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{{level | {{level infobox | ||
|image=[[File:Stampede Sprint.png]] | |||
|image = [[ | |code=8 - 1 (SNES)<br>9 - 1 (GBA) | ||
|code = 8 - 1 | |world=[[Krematoa]] | ||
|game = ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]] | |game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]] | ||
| | |track=Hot Pursuit (SNES)<br>Jungle Ambience & Chase (GBA) | ||
|before=[[Kastle Kaos|<<]] | |||
|before = [[ | |after=[[Criss Kross Cliffs|>>]] | ||
|after = [[Criss Kross Cliffs|>>]] | |||
}} | }} | ||
'''Stampede Sprint''' is the thirty-sixth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the first level of [[Krematoa]]. In the [[Game Boy Advance]] remake, due to the inclusion of [[Pacifica]], Stampede Sprint is instead the forty-second level. Stampede Sprint is the last jungle level, and [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] play as [[Ellie]] for a majority of the level. An [[animal crate]] of [[Parry (character)|Parry]] is nearby, and Parry can help collecting items in midair such as [[banana]]s and [[bear coin]]s. [[Squawks]] and [[Squitter]] briefly appear in two respective [[Bonus Level]]s at the start. After blasting to the next platform, Ellie encounters three [[Sneek]]s, causing her to freak out and run across the level uncontrollably. During this, the player cannot control her movement except for her jumps. Due to her fast movements, Ellie has little time to anticipate incoming enemies or obstacles, but she still has to jump over pitfalls and enemies along the way. Buzzes are usually out of reach but still harm Parry upon contact. If Parry crosses the [[No Animal Sign]] at the end, it turns into a one-chance [[Bonus Barrel]]. Similarly, if Ellie passes her No Animal Sign, she transforms into a [[Iron Barrel|Steel Barrel]], which is needed to defeat [[Koin]] beyond the [[Level Flag]]. | |||
==Layout== | |||
[[File:Stampede Sprint GBA red Buzz.png|thumb|left|Stampede Sprint in the Game Boy Advance version]] | |||
The level starts with a [[DK Barrel]] hovering in midair. With both Kongs in play, [[Dixie Kong|Dixie]] must take the lead and use her [[Helicopter Spin]] to glide across a large abyss. On the other side of the gap, they land into an [[Animal Barrel]], which turns them into Ellie the Elephant. After this, the elephant will need to hit a crate with Parry the Parallel Bird to free him. Once this is done, she jumps into a nearby barrel and blasts over a gap to the next part of the level. There, she meets a group of three Sneeks, who frighten her, causing the elephant to run. Ellie automatically runs through the level, passing some enemies, such as [[Bristle]]s, and crossing gaps. The elephant makes her way over many, many more obstacles at high speed, eventually meeting Kuff 'n' Klouts running towards her. After crossing several gaps, she heads under some Buzzes and over a few other enemies to find [[KONG Letter|the letter N]]. Farther on, Ellie travels over several more Kuff 'n' Klouts. After that, she runs through an area full of Bristles as she moves under Buzzes. Once she passes a few more Kuff 'n' Klouts, she finds the letter G and hop into another barrel. It blasts her to a safe area. If Parry is still safe, she turns into a Bonus Barrel. Farther on, the Kongs pass a [[No Animal Sign]] and turn back into the Kongs. The Kongs then reach the [[Level Flag]] and gain the first [[Cog (Donkey Kong Country 3)|cog]]. | |||
==Enemies== | |||
The following enemies appear in the following quantities, and enemies marked in '''bold''' make their level debut: | |||
<gallery> | |||
Bristles DKC3.png|[[Bristles]] (12) | |||
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (4) | |||
Buzz DKC3 red.png|Buzz (red) (5) | |||
Krimp DKC3.png|[[Krimp]] (5) | |||
Kuff Klout DKC3.png|'''[[Kuff 'n' Klout]]''' (8) | |||
Sneek DKC3.png|[[Sneek]] (3) | |||
</gallery> | |||
== | ==Items and objects== | ||
The following items and objects appear in the following quantities: | |||
< | <gallery> | ||
Banana DKC SNES.png|[[Banana]] (54) | |||
Bear Coin.png|[[Bear coin]] (1) | |||
DK Barrel.png|[[DK Barrel]] (3) | |||
</gallery> | |||
===K-O-N-G Letters=== | |||
*'''K:''' Rewarded if Squitter crosses his No Animal Sign, after the first Bonus Level | |||
*'''O:''' Shortly after the group of three Sneeks | |||
*'''N:''' After the second DK Barrel | |||
*'''G:''' Before the second Blast Barrel | |||
[[ | ===DK Coin=== | ||
[[ | [[File:Stampede Sprint GBA Koin.png|thumb|The Koin of Stampede Sprint, as seen in the Game Boy Advance version]] | ||
[[Category: Secret | At the end of the level, Ellie crosses the No Animal Sign to turn herself back into the Kongs. Ellie then transforms into a [[Iron Barrel|Steel Barrel]]. The Kongs must jump and throw the Steel Barrel over the nearby [[Koin]] for it to rebound off the wall to the right and hit it in the back. The Koin is defeated and the Kongs are rewarded the [[DK Coin]]. | ||
[[Category: | |||
[[Category: | ==Bonus Levels== | ||
[[File:Stampede Sprint Bonus Level 2.png|thumb|The second Bonus Level]] | |||
Stampede Sprint has three [[Bonus Level]]s, listed by type: | |||
*'''''Grab 15 Bananas!''''': At the very start of the level, Kiddy must perform [[team up]] and throw Dixie above into the hidden [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs are transformed into Squitter, who must use his web platforms to collect 15 [[green banana]]s over a small abyss within 45 seconds (or 40 in the remake). After the Kongs collect all of the green bananas, a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears at the other end. A No Animal Sign for Squitter is just outside the Bonus Level. | |||
*'''''Grab 15 Bananas!''''': Just before the first DK Barrel, Kiddy can perform team up and throw Dixie into the hidden Bonus Barrel above. In the Bonus Level, the Kongs must break Squawks's Animal Crate and ride him. They have 45 seconds to collect 15 [[green banana]]s around two red Buzzes. After the Kongs collect the bananas, a Bonus Coin appears. A No Animal Sign for Squawks is just outside the Bonus Level. | |||
*'''''Grab 15 Bananas!''''': After Ellie passes the No Animal Sign for Parry, it turns into a Bonus Barrel. Ellie has a single chance to complete the Bonus Level challenge within. Like the first and second Bonus Levels, the objective also involves collecting 15 green bananas, though in a 40-second time limit (or 25 in the remake). Parry briefly returns in the Bonus Level to help Ellie collect the green bananas. After the Kongs collect enough green bananas, the Bonus Coin appears. | |||
==Gallery== | |||
===Super Nintendo Entertainment System=== | |||
<gallery> | |||
Stampede Sprint Bonus Level 3.png|The third Bonus Level | |||
Stampede Sprint letter K.png|The Kongs are rewarded the letter K | |||
Stampede Sprint Kuff n Klout.png|Ellie jumps over a Kuff 'n' Klout | |||
Stampede Sprint third Bonus Barrel.png|The third Bonus Barrel appears after Parry crosses its No Animal Sign | |||
</gallery> | |||
===Game Boy Advance=== | |||
<gallery> | |||
Stampede Sprint GBA Parry Animal Crate.png|Ellie moves under Parry's Animal Crate | |||
Stampede Sprint DKC3 GBA.png|Ellie gets scared of the Sneeks | |||
Stampede Sprint GBA red Buzz.png|Ellie narrowly avoids a red Buzz | |||
Stampede Sprint GBA Bonus Level 1.png|The first Bonus Level | |||
Stampede Sprint GBA Bonus Level 3.png|Ellie and Parry in the third Bonus Level | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ぼうそうエリー | |||
|JapR=Bōsō Erī | |||
|JapM=Unstoppable Ellie | |||
|Spa=Carrera Estampida | |||
|SpaM=Stampede Sprint | |||
|Fre=Ruée Forcée | |||
|FreM=Forced Rush | |||
|Ger=Strampel-Getrampel | |||
|GerM=Stampede Trampling | |||
|Ita=Fuggifuggi Bestiale | |||
|ItaM=Beastly Run Away | |||
}} | |||
==Trivia== | |||
*The [[Super Nintendo]] version of Stampede Sprint features the normal "Hot Pursuit" music for the entire stage, while the Game Boy Advance version features its own music for the rushing Ellie part of the level (which is also heard when the [[Banana Queen]] is chasing [[King K. Rool]] in the alternative ending of the game), and uses a unique track called "Jungle Ambience" (which sounds similar, but not identical, to the ambience at the beginning of the GBA "Jungle Jitter" theme) at the beginning and end. | |||
{{DKC3}} | |||
[[Category:Secret levels]] | |||
[[Category:Jungles]] | |||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]] |
Latest revision as of 17:04, June 22, 2024
Level | |
---|---|
Stampede Sprint | |
Level code | 8 - 1 (SNES) 9 - 1 (GBA) |
World | Krematoa |
Game | Donkey Kong Country 3: Dixie Kong's Double Trouble! |
Music track | Hot Pursuit (SNES) Jungle Ambience & Chase (GBA) |
<< Directory of levels >> |
Stampede Sprint is the thirty-sixth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the first level of Krematoa. In the Game Boy Advance remake, due to the inclusion of Pacifica, Stampede Sprint is instead the forty-second level. Stampede Sprint is the last jungle level, and Dixie and Kiddy play as Ellie for a majority of the level. An animal crate of Parry is nearby, and Parry can help collecting items in midair such as bananas and bear coins. Squawks and Squitter briefly appear in two respective Bonus Levels at the start. After blasting to the next platform, Ellie encounters three Sneeks, causing her to freak out and run across the level uncontrollably. During this, the player cannot control her movement except for her jumps. Due to her fast movements, Ellie has little time to anticipate incoming enemies or obstacles, but she still has to jump over pitfalls and enemies along the way. Buzzes are usually out of reach but still harm Parry upon contact. If Parry crosses the No Animal Sign at the end, it turns into a one-chance Bonus Barrel. Similarly, if Ellie passes her No Animal Sign, she transforms into a Steel Barrel, which is needed to defeat Koin beyond the Level Flag.
Layout[edit]
The level starts with a DK Barrel hovering in midair. With both Kongs in play, Dixie must take the lead and use her Helicopter Spin to glide across a large abyss. On the other side of the gap, they land into an Animal Barrel, which turns them into Ellie the Elephant. After this, the elephant will need to hit a crate with Parry the Parallel Bird to free him. Once this is done, she jumps into a nearby barrel and blasts over a gap to the next part of the level. There, she meets a group of three Sneeks, who frighten her, causing the elephant to run. Ellie automatically runs through the level, passing some enemies, such as Bristles, and crossing gaps. The elephant makes her way over many, many more obstacles at high speed, eventually meeting Kuff 'n' Klouts running towards her. After crossing several gaps, she heads under some Buzzes and over a few other enemies to find the letter N. Farther on, Ellie travels over several more Kuff 'n' Klouts. After that, she runs through an area full of Bristles as she moves under Buzzes. Once she passes a few more Kuff 'n' Klouts, she finds the letter G and hop into another barrel. It blasts her to a safe area. If Parry is still safe, she turns into a Bonus Barrel. Farther on, the Kongs pass a No Animal Sign and turn back into the Kongs. The Kongs then reach the Level Flag and gain the first cog.
Enemies[edit]
The following enemies appear in the following quantities, and enemies marked in bold make their level debut:
Bristles (12)
Buzz (green) (4)
Krimp (5)
Kuff 'n' Klout (8)
Sneek (3)
Items and objects[edit]
The following items and objects appear in the following quantities:
K-O-N-G Letters[edit]
- K: Rewarded if Squitter crosses his No Animal Sign, after the first Bonus Level
- O: Shortly after the group of three Sneeks
- N: After the second DK Barrel
- G: Before the second Blast Barrel
DK Coin[edit]
At the end of the level, Ellie crosses the No Animal Sign to turn herself back into the Kongs. Ellie then transforms into a Steel Barrel. The Kongs must jump and throw the Steel Barrel over the nearby Koin for it to rebound off the wall to the right and hit it in the back. The Koin is defeated and the Kongs are rewarded the DK Coin.
Bonus Levels[edit]
Stampede Sprint has three Bonus Levels, listed by type:
- Grab 15 Bananas!: At the very start of the level, Kiddy must perform team up and throw Dixie above into the hidden Bonus Barrel. In the Bonus Level, the Kongs are transformed into Squitter, who must use his web platforms to collect 15 green bananas over a small abyss within 45 seconds (or 40 in the remake). After the Kongs collect all of the green bananas, a Bonus Coin appears at the other end. A No Animal Sign for Squitter is just outside the Bonus Level.
- Grab 15 Bananas!: Just before the first DK Barrel, Kiddy can perform team up and throw Dixie into the hidden Bonus Barrel above. In the Bonus Level, the Kongs must break Squawks's Animal Crate and ride him. They have 45 seconds to collect 15 green bananas around two red Buzzes. After the Kongs collect the bananas, a Bonus Coin appears. A No Animal Sign for Squawks is just outside the Bonus Level.
- Grab 15 Bananas!: After Ellie passes the No Animal Sign for Parry, it turns into a Bonus Barrel. Ellie has a single chance to complete the Bonus Level challenge within. Like the first and second Bonus Levels, the objective also involves collecting 15 green bananas, though in a 40-second time limit (or 25 in the remake). Parry briefly returns in the Bonus Level to help Ellie collect the green bananas. After the Kongs collect enough green bananas, the Bonus Coin appears.
Gallery[edit]
Super Nintendo Entertainment System[edit]
Game Boy Advance[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ぼうそうエリー[?] Bōsō Erī |
Unstoppable Ellie | |
French | Ruée Forcée[?] | Forced Rush | |
German | Strampel-Getrampel[?] | Stampede Trampling | |
Italian | Fuggifuggi Bestiale[?] | Beastly Run Away | |
Spanish | Carrera Estampida[?] | Stampede Sprint |
Trivia[edit]
- The Super Nintendo version of Stampede Sprint features the normal "Hot Pursuit" music for the entire stage, while the Game Boy Advance version features its own music for the rushing Ellie part of the level (which is also heard when the Banana Queen is chasing King K. Rool in the alternative ending of the game), and uses a unique track called "Jungle Ambience" (which sounds similar, but not identical, to the ambience at the beginning of the GBA "Jungle Jitter" theme) at the beginning and end.