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{{Board-infobox
{{board infobox
|image=[[File:MP9 Boo's Horror Castle.png|215px]]
|image=[[File:MP9 Boo's Horror Castle.png|250px]]
|appeared=''[[Mario Party 9]]''
|appears_in=''[[Mario Party 9]]''<br>''[[Mario Party: The Top 100]]'' (cameo)
|theme=Horror, Castle
|availability=Default
|unlockable=No
|sample=[[File:Boos Horror Castle - Mario Party 9.oga]]
}}
}}
'''Boo's Horror Castle''' is one of the seven boards of ''[[Mario Party 9]]''. The players's default vehicle resembles a magic carpet, with the captain seemingly holding a lantern at its front. The mid-boss of this board is a giant [[Dry Bones]], fought in a small fort on a flat tower on the side of the castle. The stage boss is the dreadful [[King Boo]], lurking in the highest tower of the castle.  
{{quote|The one filled with terrible ghosts and worse decorating? That's Boo's Horror Castle!|Bowser|Mario Party 9}}
'''Boo's Horror Castle''' is one of the seven boards of ''[[Mario Party 9]]''. The players's default vehicle is the Flying Carpet. The unlockable vehicles for this board are the Float Mattress and the Boo Blanket. The mid-boss of this board is a giant [[Dry Bones]], fought in a small fort on a flat tower on the side of the castle. The stage boss is [[King Boo]].  


==Layout==
==Layout==
The players begin just outside the castle. They ride up the steps and go through the front door, arriving in a large antechamber. The players eventually leave through a door on the left side of the chamber, emerging on a walkway that leads to the mid-boss fortress. After the mid-boss (Dry Bones in solo mode) is fought, an ethereal blue trail appears in the remains of the fortress, allowing the players' vehicle to enter the castle again.
The players begin just outside the castle. They ride up the steps and go through the front door, arriving in a large antechamber. The players eventually leave through a door on the left side of the chamber, emerging on a walkway that leads to the mid-boss fortress. After the mid-boss (Dry Bones in solo mode) is fought, an ethereal blue trail appears in the remains of the fortress, allowing the players' vehicle to enter the castle again.


After passing through several more rooms, the players emerge from the castle once more, using another glowing trail to reach the roof of the building. The players must navigate around the roof to reach a sealed Bowser Gate; to open the path, the captain must roll a number equal or higher to the number displayed on the gate. If they fail to breach the gate, the group must go around the roof again to get another chance-fortunately, the gate's number requirement decreases by 2 after every failed attempt to open it. Beyond the gate, players ride one last energy path to reach the tallest tower in the castle, where they must battle a Stage Boss (King Boo in solo mode) to complete the board.
After passing through several more rooms, the players emerge from the castle once more, using another glowing trail to reach the roof of the building. The players must navigate around the roof to reach a sealed Bowser Gate; to open the path, the captain must roll a number equal or higher to the number displayed on the gate. If they fail to breach the gate, the group must go around the roof again to get another chance, though the gate's number requirement decreases by 2 after every failed attempt to open it. Beyond the gate, players ride one last energy path to reach the tallest tower in the castle, where they must battle a Stage Boss (King Boo in solo mode) to complete the board.


==Haunted Portraits==
The characters ride a floating object on this board, either a carpet or a bed. The vehicle available from the start is the Flying Carpet. The Float Mattress and the Boo Blanket can be purchased from the Museum for 200 [[Mario Party Point|Party Points]] each.
The main gimmicks and obstacles in Boo's Horror Castle are the [[Boo]] portraits scattered around the board. When the players pass a portrait, it spawns a Boo at the end of the turn. These Boos follow the players, moving three spaces at the end of each player's turn. If they intersect with the vehicle, the current captain will lose half of their [[Mini Star]]s and the Boo disappears.


Several branches in the path lead to well-lit areas that the Boos cannot enter, providing temporary safety from the wandering ghosts. However, this can cause the Boos to actually end up in front of the players, forcing captains to limit their movement-and becoming especially difficult if other Boos are still pursuing the vehicle. Additionally, Boos summoned in the first area will disappear once they reach the mid-boss fort, but the Boos in the second and third sections of the board will simply end up circling the roof until they cross paths with a captain or the group manages to pass the Bowser Gate.
==Boos==
The main gimmicks and obstacles in Boo's Horror Castle are the [[Boo]] portraits scattered around the board. When the players pass a portrait, it spawns a Boo at the end of the turn. These Boos follow the players, moving three spaces at the end of each player's turn. If they catch up to the vehicle, the current captain will lose half of their [[Mini Star]]s and the Boo disappears. If 2 or more Boos catch up to the vehicle at the same time, they will lose more than half of their Mini Stars (2 Boos will take away 75%, 3 Boos will take away 87.5%, and so on).
 
Several branches in the path lead to well-lit areas that the Boos cannot enter, providing temporary safety from the wandering ghosts. However, this can cause the Boos to actually end up in front of the players, forcing captains to limit their movement, and becoming especially difficult if other Boos are still pursuing the vehicle.
 
In the first two sections of the board, the players will pass through a door on their way out of the castle, preventing any Boos still chasing them from following any further. Additionally, if any Boos summoned in the first area manage to get ahead of the players, they will disappear once they reach the mid-boss fort. On the other hand, any Boos in the second and third sections of the board that manage to avoid being trapped behind the door will end up circling the final roof section until they cross paths with a captain or the group manages to pass the Bowser Gate.


==Scaredy Rat Race==
==Scaredy Rat Race==
In this Captain Event, a [[Scaredy Rat]] appears and steals two, three or four Mini Stars from each player depending on how many players there are. The players give chase, still riding their vehicle. The Scaredy Rat rolls a [[1-2-3 Dice Block]] to escape along a course featuring several [[Dash Space]]s, and the players roll standard 1-6 [[Dice Block]]s in an order determined by the captain. If a player catches the Scaredy Rat, that player earns all of the stolen Mini Stars and the event ends. The event also ends if the Scaredy Rat reaches the end of the path and escapes, meaning that no player recovers the Mini Stars.
In this Captain Event, a [[Scaredy Rat]] appears and steals two, three, or four Mini Stars from each player, depending on how many players there are. The players give chase, still riding their vehicle. The Scaredy Rat rolls a [[1-2-3 Dice Block]] to escape along a course featuring several [[Dash Space]]s, and the players roll standard 1-6 [[Dice Block]]s in an order determined by the captain. If a player catches the Scaredy Rat, that player earns all of the stolen Mini Stars and the event ends. The event also ends if the Scaredy Rat reaches the end of the path and escapes, meaning that no player recovers the Mini Stars.


==[[Deck Dry Bones]]==
==[[Deck Dry Bones]]==
To defeat Dry Bones, players must memorize the colour and symbols on several cards as they flip face-down. When Dry Bones appears on a platform, the players must choose a card whose colour matches that of Dry Bones' platform. Successful matches damage the enemy, earning players three points per hit; unsuccessful matches do nothing.
To defeat Dry Bones, players must memorize the color and symbols on several cards as they flip face-down. When Dry Bones appears on a platform, the players must choose a card whose color matches that of Dry Bones' platform. Successful matches damage the enemy, earning players three points per hit, unsuccessful matches do nothing, and players who choose a card with a Dry Bones symbol on it or no cards at all will get attacked by Dry Bones, losing one point.


As Dry Bones takes damage, he summons more platforms, increasing the difficulty of choosing a matching card. He also begins adding cards with his own face on them; players who choose these cards get whacked with a bone, costing them a point. When Dry Bones loses half of his health, he begins swapping rows or columns of cards after they flip over, attempting to further confuse the players.
As Dry Bones takes damage, he summons more platforms, increasing the difficulty of choosing a matching card. He also begins adding cards with his own face on them; players who choose these cards get whacked with a bone, costing them a point. When Dry Bones loses half of his health, he begins swapping rows or columns of cards after they flip over, attempting to further confuse the players.


==[[King Boo's Puzzle Attack]]==  
==[[King Boo's Puzzle Attack]]==  
King Boo's battle requires a quick eye and a fast hand. The players must try to line up multiple images of the same power-up. Once three or more are in a row, the items will fly at King Boo to inflict damage. The player will get one point for each power-up fired this way, with extra images in the line doing extra damage (e.g. if four [[Fire Flowers]] are in a row, the player will get four points). If the player lines up three [[Thunderbolt (item)|Lightning Bolt]]s, they will unleash a powerful attack, giving the player ten points and removing three points from all other players.
King Boo's battle requires a quick eye and a fast hand. The players must try to line up multiple images of the same power-up. Once three or more are in a row, the items will fly at King Boo to inflict damage. The player will get one point for each power-up fired this way, with extra images in the line doing extra damage (e.g. if four [[Fire Flower]]s are in a row, the player will get four points). If the player lines up three [[Lightning|Lightning Bolt]]s, they will unleash a powerful attack, giving the player ten points and removing three points each from their opponents.


Once King Boo's [[HP]] drops below half, he will send Boos to harass the players. The Boos bob up and down, trying to chase the players' markers. If the Boos capture a player's marker, it will freeze and the player will have to shake the Wii Remote to break out. The ghosts can be briefly dispelled by lining up a Lightning Bolt attack, but King Boo will quickly replace them.
Once King Boo's [[Heart Point|HP]] drops below half, he will send Boos to harass the players. The Boos bob up and down, trying to chase the players' markers. If the Boos capture a player's marker, it will freeze and the player will have to shake the Wii Remote to break out. The ghosts can be briefly dispelled by lining up a Lightning Bolt attack, but King Boo will quickly replace them.


Uniquely, this is the only boss minigame that awards ten points (instead of three) to the player who lands the final blow on the enemy.
Uniquely, this is the only boss minigame that awards ten points (instead of three) to the player who lands the final blow on the enemy.


==Trivia==
==Spaces==
This board seems to be a reference to [[Ghostly Galaxy]], which may have been a reference to [[Luigi's Mansion]].
{|class="wikitable"
 
|-
The characters ride a floating object on this board, either a carpet or a bed. The vehicle available from the start is the Flying Carpet. The Float Mattress and the Boo Blanket can be purchased from the Museum for 200 [[Party Points]] each.
!Type
!Number
|-
![[File:MP9 Green Space.png|32px]]<br>[[Green Space]]s
|14
|-
![[File:MP9 Special Dice Block Space.png|32px]]<br>[[Special Dice Block Space]]s
|42
|-
![[File:MP9 Happening Space.png|32px]]<br>[[Event Space]]s
|6
|-
![[File:MP9 Dash Space.png|32px]]<br>[[Dash Space]]s
|7
|-
![[File:MP9 Back Space.png|32px]]<br>[[Back Space (random)|Back Space]]s
|5
|-
![[File:MP9 Shuffle Space.png|32px]]<br>[[Change Space|Shuffle Space]]s
|9
|-
![[File:MP9 Spin Space.png|32px]]<br>[[Spin Space]]s
|10
|-
![[File:MP9 Lucky Space.png|32px]]<br>[[Lucky Space]]s
|5
|-
![[File:MP9 Bowser Space.png|32px]]<br>[[Bowser Space]]s
|4
|-
![[File:MP9 VS Space.png|32px]]<br>[[Free-for-All Space]]s
|5
|-
![[File:MP9 Battle Space.png|32px]]<br>[[Battle Space]]s
|3
|-
![[File:MP9 1-Vs-3 Space Sprite.png|32px]]<br>[[1-Vs-3 Space]]s
|3
|-
![[File:MP9 Bowser Jr Space.png|32px]]<br>[[Bowser Jr. Space]]s
|3
|-
![[File:MP9 Captain Space.png|32px]]<br>[[Captain Event Space]]s
|1
|-
![[File:MP9 Boss Space.png|32px]]<br>[[Boss Battle Space]]s
|2
|-
!Total
|112
|}


==Official Description==
==Profiles==
*[[File:Flag of USA.png|22px]] ''"Spooky... This haunted castle is infested by Boos and Scaredy Rats. Look sharp!"''
*'''''Mario Party 9'' Website bios:'''
*[[File:Flag of Europe.png|22px]] ''"As you and your party make your way through Boo’s Horror Castle on a floating bed, do your best to stay ahead of the ghostly Boo - who gives chase once you pass his portrait and helps himself to half of the Captain’s Mini Stars if he catches up."''
**[[File:Flag of USA.png|22px]] "''Spooky... This haunted castle is infested by Boos and Scaredy Rats. Look sharp!''"
**[[File:Flag of Europe.png|22px]] "''As you and your party make your way through Boo’s Horror Castle on a floating bed, do your best to stay ahead of the ghostly Boo - who gives chase once you pass his portrait and helps himself to half of the Captain’s Mini Stars if he catches up.''"


==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:Wii MarioParty9 Website 05 Boo EN-H264.jpg|[[Boo]] about to take [[Mini Star]]s from [[Waluigi]].
MP9 Boo and Waluigi Screenshot.jpg|[[Boo]] about to take [[Mini Star]]s from [[Waluigi]]
File:Screenshot 41609.jpg|[[Luigi]], [[Mario]], [[Daisy]] and [[Toad]] on the Flying Carpet. Note: on the far right of the picture, a space is circled by pink. That represents Boo's movement.
MP9 Magic Carpet Screenshot.jpg|[[Luigi]], [[Mario]], [[Princess Daisy]] and [[Toad]] on the Flying Carpet
File:Mp9 e.jpg
MP9 Boo's Horror Castle Toad.jpg|The players near a Boo
</gallery></center>
MP9 Deck Dry Bones 1.png|The players, in Dry Bones's Boss Battle, [[Deck Dry Bones]]
MP9 King Boo's Puzzle Attack 1.png|King Boo's Boss Battle, [[King Boo's Puzzle Attack]]
MP9FlyingCarpet.png|Flying Carpet, the starting vehicle
MP9FloatMattress.png|Float Mattress, an unlockable vehicle
MP9BooBlanket.png|Boo Blanket, the unlockable boss themed vehicle
</gallery>


==Names in Other Languages==
==Names in other languages==
{{foreignname
===Boo's Horror Castle===
{{foreign names
|Jap=ホラーキャッスル
|Jap=ホラーキャッスル
|JapR=Horākyassuru
|JapR=Horā kyassuru
|JapM=Horror Castle
|JapM=Horror Castle
|Chi=驚魂城堡
|ChiR=Jīnghún Chéngbǎo
|ChiM=Horror Castle
|Fre=Cauchemar au manoir
|FreM=Nightmare at the mansion
|Ger=Buu Huus Horrorburg
|GerM=Boo's Horror Castle
|Ita=Lo spaventoso castello di Boo
|ItaM=Boo's Scary Castle
|Kor=호러 캐슬
|KorR=Horeo Kaeseul
|KorM=Horror Castle
|SpaA=Mansión Bú
|SpaA=Mansión Bú
|SpaAM=Boo Mansion
|SpaAM=Boo Mansion
|SpaE=Mansión Boo
|SpaE=Mansión Boo
|SpaEM=Boo Mansion
|SpaEM=Boo Mansion
|Fra=Cauchemar au manoir
|FraM=Nightmare at the mansion
}}
}}
{{br}}
 
===Flying Carpet===
{{foreign names
|Jap=空飛ぶじゅうたん
|JapR=Soratobu Jūtan
|JapM=Flying Carpet
|Chi=飛毯
|ChiR=Fēi Tǎn
|ChiM=Flying Blanket
}}
 
===Float Mattress===
{{foreign names
|Jap=空飛ぶベッド
|JapR=Soratobu Beddo
|JapM=Flying Bed
|Chi=床毯
|ChiR=Chuáng Tǎn
|ChiM=Bed Blanket
}}
 
===Boo Blanket===
{{foreign names
|Jap=テレサじゅうたん
|JapR=Teresa Jūtan
|JapM=Boo Carpet
|Chi=害羞幽靈毛毯
|ChiR=Hàixiū Yōulíng Máotǎn
|ChiM=Boo Blanket
}}
 
==Trivia==
*This is the only main board in ''Mario Party 9'' to not contain any Bowser Spaces before the Homestretch.
 
{{Mario Party boards}}
{{MP9}}
{{MP9}}
[[Category:Gameboards]]
[[Category:Castles]]
[[Category:Places]]
[[Category:Haunted areas]]
[[Category:Mario Party 9]]
[[Category:Mario Party 9 boards]]
[[Category:Castles and Fortresses]]

Latest revision as of 14:09, November 15, 2024

Boo's Horror Castle
Boo's Horror Castle
Appears in Mario Party 9
Mario Party: The Top 100 (cameo)
Availability Default
Music sample
“The one filled with terrible ghosts and worse decorating? That's Boo's Horror Castle!”
Bowser, Mario Party 9

Boo's Horror Castle is one of the seven boards of Mario Party 9. The players's default vehicle is the Flying Carpet. The unlockable vehicles for this board are the Float Mattress and the Boo Blanket. The mid-boss of this board is a giant Dry Bones, fought in a small fort on a flat tower on the side of the castle. The stage boss is King Boo.

Layout[edit]

The players begin just outside the castle. They ride up the steps and go through the front door, arriving in a large antechamber. The players eventually leave through a door on the left side of the chamber, emerging on a walkway that leads to the mid-boss fortress. After the mid-boss (Dry Bones in solo mode) is fought, an ethereal blue trail appears in the remains of the fortress, allowing the players' vehicle to enter the castle again.

After passing through several more rooms, the players emerge from the castle once more, using another glowing trail to reach the roof of the building. The players must navigate around the roof to reach a sealed Bowser Gate; to open the path, the captain must roll a number equal or higher to the number displayed on the gate. If they fail to breach the gate, the group must go around the roof again to get another chance, though the gate's number requirement decreases by 2 after every failed attempt to open it. Beyond the gate, players ride one last energy path to reach the tallest tower in the castle, where they must battle a Stage Boss (King Boo in solo mode) to complete the board.

The characters ride a floating object on this board, either a carpet or a bed. The vehicle available from the start is the Flying Carpet. The Float Mattress and the Boo Blanket can be purchased from the Museum for 200 Party Points each.

Boos[edit]

The main gimmicks and obstacles in Boo's Horror Castle are the Boo portraits scattered around the board. When the players pass a portrait, it spawns a Boo at the end of the turn. These Boos follow the players, moving three spaces at the end of each player's turn. If they catch up to the vehicle, the current captain will lose half of their Mini Stars and the Boo disappears. If 2 or more Boos catch up to the vehicle at the same time, they will lose more than half of their Mini Stars (2 Boos will take away 75%, 3 Boos will take away 87.5%, and so on).

Several branches in the path lead to well-lit areas that the Boos cannot enter, providing temporary safety from the wandering ghosts. However, this can cause the Boos to actually end up in front of the players, forcing captains to limit their movement, and becoming especially difficult if other Boos are still pursuing the vehicle.

In the first two sections of the board, the players will pass through a door on their way out of the castle, preventing any Boos still chasing them from following any further. Additionally, if any Boos summoned in the first area manage to get ahead of the players, they will disappear once they reach the mid-boss fort. On the other hand, any Boos in the second and third sections of the board that manage to avoid being trapped behind the door will end up circling the final roof section until they cross paths with a captain or the group manages to pass the Bowser Gate.

Scaredy Rat Race[edit]

In this Captain Event, a Scaredy Rat appears and steals two, three, or four Mini Stars from each player, depending on how many players there are. The players give chase, still riding their vehicle. The Scaredy Rat rolls a 1-2-3 Dice Block to escape along a course featuring several Dash Spaces, and the players roll standard 1-6 Dice Blocks in an order determined by the captain. If a player catches the Scaredy Rat, that player earns all of the stolen Mini Stars and the event ends. The event also ends if the Scaredy Rat reaches the end of the path and escapes, meaning that no player recovers the Mini Stars.

Deck Dry Bones[edit]

To defeat Dry Bones, players must memorize the color and symbols on several cards as they flip face-down. When Dry Bones appears on a platform, the players must choose a card whose color matches that of Dry Bones' platform. Successful matches damage the enemy, earning players three points per hit, unsuccessful matches do nothing, and players who choose a card with a Dry Bones symbol on it or no cards at all will get attacked by Dry Bones, losing one point.

As Dry Bones takes damage, he summons more platforms, increasing the difficulty of choosing a matching card. He also begins adding cards with his own face on them; players who choose these cards get whacked with a bone, costing them a point. When Dry Bones loses half of his health, he begins swapping rows or columns of cards after they flip over, attempting to further confuse the players.

King Boo's Puzzle Attack[edit]

King Boo's battle requires a quick eye and a fast hand. The players must try to line up multiple images of the same power-up. Once three or more are in a row, the items will fly at King Boo to inflict damage. The player will get one point for each power-up fired this way, with extra images in the line doing extra damage (e.g. if four Fire Flowers are in a row, the player will get four points). If the player lines up three Lightning Bolts, they will unleash a powerful attack, giving the player ten points and removing three points each from their opponents.

Once King Boo's HP drops below half, he will send Boos to harass the players. The Boos bob up and down, trying to chase the players' markers. If the Boos capture a player's marker, it will freeze and the player will have to shake the Wii Remote to break out. The ghosts can be briefly dispelled by lining up a Lightning Bolt attack, but King Boo will quickly replace them.

Uniquely, this is the only boss minigame that awards ten points (instead of three) to the player who lands the final blow on the enemy.

Spaces[edit]

Type Number
Green Space
Green Spaces
14
Dice Space
Special Dice Block Spaces
42
Happening Space
Event Spaces
6
Forward Space
Dash Spaces
7
Back Space
Back Spaces
5
Shuffle Space
Shuffle Spaces
9
Spin Space
Spin Spaces
10
Lucky Space
Lucky Spaces
5
Bowser Space
Bowser Spaces
4
Free-for-All Space
Free-for-All Spaces
5
Competition Space
Battle Spaces
3
1-Vs-3 Space
1-Vs-3 Spaces
3
Bowser Jr. Space
Bowser Jr. Spaces
3
Captain Event Space
Captain Event Spaces
1
Boss Space
Boss Battle Spaces
2
Total 112

Profiles[edit]

  • Mario Party 9 Website bios:
    • Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. "Spooky... This haunted castle is infested by Boos and Scaredy Rats. Look sharp!"
    • Flag of the European Union (previously the European Economic Community). For European release dates. "As you and your party make your way through Boo’s Horror Castle on a floating bed, do your best to stay ahead of the ghostly Boo - who gives chase once you pass his portrait and helps himself to half of the Captain’s Mini Stars if he catches up."

Gallery[edit]

Names in other languages[edit]

Boo's Horror Castle[edit]

Language Name Meaning Notes
Japanese ホラーキャッスル[?]
Horā kyassuru
Horror Castle
Chinese 驚魂城堡[?]
Jīnghún Chéngbǎo
Horror Castle
French Cauchemar au manoir[?] Nightmare at the mansion
German Buu Huus Horrorburg[?] Boo's Horror Castle
Italian Lo spaventoso castello di Boo[?] Boo's Scary Castle
Korean 호러 캐슬[?]
Horeo Kaeseul
Horror Castle
Spanish (NOA) Mansión Bú[?] Boo Mansion
Spanish (NOE) Mansión Boo[?] Boo Mansion

Flying Carpet[edit]

Language Name Meaning Notes
Japanese 空飛ぶじゅうたん[?]
Soratobu Jūtan
Flying Carpet
Chinese 飛毯[?]
Fēi Tǎn
Flying Blanket

Float Mattress[edit]

Language Name Meaning Notes
Japanese 空飛ぶベッド[?]
Soratobu Beddo
Flying Bed
Chinese 床毯[?]
Chuáng Tǎn
Bed Blanket

Boo Blanket[edit]

Language Name Meaning Notes
Japanese テレサじゅうたん[?]
Teresa Jūtan
Boo Carpet
Chinese 害羞幽靈毛毯[?]
Hàixiū Yōulíng Máotǎn
Boo Blanket

Trivia[edit]

  • This is the only main board in Mario Party 9 to not contain any Bowser Spaces before the Homestretch.