Flashfright: Difference between revisions
m (Text replacement - "{{([^\n}]+) Minigames}}" to "{{$1 minigames}}") |
m (→Ending) Tag: Mobile edit |
||
(18 intermediate revisions by 7 users not shown) | |||
Line 7: | Line 7: | ||
|sample=[[File:MP7 Darkness Rising.oga]] | |sample=[[File:MP7 Darkness Rising.oga]] | ||
}} | }} | ||
'''Flashfright''' is a 1-vs.-3 [[minigame]] from ''[[Mario Party 7]]''. Its name is a | '''Flashfright''' is a 1-vs.-3 [[minigame]] from ''[[Mario Party 7]]''. Its name is a portmanteau of "flashlight" and "fright." | ||
==Introduction== | ==Introduction== | ||
Line 13: | Line 13: | ||
==Gameplay== | ==Gameplay== | ||
The game takes place at night in a castle courtyard decorated by several [[Shy Guy]] statues. The solo player runs around with a [[flashlight]], trying to catch the team players, who must use their environment to avoid capture. Players caught in the light are eliminated immediately, with a [[Fly Guy]] appearing to carry them off. If any of the group players manage to avoid detection for 30 seconds, they win. The | The game takes place at night in a castle courtyard decorated by several [[Shy Guy]] statues. The solo player runs around with a [[flashlight]], trying to catch the team players, who must use their environment to avoid capture. Players caught in the light are eliminated immediately, with a [[Fly Guy]] appearing to carry them off. If any of the group players manage to avoid detection for 30 seconds, they win. The solo player wins if they manage to catch all of the team players. | ||
==Ending== | ==Ending== | ||
If the | If the solo player wins, they do their victory animation as the other three are carried away by Fly Guys. If the group players win, the solo player looks around and walks out of the courtyard while the group players perform their victory animations behind them. Also, if the group players win, the victory theme plays and the victory text appears sooner than the group players' animations. In the PAL version, if the solo player wins, the player's winning animation and the winning theme play sooner than when the winning text appears. | ||
==Controls== | ==Controls== | ||
Line 33: | Line 33: | ||
|JapR=Kurayami oikakekko | |JapR=Kurayami oikakekko | ||
|JapM=Dark Tag | |JapM=Dark Tag | ||
| | |Fre=Chat Nocturne | ||
| | |FreM=Nighty Tag | ||
|Ger=Fluchscheinwerfer | |Ger=Fluchscheinwerfer | ||
|GerM= | |GerM=From ''fluch'' (curse) and ''suchscheinwerfer'' (searchlight) | ||
|Spa=Escondite | |Spa=Escondite | ||
|SpaM=Hide and Seek | |SpaM=Hide and Seek |
Latest revision as of 09:18, September 10, 2024
Flashfright | |||
---|---|---|---|
Appears in | Mario Party 7 | ||
Type | 1-vs.-3 minigame | ||
Time limit | 30 seconds | ||
Music track | Darkness Rising | ||
|
Flashfright is a 1-vs.-3 minigame from Mario Party 7. Its name is a portmanteau of "flashlight" and "fright."
Introduction[edit]
The team reaches a courtyard, being chased by the solo player as the gate closes.
Gameplay[edit]
The game takes place at night in a castle courtyard decorated by several Shy Guy statues. The solo player runs around with a flashlight, trying to catch the team players, who must use their environment to avoid capture. Players caught in the light are eliminated immediately, with a Fly Guy appearing to carry them off. If any of the group players manage to avoid detection for 30 seconds, they win. The solo player wins if they manage to catch all of the team players.
Ending[edit]
If the solo player wins, they do their victory animation as the other three are carried away by Fly Guys. If the group players win, the solo player looks around and walks out of the courtyard while the group players perform their victory animations behind them. Also, if the group players win, the victory theme plays and the victory text appears sooner than the group players' animations. In the PAL version, if the solo player wins, the player's winning animation and the winning theme play sooner than when the winning text appears.
Controls[edit]
- – Move
In-game text[edit]
- Rules – "One player tries to shine a flashlight on the other 3 while they attempt to run and hide."
- Advice – "If you're being chased, run around the Shy Guy statues to keep your opponent guessing!"
See also[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | くらやみおいかけっこ[?] Kurayami oikakekko |
Dark Tag | |
French | Chat Nocturne[?] | Nighty Tag | |
German | Fluchscheinwerfer[?] | From fluch (curse) and suchscheinwerfer (searchlight) | |
Italian | Acchiappaflash[?] | Flash Catch | |
Spanish | Escondite[?] | Hide and Seek |