List of Luigi's Mansion: Dark Moon pre-release and unused content: Difference between revisions

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{{italic title|List of ''Luigi's Mansion: Dark Moon'' beta elements}}
{{italic title|List of ''Luigi's Mansion: Dark Moon'' pre-release and unused content}}
{{construction}}
This is a list of pre-release and unused content for the game ''[[Luigi's Mansion: Dark Moon]]''.
These are the beta elements of ''[[Luigi's Mansion: Dark Moon]]''


==Early Builds==
==Early builds==
===First Build===
===E3 2011 trailer===
*There was a heart gauge on the top corner of the top screen indicating Luigi's health. In the final version, it is on the bottom screen.
[[File:LuigiMansion2.png|thumb|230|The original logo for the game.]]
*In the beta Gloomy Mansion, there was no door connecting the Dining Room to the Library.
*The game was initially called "''Luigi's Mansion 2''" in all regions when first unveiled at E3 2011. In E3 2012, the game was renamed for North American and South Korean version as "''Luigi's Mansion: Dark Moon''", with other regions keeping the old name but using a slightly updated logo.
*When Luigi was in the Garage, he had the Strobulb when the ghosts appeared. In the final version, Luigi only had the Poltergust 5000. A ghost also honked the horn of the car to scare Luigi in the beta version.
*There was a heart gauge on the top corner of the top screen indicating [[Luigi]]'s health. In the final version, it is on the bottom screen, but occasionally pops up at the bottom of the top screen when Luigi receives damage.
*The knights in the Guard Hall had shinier armor.
*Luigi had an utility belt as shown in the demo; which he carried his DS and items in.
*In the beta version, the Poltergeist turned the stairs into a slide in the foyer of the Gloomy Mansion. In the final version, it is a Hider.
*Luigi didn't cower in fear when pixelated. Instead he would hold his arms out and stand still.
*When Luigi was in the [[Garage (Luigi's Mansion: Dark Moon)|Garage]], he had the [[Strobulb]] when the ghosts appeared. In the final version, Luigi only had the [[Poltergust 5000]]. A ghost also honked the horn of the car to scare Luigi in this version.
*The knights in the [[Guard Hall]] had shinier armor.
*In this version, a [[Poltergeist]] turned the stairs into a slide in the [[Foyer (Luigi's Mansion: Dark Moon)|Foyer]] of Gloomy Manor, summons a bunch of ghosts and heads to the Library. In the final version, it is a [[Hider]].
*In this version, the door that leads to the Lobby originally leads to the Library.
*In this version, Poltergeists did not have their brains shown in their heads.
*The courtyard in Gloomy Manor had a small conservatory with a chest containing some coins, and a statue with a sheet on it.
*The courtyard in Gloomy Manor had a small conservatory with a chest containing some coins, and a statue with a sheet on it.
*The theme in Gloomy Manor was slightly slower than the final version.
*The theme in Gloomy Manor was slightly slower than the final version.
*Greenies with Kitchen utensils were in the Dining Room.
*[[Greenie]]s with Kitchen utensils were in the Dining Room.
*Ghosts looked different when they were stunned.
*Ghosts looked different when they were stunned.
*When Luigi tried to suck up a sheet, the A button symbol appeared immediately.  
*When Luigi tried to suck up a sheet, the A button symbol appeared immediately.  
*There was a beta desert room where a mummy appeared from the ground.
*There was a early or cut desert room where a mummy appeared from the ground.
*Luigi had unused voice clips.
*Luigi used voice clips from the first ''[[Luigi's Mansion]]''.
*Professor E. Gadd's lab was different compared to the final. The floor doesn't have the Vault door and the images that represent the Mansion, Vault, and the Scarescraper were different as well.
*When Luigi tried to suck up a ghost, the Power Meter did not appear. Instead, an image of the A Button pops out when Luigi can perform a Power Surge.
*When looking through the hole from the [[Secret Pocket]], the player could see the Dining Room.
*The Dining room is where the [[Studio]] is located, having a door on the left, with no door on the left or bottom of the room. Additionally, there is no shaft, due to the fact that the Dining Room was on the first floor.
*There was an unused scene where Luigi gets scared by a [[Slammer (enemy)|Slammer]] holding a gear.
*The part where Luigi sits on the toilet in [[Gloomy Manor]] was going to be a cutscene.
*There were many doors that were going to be blocked by wood. However, later gameplay footage shows that the player would later be able to go inside the rooms in later missions.
*[[Greenie|Greenies]] would open any objects that would get in their way and laugh.
*The mechanism in the Foyer of the [[Gloomy Manor]] was originally in front of the fountain instead of left of the fountain. Strangely, later in the same trailer, the mechanism is gone.


===Second Build===
===Second build===
*Polterpups did not leave an imprint on the walls.
*The [[Polterpup]] did not leave an imprint on the walls.
*The scene in which the Polterpup eats the Haunted Towers key was not raining. In the final, it's raining. The camera angle in the scene was also different.
*The scene in which the Polterpup eats the Haunted Towers key was not raining. In the final game, it is raining. The camera angle in the scene was also different. Polterpup's animations are different as well.
**After Polterpup eats the key, the scene where Luigi looking shocked did not show.
*[[Old Clockworks]] was originally the second mansion but replaced by [[Haunted Towers]] in the final.
*[[Old Clockworks]] was originally the second mansion but replaced by [[Haunted Towers]] in the final.
*The E. Gadd statue in [[Gloomy Manor]] was originally out front with a tarp over it but was moved to the backyard in the final.
*The E. Gadd statue in Gloomy Manor was originally out front with a tarp over it but was moved to the backyard in the final.
*There were two Gold Greenies playing hockey in the Ice Lake.
*The two [[Gold Greenie]]s playing hockey in the Ice Lake were a less golden color than what was seen in the final game.
*A Gold Greenie only had 10 HP.
*In the scene in which Luigi opens the door to Gloomy Manor, Luigi already had the Poltergust 5000. Also, when using the key, it quickly went inside instead of disappearing.
*No matter how high the Power Meter is, when Luigi sucks up a ghost using a Power Surge, the reward will always be 3 coins.
*In the scene where Luigi opens the elevator in [[Gloomy Manor]] there were spider webs around. This probably means that the mission [[Sticky Situation (mission)|Sticky Situation]] didn't exist yet.
*In the 3DS trailer, a hill with a small house on it can be seen. In the final version of the game, a silouette of a castle can also be seen.


===Third Build===
===E3 2012 trailer===
*The Toad that was with Luigi in the Secret Mine was red instead of blue.
*The Toad that was with Luigi in the [[Secret Mine]] was Toad himself, in the final the Blue Toad is with Luigi instead while Toad was moved to the Haunted Towers.
*The snowman in front of the Secret Mine had a yellow scarf instead of a blue one.
*The snowman in front of the Secret Mine had a yellow scarf instead of a blue one.
*There was an extra room in secret mine which contained an ice wall that was covered by a fake image. This could've been the beta design of the Coward's Chasm in the final game or a different area entirely.
*There was an extra room in Secret Mine which contained an ice wall that was covered by a fake image. This could've been an early design of the Coward's Chasm in the final game or a different area entirely.
* The [[Family Room]] didn't have a giant tree, but a cake with a [[Sneaker]].
* The mission results screen has a simpler Pixelator Screen design.
* Gloomy Manor was originally named Ghostly Manor.


===Early Screenshots===
===Comic-Con 2012 build===
<center><gallery>
*[[Professor E. Gadd]]'s dialogue in the intro to [[A Timely Entrance]] in the [[Old Clockworks]] had multiple differences:<ref name=CC2012>DisneyfanBeckers (September 17, 2012). [https://www.youtube.com/watch?v=l4_80ThlIAs Luigi's Mansion Dark Moon- Creepy Secret and Interesting Information]. ''YouTube''. Retrieved October 15, 2023.</ref>
File:3DS LMansion 6 scrn06 e3.png|Luigi and E. Gadd in the early design of E. Gadd's lab.
**When E. Gadd is telling [[Luigi]] about how the next [[Dark Moon]] piece is in the Old Clockworks, the dialogue is slightly changed so that "You see that, [[Luigi]]? That's where the next [[Dark Moon]] piece is. The Old Clockworks!" was split up into two dialogue boxes, with the Old Clockworks line being in its own dialogue box.
File:Luigi onbed.PNG|Luigi sitting on a bed in a beta room. There is a beta health heart on the top corner of the screen.
**Also in the intro to A Timely Entrance, there is an unused version of E. Gadd's line, "Before it was abandoned, this place once produced the finest time pieces ever made," which was instead, "Yep, this place once produced the finest time pieces ever made."
File:LM2LuigiToad.jpg|Luigi with a Toad in the early Secret Mine. Note the Toad in the final version is blue.
**There are removed Professor E. Gadd lines stating that the Old Clockworks was closed down after a series of horrific accidents, after which he says, "Anyhow, I'm sure it's perfectly safe. Heh..."
File:LMDM Hockey Ghosts.jpg|An early version of the Ice Lake.
*Going along with this, there is a ripped lab coat hanging from the gears of the [[Clock Tower Gate]].<ref name=CC2012/>
File:LuigisMansion2ToadIcy.jpg|An early [[Secret Mine]] area.
*On the far left side of the gears, there is an unidentifiable red object jammed into the gears that emits particles every time the gears try to rotate.<ref name=CC2012/>
</gallery></center>
*When [[Luigi]] pulls down the platform in the [[Cargo Room]], a blurry unidentifiable figure runs past the windows.<ref name=CC2012/>
{{BetaElements}}
<Gallery>
[[Category:Beta elements]]
Unfinishedegad1.png|The [[Dark Moon]] location line split from the [[Old Clockworks]] line
UnfinishedE.Gadd2.png|The Old Clockworks line split from the Dark Moon location line
Egadhorrific.png|E. Gadd telling [[Luigi]] about the horrific accidents
UnfinishedE.Gadd3.png|E. Gadd telling [[Luigi]] that the Old Clockworks are perfectly safe
creepylabcoat.png|The lab coat stuck in gears
Screenshot_(387).png|Zoomed out view of lab coat, with the red object at the top left
Gif again.gif|The red object emitting particles
UnidentifiedWindowFigure.png|The unidentifiable figure in the [[Cargo Room]] window
LM2Unidentifiedfigure.gif|The unidentifiable figure running past the window
</Gallery>
 
==Unused data==
There are also some unused music files in this game.<ref>Orange Luigi. [https://www.youtube.com/playlist?list=PL0xFtTtmhTz0GtcjOy-o4NBdiUe4wHzY4 Luigi's Mansion 2: Dark Moon - Unused Music]. ''YouTube''. Retrieved February 18, 2024.</ref> One of the known ones is a [[Haunted Towers]]-esque cover of the nursery rhyme "Ring Around the Rosie", which may have been intended for the Rumpus Room at one point.<ref>[https://www.youtube.com/watch?v=a3pQRQVechk Unused Luigi's Mansion Dark Moon Song]</ref> This song would later show up in the [[Luigi's Mansion Arcade|arcade game]] as the boss theme for the [[Three Sisters]].<ref>https://youtu.be/OBGMQTntBOA?t=1294</ref>
 
==Miscellaneous==
When ''Luigi's Mansion 2'' was first revealed at E3 2011, a {{file link|LuigiMansion2-LuigiKingBoo.png|teaser artwork}} was revealed, showing [[King Boo]] and [[Luigi]]. In early 2013 (about two months from the official release date), an updated version of the artwork was released, showing a significantly rougher texture on both King Boo and Luigi. The texture used on this artwork was also used on all of the other artwork releases from that date and later.
 
<gallery perrow="1" widths="450" heights="180">
LMDM - Artwork Comparison1.png|In the later artwork, the depth of Luigi's artwork is accentuated by blurring out areas which should appear further away, such as Luigi's gloves. In the earlier artwork, all points on Luigi's body were equally sharp.
LMDM - Artwork Comparison2.png|Apart from shading changes on the crown, the shadows on King Boo were adjusted in the later artwork, and the texture made rougher.
</gallery>
 
==Gallery==
===Box art===
<gallery>
LMDMBetaBoxArt1.png|Early
LM Dark Moon box art.jpg|Final
</gallery>
 
===Screenshots===
====E3====
<gallery>
3DS LMansion 1 scrn01 e3.png|Luigi sucking up Greenies.
3DS LMansion 2 scrn02 e3.png|Luigi sucking up a tablecloth in the [[Dining Room (Luigi's Mansion: Dark Moon)|Dining Room]].
3DS LMansion 3 scrn03 e3.png|Luigi looking around a Gloomy Manor's [[Entrance]].
3DS LMansion 4 scrn04 e3.png|Luigi in the [[tomb]], a room in Old Clockworks.
3DS LMansion 5 scrn05 e3.png|Two Slammers in the [[Foyer (Luigi's Mansion: Dark Moon)|Foyer]].
3DS LMansion 6 scrn06 e3.png|The early version of the Bunker.
3DS LMansion 7 scrn07 e3.png|Knights trying to hit Luigi in the [[Guard Hall]].
3DS LMansion 8 scrn08 e3.png|Greenies being stunned.
3DS LMansion 9 scrn09 e3.png|A Poltergeist throwing a book.
3DS LMansion 10 scrn10 e3.png|Luigi in Gloomy Manor's [[Library (Luigi's Mansion: Dark Moon)|Library]].
3DS LMansion 11 scrn11 e3.png|A Poltergeist being sucked up.
3DS LMansion 12 scrn12 e3.png|Luigi finds a few [[coin]]s in the [[Common Hall]].
3DS LMansionDM 4 scrn13 E3.png|The possessed spider queen scaring Luigi in the [[Cellar (Luigi's Mansion: Dark Moon)|Cellar]].  
3DS LMansionDM 4 scrn15 E3.png|Luigi using the Dark Light Device in the [[Courtyard (Luigi's Mansion: Dark Moon)|Courtyard]].
</gallery>
 
====Other====
<gallery>
LM2 prerelease Luigi sitting on a bed.png|Luigi sitting on a bed in an early [[Bedroom (Luigi's Mansion: Dark Moon)|Bedroom]]. There is a early health heart on the top corner of the screen.
LM2LuigiToad.jpg|Luigi with [[Toad]] in the early Secret Mine. In the final release, the Toad is blue.
LuigisMansioncourtyard.jpg|Luigi observing the outskirts of the early version of [[Gloomy Manor]].
LuigisMansion2FrightenedLuigi.jpg|A frightened Luigi attempts to open the first locked door of the Gloomy Manor using a key. Luigi doesn't pose like this in the final version.
LuigisMansion2ToadIcy.jpg|An early [[Secret Mine]] area, similar to [[Coward's Chasm]].
Lm2 shower surprise.jpg|Early [[Coatroom]] after Luigi discovers the toilet in the room leads to a bathroom.
LMDM Dog Ghost.jpg|In [[Doggone Key]], this scene is lacking a key and this angle and pose doesn't happen in the final game.
LuigisMansion2PiranhaRoom.jpg|Luigi in the [[Gardener's Lab]].
Lm2 s-2.jpg|Luigi sucking up a tablecloth in the Dining Room.
Lm2 s-3.jpg|Luigi with [[Spirit Ball]]s in the [[East Hall]]
Lm2 s-4.jpg|Luigi observing the Entrance of Gloomy Manor.
LMDM Mad Ghost.jpg|Luigi and an angered Slammer in the [[Cargo Room]]. The [[Pixelator]] in the background doesn't appear there in the final, which E. Gadd refers to this version as his early prototype.
LMDM Hockey Ghosts.jpg|Luigi and two Gold Greenies playing hockey in the [[Ice Lake]].
</gallery>
 
==References==
<references/>
 
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Luigi's Mansion: Dark Moon]]
[[Category:Luigi's Mansion: Dark Moon|*]]

Latest revision as of 09:57, June 4, 2024

This is a list of pre-release and unused content for the game Luigi's Mansion: Dark Moon.

Early builds[edit]

E3 2011 trailer[edit]

The E3 2011 logo for Luigi's Mansion: Dark Moon, formerly named Luigi's Mansion 2.
The original logo for the game.
  • The game was initially called "Luigi's Mansion 2" in all regions when first unveiled at E3 2011. In E3 2012, the game was renamed for North American and South Korean version as "Luigi's Mansion: Dark Moon", with other regions keeping the old name but using a slightly updated logo.
  • There was a heart gauge on the top corner of the top screen indicating Luigi's health. In the final version, it is on the bottom screen, but occasionally pops up at the bottom of the top screen when Luigi receives damage.
  • Luigi had an utility belt as shown in the demo; which he carried his DS and items in.
  • Luigi didn't cower in fear when pixelated. Instead he would hold his arms out and stand still.
  • When Luigi was in the Garage, he had the Strobulb when the ghosts appeared. In the final version, Luigi only had the Poltergust 5000. A ghost also honked the horn of the car to scare Luigi in this version.
  • The knights in the Guard Hall had shinier armor.
  • In this version, a Poltergeist turned the stairs into a slide in the Foyer of Gloomy Manor, summons a bunch of ghosts and heads to the Library. In the final version, it is a Hider.
  • In this version, the door that leads to the Lobby originally leads to the Library.
  • In this version, Poltergeists did not have their brains shown in their heads.
  • The courtyard in Gloomy Manor had a small conservatory with a chest containing some coins, and a statue with a sheet on it.
  • The theme in Gloomy Manor was slightly slower than the final version.
  • Greenies with Kitchen utensils were in the Dining Room.
  • Ghosts looked different when they were stunned.
  • When Luigi tried to suck up a sheet, the A button symbol appeared immediately.
  • There was a early or cut desert room where a mummy appeared from the ground.
  • Luigi used voice clips from the first Luigi's Mansion.
  • Professor E. Gadd's lab was different compared to the final. The floor doesn't have the Vault door and the images that represent the Mansion, Vault, and the Scarescraper were different as well.
  • When Luigi tried to suck up a ghost, the Power Meter did not appear. Instead, an image of the A Button pops out when Luigi can perform a Power Surge.
  • When looking through the hole from the Secret Pocket, the player could see the Dining Room.
  • The Dining room is where the Studio is located, having a door on the left, with no door on the left or bottom of the room. Additionally, there is no shaft, due to the fact that the Dining Room was on the first floor.
  • There was an unused scene where Luigi gets scared by a Slammer holding a gear.
  • The part where Luigi sits on the toilet in Gloomy Manor was going to be a cutscene.
  • There were many doors that were going to be blocked by wood. However, later gameplay footage shows that the player would later be able to go inside the rooms in later missions.
  • Greenies would open any objects that would get in their way and laugh.
  • The mechanism in the Foyer of the Gloomy Manor was originally in front of the fountain instead of left of the fountain. Strangely, later in the same trailer, the mechanism is gone.

Second build[edit]

  • The Polterpup did not leave an imprint on the walls.
  • The scene in which the Polterpup eats the Haunted Towers key was not raining. In the final game, it is raining. The camera angle in the scene was also different. Polterpup's animations are different as well.
    • After Polterpup eats the key, the scene where Luigi looking shocked did not show.
  • Old Clockworks was originally the second mansion but replaced by Haunted Towers in the final.
  • The E. Gadd statue in Gloomy Manor was originally out front with a tarp over it but was moved to the backyard in the final.
  • The two Gold Greenies playing hockey in the Ice Lake were a less golden color than what was seen in the final game.
  • In the scene in which Luigi opens the door to Gloomy Manor, Luigi already had the Poltergust 5000. Also, when using the key, it quickly went inside instead of disappearing.
  • No matter how high the Power Meter is, when Luigi sucks up a ghost using a Power Surge, the reward will always be 3 coins.
  • In the scene where Luigi opens the elevator in Gloomy Manor there were spider webs around. This probably means that the mission Sticky Situation didn't exist yet.
  • In the 3DS trailer, a hill with a small house on it can be seen. In the final version of the game, a silouette of a castle can also be seen.

E3 2012 trailer[edit]

  • The Toad that was with Luigi in the Secret Mine was Toad himself, in the final the Blue Toad is with Luigi instead while Toad was moved to the Haunted Towers.
  • The snowman in front of the Secret Mine had a yellow scarf instead of a blue one.
  • There was an extra room in Secret Mine which contained an ice wall that was covered by a fake image. This could've been an early design of the Coward's Chasm in the final game or a different area entirely.
  • The Family Room didn't have a giant tree, but a cake with a Sneaker.
  • The mission results screen has a simpler Pixelator Screen design.
  • Gloomy Manor was originally named Ghostly Manor.

Comic-Con 2012 build[edit]

  • Professor E. Gadd's dialogue in the intro to A Timely Entrance in the Old Clockworks had multiple differences:[1]
    • When E. Gadd is telling Luigi about how the next Dark Moon piece is in the Old Clockworks, the dialogue is slightly changed so that "You see that, Luigi? That's where the next Dark Moon piece is. The Old Clockworks!" was split up into two dialogue boxes, with the Old Clockworks line being in its own dialogue box.
    • Also in the intro to A Timely Entrance, there is an unused version of E. Gadd's line, "Before it was abandoned, this place once produced the finest time pieces ever made," which was instead, "Yep, this place once produced the finest time pieces ever made."
    • There are removed Professor E. Gadd lines stating that the Old Clockworks was closed down after a series of horrific accidents, after which he says, "Anyhow, I'm sure it's perfectly safe. Heh..."
  • Going along with this, there is a ripped lab coat hanging from the gears of the Clock Tower Gate.[1]
  • On the far left side of the gears, there is an unidentifiable red object jammed into the gears that emits particles every time the gears try to rotate.[1]
  • When Luigi pulls down the platform in the Cargo Room, a blurry unidentifiable figure runs past the windows.[1]

Unused data[edit]

There are also some unused music files in this game.[2] One of the known ones is a Haunted Towers-esque cover of the nursery rhyme "Ring Around the Rosie", which may have been intended for the Rumpus Room at one point.[3] This song would later show up in the arcade game as the boss theme for the Three Sisters.[4]

Miscellaneous[edit]

When Luigi's Mansion 2 was first revealed at E3 2011, a teaser artworkMedia:LuigiMansion2-LuigiKingBoo.png was revealed, showing King Boo and Luigi. In early 2013 (about two months from the official release date), an updated version of the artwork was released, showing a significantly rougher texture on both King Boo and Luigi. The texture used on this artwork was also used on all of the other artwork releases from that date and later.

Gallery[edit]

Box art[edit]

Screenshots[edit]

E3[edit]

Other[edit]

References[edit]

  1. ^ a b c d DisneyfanBeckers (September 17, 2012). Luigi's Mansion Dark Moon- Creepy Secret and Interesting Information. YouTube. Retrieved October 15, 2023.
  2. ^ Orange Luigi. Luigi's Mansion 2: Dark Moon - Unused Music. YouTube. Retrieved February 18, 2024.
  3. ^ Unused Luigi's Mansion Dark Moon Song
  4. ^ https://youtu.be/OBGMQTntBOA?t=1294