Meanie Match: Difference between revisions

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|time=15 seconds per turn
|time=15 seconds per turn
|track=Remember Them<br>Did You Get Them All?
|track=Remember Them<br>Did You Get Them All?
|sample=Remember Them:[[File:MP10 Remember Them.oga]]
|sample=Remember Them:<br>[[File:MP10 Remember Them.oga]]<br>Did You Get Them All?:<br>[[File:MP10 Did You Get Them All.oga]]
Did You Get Them All?:[[File:MP10 Did You Get Them All.oga]]
}}
}}
'''Meanie Match''' is a Free-for-All [[minigame]] appearing in ''[[Mario Party 10]]''.
'''Meanie Match''' is a Free-for-All [[minigame]] appearing in ''[[Mario Party 10]]''.


==Gameplay==
==Gameplay==
The minigame is set in a library and has a podium in the middle with a color wheel consisting of twelve colors. The enemies that appear are a [[Shy Guy]], a [[Fuzzy]], an [[Urchin]], a [[Hammer Bro]], a [[Bullet Bill]], a [[Koopa Troopa]], a [[Dry Bones]], a [[Blooper]], a [[Huckit Crab]], a [[Waddlewing]], a [[Goomba]], a [[Cheep Cheep]], a [[Boo]], a [[Goombrat]], and a [[Bob-omb]], which makes 15 enemies. The objective is to remember the colors the enemies are on and drag them to their appropriate colors. The order of play is randomly decided. If a player brings an enemy to the appropriate color, they make it to the next round; otherwise, they are eliminated. The last player standing wins. If none of the players drag an enemy within the time limit, they are all eliminated and the game is a draw.
The minigame is set in a library and has a podium in the middle with a color wheel consisting of twelve colors. The enemies that appear are a [[Shy Guy]], a [[Fuzzy]], an [[Urchin]], a [[Hammer Bro]], a [[Bullet Bill]], a [[Koopa Troopa]], a [[Dry Bones]], a [[Blooper]], a [[Huckit Crab]], a [[Waddlewing]], a [[Goomba]], a [[Cheep Cheep]], a [[Boo]], a [[Goombrat]], and a [[Bob-omb]], which makes 15 enemies. The objective is to remember the colors the enemies are on and drag them to their appropriate colors. The order of play is randomly decided. If a player brings an enemy to the appropriate color, they make it to the next round; otherwise, they are eliminated. The last player (or players if all the enemies were dragged into their correct places) standing wins. If none of the players drag an enemy within the time limit, they are all eliminated and the minigame is a draw. This is one of the longest minigames in the [[Mario Party (series)|''Mario Party'' series]].


==Controls==
==Controls==
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*{{button|wii|A}} − Select enemy
*{{button|wii|A}} − Select enemy


==In-game description==
==In-game text==
''Grab an enemy with {{button|wii|A}}, and drag it to its place!''
''Grab an enemy with {{button|wii|A}}, and drag it to its place!''
*Minigame Space Description &ndash; ''"Memory game"''


==Mission==
==Challenge==
*'''Perfect Placement:''' All four players must drag the enemies to the right places without making any mistakes.
*'''Perfect Placement:''' All four players must drag the enemies to the right places without making any mistakes.


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|Por=Memória à Prova
|Por=Memória à Prova
|PorM=Memory Testing
|PorM=Memory Testing
|Fra= Vilains souvenirs
|Fre= Vilains souvenirs
|FraM= Bad/Evil memories
|FreM= Bad/Evil memories
|SpaA=Memoria transitoria
|SpaA=Memoria transitoria
|SpaAM=Transitory Memory
|SpaAM=Transitory Memory
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|GerM=Meanie Memory
|GerM=Meanie Memory
|Ita=Cattivi ricordi
|Ita=Cattivi ricordi
|ItaM=Remembered baddies
|ItaM=Bad/Evil Memories
|Dut=Vind De Vijand
|Dut=Vind De Vijand
|DutM=Find the Enemy
|DutM=Find the Enemy

Latest revision as of 11:12, January 8, 2024

Meanie Match
Meanie Match, from Mario Party 10.
Appears in Mario Party 10
Type Free-for-All minigame
Time limit 15 seconds per turn
Music track Remember Them
Did You Get Them All?
Music sample
Remember Them:

Did You Get Them All?:

Meanie Match is a Free-for-All minigame appearing in Mario Party 10.

Gameplay[edit]

The minigame is set in a library and has a podium in the middle with a color wheel consisting of twelve colors. The enemies that appear are a Shy Guy, a Fuzzy, an Urchin, a Hammer Bro, a Bullet Bill, a Koopa Troopa, a Dry Bones, a Blooper, a Huckit Crab, a Waddlewing, a Goomba, a Cheep Cheep, a Boo, a Goombrat, and a Bob-omb, which makes 15 enemies. The objective is to remember the colors the enemies are on and drag them to their appropriate colors. The order of play is randomly decided. If a player brings an enemy to the appropriate color, they make it to the next round; otherwise, they are eliminated. The last player (or players if all the enemies were dragged into their correct places) standing wins. If none of the players drag an enemy within the time limit, they are all eliminated and the minigame is a draw. This is one of the longest minigames in the Mario Party series.

Controls[edit]

  • Wii Remote − Move cursor
  • A Button − Select enemy

In-game text[edit]

Grab an enemy with A Button, and drag it to its place!

  • Minigame Space Description – "Memory game"

Challenge[edit]

  • Perfect Placement: All four players must drag the enemies to the right places without making any mistakes.

Names in other languages[edit]

Language Name Meaning Notes
Japanese どこどこどこ?[?]
Doko doko doko?
Where, where, where?
Dutch Vind De Vijand[?] Find the Enemy
French Vilains souvenirs[?] Bad/Evil memories
German Fieslingsgedächtnis[?] Meanie Memory
Italian Cattivi ricordi[?] Bad/Evil Memories
Portuguese Memória à Prova[?] Memory Testing
Spanish (NOA) Memoria transitoria[?] Transitory Memory
Spanish (NOE) A prueba de memoria[?] Memory-proof