Chaos Castle: Difference between revisions
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(→Trivia: The third area theme is a remix of the castle themes from SMB and SMW, as well as Chaos Castle 1. I also wouldn't call Infernal Tower available from start if it can only be accessed in Solo Mode since other boards unlocked by such means (like BGP, BEI, and BWO) are also available from start in said solo modes, and are unlocked in party modes by completing said solo modes.) |
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{{ | {{distinguish|Castle Chaos}} | ||
{{ | {{board infobox | ||
|image=[[File:MP10 Board 3.jpg| | |image=[[File:MP10 Board 3.jpg|250px]] | ||
| | |appears_in=''[[Mario Party 10]]'' | ||
|theme=Lava, Castle | |theme=Lava, Castle | ||
|unlockable=No | |unlockable=No | ||
|sample=Intro:<br>[[File:MP10 Welcome to Chaos Castle.oga]]<br>First segment:<br>[[File:MP10 Chaos Castle Theme 1.oga]]<br>Second segment:<br>[[File:MP10 Chaos Castle Theme 2.oga]]<br>Third segment:<br>[[File:MP10 Chaos Castle Theme 3.oga]] | |||
}} | }} | ||
'''Chaos Castle''' is one of the five boards in ''[[Mario Party 10]]''. It is set in [[Bowser's Castle]] which is surrounded by [[lava]]. The mid-boss fort is home to a [[Mechakoopa]], while [[Bowser]] (and by extension, [[Dry Bowser]]) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies. | '''Chaos Castle''' is one of the five boards in ''[[Mario Party 10]]''. It is set in [[Bowser's Castle]] which is surrounded by [[lava]]. The mid-boss fort is home to a [[Mechakoopa]], while [[Bowser]] (and by extension, [[Dry Bowser]]) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies. | ||
==Gameplay== | ==Gameplay== | ||
Chaos Castle features three distinct sections. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding [[Lava Bubble]]s and [[Charvaargh]]s. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose | [[File:Mario Party 10 Board Bowser Castle.jpg|thumb|left]] | ||
Chaos Castle features three distinct sections. Before the first player takes their turn, Bowser will appear and inform the player that the yellow [[Toad (species)|Toad]] has locked away on the {{button|wiiu|GamePad}}. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding [[Lava Bubble]]s and [[Charvaargh]]s. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose five Mini Stars. If the players land on an [[Unlucky Space]], a [[Charvaargh]] will appear and steal five [[Mini Star]]s from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board. | |||
The second section of the board has two splits in the path that lead up walls with [[Skewer | The second section of the board has two splits in the path that lead up walls with [[Skewer]]s as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall, and the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room. | ||
The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars. When the players reach the end of the walkway, they will face off with Bowser in a final boss minigame. | The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars, rounded down. When the players reach the end of the walkway, they will face off with Bowser or the selected boss in a final boss minigame. | ||
Unlike other boards, Chaos Castle features the | Unlike other boards, Chaos Castle features the yellow Toad locked away on the {{button|wiiu|GamePad}} instead of Bowser; the player who frees him is rewarded with twenty Mini Stars. If the yellow Toad is not freed, the game continues as is, unlike the other boards where Bowser Jr. Spaces are placed if Bowser is not freed. | ||
===Bowser Party | ===Bowser Party changes=== | ||
Chaos Castle follows most of the usual Bowser Party rules; Team Mario must head for the Super Star at the end of the course, while Bowser tries to catch them and deplete their Hearts. However, there are a few specific gimmicks to make things more difficult for Team Mario. | Chaos Castle follows most of the usual Bowser Party rules; Team Mario must head for the Super Star at the end of the course, while Bowser tries to catch them and deplete their Hearts. However, there are a few specific gimmicks to make things more difficult for Team Mario. | ||
In the first area, | In the first area, Charvaarghs deplete half of the current captain's hearts if they get hit. The Lava Bubbles have been redesigned so that if Team Mario hits one, the number of spaces that they can move automatically drops to 0. There are also a few Lucky Heart Spaces to give Team Mario a chance to earn some extra Hearts. | ||
The Skewers in the second area are replaced with [[ | The Skewers in the second area are replaced with [[Burner]]s that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Burners will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has fewer Dice Block and Heart Spaces, but also fewer Burners). | ||
If Team Mario reaches the third and final area, that is,after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into a single large die. This new die replaces one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from [[Bowser Jr.]] at the "Almost There" flag | If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into [[Super Bowser Dice Block|a single large die]]. This new die replaces the one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from [[Bowser Jr.]] at the "Almost There" flag. | ||
Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with | Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with Bowser Jr. and a [[Hammer Bro]]. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot wherever he was when the Super Star was claimed. | ||
==Spaces== | |||
{{construction|section=y}} | |||
{|class="wikitable" | |||
|- | |||
!Type of Space | |||
!Number of Spaces | |||
|- | |||
![[File:MP10 SpaceGreen.png|52px]]<br>[[Green Space]]s | |||
|24 | |||
|- | |||
![[File:MP10 SpaceSpecialDiceBlock.png|52px]]<br>[[Special Dice Block Space]]s | |||
|35 | |||
|- | |||
![[File:MP10 SpaceLucky.png|52px]]<br>[[Lucky Space]]s | |||
|5 | |||
|- | |||
![[File:MP10 SpaceUnlucky.png|52px]]<br>[[Unlucky Space]]s | |||
|20 | |||
|- | |||
![[File:MP10 SpaceMinigame.png|52px]]<br>[[Minigame Space]]s | |||
|17 | |||
|- | |||
![[File:MP10 SpaceDash.png|52px]]<br>[[Dash Space]]s | |||
|1 | |||
|- | |||
![[File:MP10 SpaceBack.png|52px]]<br>[[Back Space (random)|Back Space]]s | |||
|4 | |||
|- | |||
![[File:MP10 SpaceChange.png|52px]]<br>[[Change Space]]s | |||
|10 | |||
|- | |||
![[File:MP10_SpaceBowser.png|52px]]<br>[[Bowser Space]]s | |||
|4 | |||
|- | |||
![[File:MP10_SpaceBowserJr.png|52px]]<br>[[Bowser Jr. Space]]s | |||
|2 | |||
|- | |||
![[File:MP10_SpaceSteal.png|52px]]<br>[[Steal Space]]s | |||
|2 | |||
|- | |||
!Total | |||
|124 | |||
|} | |||
===Bowser Party=== | |||
{|class="wikitable" | |||
|- | |||
!Type of Space | |||
!Number of Spaces | |||
|- | |||
![[File:MP10_SpaceBowserJr.png|52px]]<br>[[Bowser Jr. Space]]s | |||
|4 | |||
|- | |||
![[File:MP10_SpaceUnlucky.png|52px]]<br>[[Unlucky Space]]s | |||
|4 | |||
|- | |||
![[File:MP10_SpaceLuckyHeart.png|52px]]<br>[[Lucky Space]]s | |||
|2 | |||
|- | |||
![[File:MP10_SpaceBowserBlockBlue.png|52px]]<br>-1 [[Bowser Block Space]]s | |||
|1 | |||
|- | |||
![[File:MP10_SpaceBowserBlockRed.png|52px]]<br>+1 Bowser Block Spaces | |||
|2 | |||
|- | |||
|} | |||
==Gallery== | |||
<gallery> | |||
MP10 StarStomper.png|The Star Stomper, the starting vehicle | |||
MP10 CastleClomper.png|The Castle Clomper, an unlockable vehicle | |||
MP10 BowserBonker.png|The Bowser Bonker (known as Bowser Basher in the British English version), an unlockable vehicle | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreign names | ||
|Jap=ハラハラキャッスル | |Jap=ハラハラキャッスル | ||
|JapR= | |JapR=Harahara Kyassuru | ||
|JapM= | |JapM=Thrilling Castle | ||
|SpaA=Castillo caótico | |SpaA=Castillo caótico | ||
|SpaAM=Chaotic | |SpaAM=Chaotic Castle | ||
|SpaE=Castillo del caos | |SpaE=Castillo del caos | ||
|SpaEM=Castle of | |SpaEM=Castle of Chaos | ||
| | |Fre=Château du chaos | ||
| | |FreM=Castle of Chaos | ||
|Ger=Chaosschloss | |||
|GerM=Chaos Castle | |||
|Dut=Chaoskasteel | |Dut=Chaoskasteel | ||
|DutM=Chaos Castle | |DutM=Chaos Castle | ||
|Rus=Вулканический замок | |||
|RusR=Vulcanicheskiy zamok | |||
|RusM=Volcanic Castle | |||
|Ita=Castello del caos | |||
|ItaM=Chaos Castle | |||
|Por=Castelo do Caos | |||
|PorM=Chaos Castle | |||
}} | |||
===Star Stomper=== | |||
{{foreign names | |||
|Jap=スターカート | |||
|JapR=Sutā Kāto | |||
|JapM=Star Cart | |||
|SpaE=Estrellauto | |||
|SpaEM=Starauto | |||
|SpaA=Trotador estrella | |||
|SpaAM=Star Trotter | |||
|FreE=Marcheur stellaire | |||
|FreEM=Stellar Walker | |||
|FreA=Galère stellaire | |||
|FreAM=Stellar galley | |||
|Ger=Sternstampfer | |||
|GerM=Star Stomper | |||
|Dut=Sterrenstamper | |||
|DutM=Star Stomper | |||
|Rus=Звездоход | |||
|RusR=Zvezdokhod | |||
|RusM=Starwalker | |||
|Ita=Robo stella | |||
|ItaM=Robot Star | |||
|Por=Veículo Estelar | |||
|PorM=Star Vehicle | |||
}} | |||
===Castle Clomper=== | |||
{{foreign names | |||
|Jap=キャッスルカート | |||
|JapR=Kyassuru Kāto | |||
|JapM=Castle Cart | |||
|SpaE=Castilloneta | |||
|SpaEM=Pun on ''Castillo'' (Castle) and ''Vagoneta'' (Wagon) | |||
|SpaA=Trotador castillo | |||
|SpaAM=Castle Trotter | |||
|FreE=Piétineur château | |||
|FreEM=Castle Stomper | |||
|FreA=Château costaud | |||
|FreAM=Strong Castle | |||
|Ger=Schlosstrampler | |||
|GerM=Castle Romper | |||
|Dut=Kasteelklosser | |||
|DutM=Castle Cloister | |||
|Rus=Грохочущий замок | |||
|RusR=Grokhochushchiy zamok | |||
|RusM=Rumbling Castle | |||
|Ita=Robo castello | |||
|ItaM=Robot Castle | |||
|Por=Trepa-Castelo | |||
|PorM=Castle Climb | |||
}} | |||
===Bowser Bonker=== | |||
{{foreign names | |||
|Jap=クッパカート | |||
|JapR=Kuppa Kāto | |||
|JapM=Bowser Cart | |||
|SpaE=Robot de Bowser | |||
|SpaEM=Bowser's Robot | |||
|SpaA=Trotador Bowser | |||
|SpaAM=Bowser Trotter | |||
|Fre=Écraseur Bowser | |||
|FreM=Bowser Smasher | |||
|Ger=Bowser-Verdrescher | |||
|GerM=Bowser Thresher | |||
|Dut=Bowser-bonker | |||
|DutM=Bowser Bonker | |||
|Rus=Крушитель Боузера | |||
|RusR=Krushitel' Bouzera | |||
|RusM=Bowser Crusher | |||
|Ita=Robo Bowser | |||
|ItaM=Bowser Robot | |||
|Por=Robô do Bowser | |||
|PorM=Bowser's Robot | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*Chaos Castle is the first Bowser-themed board since ''[[Mario Party 6]]'''s [[Infernal Tower]] to lack Bowser's name in the title. | *Chaos Castle is the first Bowser-themed board since ''[[Mario Party 6]]''{{'}}s [[Infernal Tower]] to lack Bowser's name in the title. | ||
*In Bowser Party mode, Chaos Castle gives Bowser two unique attack animations in addition to the standard animations; one when | *Chaos Castle is the first Bowser-themed board to be available from the start. | ||
*In Bowser Party mode, Chaos Castle gives Bowser two unique attack animations in addition to the standard animations; one when he is climbing the walls in the second area and another when he is giant in the final area. | |||
*In the final section, a variation of the castle theme from both ''[[Super Mario Bros.]]'' and ''[[Super Mario World]]'' can be heard in parts of the music. | |||
{{ | {{Mario Party boards}} | ||
{{MP10}} | {{MP10}} | ||
[[Category: | [[Category:Castles]] | ||
[[Category: | [[Category:Volcanic areas]] | ||
[[Category:Mario Party 10]] | [[Category:Mario Party 10 boards]] |
Latest revision as of 21:15, October 3, 2024
- Not to be confused with Castle Chaos.
Chaos Castle | |||
---|---|---|---|
Appears in | Mario Party 10 | ||
|
Chaos Castle is one of the five boards in Mario Party 10. It is set in Bowser's Castle which is surrounded by lava. The mid-boss fort is home to a Mechakoopa, while Bowser (and by extension, Dry Bowser) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies.
Gameplay[edit]
Chaos Castle features three distinct sections. Before the first player takes their turn, Bowser will appear and inform the player that the yellow Toad has locked away on the . In the first section, players must advance along a stone and metal path over a sea of lava while avoiding Lava Bubbles and Charvaarghs. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose five Mini Stars. If the players land on an Unlucky Space, a Charvaargh will appear and steal five Mini Stars from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board.
The second section of the board has two splits in the path that lead up walls with Skewers as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall, and the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room.
The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars, rounded down. When the players reach the end of the walkway, they will face off with Bowser or the selected boss in a final boss minigame.
Unlike other boards, Chaos Castle features the yellow Toad locked away on the instead of Bowser; the player who frees him is rewarded with twenty Mini Stars. If the yellow Toad is not freed, the game continues as is, unlike the other boards where Bowser Jr. Spaces are placed if Bowser is not freed.
Bowser Party changes[edit]
Chaos Castle follows most of the usual Bowser Party rules; Team Mario must head for the Super Star at the end of the course, while Bowser tries to catch them and deplete their Hearts. However, there are a few specific gimmicks to make things more difficult for Team Mario.
In the first area, Charvaarghs deplete half of the current captain's hearts if they get hit. The Lava Bubbles have been redesigned so that if Team Mario hits one, the number of spaces that they can move automatically drops to 0. There are also a few Lucky Heart Spaces to give Team Mario a chance to earn some extra Hearts.
The Skewers in the second area are replaced with Burners that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Burners will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has fewer Dice Block and Heart Spaces, but also fewer Burners).
If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into a single large die. This new die replaces the one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from Bowser Jr. at the "Almost There" flag.
Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with Bowser Jr. and a Hammer Bro. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot wherever he was when the Super Star was claimed.
Spaces[edit]
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Type of Space | Number of Spaces |
---|---|
Green Spaces |
24 |
Special Dice Block Spaces |
35 |
Lucky Spaces |
5 |
Unlucky Spaces |
20 |
Minigame Spaces |
17 |
Dash Spaces |
1 |
Back Spaces |
4 |
Change Spaces |
10 |
Bowser Spaces |
4 |
Bowser Jr. Spaces |
2 |
Steal Spaces |
2 |
Total | 124 |
Bowser Party[edit]
Type of Space | Number of Spaces |
---|---|
Bowser Jr. Spaces |
4 |
Unlucky Spaces |
4 |
Lucky Spaces |
2 |
-1 Bowser Block Spaces |
1 |
+1 Bowser Block Spaces |
2 |
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ハラハラキャッスル[?] Harahara Kyassuru |
Thrilling Castle | |
Dutch | Chaoskasteel[?] | Chaos Castle | |
French | Château du chaos[?] | Castle of Chaos | |
German | Chaosschloss[?] | Chaos Castle | |
Italian | Castello del caos[?] | Chaos Castle | |
Portuguese | Castelo do Caos[?] | Chaos Castle | |
Russian | Вулканический замок[?] Vulcanicheskiy zamok |
Volcanic Castle | |
Spanish (NOA) | Castillo caótico[?] | Chaotic Castle | |
Spanish (NOE) | Castillo del caos[?] | Castle of Chaos |
Star Stomper[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スターカート[?] Sutā Kāto |
Star Cart | |
Dutch | Sterrenstamper[?] | Star Stomper | |
French (NOA) | Galère stellaire[?] | Stellar galley | |
French (NOE) | Marcheur stellaire[?] | Stellar Walker | |
German | Sternstampfer[?] | Star Stomper | |
Italian | Robo stella[?] | Robot Star | |
Portuguese | Veículo Estelar[?] | Star Vehicle | |
Russian | Звездоход[?] Zvezdokhod |
Starwalker | |
Spanish (NOA) | Trotador estrella[?] | Star Trotter | |
Spanish (NOE) | Estrellauto[?] | Starauto |
Castle Clomper[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | キャッスルカート[?] Kyassuru Kāto |
Castle Cart | |
Dutch | Kasteelklosser[?] | Castle Cloister | |
French (NOA) | Château costaud[?] | Strong Castle | |
French (NOE) | Piétineur château[?] | Castle Stomper | |
German | Schlosstrampler[?] | Castle Romper | |
Italian | Robo castello[?] | Robot Castle | |
Portuguese | Trepa-Castelo[?] | Castle Climb | |
Russian | Грохочущий замок[?] Grokhochushchiy zamok |
Rumbling Castle | |
Spanish (NOA) | Trotador castillo[?] | Castle Trotter | |
Spanish (NOE) | Castilloneta[?] | Pun on Castillo (Castle) and Vagoneta (Wagon) |
Bowser Bonker[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クッパカート[?] Kuppa Kāto |
Bowser Cart | |
Dutch | Bowser-bonker[?] | Bowser Bonker | |
French | Écraseur Bowser[?] | Bowser Smasher | |
German | Bowser-Verdrescher[?] | Bowser Thresher | |
Italian | Robo Bowser[?] | Bowser Robot | |
Portuguese | Robô do Bowser[?] | Bowser's Robot | |
Russian | Крушитель Боузера[?] Krushitel' Bouzera |
Bowser Crusher | |
Spanish (NOA) | Trotador Bowser[?] | Bowser Trotter | |
Spanish (NOE) | Robot de Bowser[?] | Bowser's Robot |
Trivia[edit]
- Chaos Castle is the first Bowser-themed board since Mario Party 6's Infernal Tower to lack Bowser's name in the title.
- Chaos Castle is the first Bowser-themed board to be available from the start.
- In Bowser Party mode, Chaos Castle gives Bowser two unique attack animations in addition to the standard animations; one when he is climbing the walls in the second area and another when he is giant in the final area.
- In the final section, a variation of the castle theme from both Super Mario Bros. and Super Mario World can be heard in parts of the music.