Overset Possessor: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Tag: Mobile edit
 
(58 intermediate revisions by 40 users not shown)
Line 1: Line 1:
{{LMDMghost-infobox
{{LM ghost infobox
|image=OversetPossessor.png
|image=OversetPossessor.png
|width=250px
|width=250px
|name=Overset Possessor
|name=Overset Possessor
|weight=
|mansion=[[Old Clockworks]]
|mansion=[[Old Clockworks]]
|room=[[Belfry#Belfry Clock|Belfry Clock]]
|room=[[Belfry Clock]]
|hp=∞
|hp=∞
|description=
}}
}}
 
The '''Overset Possessor''' is the third [[Possessor]] boss [[Luigi]] faces in the [[Nintendo 3DS]] game ''[[Luigi's Mansion: Dark Moon]]''. He is fought on the [[Old Clockworks]]'s [[Belfry]] where he has taken over the large [[Belfry Clock]]. [[Luigi]] sees the Overset Possessor when he [[A Timely Entrance|first arrives]] at the Old Clockworks. [[Professor E. Gadd]] tells Luigi that major [[List of implied items#Parascope|parascope]] readings are coming from the top of the factory and that he must go investigate [[Showtime|the scene]].
The '''Overset Possessor''' is the third boss [[Luigi]] faces in the [[Nintendo 3DS]] game ''[[Luigi's Mansion: Dark Moon]]''. He is fought on the [[Old Clockworks]]'s [[Belfry#Belfry Clock|Belfry]] where he has taken over the large Belfry Clock. Luigi sees the Overset Possessor when he first arrives at the Old Clockworks. [[Professor E. Gadd]] tells Luigi that major [[parascope]] readings are coming from the top of the factory and that he must go investigate the scene.


==Appearance==
==Appearance==
[[Image:OversetPossessor2.png|thumb|left|200px|The Overset Possessor possessing the clock.]]
[[File:OversetPossessor2.png|thumb|left|200px|The Overset Possessor possessing the clock.]]
The clock that the Overset Possessor takes control of is a large cuckoo clock. The stone clock face serves as the floor while the cuckoo chamber towers above. The clock hands can impede and hurt Luigi.
The clock that the Overset Possessor takes control of is a large cuckoo clock. The stone clock face serves as the floor while the cuckoo chamber towers above. The clock hands can impede and hurt Luigi.


Outside of the clock, the Overset Possessor looks like any other Possessor: thin and white. However, this Possessor has three horns, two ram-like horns in the back of his head and one curved one in the front.
Outside of the clock, the Overset Possessor looks like any other Possessor: thin, white, and has multi-layered skin. However, this Possessor has three horns, two ram-like horns in the back of his head and a curved one in the front.
<br clear=all>
{{br}}
==Battle==
[[File:OversetPossessor3.png|thumb|250px|Luigi avoiding the clock's hands.]]
At the beginning of the battle, the clock's numbers will disappear and the clock hands will point at 12:00. Instead of fighting Luigi directly, the Overset Possessor will summon a group of ghosts every time the clock reaches an hour mark (1:00, 2:00, 3:00 etc.) If Luigi defeats the wave of ghosts, the number corresponding to the wave will reappear on the clock face and the battle will move to its next phase.


==Battle==
The different waves summoned include:
[[Image:OversetPossessor3.png|thumb|250px|Luigi avoiding the clock's hands.]]
During this battle, the type of attack is determined by the time that the clock is on. Instead of fighting directly, however, several different ghosts will be summoned in accordance to the time. The clock hands will move quickly and hit Luigi if he is in their path. The only way to avoid this attack is by standing at the edge of the clock face. There are a total of nine different attacks the Overset Possessor can do while in the clock:


*'''1:00''' - One [[Greenie]]
*'''1:00''' - One [[Greenie]]
*'''2:00''' - Three Greenies
*'''2:00''' - Three Greenies
*'''3:00''' - Five Greenies
*'''3:00''' - Five Greenies
*'''4:00''' - Two [[Slammer (Luigi's Mansion: Dark Moon)|Slammer]]s
*'''4:00''' - Two [[Slammer (enemy)|Slammer]]s
*'''5:00''' - Ten Beetles
*'''5:00''' - Ten Beetles
*'''6:00''' - Three [[Sneaker]]s
*'''6:00''' - Three [[Sneaker]]s
*'''7:00''' - Three Greenies with shields and hammers
*'''7:00''' - Three Greenies with shields and hammers
*'''8:00''' - Three Mummified [[Greenie]]s
*'''8:00''' - Three [[Mummy|Mummies]]
*'''9:00''' - Fifteen Beetles
*'''9:00''' - Fifteen Beetles
*'''10:00''' - Five [[Creeper]]s
*'''10:00''' - Five [[Creeper]]s
*'''11:00''' - Eleven Robot Bombs
*'''11:00''' - Eleven [[Robomb]]s
*'''12:00''' - One Greenie, two Robot Bombs, one Sneaker, five Beetles, and one Slammer
*'''12:00''' - One Greenie, two Robombs, one Sneaker, five Beetles, and one Slammer


After each attack, the clock hands will glow red and rapidly spin to the nearest hour. If Luigi is hit by the red hands, he will be burned and momentarily stunned while he tries to put out the flames. Starting at 9:00, the clock's hands will always be engulfed in flames.
After releasing a wave of ghosts, the clock's minute hand will begin moving in a slow clockwise pattern. If Luigi cannot defeat the set of ghosts before the minute hand completes its rotation, the wave will reset and force him to begin again. However, Luigi can delay the countdown by using his [[Poltergust 5000]] to pull (or push) the minute hand counter-clockwise.
After every fourth hour (4:00, 8:00, and 12:00), the Overset Possessor will pop out of the cuckoo chamber and attempt to ram into Luigi. While this is happening, the clock will rotate in two different directions while the clock hands try to trap Luigi so he can get hit. After four rams, the Overset Possessor will be stunned.


If Luigi cannot defeat the set of ghosts before the hour hand completes another rotation, all the ghosts will respawn and he must attempt that set of ghosts again. However, he can use his Poltergust to quite literally turn back the hands of time to prevent this.
The clock's hands act as walls for Luigi, limiting his movement as he battles the ghosts. Before each wave, the clock's hands will glow red and rapidly spin to the next hour. If Luigi is hit by the red hand, he will be burned and momentarily stunned while he tries to put out the flames - to evade the attack, he must stay on the outer ring of the clock. After the Overset Possessor has been reduced to his red form, the clock's hands will remain red and damaging for the rest of the battle.


==Ghost Container Description==  
After every four waves (4:00, 8:00, and 12:00), the Overset Possessor will pop out of the cuckoo chamber and attempt to ram into Luigi. While this is happening, the clock will rotate in two different directions while the clock hands try to trap Luigi so he can get hit. After four rams, the Overset Possessor will be stunned, giving Luigi a chance to stun him with the [[Strobulb]] and suck him up with the Poltergust 5000's charged ability. As usual, this must be done three times to capture the ghost and secure the [[Dark Moon]] piece.
 
==Gallery==
<gallery>
OversetPossessor4.png|The Overset Possessor attempting to ram into Luigi.
OversetPossessor5.png|Luigi removing one of the Possessor's skins.
OversetPossessor6.png|Luigi obtaining the fourth Dark Moon piece.
</gallery>
 
==Ghost Container description==  
''To protect the Dark Moon piece within him, he possessed the huge clock face at the top of the tower and called on hordes of ghosts to help him out. A battle to remember!''
''To protect the Dark Moon piece within him, he possessed the huge clock face at the top of the tower and called on hordes of ghosts to help him out. A battle to remember!''


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Fra=Mangesprit chronique
|Jap=トーレス
|FraM=Chronical spirit-eater
|JapR=Tōresu
|JapM=From "tre" (Italian word for "three")
|Fre=Mangesprit chronique
|FreM=Chronical spirit-eater
|Ita=Possessore sconvolto
|Ita=Possessore sconvolto
|ItaM=Upset possessor
|ItaM=Upset possessor
|Dut=Overgevoelige indringer
|DutM=Oversensitive Intruder
|Ger=Igittmeister
|GerM=Ick Master
|Spa=Supraente iracundo
|SpaM=Irate Possessor
|Rus=Расчётливый вселенец
|RusR=Raschyotlivyy vselenets
|RusM=Prudent posessor
|PorE=Possuidor Descontrolado
|PorEM=Out of Control Possessor
}}
}}


==Gallery==
{{LMDM}}
<center><gallery>
[[Category:Luigi's Mansion: Dark Moon bosses]]
Image:OversetPossessor4.png|The Overset Possessor attempting to ram into Luigi.
[[it:Possessore Sconvolto]]
Image:OversetPossessor5.png|Luigi removing the Possessor's second skin.
Image:OversetPossessor6.png|Luigi obtaining the fourth Dark Moon piece.
</gallery></center>
 
 
[[Category:Undead]]
[[Category:Luigi's Mansion: Dark Moon Bosses]]
[[Category:Luigi's Mansion: Dark Moon Ghosts]]

Latest revision as of 19:41, August 29, 2024

Overset Possessor
OversetPossessor.png
Mansion Old Clockworks
Room Belfry Clock
HP

The Overset Possessor is the third Possessor boss Luigi faces in the Nintendo 3DS game Luigi's Mansion: Dark Moon. He is fought on the Old Clockworks's Belfry where he has taken over the large Belfry Clock. Luigi sees the Overset Possessor when he first arrives at the Old Clockworks. Professor E. Gadd tells Luigi that major parascope readings are coming from the top of the factory and that he must go investigate the scene.

Appearance[edit]

The Overset Possessor possessing the clock.

The clock that the Overset Possessor takes control of is a large cuckoo clock. The stone clock face serves as the floor while the cuckoo chamber towers above. The clock hands can impede and hurt Luigi.

Outside of the clock, the Overset Possessor looks like any other Possessor: thin, white, and has multi-layered skin. However, this Possessor has three horns, two ram-like horns in the back of his head and a curved one in the front.

Battle[edit]

Luigi avoiding the clock's hands.

At the beginning of the battle, the clock's numbers will disappear and the clock hands will point at 12:00. Instead of fighting Luigi directly, the Overset Possessor will summon a group of ghosts every time the clock reaches an hour mark (1:00, 2:00, 3:00 etc.) If Luigi defeats the wave of ghosts, the number corresponding to the wave will reappear on the clock face and the battle will move to its next phase.

The different waves summoned include:

  • 1:00 - One Greenie
  • 2:00 - Three Greenies
  • 3:00 - Five Greenies
  • 4:00 - Two Slammers
  • 5:00 - Ten Beetles
  • 6:00 - Three Sneakers
  • 7:00 - Three Greenies with shields and hammers
  • 8:00 - Three Mummies
  • 9:00 - Fifteen Beetles
  • 10:00 - Five Creepers
  • 11:00 - Eleven Robombs
  • 12:00 - One Greenie, two Robombs, one Sneaker, five Beetles, and one Slammer

After releasing a wave of ghosts, the clock's minute hand will begin moving in a slow clockwise pattern. If Luigi cannot defeat the set of ghosts before the minute hand completes its rotation, the wave will reset and force him to begin again. However, Luigi can delay the countdown by using his Poltergust 5000 to pull (or push) the minute hand counter-clockwise.

The clock's hands act as walls for Luigi, limiting his movement as he battles the ghosts. Before each wave, the clock's hands will glow red and rapidly spin to the next hour. If Luigi is hit by the red hand, he will be burned and momentarily stunned while he tries to put out the flames - to evade the attack, he must stay on the outer ring of the clock. After the Overset Possessor has been reduced to his red form, the clock's hands will remain red and damaging for the rest of the battle.

After every four waves (4:00, 8:00, and 12:00), the Overset Possessor will pop out of the cuckoo chamber and attempt to ram into Luigi. While this is happening, the clock will rotate in two different directions while the clock hands try to trap Luigi so he can get hit. After four rams, the Overset Possessor will be stunned, giving Luigi a chance to stun him with the Strobulb and suck him up with the Poltergust 5000's charged ability. As usual, this must be done three times to capture the ghost and secure the Dark Moon piece.

Gallery[edit]

Ghost Container description[edit]

To protect the Dark Moon piece within him, he possessed the huge clock face at the top of the tower and called on hordes of ghosts to help him out. A battle to remember!

Names in other languages[edit]

Language Name Meaning Notes
Japanese トーレス[?]
Tōresu
From "tre" (Italian word for "three")
Dutch Overgevoelige indringer[?] Oversensitive Intruder
French Mangesprit chronique[?] Chronical spirit-eater
German Igittmeister[?] Ick Master
Italian Possessore sconvolto[?] Upset possessor
Portuguese (NOE) Possuidor Descontrolado[?] Out of Control Possessor
Russian Расчётливый вселенец[?]
Raschyotlivyy vselenets
Prudent posessor
Spanish Supraente iracundo[?] Irate Possessor