Donkey Kong Circus: Difference between revisions
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{{ | {{distinguish|Circus Kong}} | ||
{{ | {{italic title}} | ||
'''''Donkey Kong Circus''''' is a | {{game infobox | ||
|image=[[File:Dkcircus.jpg|250px]] | |||
|developer=[[Nintendo Research & Development 1]] | |||
|publisher=[[Nintendo]] | |||
|release=September 6, 1984<ref name="ITA">{{cite|deadlink=y|archive=web.archive.org/web/20211027230755/http://www.intheattic.co.uk/donkey_kong_circus.htm|title=''Donkey Kong Circus''|publisher=In The Attic|language=en-gb|accessdate=June 1, 2024}}</ref> | |||
|genre=Platformer | |||
|ratings=N/A | |||
|modes=Single player | |||
|platforms=[[Game & Watch]] | |||
|format={{format|gaw=1}} | |||
|input={{input|gaw=1}} | |||
}} | |||
__NOTOC__ | |||
'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA"/> It is a remake of the second [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan. | |||
[[File:DK Circus MK-96 Bell1.gif|thumb|left|The alarm bell]] | |||
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off. | |||
{{br|left}} | |||
==Gameplay== | |||
[[File:DK_Circus.png|thumb|left|Gameplay of ''Donkey Kong Circus'']] | |||
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]]. | |||
[[Category: | ==Gallery== | ||
[[Category: Game & Watch Games]] | <gallery> | ||
[[Category: Donkey Kong | DonkeyKongCircus.jpg|Box art for ''Donkey Kong Circus'' | ||
DonkeyKongCircus1.png|[[Donkey Kong]] artwork | |||
DKCiMarioSprite.png|[[Mario]] sprite | |||
DKCiDonkeyKongSprite.png|Donkey Kong sprite | |||
Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite | |||
DK Circus Reset.png|Display when the game is reset | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ドンキーコング サーカス<ref>{{cite|url=www.nintendo.co.jp/hardware/gamewatch/mario/history.html|title=HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂|publisher=Nintendo|accessdate=June 1, 2024|language=ja}}</ref> | |||
|JapR=Donkī Kongu Sākasu | |||
|JapM=Donkey Kong Circus | |||
}} | |||
==Trivia== | |||
{{multiple image | |||
|align=right | |||
|direction=vertical | |||
|footer= | |||
|width=220 | |||
|image1=Donkey Kong Circus Jingle.oga | |||
|caption1=The game start jingle | |||
|image2=Pop Goes the Weasel.oga | |||
|caption2=The excerpt of "Pop Goes the Weasel" on which the jingle is based | |||
|image3=Jingle+Weasel.oga | |||
|caption3=The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself | |||
}} | |||
* This game marks Donkey Kong's first playable appearance, predating ''[[Donkey Kong Country]]'' by over a decade. | |||
*''Donkey Kong Circus'' used a slightly faster rearrangement of the first six seconds of "{{wp|Pop Goes the Weasel}}" for the game start jingle. | |||
*While this originally had a Disney license that was dropped in favor of Nintendo characters,{{ref needed}} the previous Game & Watch game featuring Mickey Mouse was an alternate version of ''[[Egg (Game & Watch)|Egg]]'' released simultaneously in certain countries. | |||
*This is one of the few Game & Watch units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters, rather than the other way around. | |||
{{br}} | |||
==References== | |||
<references/> | |||
{{Donkey Kong games}} | |||
{{Game & Watch}} | |||
[[Category:1984 games]] | |||
[[Category:Game & Watch games]] | |||
[[Category:Puzzle games]] | |||
[[Category:Games]] | |||
[[Category:Donkey Kong series]] | |||
[[Category:Platforming games]] | |||
[[Category:Reissues]] | |||
[[de:Donkey Kong Circus]] | |||
[[it:Donkey Kong Circus]] |
Latest revision as of 17:12, October 20, 2024
- Not to be confused with Circus Kong.
Donkey Kong Circus | |
---|---|
Developer | Nintendo Research & Development 1 |
Publisher | Nintendo |
Platform(s) | Game & Watch |
Release date | September 6, 1984[1] |
Genre | Platformer |
Rating(s) | N/A |
Mode(s) | Single player |
Format | Game & Watch:
Built-in
|
Input | Game & Watch:
|
Donkey Kong Circus is a Game & Watch title released as part of the Panorama Screen series on September 6, 1984.[1] It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96."[1] Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan.
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.
Gameplay[edit]
In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding the fireballs falling from the drums. Mario watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a Game Over.
Gallery[edit]
Donkey Kong artwork
Mario sprite
Pineapple sprite
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドンキーコング サーカス[2] Donkī Kongu Sākasu |
Donkey Kong Circus |
Trivia[edit]
- This game marks Donkey Kong's first playable appearance, predating Donkey Kong Country by over a decade.
- Donkey Kong Circus used a slightly faster rearrangement of the first six seconds of "Pop Goes the Weasel" for the game start jingle.
- While this originally had a Disney license that was dropped in favor of Nintendo characters,[citation needed] the previous Game & Watch game featuring Mickey Mouse was an alternate version of Egg released simultaneously in certain countries.
- This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters, rather than the other way around.
References[edit]
- ^ a b c Donkey Kong Circus. In The Attic (British English). Archived October 27, 2021, 23:07:55 UTC from the original via Wayback Machine. Retrieved June 1, 2024.
- ^ HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂. Nintendo (Japanese). Retrieved June 1, 2024.
Game & Watch games | ||
---|---|---|
Super Mario franchise | Donkey Kong (1982, MS) • Mario Bros. (1983, MS) • Mario's Cement Factory (1983, TT/NWS) • Mario's Bombs Away (1983, PS) • Donkey Kong Hockey (1984, MVS) • Super Mario Bros. (1986, CrS | 1987, Sp | 1988, NWS) • Mario the Juggler (1991, NWS) • Game & Watch: Super Mario Bros. (2020, CoS) | |
Donkey Kong franchise | Donkey Kong (1982, MS) • Donkey Kong Jr. (1982, NWS | 1983, TT & PS) • Donkey Kong II (1983, MS) • Donkey Kong 3 (1984, MVS) • Donkey Kong Circus (1984, PS) • Donkey Kong Hockey (1984, MVS) | |
Miscellaneous | Green House (1982, MS) | |
MS: Multi Screen • TT: Table Top • PS: Panorama Screen • NWS: New Wide Screen • MVS: Micro VS. System • CrS: Crystal Screen • Sp: Special • CoS: Color Screen |