • Buttons
    • A Button / B Button – Switch target's direction

In-game text

  • Rules"Keep your trains from hitting your balloons. Point-select your trains to reverse their direction."
  • Hint"When a train's light comes on, it means that the train is approaching a balloon. Reverse its direction fast!"

Naming

The minigame's name is a pun on "locomotives."

Names in other languages

Language Name Meaning Notes
Japanese ふうせんをわらないで[?]
Fūsen o Waranaide
Don't Pop the Balloon
French Train-Train Électrique[?] Electric Trains
German Pendelverkehr[?] Literally "pendulum traffic" or "oscillating traffic" but normally used to mean commuter traffic
Italian Mini-Trenini[?] Mini Toy Trains
Korean 풍선을 지켜라![?]
Pungseon-eul Jikyeola!
Defend the Balloons!
Spanish Locomotoras locas[?] Crazy Locomotives