The Mystery of the Haunted Manor: Difference between revisions

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{{Levelbox
{{level infobox
|image=[[File:SMM2 The Mystery of the Haunted Manor.jpg|270px]]
|image=[[File:SMM2 The Mystery of the Haunted Manor.jpg|270px]]
|code=
|code=
|game=''[[Super Mario Maker 2]]''
|game=''[[Super Mario Maker 2]]''
|style={{SMMstyle|smw}}
|style={{SMM style|smw}}
|theme=Ghost House
|theme=[[File:SMM2-ThemeIcon-GhostHouse.png|25px]] (Main area)<br>[[File:SMM2-ThemeIcon-GhostHouse.png|25px]] (Sub area)
|difficulty={{SMM2 difficulty|2}}
|limit=500 seconds
|limit=500 seconds
|before=[[Under the Angry Sun|<<]]
|before=[[Under the Angry Sun|<<]]
|after=[[Underground Coin Collecting|>>]]
|after=[[Underground Coin Collecting|>>]]
}}
}}
'''The Mystery of the Haunted Manor''' is the fifth course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the ghost house theme and in the ''[[Super Mario World]]'' style. It is posted by Agent 1, and has a difficulty rating of 2/4 stars.
'''The Mystery of the Haunted Manor''' is the fifth course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the ghost house theme and in the ''[[Super Mario World]]'' style. It is posted by Agent 1, and has a difficulty rating of 2/4 stars. Completing this course on Story Mode awards Mario with 150 [[Coin]]s.


==Layout==
==Layout==
The level begins with three sets of [[Warp Door]]s: one over some [[? Block]]s being orbited by a [[Spike Top]], one over solid ground, and one over a group of [[coin]]s. Mario must first enter the Warp Door over ground, then head all the way right to get on [[Yoshi]] so as to cross a sea of [[Muncher]]s and eat some [[Goombud]]s. Mario must then exit the room and enter the Warp Door atop the ? Blocks to have Yoshi eat a [[P Switch]] so as to enter the Warp Door atop the coins. After the [[Checkpoint Flag]], Mario must enter the [[Warp Pipe]] to be led to another area, where he must press another P Switch and navigate a maze of coins and [[Rotating Block]]s. After making it all the way to the end, Mario can enter a [[P Warp Door]] to be led to a [[30-Coin]], then take another [[Warp Pipe]] to an area nearly identical to the beginning, except that the [[Goal Pole]] is up ahead.
The level begins with three sets of [[Warp Door]]s: one over some [[? Block]]s being orbited by a [[Spike Top]], one over solid ground, and one over a group of Coins. Mario must first enter the Warp Door over ground, then head all the way right to get on [[Yoshi]] so as to cross a sea of [[Muncher]]s and eat some [[Goombud]]s. Mario must then exit the room and enter the Warp Door atop the ? Blocks to have Yoshi eat a [[P Switch]] so as to enter the Warp Door atop the coins. After the [[Checkpoint Flag]], Mario must enter the [[Warp Pipe]] to be led to another area, where he must press another P Switch and navigate a maze of coins and [[Rotating Block]]s. After making it all the way to the end, Mario can enter a [[P Warp Door]] to be led to a [[30-Coin]], then take another [[Warp Pipe]] to an area nearly identical to the beginning, except that the [[Goal Pole]] is up ahead.


==Description==
==Description==
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==Enemies==
==Enemies==
*[[Spike Top]] (4 red)
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Goombud]] (15)
!Sprite
*Winged Big Muncher (1)
!Name
*[[Muncher]] (26)
!Count
*[[Big Boo]] (2)
|-
|[[File:SMM2 Spike Top SMW icon.png|25px]]
|Red [[Spike Top]]
|4
|-
|[[File:SMM2 Goombud SMW icon.png|25px]]
|[[Goombud]]
|15
|-
|[[File:SMM2_Add_Wings_icon.png|25px]]<br>[[File:SMM2 Muncher SMW icon.png|25px]]
|Winged [[Muncher]]
|1
|-
|[[File:SMM2 Muncher SMW icon.png|25px]]
|[[Muncher]]
|26
|-
|[[File:SMM2 Boo SMW icon.png|50px]]
|[[Big Boo]]
|2
|}


==Names in other languages==
==Names in other languages==
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|Jap=行ったり来たり お化けやしき
|Jap=行ったり来たり お化けやしき
|JapR=Ittari Kitari Obake Yashiki
|JapR=Ittari Kitari Obake Yashiki
|JapM=Back and Forth: Ghost House
|JapM=Going Back and Forth, Ghost House
|Spa=Casa encantada de ida y vuelta
|Spa=Casa encantada de ida y vuelta
|SpaM=Back and Forth Haunted House
|SpaM=Back and Forth Haunted House
|Fra=Manoir hanté labyrinthique
|Fre=Manoir hanté labyrinthique
|FraM=Labyrinthian Haunted Manor
|FreM=Labyrinthian Haunted Manor
|Ger=Spukhaus-Wirrwarr
|Ger=Spukhaus-Wirrwarr
|GerM=Haunted House Confusion
|GerM=Haunted House Confusion
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|RusM=In Ghostly Nets of a Ghost House
|RusM=In Ghostly Nets of a Ghost House
|Kor=오락가락 유령의 집
|Kor=오락가락 유령의 집
|KorR=Oraggarak yuryeong-ui jip
|KorR=Orakgarak yuryeong-ui jip
|KorM=Back and Forth, Ghost House
|KorM=Back and Forth, Ghost House
|Chi=鬼屋中迷路
|ChiR=Guǐwū Zhōng Mílù
|ChiM=Getting Lost in the Ghost House
}}
}}


{{SMM2 Levels}}
{{SMM2 levels}}
[[Category:Ghost Houses]]
[[Category:Ghost Houses]]
[[Category:Super Mario Maker 2 Levels]]
[[Category:Super Mario Maker 2 levels]]
[[it:Avanti e indietro nella casa stregata]]
[[it:Avanti e indietro nella casa stregata]]

Latest revision as of 16:36, May 20, 2024

Level
The Mystery of the Haunted Manor
The Mystery of the Haunted Manor
Game Super Mario Maker 2
Game style Super Mario World style
Theme(s) SMM2-ThemeIcon-GhostHouse.png (Main area)
SMM2-ThemeIcon-GhostHouse.png (Sub area)
Difficulty ★★☆☆
Time limit 500 seconds
<< Directory of levels >>

The Mystery of the Haunted Manor is the fifth course in the Story Mode of Super Mario Maker 2. It is set in the ghost house theme and in the Super Mario World style. It is posted by Agent 1, and has a difficulty rating of 2/4 stars. Completing this course on Story Mode awards Mario with 150 Coins.

Layout[edit]

The level begins with three sets of Warp Doors: one over some ? Blocks being orbited by a Spike Top, one over solid ground, and one over a group of Coins. Mario must first enter the Warp Door over ground, then head all the way right to get on Yoshi so as to cross a sea of Munchers and eat some Goombuds. Mario must then exit the room and enter the Warp Door atop the ? Blocks to have Yoshi eat a P Switch so as to enter the Warp Door atop the coins. After the Checkpoint Flag, Mario must enter the Warp Pipe to be led to another area, where he must press another P Switch and navigate a maze of coins and Rotating Blocks. After making it all the way to the end, Mario can enter a P Warp Door to be led to a 30-Coin, then take another Warp Pipe to an area nearly identical to the beginning, except that the Goal Pole is up ahead.

Description[edit]

"Soooo... I made a Ghost House recently but I think I got in a bit over my head, because I'm kinda sorta trapped in here now. I mean, I SHOULD be able to get out, but something's strange about this place... Can someone come and get me out of here? ...ANYONE?!"

Enemies[edit]

Sprite Name Count
Spike Top icon in Super Mario Maker 2 (Super Mario World style) Red Spike Top 4
Goombud icon from Super Mario Maker 2 (Super Mario World style) Goombud 15
The icon for adding wings in Super Mario Maker 2
Muncher icon in Super Mario Maker 2 (Super Mario World style)
Winged Muncher 1
Muncher icon in Super Mario Maker 2 (Super Mario World style) Muncher 26
Boo icon in Super Mario Maker 2 (Super Mario World style) Big Boo 2

Names in other languages[edit]

Language Name Meaning Notes
Japanese 行ったり来たり お化けやしき[?]
Ittari Kitari Obake Yashiki
Going Back and Forth, Ghost House
Chinese 鬼屋中迷路[?]
Guǐwū Zhōng Mílù
Getting Lost in the Ghost House
Dutch Heen en weer door het spookhuis[?] Back and Forth through the Haunted House
French Manoir hanté labyrinthique[?] Labyrinthian Haunted Manor
German Spukhaus-Wirrwarr[?] Haunted House Confusion
Italian Avanti e indietro nella casa stregata[?] Back and Forth in the Haunted House
Korean 오락가락 유령의 집[?]
Orakgarak yuryeong-ui jip
Back and Forth, Ghost House
Russian В призрачных сетях дома призраков[?]
V prizrachnykh setyakh doma prizrakov
In Ghostly Nets of a Ghost House
Spanish Casa encantada de ida y vuelta[?] Back and Forth Haunted House