Meanie Match: Difference between revisions
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|time=15 seconds per turn | |time=15 seconds per turn | ||
|track=Remember Them<br>Did You Get Them All? | |track=Remember Them<br>Did You Get Them All? | ||
|sample=Remember Them:[[File:MP10 Remember Them.oga]] | |sample=Remember Them:<br>[[File:MP10 Remember Them.oga]]<br>Did You Get Them All?:<br>[[File:MP10 Did You Get Them All.oga]] | ||
Did You Get Them All?:[[File:MP10 Did You Get Them All.oga]] | |||
}} | }} | ||
'''Meanie Match''' is a Free-for-All [[minigame]] appearing in ''[[Mario Party 10]]''. | '''Meanie Match''' is a Free-for-All [[minigame]] appearing in ''[[Mario Party 10]]''. | ||
==Gameplay== | ==Gameplay== | ||
The minigame is set in a library and has a podium in the middle with a color wheel consisting of twelve colors. The enemies that appear are a [[Shy Guy]], a [[Fuzzy]], an [[Urchin]], a [[Hammer Bro]], a [[Bullet Bill]], a [[Koopa Troopa]], a [[Dry Bones]], a [[Blooper]], a [[Huckit Crab]], a [[Waddlewing]], a [[Goomba]], a [[Cheep Cheep]], a [[Boo]], a [[Goombrat]], and a [[Bob-omb]], which makes 15 enemies. The objective is to remember the colors the enemies are on and drag them to their appropriate colors. The order of play is randomly decided. If a player brings an enemy to the appropriate color, they make it to the next round; otherwise, they are eliminated. The last player standing wins. If none of the players drag an enemy within the time limit, they are all eliminated and the | The minigame is set in a library and has a podium in the middle with a color wheel consisting of twelve colors. The enemies that appear are a [[Shy Guy]], a [[Fuzzy]], an [[Urchin]], a [[Hammer Bro]], a [[Bullet Bill]], a [[Koopa Troopa]], a [[Dry Bones]], a [[Blooper]], a [[Huckit Crab]], a [[Waddlewing]], a [[Goomba]], a [[Cheep Cheep]], a [[Boo]], a [[Goombrat]], and a [[Bob-omb]], which makes 15 enemies. The objective is to remember the colors the enemies are on and drag them to their appropriate colors. The order of play is randomly decided. If a player brings an enemy to the appropriate color, they make it to the next round; otherwise, they are eliminated. The last player (or players if all the enemies were dragged into their correct places) standing wins. If none of the players drag an enemy within the time limit, they are all eliminated and the minigame is a draw. This is one of the longest minigames in the [[Mario Party (series)|''Mario Party'' series]]. | ||
==Controls== | ==Controls== | ||
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*{{button|wii|A}} − Select enemy | *{{button|wii|A}} − Select enemy | ||
==In-game | ==In-game text== | ||
''Grab an enemy with {{button|wii|A}}, and drag it to its place!'' | ''Grab an enemy with {{button|wii|A}}, and drag it to its place!'' | ||
*Minigame Space Description – ''"Memory game"'' | |||
== | ==Challenge== | ||
*'''Perfect Placement:''' All four players must drag the enemies to the right places without making any mistakes. | *'''Perfect Placement:''' All four players must drag the enemies to the right places without making any mistakes. | ||
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|Por=Memória à Prova | |Por=Memória à Prova | ||
|PorM=Memory Testing | |PorM=Memory Testing | ||
| | |Fre= Vilains souvenirs | ||
| | |FreM= Bad/Evil memories | ||
|SpaA=Memoria transitoria | |SpaA=Memoria transitoria | ||
|SpaAM=Transitory Memory | |SpaAM=Transitory Memory | ||
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|GerM=Meanie Memory | |GerM=Meanie Memory | ||
|Ita=Cattivi ricordi | |Ita=Cattivi ricordi | ||
|ItaM= | |ItaM=Bad/Evil Memories | ||
|Dut=Vind De Vijand | |Dut=Vind De Vijand | ||
|DutM=Find the Enemy | |DutM=Find the Enemy |
Latest revision as of 11:12, January 8, 2024
Meanie Match | |||
---|---|---|---|
Appears in | Mario Party 10 | ||
Type | Free-for-All minigame | ||
Time limit | 15 seconds per turn | ||
Music track | Remember Them Did You Get Them All? | ||
|
Meanie Match is a Free-for-All minigame appearing in Mario Party 10.
Gameplay[edit]
The minigame is set in a library and has a podium in the middle with a color wheel consisting of twelve colors. The enemies that appear are a Shy Guy, a Fuzzy, an Urchin, a Hammer Bro, a Bullet Bill, a Koopa Troopa, a Dry Bones, a Blooper, a Huckit Crab, a Waddlewing, a Goomba, a Cheep Cheep, a Boo, a Goombrat, and a Bob-omb, which makes 15 enemies. The objective is to remember the colors the enemies are on and drag them to their appropriate colors. The order of play is randomly decided. If a player brings an enemy to the appropriate color, they make it to the next round; otherwise, they are eliminated. The last player (or players if all the enemies were dragged into their correct places) standing wins. If none of the players drag an enemy within the time limit, they are all eliminated and the minigame is a draw. This is one of the longest minigames in the Mario Party series.
Controls[edit]
- − Move cursor
- − Select enemy
In-game text[edit]
Grab an enemy with , and drag it to its place!
- Minigame Space Description – "Memory game"
Challenge[edit]
- Perfect Placement: All four players must drag the enemies to the right places without making any mistakes.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | どこどこどこ?[?] Doko doko doko? |
Where, where, where? | |
Dutch | Vind De Vijand[?] | Find the Enemy | |
French | Vilains souvenirs[?] | Bad/Evil memories | |
German | Fieslingsgedächtnis[?] | Meanie Memory | |
Italian | Cattivi ricordi[?] | Bad/Evil Memories | |
Portuguese | Memória à Prova[?] | Memory Testing | |
Spanish (NOA) | Memoria transitoria[?] | Transitory Memory | |
Spanish (NOE) | A prueba de memoria[?] | Memory-proof |