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[[Image:cymkong.jpg|thumb|right|A Crash Kong.]]
{{species infobox
'''Crash Kongs''' are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' carrying cymbals. When this Kong sees a [[Mini-Mario]], the Crash Kong will try ram the Mini-Mario into a wall (it can be squished).
|image=[[File:CrashKong MvsDK2.png|200px]]
|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]])
|variant_of=[[Donkey Kong's robot]]
|comparable=[[Sir Shovalot]]
}}
'''Crash Kongs'''<ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref> are [[Donkey Kong's robot|monkey robot]]s that appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', being introduced in [[Room 3-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-6]] of [[Pipe Works]]. Crash Kongs appear as small {{wp|cymbal-banging monkey toy}}s with a wind-up key. They walk back and forth, stopping briefly upon reaching an edge. If a Crash Kong sees a [[Mini]], it attempts to ram the Mini into a wall to crush it. A Mini can jump on a Crash Kong to stand on it, preventing the Mini from being crushed and allowing the Crash Kong to carry the Mini across hazards such as [[Spike Trap|spike]]s. While on a Crash Kong, a Mini can jump again to reach a [[Warp Pipe]] from below. Crash Kongs can be temporarily stunned using [[hammer]]s or a [[Fire Flower]].


Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster. Mini-Marios can actually jump upon a Crash Kong &ndash; this provides an extra boost that helps get into pipes and sometimes provides them with a way across a section of spikes &ndash; often Crash Kongs are stuck in these pits.
In the [[Construction Zone]], Crash Kongs can be used in the Pipe Works construction kit, [[Special Kit 1]], [[Special Kit 2]], and [[Special Kit 3]].
==Names in other languages==
{{foreign names
|Jap=クラッシュコング<ref>[[Media:MvDK2 Shogakukan Book.jpg|''Mario vs. Donkey Kong 2'' Shogakukan book]]</ref>
|JapR=Kurasshu Kongu
|JapM=Crash Kong
}}


{{Mini-Kongs}}
==References==
<references/>


[[Category: Enemies]]
{{Kongs}}
[[Category: Species]]
{{MVDKMOTM}}
[[Category: Donkey Kong Species]]
[[Category:Donkey Kong's robots]]
[[Category: Robots]]
[[Category:Cannon Kaos]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis enemies]]
[[it:Crash Kong]]

Latest revision as of 08:57, March 8, 2024

Crash Kong
Crash Kong artwork for Mario vs. Donkey Kong 2: March of the Minis
First appearance Mario vs. Donkey Kong 2: March of the Minis (2006)
Variant of Donkey Kong's robot
Comparable

Crash Kongs[1] are monkey robots that appear in Mario vs. Donkey Kong 2: March of the Minis, being introduced in Room 3-6 of Pipe Works. Crash Kongs appear as small cymbal-banging monkey toys with a wind-up key. They walk back and forth, stopping briefly upon reaching an edge. If a Crash Kong sees a Mini, it attempts to ram the Mini into a wall to crush it. A Mini can jump on a Crash Kong to stand on it, preventing the Mini from being crushed and allowing the Crash Kong to carry the Mini across hazards such as spikes. While on a Crash Kong, a Mini can jump again to reach a Warp Pipe from below. Crash Kongs can be temporarily stunned using hammers or a Fire Flower.

In the Construction Zone, Crash Kongs can be used in the Pipe Works construction kit, Special Kit 1, Special Kit 2, and Special Kit 3.

Names in other languages[edit]

Language Name Meaning Notes
Japanese クラッシュコング[2]
Kurasshu Kongu
Crash Kong

References[edit]

  1. ^ "Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!" - Mario vs. Donkey Kong 2: March of the Minis box back
  2. ^ Mario vs. Donkey Kong 2 Shogakukan book