Donkey Kong Circus: Difference between revisions

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{{Rewrite-expand}}
{{distinguish|Circus Kong}}
{{image}}
{{italic title}}
'''''Donkey Kong Circus''''' is a ''[[Game & Watch]]'' game where [[Mario]] has to control [[Donkey Kong]] on a barrel, juggling [[pineapple]]s and avoiding flames. The events in the game could be the reason why Donkey Kongs hates Mario at the start.
{{game infobox
|image=[[File:Dkcircus.jpg|250px]]
|developer=[[Nintendo Research & Development 1]]
|publisher=[[Nintendo]]
|release=September 6, 1984<ref name="ITA">{{cite|deadlink=y|archive=web.archive.org/web/20211027230755/http://www.intheattic.co.uk/donkey_kong_circus.htm|title=''Donkey Kong Circus''|publisher=In The Attic|language=en-gb|accessdate=June 1, 2024}}</ref>
|genre=Platformer
|ratings=N/A
|modes=Single player
|platforms=[[Game & Watch]]
|format={{format|gaw=1}}
|input={{input|gaw=1}}
}}  
__NOTOC__
'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA"/> It is a remake of the second [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan.


Released in September 1984.
[[File:DK Circus MK-96 Bell1.gif|thumb|left|The alarm bell]]
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.
{{br|left}}


{{stub}}
==Gameplay==
[[File:DK_Circus.png|thumb|left|Gameplay of ''Donkey Kong Circus'']]
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]].


[[Category: Games]]
==Gallery==
[[Category: Game & Watch Games]]
<gallery>
[[Category: Donkey Kong Games]]
DonkeyKongCircus.jpg|Box art for ''Donkey Kong Circus''
DonkeyKongCircus1.png|[[Donkey Kong]] artwork
DKCiMarioSprite.png|[[Mario]] sprite
DKCiDonkeyKongSprite.png|Donkey Kong sprite
Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite
DK Circus Reset.png|Display when the game is reset
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ドンキーコング サーカス<ref>{{cite|url=www.nintendo.co.jp/hardware/gamewatch/mario/history.html|title=HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂|publisher=Nintendo|accessdate=June 1, 2024|language=ja}}</ref>
|JapR=Donkī Kongu Sākasu
|JapM=Donkey Kong Circus
}}
 
==Trivia==
{{multiple image
|align=right
|direction=vertical
|footer=
|width=220
|image1=Donkey Kong Circus Jingle.oga
|caption1=The game start jingle
|image2=Pop Goes the Weasel.oga
|caption2=The excerpt of "Pop Goes the Weasel" on which the jingle is based
|image3=Jingle+Weasel.oga
|caption3=The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself
}}
 
* This game marks Donkey Kong's first playable appearance, predating ''[[Donkey Kong Country]]'' by over a decade.
*''Donkey Kong Circus'' used a slightly faster rearrangement of the first six seconds of "{{wp|Pop Goes the Weasel}}" for the game start jingle.
*While this originally had a Disney license that was dropped in favor of Nintendo characters,{{ref needed}} the previous Game & Watch game featuring Mickey Mouse was an alternate version of ''[[Egg (Game & Watch)|Egg]]'' released simultaneously in certain countries.
*This is one of the few Game & Watch units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters, rather than the other way around.
{{br}}
 
==References==
<references/>
 
{{Donkey Kong games}}
{{Game & Watch}}
[[Category:1984 games]]
[[Category:Game & Watch games]]
[[Category:Puzzle games]]
[[Category:Games]]
[[Category:Donkey Kong series]]
[[Category:Platforming games]]
[[Category:Reissues]]
[[de:Donkey Kong Circus]]
[[it:Donkey Kong Circus]]

Latest revision as of 17:12, October 20, 2024

Not to be confused with Circus Kong.
Donkey Kong Circus
A screenshot of the product Donkey Kong Circus from the Game & Watch series
Developer Nintendo Research & Development 1
Publisher Nintendo
Platform(s) Game & Watch
Release date September 6, 1984[1]
Genre Platformer
Rating(s) N/A
Mode(s) Single player
Format
Game & Watch:
Built-in
Input
Game & Watch:

Donkey Kong Circus is a Game & Watch title released as part of the Panorama Screen series on September 6, 1984.[1] It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96."[1] Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan.

Donkey Kong Circus's alarm bell
The alarm bell

The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.

Gameplay[edit]

Donkey Kong Circus
Gameplay of Donkey Kong Circus

In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding the fireballs falling from the drums. Mario watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a Game Over.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドンキーコング サーカス[2]
Donkī Kongu Sākasu
Donkey Kong Circus

Trivia[edit]

The game start jingle
The excerpt of "Pop Goes the Weasel" on which the jingle is based
The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself
  • This game marks Donkey Kong's first playable appearance, predating Donkey Kong Country by over a decade.
  • Donkey Kong Circus used a slightly faster rearrangement of the first six seconds of "Pop Goes the Weasel" for the game start jingle.
  • While this originally had a Disney license that was dropped in favor of Nintendo characters,[citation needed] the previous Game & Watch game featuring Mickey Mouse was an alternate version of Egg released simultaneously in certain countries.
  • This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters, rather than the other way around.

References[edit]

  1. ^ a b c Donkey Kong Circus. In The Attic (British English). Archived October 27, 2021, 23:07:55 UTC from the original via Wayback Machine. Retrieved June 1, 2024.
  2. ^ HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂. Nintendo (Japanese). Retrieved June 1, 2024.