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{{company-infobox
{{company infobox
|logo=
|logo=Ikegami Tsushinki logo.svg
|width=200px
|width=200px
|founded=February 21, 1948
|founded=February 21, 1948
|firstgame=''[[Donkey Kong (game)|Donkey Kong]]''
|first_release=''[[Donkey Kong (game)|Donkey Kong]]''
}}
}}


'''Ikegami Tsushinki''' is a Japanese manufacturer specialized in television equipment. In the mid-80s, the corporation operated a video game division that assisted with the manufacturing and programming of various arcade games, including ''[[Donkey Kong (game)|Donkey Kong]]''<ref name="Gamasutra">[http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3 Gamasutra: The Secret History of Donkey Kong]</ref>. Though not credited, the company frequently left messages in the game's ROM data indicating their involvement.
'''Ikegami Tsushinki''' is a Japanese manufacturer specializing in television equipment. In the mid-1980s, the corporation operated a video game division that assisted with the manufacturing and programming of various arcade games, including ''[[Donkey Kong (game)|Donkey Kong]].''<ref name="Gamasutra">[http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3 Gamasutra: The Secret History of Donkey Kong]</ref><ref name="Sore wa">Akagi, Masumi. ''Sore wa “Pong” kara Hajimatta'', p. 305-307 (Translation available [http://jotaroraido.wordpress.com/2011/01/11/the-battle-of-donkey-kong/ here])</ref> Though not credited, Ikegami frequently left messages in the game's ROM data indicating the company's involvement.


==History with the ''Mario'' series==
==History with the ''Super Mario'' franchise==
Ikegami had previously signed a contract with [[Nintendo]] for the programming and manufacturing of arcade games, ''Donkey Kong'' included. During its development, [[Shigeru Miyamoto]] would produce various ideas and characters that Ikegami would then program into the game.


[[Hiroshi Yamauchi]] hired Ikegami Tsushinki to assist [[Shigeru Miyamoto]] in developing ''Donkey Kong'', as he had no programming experiences at the time<ref name="Gamasutra"></ref>. Miyamoto's would produce various ideas and sketches, that Ikegami would then program into the game.
The contract gave Ikegami exclusive rights for manufacturing ''Donkey Kong'' arcade boards. Due to the unexpected demand for the game, Nintendo ignored the clause and produced arcade boards of its own.<ref name="Gamasutra"></ref><ref name="Sore wa"></ref>


The contract gave Ikegami exclusive rights for manufacturing ''Donkey Kong'' arcade boards. Due to the unexpected demand for the game, [[Nintendo]] ignored the clause and produced arcade boards of its own<ref name="Gamasutra"></ref>.
Nintendo later hired a company named Iwasaki Engineering to reverse-engineer ''Donkey Kong''{{'}}s code in order to produce [[Donkey Kong Jr. (game)|a sequel]].<ref name="Gamasutra"></ref> Ikegami insisted that it had ownership of the ''Donkey Kong'' code and that Nintendo had violated several clauses of their contract.<ref name="Sore wa"></ref> Nintendo, meanwhile, insisted that it owned the code and filed an injunction against Ikegami in June 1983. In response, Ikegami filed a lawsuit for damages relating to ''Donkey Kong'' and ''Donkey Kong Jr.'' The case lasted until 1990, when a court ruling decided that Nintendo did not own the arcade ''Donkey Kong'' code.<ref name="Gamasutra"></ref> The two companies settled out of court.<ref name="Gamasutra"></ref><ref name="Sore wa"></ref> Despite this, a port of the arcade version of ''Donkey Kong'' can be found in ''[[Donkey Kong 64]]''{{'}}s [[Frantic Factory]] level, and the arcade version would ultimately see a standalone release as part of the ''[[Arcade Archives]]'' line in 2018.


Nintendo later hired a company named Iwasaki Engineering to reverse-engineer ''Donkey Kong'''s code in order to produce [[Donkey Kong Jr. (game)|a sequel]]<ref name="Gamasutra"></ref>. In response, Ikegami Tsushinki filled a lawsuit for copyright infringement. In 1990, a court ruling decided that Nintendo did not own the arcade ''Donkey Kong'' code. The two companies settled out of court<ref name="Gamasutra"></ref>.
==External links==
{{NIWA|StrategyWiki=Category:Ikegami Tsushinki}}
{{Wikipedia|Ikegami Tsushinki}}
*[https://www.ikegami.co.jp/en/ Official website]


==References==
==References==
<references/>
<references/>


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[[Category:Video game developers]]
[[Category:Developers]]
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[[it:Ikegami Tsushinki]]

Latest revision as of 10:23, July 29, 2024

Ikegami Tsushinki
Ikegami Tsushinki's logo.
Founded February 21, 1948
First Super Mario game Donkey Kong

Ikegami Tsushinki is a Japanese manufacturer specializing in television equipment. In the mid-1980s, the corporation operated a video game division that assisted with the manufacturing and programming of various arcade games, including Donkey Kong.[1][2] Though not credited, Ikegami frequently left messages in the game's ROM data indicating the company's involvement.

History with the Super Mario franchise[edit]

Ikegami had previously signed a contract with Nintendo for the programming and manufacturing of arcade games, Donkey Kong included. During its development, Shigeru Miyamoto would produce various ideas and characters that Ikegami would then program into the game.

The contract gave Ikegami exclusive rights for manufacturing Donkey Kong arcade boards. Due to the unexpected demand for the game, Nintendo ignored the clause and produced arcade boards of its own.[1][2]

Nintendo later hired a company named Iwasaki Engineering to reverse-engineer Donkey Kong's code in order to produce a sequel.[1] Ikegami insisted that it had ownership of the Donkey Kong code and that Nintendo had violated several clauses of their contract.[2] Nintendo, meanwhile, insisted that it owned the code and filed an injunction against Ikegami in June 1983. In response, Ikegami filed a lawsuit for damages relating to Donkey Kong and Donkey Kong Jr. The case lasted until 1990, when a court ruling decided that Nintendo did not own the arcade Donkey Kong code.[1] The two companies settled out of court.[1][2] Despite this, a port of the arcade version of Donkey Kong can be found in Donkey Kong 64's Frantic Factory level, and the arcade version would ultimately see a standalone release as part of the Arcade Archives line in 2018.

External links[edit]

References[edit]

  1. ^ a b c d e Gamasutra: The Secret History of Donkey Kong
  2. ^ a b c d Akagi, Masumi. Sore wa “Pong” kara Hajimatta, p. 305-307 (Translation available here)