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[[File:Dixierambi.gif|thumb|[[Rambi the Rhino|Rambi]] using his Supercharge]]
[[File:Dixierambi.gif|thumb|Rambi using his Supercharge]]
'''Super moves'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 9.</ref><ref>''Donkey Kong Country 2'' Game Boy Advance instruction booklet, page 11.</ref> are special abilities used by certain [[Animal Friends]]. The moves need to be charged up and can be used to help the [[Kong]]s reach hidden areas. These moves appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and later in [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|its sequel]]. To perform this on the [[Super Nintendo Entertainment System|Super Nintendo]], the player must hold down {{button|snes|A}} and release when ready, whereas on the [[Game Boy Advance]], the player must hold down {{button|gba|R}}.
'''Super moves'''<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|author=Nintendo|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=9}}</ref><ref>{{cite|language=en-us|date=2004|title=''Donkey Kong Country 2'' Game Boy Advance instruction booklet|page=11|publisher=Nintendo of America|author=Nintendo}}</ref> are moves first appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are special abilities used by certain [[Animal Friends]] that can be charged up and released to allow the player character to reach higher or otherwise inaccessible areas. Super moves also appear in ''[[Donkey Kong Land 2]]'', and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' They can be used by holding {{button|snes|A}} and releasing, or {{button|gb|Select}} in ''Donkey Kong Land 2'' and {{button|gba|R}} in the [[Game Boy Advance]] games. Three of the Animal Friends each have a super move of their own:


Three of the Animal Friends have a super move:
*[[Rambi]]'s "'''Supercharge'''"<ref>{{cite|quote=Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|publisher=Nintendo|language=en|date=1995}}</ref> (or '''super-dash''') makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[bonus room|Bonus Area]]s.
*[[Rambi the Rhino]]'s "'''Supercharge'''"<ref>"''Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[Bonus Area]]s.
*[[Enguarde]]'s "'''Superstab'''"<ref>{{cite|quote=Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|publisher=Nintendo|date=1995|language=en}}</ref> is very similar to Rambi's move; like it, Enguarde's move allows him to break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
*[[Enguarde the Swordfish]]'s "'''Superstab'''"<ref>"''Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> is very similar to Rambi's; like Rambi, the move allows him to access break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
*[[Rattly]]'s "'''Superjump'''"<ref>{{cite|quote=Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas.|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|date=1995|publisher=Nintendo|language=en}}</ref> (or '''Super Jump''')<ref>{{cite|date=February 1997|title=''Nintendo Magazine System'' (AU) Issue #47|page=49}}</ref> is quite different; instead of dashing like Rambi or Enguarde, Rattly jumps much higher than usual, allowing him to reach areas and take objects located at greater heights.
*[[Rattly the Rattlesnake]]'s "'''Superjump'''"<ref>"''Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas.''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> is quite different; instead of dashing like Rambi or Enguarde, he jumps much higher than usual, allowing to reach areas and take objects located at greater heights.
==Names in other languages==
{{Foreign names
|Ita=Super mossa<ref>{{cite|title=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' Italian manual|page=9}}</ref>
|Ita2=Supermossa<ref>{{cite|language=it|date=2004|publisher=Nintendo of Europe|author=Nintendo|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=109}}</ref>
|ItaM=Super move
|Ita2M=Supermove
}}
;Supercharge
{{foreign names
|Jap=スーパーダッシュ
|JapR=Sūpādasshu
|JapM=Super-dash
|Ita=Folle corsa<ref name=GBA-ITA>{{cite|language=it|date=2004|publisher=Nintendo of Europe|author=Nintendo|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=117}}</ref>
|ItaM=Crazy dash
}}
;Superstab
{{foreign names
|Jap=スーパーダッシュ
|JapR=Sūpādasshu
|JapM=Super-dash
|Ita=Stoccata rapida<ref name=GBA-ITA/>
|ItaM=Quick thrust/stab
}}
;Superjump
{{foreign names
|Jap=スーパージャンプ
|JapR=Sūpājanpu
|JapM=Super-jump
|Ita=Salto iperbolico<ref name=GBA-ITA/>
|ItaM=Hyperbolic jump
}}


==References==
==References==
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{{DKC2}}
{{DKC2}}
{{DKC3}}
{{DKC3}}
[[Category:Donkey Kong Moves]]
[[Category:Donkey Kong moves]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Land 2]]

Latest revision as of 22:31, July 4, 2024

Rambi using his Supercharge

Super moves[1][2] are moves first appearing in Donkey Kong Country 2: Diddy's Kong Quest. They are special abilities used by certain Animal Friends that can be charged up and released to allow the player character to reach higher or otherwise inaccessible areas. Super moves also appear in Donkey Kong Land 2, and Donkey Kong Country 3: Dixie Kong's Double Trouble! They can be used by holding A Button and releasing, or Select Button in Donkey Kong Land 2 and R Button in the Game Boy Advance games. Three of the Animal Friends each have a super move of their own:

  • Rambi's "Supercharge"[3] (or super-dash) makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access Bonus Areas.
  • Enguarde's "Superstab"[4] is very similar to Rambi's move; like it, Enguarde's move allows him to break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
  • Rattly's "Superjump"[5] (or Super Jump)[6] is quite different; instead of dashing like Rambi or Enguarde, Rattly jumps much higher than usual, allowing him to reach areas and take objects located at greater heights.

Names in other languages[edit]

Language Name Meaning
Italian Super mossa[7]
Supermossa[8]
Super move
Supermove
Supercharge
Language Name Meaning
Japanese スーパーダッシュ
Sūpādasshu
Super-dash

Italian Folle corsa[9]
Crazy dash
Superstab
Language Name Meaning
Japanese スーパーダッシュ
Sūpādasshu
Super-dash

Italian Stoccata rapida[9]
Quick thrust/stab
Superjump
Language Name Meaning
Japanese スーパージャンプ
Sūpājanpu
Super-jump

Italian Salto iperbolico[9]
Hyperbolic jump

References[edit]

  1. ^ Nintendo (1995). Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 9.
  2. ^ Nintendo (2004). Donkey Kong Country 2 Game Boy Advance instruction booklet. Nintendo of America (American English). Page 11.
  3. ^ "Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!" – Wrinkly Kong (1995). Donkey Kong Country 2: Diddy's Kong Quest. Nintendo (English).
  4. ^ "Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!" – Wrinkly Kong (1995). Donkey Kong Country 2: Diddy's Kong Quest. Nintendo (English).
  5. ^ "Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas." – Wrinkly Kong (1995). Donkey Kong Country 2: Diddy's Kong Quest. Nintendo (English).
  6. ^ February 1997. Nintendo Magazine System (AU) Issue #47. Page 49.
  7. ^ Donkey Kong Country 2: Diddy's Kong Quest Italian manual. Page 9.
  8. ^ Nintendo (2004). Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 109.
  9. ^ a b c Nintendo (2004). Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 117.