Mario's Picross: Difference between revisions

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==Gallery==
==Gallery==
<gallery>
<gallery>
File:MariosPicrossArt1.png|Mario
File:MariosPicrossArt2.png|Mario
File:Mario's Picross JP cover.jpg|Japanese box art (front)
File:Mario's Picross JP cover.jpg|Japanese box art (front)
File:MariosPicrossArt3.png|Japanese logo
File:USA MP Front.jpg|North American box art (front)
File:USA MP Front.jpg|North American box art (front)
File:USA MP Back.jpg|North American box art (back)
File:USA MP Back.jpg|North American box art (back)
File:MariosPicrossArt4.png|North American logo
File:Marios Picross.jpg|Alternate European box art (front)
File:Marios Picross.jpg|Alternate European box art (front)
File:MarioPicrossAd.jpg|Magazine advert
File:MarioPicrossAd.jpg|Magazine advert

Revision as of 23:49, March 2, 2017

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Mario's Picross is a puzzle game for the Game Boy developed by Jupiter and the first game in the Nintendo-published Picross series. It was released in 1995 and stars Mario who appears in the role of an archaeologist. Mario's Picross is based on paint by number puzzles known as nonograms. Several sequels have been released since then. Most of them are Japan-only games.

Gameplay

A 15x15 square puzzle.
A 15x15 square puzzle.

The objective of each logic puzzle is to reveal a hidden picture in a grid by scraping specific squares of it. Each puzzle starts with an empty grid and several numbers are given at the side of each horizontal row and vertical column of the grid. The numbers tell the player how many squares have to be scraped in each line. The revealed pictures show food, animals and other objects, but also make some Mario series references. For example, a "5" means that the player has to scrape five consecutive squares in the respective line. If there is more than one number, then there has to be at least one blank square between the scraped areas. For instance, "4 6 2" means that four consecutive squares have to be scraped in the line, followed by at least one blank square. After the blank space(s), the player has to scrape an area of six squares. Again, there has to be at least one blank square between this area and the last two consecutive squares that have to be scraped. If the player is sure that a square doesn't have to be scraped, e.g. when a blank square is needed or all required squares in a line have been scraped, he or she can mark it with an "X".

Modes

The game features 256 puzzles in total. All puzzles are a size of 15x15 squares, except for the 5x5 and 10x10 square puzzles of Easy Picross that are aimed at beginners. The puzzles are split into different modes (64 puzzles each):

  • Easy Picross (for beginners)
  • Picross (split into two courses)
    • Kinoko Course
    • Star Course (unlocked after completing Kinoko Course)
  • Time Trial (unlocked after completing Star Course)

The first two modes, where the puzzles can be played in any order, follow the same rules. Before playing the game, the player can decide to get a hint, which means that the correct squares of a row and a column are already scraped when starting the puzzle. A roulette the player has to stop defines which lines are revealed, which can make a puzzle easier to solve, though it is possible to solve them all without using hints. Each puzzle has a time limit of 30 minutes. Marking squares with an "X" that should be scraped incurs no penalty, but scraping squares that should not be scraped reduces the time limit. The first mistake costs two minutes, the second one four minutes, and any others eight minutes each, meaning that a maximum of five mistakes can be made. If time runs out before the player has revealed the picture, the game is over. For each puzzle, the first and best times are saved, with an "H" to the left of the time if a hint was used to solve a puzzle.

The last mode known as Time Trial comes with different rules. The player does not get a hint at the beginning and there is no time limit. The game does not note wrongly scraped squares, so the player does not know whether a mistake has been made. The 64 puzzles appear randomly; the player is not able to select a specific puzzle.

Levels

The puzzles in the game's first three courses are stored in order in the game's memory; this pattern has been used to determine the "order" of the Time Trial puzzles.

Easy Picross

Level A B C D E F G H
1 Letter L Letter E Letter T Letter S Letter W Letter O Letter R Letter K
2 Note Diamond Spade Heart Clover Question Mark Dollar Sign Arrow
3 Crescent Star Sailboat Car Cactus Apple Chestnut Doughnut
4 Knife and Fork Flag Cup Flask House Glove Balloon Pencil
5 Pot Umbrella Bell Boot Candle Faucet Bulb Anchor
6 Choplifter Ball Boo Diddly Panda Wild Duck Chicken Snail Mario
7 Lipstick Silk Hat Ax Wood Stove Locomotive Frozen Pop Carrot Whale
8 Chair Hourglass Bottles Skillet Coffee Maker Mail Box Camera Scissors

Kinoko Course

Level A B C D E F G H
1 Game Boy Star High Heel Bread Cake Hanger Bus Tinkle
2 Skate Shoe Cap Telephone Can Garlic Hand Hamburger
3 Shovel Necklace UFO Bullet Bill Tomato Flower Grand Goomba Coffee Cup
4 Mutt Overalls Leaf Unicorn Bull Controller Onion Skull and Crossbones
5 Snowman Chameleon Cucumber Buildings Pear Owl Rice Ball Soap Bubbles
6 Baby Buggy Bomb Kettle Weightlifting Coffee Mill Plug Sunglasses Crow
7 Vacuum Nessie Camel Oranges Bucket Angel Racing Car Purse
8 Rocking Horse Ice Cream Cone Deer Strawberry Bicycle Atlantic Penguin Ambulance Backhoe

Star Course

Level A B C D E F G H
1 Bubble Pipe Shirt Hermit Crab Shooting Star Acorn Lamp Sunfish Green Peas
2 Ladybug Balance Samurai Wild Duck Mini Yoshi Weathercock Crown Poodle
3 Scarecrow Grapes Cannon Ship Duckbill Crab Beetle Christmas Tree Tiger
4 Bowling Pins Sea Lion Sunflower Ice Cream Sundae Cowboy Hat Ray Spiny Cherry
5 Palm Tree Tank Hawk Fly Spinning Top Mushroom Squirrel Bath
6 Skiing Coat Crab Goldfish Reindeer Jack-O'-Lantern Mud Chilli Peppers
7 Radar Mermaid Fox Sumo Wrestler Frog Cat Fish Racket Guitar
8 Spider Pelican Dragonfly Wild Boar Beetle Seal Kite Armadillo

Time Trial

Level A B C D E F G H
1 Witch Bow Man in the Moon Alarm Clock Water Melon Straw Hat Rocket Rabbit
2 Bird Banana Corn Ostrich Teruteru Bouzu Pineapple Feather Mouse
3 Blooper Fish Monkey Dirk Buzzy-Beetle Bee Cat Koopa-Troopas
4 Candy Crane Ram Giraffe Scorpion Kangaroo Pig White Lion
5 Sake Bottle Flower Friendly Dog Shrimp Hippopotamus Tulip Clay Image Wooden Horse
6 Socks Butterfly Tortoise Football Scooter Koala Lock Chick
7 Cheep-Cheeps Snake White Eye Elephant Horse Tea Cup Pegasus Rhinoceros
8 Angler Ring Woodpecker Grim Reaper Hedgehog Dump Truck Bi-Plane Sheriff

Cameos

Some of the pictures show characters, enemies, and items from the Mario franchise. A picture of the Game Boy appears, too.

Easy Picross

Kinoko Cup

Star Cup

Time Trial

Reception

Mario's Picross was unable to sell notably well in either North America or Europe when it was released, leading both territories to no longer receive any more Picross games by Nintendo until Picross DS in 2007Template:Refneeded. The game, despite citations that the Game Boy's tiny screen makes it difficult to see the puzzles clearly, is considered a cult hit in the Western worldTemplate:Refneeded.

Legacy

Due to the game's success in the region, Japan received a number of sequels. The first one was Mario's Super Picross for the Super Famicom in 1995, followed by the Game Boy title Picross 2 in 1996. In 1999 and 2000, eight Picross NP games for the Super Famicom were released and could be downloaded by the players onto Nintendo Power cartridges. Four of them feature puzzles related to the Mario series. Of these, Mario's Super Picross is the only one available outside of Japan, appearing on the European and Australian Virtual Consoles in September 2007 for the Wii and April 2013 for the Wii U. Japan received a Virtual Console release in December 2006 for the Wii and April 2013 for the Wii U. In 2012, a Japan-only Club Nintendo exclusive title called Club Nintendo Picross was released; that title received a sequel called Club Nintendo Picross Plus in 2014.

Gallery

External links

Template:VirtualConsole