World Mushroom-A: Difference between revisions
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{{ | {{level infobox | ||
|title={{world|mushroom|A}} | |title={{world|mushroom|A}} | ||
|image=[[File:Mushrooma.png|250px]] | |image=[[File:Mushrooma.png|250px]] | ||
Line 6: | Line 6: | ||
|game=''[[New Super Mario Bros. 2]]'' | |game=''[[New Super Mario Bros. 2]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
| | |cr_limit=100 seconds | ||
| | |before_alt= | ||
|before=[[World Mushroom-1 (New Super Mario Bros. 2)|<<]] | |||
|before=[[World Mushroom-1|<<]] | |after=[[World Mushroom-3 (New Super Mario Bros. 2)|>>]] | ||
|after=[[World Mushroom-3|>>]] | |||
|secret= | |secret= | ||
}} | }} | ||
'''{{world|mushroom|A}}''' is the first secret level of [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]] in ''[[New Super Mario Bros. 2]]''. This is an ice-themed level taking place underground. Common enemies here are [[Dry Bones]] and [[ | '''{{world|mushroom|A}}''' is the first secret level of [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]] in ''[[New Super Mario Bros. 2]]''. This is an ice-themed level taking place underground. Common enemies here are [[Dry Bones]] and [[Spike Ball|spiked ball]]s. | ||
Completing this level unlocks {{world-link|mushroom|3|World Mushroom-3 (New Super Mario Bros. 2)}}, skipping {{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} and {{world-link|mushroom|ghost|World Mushroom-Ghost House}}. | |||
==Layout== | ==Layout== | ||
Mario begins at the bottom of the deep ice shaft and must make his way upwards to the surface. Ice | Mario begins at the bottom of the deep ice shaft and must make his way upwards to the surface. [[Ice Block]]s are common here and act as platforms. A [[? Block]] can be seen at the right which releases a [[Fire Flower]]. Moving upwards there is a spiked ball moving around the floor where several ? Blocks and [[Brick Block]]s can be found. The Brick Block on the left contains many [[coin]]s and can be turned into a [[Gold Block]] when hit a set number of times. Next, a spiked ball will then drop from above, destroying several Brick Blocks. On the next few levels, spiked balls will continuously roll from the left or right side of the screen. At the top of these areas is the checkpoint. Several [[Dry Bones]] appear, followed by a [[Red Ring]]. The next area has two fast moving spiked balls bouncing away from walls and each other. On the next level a [[Giant Spiked Ball|large spiked ball]] will begin crashing down and destroying Brick Blocks on its path. Beside it there is a pipe that leads to a [[Roulette Coin Block]] and a spiked ball. Another spiked ball will then roll down, followed by the exit pipe. Back in the overworld, there are several ice blocks present, which helps Mario reach the top of the [[Goal Pole]] a short distance away. | ||
==Star | ==[[Star Coin]]s== | ||
*'''Star Coin 1''': The Star Coin can be seen early in the level but it is tricky to obtain without taking damage. The player needs to slide through the narrow gap of the wall enclosing the Star Coin while avoiding the moving spiked ball at the same time. Alternatively, [[Gold Mario]] can destroy the | *'''Star Coin 1''': The Star Coin can be seen early in the level but it is tricky to obtain without taking damage. The player needs to slide through the narrow gap of the wall enclosing the Star Coin while avoiding the moving spiked ball at the same time. Alternatively, [[Gold Mario]] can destroy the Brick Blocks with his gold fireball (while defeating the spiked ball). | ||
*'''Star Coin 2''': Just before the checkpoint. On the second set of continuous moving spiked balls, there is a fork on the path. The player needs to take the path on the right where one spiked ball blocks the way in order to obtain the Star Coin, which must be reached by jumping. | *'''Star Coin 2''': Just before the checkpoint. On the second set of continuous moving spiked balls, there is a fork on the path. The player needs to take the path on the right where one spiked ball blocks the way in order to obtain the Star Coin, which must be reached by jumping. | ||
*'''Star Coin 3''': When the player meets the two fast moving spike balls, the player needs to make his way to a ice block on the other side of the area, where a Dry Bones is. The player then needs to activate the ? Switch above him and wait for the | *'''Star Coin 3''': When the player meets the two fast moving spike balls, the player needs to make his way to a ice block on the other side of the area, where a Dry Bones is. The player then needs to activate the ? Switch above him and wait for the large spiked ball to destroy the two smaller ones. With accurate timing, the player then needs to make his way down and obtain the Star Coin. Alternatively, [[Gold Mario]] can defeat both the spiked balls to get the star coin in a safer way. | ||
==Enemies== | ==Enemies== | ||
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center" | |||
!Sprite | |||
!Name | |||
!Count | |||
{{NSMB2 | |- | ||
|[[File:DryBonesNSMB2.png]] | |||
[[Category:New Super Mario Bros. 2 | |[[Dry Bones]] | ||
|10 total; 5 used, 5 unused | |||
|- | |||
|[[File:NSMB2-SpikedBall.png]] | |||
|[[Spike Ball]] | |||
|18 total; 9 used, 9 unused | |||
|- | |||
|[[File:Giant spike ball.png]] | |||
|[[Giant Spike Ball]] | |||
|4 total; 2 used, 2 unused | |||
|} | |||
==Level map== | |||
[[File:NSMB2_map_MA.png|300px|thumb|left|]] | |||
{{NSMB2 levels}} | |||
[[Category:Ice caves]] | |||
[[Category:New Super Mario Bros. 2 levels]] | |||
[[de:Welt Pilz-A (New Super Mario Bros. 2)]] |
Latest revision as of 01:20, December 17, 2023
Level | |
---|---|
World Mushroom-A | |
World | World Mushroom |
Game | New Super Mario Bros. 2 |
Time limit | 400 seconds |
Coin Rush limit | 100 seconds |
<< Directory of levels >> |
World Mushroom-A is the first secret level of World Mushroom in New Super Mario Bros. 2. This is an ice-themed level taking place underground. Common enemies here are Dry Bones and spiked balls.
Completing this level unlocks World Mushroom-3, skipping World Mushroom-2 and World Mushroom-Ghost House.
Layout[edit]
Mario begins at the bottom of the deep ice shaft and must make his way upwards to the surface. Ice Blocks are common here and act as platforms. A ? Block can be seen at the right which releases a Fire Flower. Moving upwards there is a spiked ball moving around the floor where several ? Blocks and Brick Blocks can be found. The Brick Block on the left contains many coins and can be turned into a Gold Block when hit a set number of times. Next, a spiked ball will then drop from above, destroying several Brick Blocks. On the next few levels, spiked balls will continuously roll from the left or right side of the screen. At the top of these areas is the checkpoint. Several Dry Bones appear, followed by a Red Ring. The next area has two fast moving spiked balls bouncing away from walls and each other. On the next level a large spiked ball will begin crashing down and destroying Brick Blocks on its path. Beside it there is a pipe that leads to a Roulette Coin Block and a spiked ball. Another spiked ball will then roll down, followed by the exit pipe. Back in the overworld, there are several ice blocks present, which helps Mario reach the top of the Goal Pole a short distance away.
Star Coins[edit]
- Star Coin 1: The Star Coin can be seen early in the level but it is tricky to obtain without taking damage. The player needs to slide through the narrow gap of the wall enclosing the Star Coin while avoiding the moving spiked ball at the same time. Alternatively, Gold Mario can destroy the Brick Blocks with his gold fireball (while defeating the spiked ball).
- Star Coin 2: Just before the checkpoint. On the second set of continuous moving spiked balls, there is a fork on the path. The player needs to take the path on the right where one spiked ball blocks the way in order to obtain the Star Coin, which must be reached by jumping.
- Star Coin 3: When the player meets the two fast moving spike balls, the player needs to make his way to a ice block on the other side of the area, where a Dry Bones is. The player then needs to activate the ? Switch above him and wait for the large spiked ball to destroy the two smaller ones. With accurate timing, the player then needs to make his way down and obtain the Star Coin. Alternatively, Gold Mario can defeat both the spiked balls to get the star coin in a safer way.
Enemies[edit]
Sprite | Name | Count |
---|---|---|
Dry Bones | 10 total; 5 used, 5 unused | |
Spike Ball | 18 total; 9 used, 9 unused | |
Giant Spike Ball | 4 total; 2 used, 2 unused |